I am really sorry.. It should be fixed now.
I have dipped into my non-tileset JJ2 knowledge and found out a solution to this level’s Homecooked level list bootup problem (It worked for me, anyways…). Simply rename the level to
LIBRARY.J2L
instead of
LIBRARY..J2L
I think the 2 dots are messing JJ2 up…
"Not my favourite level. In my opinion there is a major lack of good design, eyecandy, length, weapon selection, enemy placement etc.. The blocks in MEZ01 (which is, btw, not included in the ZIP) are pretty easy to use, really. But if its your first, hac2k, you surely will get better hour by hour in front of the JCS.
Im sorry, but i cant give a download recommendation for this level. Four points are ok i think."
that is out of order. its my first level and u cant even give me any help or advice -hac2k
Not my favourite level. In my opinion there is a major lack of good design, eyecandy, length, weapon selection, enemy placement etc.. The blocks in MEZ01 (which is, btw, not included in the ZIP) are pretty easy to use, really. But if its your first, hac2k, you surely will get better hour by hour in front of the JCS.
Im sorry, but i cant give a download recommendation for this level. Four points are ok i think.
hmm..the artist said its his first lvl.
its not bad for a first one but, as always, there all still things i have to point him.
at first: the areas are way too far from each other.
second: i got hurt by a floor for no reason (bad idea) there werent spikes or something.
third: the ammo n stuff arent placed very well. but
the good things are that for a first lvl its nice and i would say to the artist: keep going on and you might make a decent battle lvl!
Good level, for a first one. I saw that you have actually practiced with JCS before making this level !! :) Well done.
Here’s a url that can learn you some more advanced jcs-work: http://murmels.virtualave.net/howto.html
Good times. ;p
~Cheeze
Introduction to The Library:
This level uses The Library Tileset, a 120-tile arrangement of tiles that consist of books that are used as platforms in this game. Considering that the tileset was made in MS Paint, he did a great job with it.
The level:
The level itself has a great design. You’ll find yourself falling from obstacles where the fall isn’t too bad. Certain areas had a wall as a background, which was done quite nicely.
The tileset:
The tileset has average eyecandy, compared to other tilesets. I’d say that the shading could have used some work, but the level that uses it cancels out the look of the tileset. This level would look terrific if it used the "Haunted" tileset in TSF, for TSF.
Design/Content: 2.3/2.5
The level itself was great – It had a nice layout and the style it was made in was close to the official way. The only thing that took down the rating was the tileset itself. At least more tiles could have been used for this tileset, so the level could be more compatible with other concepts – This tileset wouldn’t make too many animating tiles, so it would be a great idea. Ambient lighting was used very well in this level, and it made a good touch.
Tile/event use: 2.0/2.5
Tiles and events should associate a little more, together. Destructable scenery could have been used to make things a little more active. Hurt events could be used more often, too, so some obstacles could be avoided.
Tile/tile compatibility: 1.5/2.0
The tiles really do fit well together, for the first third of the level. The rest was too confusing, as most tiles didn’t fit well together. The level was still attractive, because most of the layers’ tiles did fit well together.
Event/Event compatibility: 1.0/1.0
All the events fit well with each other. Where the tiles and events didn’t associate much, the events did, with each other. There was good use of the events that were on "Hard" only.
Layer use: 0.7/1.0
In the beginning of the level, great use of the layers was demonstrated. However, it began to get really confusing after a while, as the background layers were mixing in incorrectly. This is resolved for the last third of the level, though.
Game compatibility: 0.5/1.0
The fact that you may often get application errors when running it from within the game, and must run it from JCS to avoid these problems, brings down this level’s rating by half a point. I’m not sure what causes this (it doesn’t recognize the tileset being in the same folder) but for the half point back, it should be resolved for any further releases.
Overall rating: 8.0/10.0
The great design and good use of the tiles in the tileset paid off for the flaws of the layer use and the associations with the tiles and events. There’s still room for improvement.
Possible improvements:
This level could be improved, if the layers in the second third of the level were used in a way to make it less confusing. You can make levels confusing, but not too confusing, because this is a single player level. Tiles and events could have been used better together. Destructable scenery in levels can bring this rating up a little, as its a good example of the associations between them. Without associations between the tiles and the events, your levels won’t come close to being as alive as the official levels. Booting the level up itself, is a problem, if the game can’t recognize the tileset, while Jazz Creation Station can.
Summary for The library:
Downloading this level and the tileset is not a bad idea at all. You should at least download this for the tileset, because it can be used pretty well, if you’re good. The layer use is above average, the eyecandy of the tileset is average, and the design of the level is exceptional.
My opinion on The Library:
I enjoyed playing the level, because its design was great, and from what’s placed in the level – Its what I like.
Recommendation: Recommended
~ Derby
Will be fixed bij Fquist soon !
Oh, and it was annoying d/ling all those files, when it turns out I have most of them….
Nice levels and all… but it took me like an hour to figure out where to start. For future reference, when making an episode, ALWAYS:
make it clear what is the first level, and have all the rest not appear in Home-cooked levs.
Begin each levels filename with an abreviation for the episode (example: AD….. .j2l). In my Race-Tournament Pack, all levs start with "RTP" then the name. This is important so that the levels are grouped together.
PS: I hope the first level was the colony one… because that is where I finally started.
Other than those issues, the levels are great! Real fun…. blablabla…
————————————————————
Also there is [still an] old bug: Hurt events in battle levels arent a good idea.
————————————————————
I thought I removed all of them, where is it?
The design is absolutely terrific and its very very playable! Eyecandy is not very original or anything, tho’ (as always in Jeh’s levels). And Shadow is right, this could really make a good 4th default battle level.
