Not recommendedReview by Violet CLM

Posted:
13 Dec 2021, 17:32
For: Aurora Mountains
Level rating: 8.2
Rating
N/A

The aurora in layer 8 is quite lovely, but the rest of the level doesn’t charm me as much. The layers of mountains and trees in front of it are dull gray, neither silhouettes in front of the green glow nor illuminated by it. Frosted Peaks does a better job of blending these background colors. The darkest color in the blue grass gradient is still too bright, distractingly so. Electroblaster pickups are common but the layout does not seem designed for them. Barrels and masked trees appear because the tileset has them but mostly don’t seem to contribute to gameplay, instead getting in the way of easy movement. Multiple top right corners of walls can’t be jumped up against because of improper masking (and no One Way events). Most egregiously, innumerable platforms are simply too high up to reach unless playing with a double jump. Several in particular are placed ever so slightly higher than the highest point reached by a spring that appears to be intended to take you there, but, only if you are Spaz. Other springs bump you into ceilings or are hard to find, set not quite flush against the nearest walls. The design process seems to have prioritized graphics (though with some questionable palette choices) above gameplay flow, but both are important. The areas with bridges or vines are generally nice and interesting, but it’s frustrating to get around the rest of the level.

RecommendedQuick Review by ForthRightMC

Posted:
13 Dec 2021, 13:05
For: Aurora Mountains
Level rating: 8.2
Rating
8.2

The aurora effects in this xlm level are perfect! 8.2/10!

Oh, the music (This Is Gonna Be Good) is made by Randy Newman, and is from the Disney movie “The Princess and the Frog”.

RecommendedQuick Review by ForthRightMC

Posted:
8 Dec 2021, 08:02
For: Snowy Woodland
Level rating: 8
Rating
8

WOW Dragusela I really like your snow xlm battle level! 8/10

BTW in my version I used “Knuckles’ Chaotix – Evening Star” music by Joseph Tek Fox instead of Drax’s “Christmas Memories”.

Quick Review by Primpy

Posted:
4 Dec 2021, 20:01
For: Sinister Winter
Level rating: 6.8
Rating
7.2

Not that bad, could’ve used more testing but the visuals are good.

RecommendedReview by Slaz

Posted:
2 Dec 2021, 18:20 (edited 2 Dec 21, 18:25)
For: Damn Lava Planet!
Level rating: 8.5
Rating
8

A pack of 8 levels tied together by a storyline.

The first level is centered around what looks like a sea of lava, produced cleverly by using a combination of foreground tiles, many hurt events, and some MCE toaster shots to cover the surface. Above the lava is a barrage of spikeballs and enemies on destructable blocks. Freezer ammo is there to make things easier, but with enough patience you can also shoot down the spikeballs.. The objective is to find an Invincibility carrot to walk through the lava without getting hurt, but since you have such a long invinciblity time already after getting hurt, you can also just cross it by force. You do need to get at least some coins so a bit of exploration is necessary. Anyway, checkpoints are aplenty and while the level starts off fairly hard, it becomes a lot easier near the 2nd half.

The 2nd level is very different. It has you infiltrating a facility ‘Mission Impossible’ style. Touching a guard or falling into a trap has you restart without losing a life, so exploration is very forgiving. Some areas are a bit cramped here and there, and the amount of ammo you can get through stashes is somewhat excessive. Also, the rat enemies really like hopping through the ceilings.

The 3rd level is gimmicky and centered around the frog morph.Tricks are used to allow you to navigate vertically, while Fencers are your main threat. There’s also a floating box near the end used as a platform.

The 4th level focuses on moving the water level in order to clear your path, but stays pretty linear aside from that. The boss is cleverly designed. Although many things have been done with the Robot boss before, this one combines it with a copter to force the player into danger below before the boss can be damaged.

The 5th level uses an original mashup tileset, and a ‘haah waaw’ photograph for the background. Still looks nice. The start pos has you on your toes as you need to shoot some blocks fast before your copters run out. The following objective is to disarm bombs placed in the many sewer parts of the level. While it lacks some of the clever designs of the earlier levels, it’s still fun to navigate.

