I like this level much more then your other one. This one is fairly original and the layout is ok. Although I did find when I first played it the triggers confused me a bit (untill i got used to them).
The eyecandy needs a littile work on this one too though. There are some layer 3 problems in it. When you go behind the layer 3 you can see yourself at the edges. I will try to demonstrate how to fix this: if you want to make a littile layer 3 passage in the wall, you cant just cover up just enough stuff so you cant see the passage. You must also cover the floors roofs and walls of the place. It will give your level a much more professional look.
I don’t mind the layout in the level, however I think you could have spent much more time on the eyecandy. Also, I just find this level rather unoriginal.
Tips for improving it: Add some animations, maybie some different ammo formations instead of just a cross here and there, more backround and foreground, and eyecandy.
(note: This is critic mike speaking here, not the real me. when I rate stuff I say whatever I think, no matter what.)
I like levels that have plenty of triggers on them, but I really do preferr Battle to CTF :)
The reason I give this a 7 is because I think the tavern tileset looks sloppy. Not quite up to standard.
Otherwise, nice level NewSpaz.
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.