"Under Siegeness" is another important part of J2 community history, thats why everyone should add it to his or her homecooked level folder and host a server once in a while.
P.S.:
I dont like full energy carrots like the one in "Under Siegeness". They decrease the playing fun sometimes.
"Beach Brawl" is a great old beach level by great old Jeh. Its CTF, the design (including weapon placement) is truly awesome (as always) and the eyecandy is good.
Another legendary homecooked level for your CTF collection (Download now!).
Evil Mike showed us how to use this J1 tileset in his beautiful Shine-O-Rific level.
Now, this level includes great background music (very good choice!!! its from the game "Fury of the Furries") and uses a superb custom tileset but the most important things are nearly completely missing: design and eyecandy!
The selection of weapons is good i think.
To sum it up: this level has more potential, the author should spend some more hours in front in front of his/her JCS. But if you like high quality tracked music, you should download this.
I felt Ice and TnT could only get in the way of useful weapons in battle
as for Electro Blaster most of the eye candy was done in the 3rd layer
and it would only show the gap’s in-between layers.
I would like to say that this is the last level I sent to Jazz2city before
it closed a great site so I’d like to dedicate this level to them.
And also to ET who helped me with the Beta, yes it was finished in time. :)
Nothing to add. Allright, weapons you should put more.
Introduction to JazzEd:
JazzEd is a program made by Aiko that basically changes your server name, your rabbit’s fur, and your rabbit’s name to funkier colors for any player and either version of Jazz Jackrabbit 2 without having to edit your registry.
Appeal:
This program will appeal to those who do not like to risk editing the registry, people who don’t know about the registry, and those who just want to save time and enjoy the game sooner. This program is handy because it appeals to all users of Jazz Jackrabbit 2.
Ratings:
Operating System/Game compatibility: 5.0/5.0
JazzEd works just as well as Jazz Jackrabbit 2. Of course, all you need is Windows 95 (or higher) itself, because it requires the registry (which Jazz Jackrabbit 2’s values are entered into.)
Usefulness: 2.5/2.5
JazzEd does what it promises, and proves to be quite useful. You can change your rabbit’s fur and name properties, and change the server name, to make it stand out. You can change the letter spacing and leave or remove the colon with just the click of a button.
Easy-to-use: 2.5/2.5
The program is very easy to use, and you do everything step-by-step. All your information is entered into the registry, so all your preferences are saved and you’ll be able to use it the next time. Editing the registry all the time can sometimes be annoying, if you like to change your fur and name a lot. This saves the time and you can play instead of editing.
Overall rating: 10.0/10.0
JazzEd got its rating in the bag. It promises what it does without a problem or a flaw, and works on both versions of Jazz Jackrabbit 2. If this program doesn’t appeal to you, or you think you don’t need it, then don’t download it. But if you want to have a little fun and make your rabbits funky while saving some time, then download this.
~ Derby
Introduction to the Uninhabitable Battle Pack:
This level pack has a lot of original ideas… It is really one level, converted into thirteen versions. Aiko must have spent a lot of time with the conversions, because these tilesets are completely different (besides day and night ones.) You’ve gotta love the flating island/pillar/soldier/fire/tree/etc. though! Every once in a while, you’ll see a floating "island" in the foreground. The design is great, the eyecandy was just as good, but the weak point here was the use of the layers.
Ratings:
Design/Content: 2.5/2.5
The design of the level is great for some battle action for any amount of players. You’ll find obstacles where they should be to have the player struggle to get to the other.
Tile/Event use: 2.3/2.5
Aiko was careful about where his events went with the tiles. The tiles fit well with the events, and the levels certainly have some life, unlike some other levels I’ve seen. Still, it was just under the limit because you don’t see it everywhere.
Tile/Tile compatibility: 1.7/2.0
The tiles fit fairly well, with each other. There are only a few places where tiles could be replaced by walls or another decent tile. Other than that, the eyecandy’s terrific.
Event/Event compatibility: 0.8/1.0
The events did go well with each other. You’d find that there is more tiling than events, and it gets unbalanced, here.
Layer use: 0.7/1.0
The only disappointing factor in this level pack is the use of layers. The floating island doesn’t take this down at all, because it was not overused. In fact, the floating island idea only brings up this factor. I enjoyed seeing a pillar, tree, soldier, or something similar, flying across the screen every once in a while – it never did get old. However, branches and platforms were in the sprite foreground layer, in the middle of an area which should have more platforms, where the speed of the layer almost matches the sprite layer. This really made the level’s obstacles confusing, and sometimes, annoying.
Game Compatibility: 1.0/1.0
You won’t have many problems with this level pack. This level pack works with TSF, so make sure you have it. I don’t decrease points for making it only TSF compatible – Make your levels 1.23 or 1.24 – it will only make a difference to users that don’t have one or the other.
Bonus – Level conversions: 0.5/0.5
All the levels in this level pack are actually the same. They just use different tilesets, which brings up the bonus half-point. Aiko would have to spend a lot of time to convert the level to different tilesets – he even converted it to a mez tileset. Each level has a few differences, but are just as fun. For the effort made to convert it to different tilesets (which takes a very long time with the different tilesets and their placements) this level gets a bonus half point (Not available for perfect levels.)
Replayability: 3-4 Hours
You’ll get a couple hours of fun out of this pack. I suggest downloading this pack to do some things: Play the levels, serve the levels, explore the levels, and/or observe the levels. See how they’re alike and how they’re different – how well they were converted. It also makes for a good battle level, which it was meant to be.
Summary for the Uninhabitable Battle Pack:
Download this level pack, and have some fun. It is nothing you’ll regret passing up, but it is also nothing you want to pass up at all. Everyone else’s opinions’ count, too – Its what the community demands.
~ Derby
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Eat your lima beans, Johnny.