The 6th level is disco themed and starts off in very cramped buildings where you’ll need to find unlocked doors to progress. Other than that it’s a very traditional JJ2 level. There’s apparently a Rocket Turtle somewhere near the end but it didn’t activate correctly in my run. This level is directly followed up by the final. A not so fun Devan boss in a cramped space with some minor enemies to help him out. Since there’s a huge ammo stash down below to make this fight easy, your biggest challenge will be trying to prevent Devan from hopping through the walls.

And finally, the tiny end credits level has another nice protograph for a background. For some reason, walking right doesn’t actually end the game for you. You’ll have to do that yourself. Sucks if you’re lazy.

Pack recommended for everyone seeking a moderately unique vanilla JJ2 experience. If you manage to get through the challenging first level, the rest of the pack won’t be a problem for you. Enemy and ammo placement is a bit annoying and excessive at times, but for the rest it’s a well designed pack glued together by a story that doesn’t make a lot of sense.

RecommendedReview by Slaz

Posted:
1 Dec 2021, 21:20
For: Xmas Pack
Level rating: 8.8
Rating
8

A big pack containing 10 levels, with 7 of them being christmas themed. They all offer traditional JJ2 gameplay, almost to the point of being an extension to the HH98 levels. The gameplay is, however, a bit more intuitive than that. The levels make good use of diagonal slopes and springs to make paths less linear. On the other hand, they also rely a lot on the old “find the crate to open up your path” design. There are many nooks & crannies that are missable so exploration pays off (usually in coins). There’s a ton of ammo with all gun types coming up throughout the levels, yet not that many turtles and lizards to back up that amount of firepower. Eyecandy is done very well, not overwhelming but the scenery is slightly more filled than the official levels.

In the end there’s a small haunted house level, probably the least special of the pack. The 2 secret levels make up for it though. Download recommended if you’re up for classic fun, but remember that the length of the pack could make it feel like a drag, especially if you’re used to modern AngelScript enhanced levels.

RecommendedQuick Review by ForthRightMC

Posted:
30 Nov 2021, 10:51
For: Monkey Lake
Level rating: 8.5
Rating
8.5

This jungle lake level is awesome! The good atmosphere, usage of new MLLE content like Fireball Gun and so on is perfect.

8.5/10

Quick Review by ForthRightMC

Posted:
30 Nov 2021, 10:49 (edited 30 Nov 21, 10:50)
For: Diamondus Easter
Level rating: 3.9
Rating
5

I agree with both Dragusela and abgrenv. You need to make multiplayer levels instead copying someone else’s content.

This means to be the mediocre rating. 5/10

Review by abgrenv

Posted:
29 Nov 2021, 21:00
For: Diamondus Easter
Level rating: 3.9
Rating
3

Do you really feel this needs to be uploaded here? Why not try something of your own, with your own ideas, at least it would be something original. It can’t even be justified as a convenience for vanilla JJ2 since these levels can already be imported into the base game, as a matter of fact all Secret Files levels apart from Town 3 can be, so this is a pretty pointless upload with the winter themed tileset being the only thing that’s different compared to the original levels. All it does is show how basic some of the Secret Files level layouts were.

Try something of your own!

Quick Review by Dragusela

Posted:
29 Nov 2021, 12:06
For: Diamondus Easter
Level rating: 3.9
Rating
5

I don’t understand why you made these levels, there isn’t anything special just the easter maps with Diamondus tileset. Try to make Multiplayer levels instead, maybe they will have more success

RecommendedQuick Review by Dragusela

Posted:
29 Nov 2021, 12:02
For: RAID: Mirrow Legends
Level rating: 8.5
Rating
8.5

cool.

RecommendedQuick Review by Slaz

Posted:
28 Nov 2021, 17:28
For: Blizzard Peak
Level rating: 8.9
Rating
8

A challenging level where you battle against the the many wind events more than anything else. The carrots and savepoints make it forgiving enough. The aesthetics portray a blizzard excellently, and the module music is fitting and actually written for this level. The boss was interesting yet quite easy if you have the Toaster PU.

Quick Review by Primpy

Posted:
28 Nov 2021, 13:59
For: Swamps of The Sleeping Jaguar - Level for Agama's tileset
Level rating: 7.9
Rating
7.7

Two medium-sized, jungle-themed, vanilla levels. They are nothing to write home about but aren’t bad either. There are some tile bugs here and there and the final boss makes no sense thematically. Other than that, they’re pretty nice.

RecommendedQuick Review by Violet CLM

Posted:
25 Nov 2021, 18:11
For: BioMess
Level rating: N/A
Rating
N/A

Really liking the continued commitment to tiny level layouts! The visuals are genuinely innovative, and the powerups seemgood. Maybe meteor shouldn’t have so many little rocks? The middle left is interesting for being super defensible (very hard to shoot at) but also containing no carrots or powerups, so the areas of interest get spread around.

RecommendedQuick Review by ForthRightMC

Posted:
2 Nov 2021, 12:22
For: Laboratory 38
Level rating: 8
Rating
8

Well, well, well… This “Lab 38” map is looking very good, and in my opinion, it deserves a good rating.

This time I’ll give you 8/10.

Not recommendedQuick Review by Violet CLM

Posted:
30 Oct 2021, 19:56
For: Roman Sewers v1.1
Level rating: 8.2
Rating
N/A

Full of dead ends and hard to navigate. Too many pointless crevices. The powerup is hidden behind TWO secret passages, PLUS a coin warp…. or you can shoot it with electroblaster. The level does do a good job of visually distinguishing different areas, though, and the houses look nice even though there’s little incentive to be aboveground.

Review by chandie

Posted:
28 Oct 2021, 19:58
For: Mystery of the Four Artifacts (Plus edition)
Level rating: 6.6
Rating
N/A

Hey WaterRabbit, thanks for the feedback. By pressing DOWN you need to stop the platform. The point is to reposition the platform to climb up higher. Then the camera should move back to the character. If it still does not work then please let me know and I’ll try to find a different solution.

Quick Review by Rysice

Posted:
26 Oct 2021, 13:29
For: Murder of Chickens
Level rating: 6.5
Rating
5.5

This map is ok. Backround trees are maybe moving too fast and when you fall into pit you see how they levitate (you see sky under them ). Iam not sure if that leaves are good idea in multiplayer map. Also i think there should be much more ammo. I think if you add one more carrot and some ammo it would be good event map. Also nice music.

RecommendedReview by abgrenv

Posted:
24 Oct 2021, 07:39
For: Ruins at Carrotus - Carrastle
Level rating: 7.5
Rating
7.7

A pretty good level where the focus is more on the eyecandy/aesthetics than the gameplay.
I think the merged tilesets are done really well, they feel natural. The level designer did a good job with making the level look pretty.
The gameplay gives back the feeling of the original levels, with maybe a bit more trigger crate puzzles and backtracking. You will never have the issue of getting lost though, there are no branching paths other than the ones where you have to go for a trigger crate, basically there’s always only 1 way to progress. This is the one of the few things I find lacking in this level, no branching paths or Jazz & Spaz specific secrets or pickups. Speaking of secrets, I liked them, except for the last Gold Coin, which is hidden in an extremely nasty spot, there’s also a spike pit secret which I only found thanks to shooting a Turtle shell in there, and even then I got hurt twice before figuring out the exact spot.
The difficulty is on par with the original levels, maybe even a bit lower, most of the difficulty you may encounter will come from the platforming. Honestly I don’t mind it at all, rather have a good level which is easy, than a 10/10 level, that I can’t even experience because the difficulty is that high.
Music choice is great, it’s an enjoyable track.
The level is short though, not extremely short, but I wouldn’t have minded if it goes on a bit more, which shows that I enjoyed the level and wanted more.

All in all, I recommend playing the level, it has great music, good gameplay, decent difficulty and great level design (aesthetic & gameplaywise)

Review by abgrenv

Posted:
23 Oct 2021, 06:59
For: Sinister Winter
Level rating: 6.8
Rating
N/A

I can’t seem to be able to play the level properly, half the tileset for me is missing. Isn’t there a tileset file for the mashup tileset used in the level? Because the level loads the Easterius tileset, but everything that is borrowed from a different tileset doesn’t load. Can someone help with the solution, I’ll post a review when I can properly play the level

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