RecommendedQuick Review by nikola

Posted:
9 Dec 2010, 19:03
For: Wonderful Waters
Level rating: 8.6
Rating
N/A

It’s cool.Realy cool.It’s some kind of “Diamond Carrots”.And that’s what I like in some levels and tilesets-Tileset Mix.
I will rate 3 for the tileset and a half for the level!

[Please rate the level, not the tileset, which wasn’t made by Loon. ~cooba]

RecommendedQuick Review by PurpleJazz

Posted:
9 Dec 2010, 11:22 (edited 10 Dec 10, 14:03)
For: GaLaXiuS
Level rating: 7.9
Rating
8.1

A JDC classic. Featuring a simple but effective two levels of height design, this is a versatile level that works in all game sizes. The middle section connects the two levels well and provides plenty of entertainment. However, this level is pretty bland looking by today’s standards, although many will enjoy the miminalist feel of the level. B+

Quick Review by sezgin

Posted:
9 Dec 2010, 08:46 (edited 8 Sep 13, 20:01 by cooba)
For: Twisted System
Level rating: 8
Rating
N/A

good xD

[Don’t rate levels you didn’t download. Original rating 10. ~cooba]

Quick Review by sezgin

Posted:
9 Dec 2010, 08:45
For: Lava Fortress v2
Level rating: 9.2
Rating
10

good

RecommendedReview by Loon

Posted:
8 Dec 2010, 20:58 (edited 8 Dec 10, 22:59)
For: Forgotten Treasures
Level rating: 7.2
Rating
7.4

Since I promised to give Toni a full review on this pack, shall I do it. Don’t expect much, because I actually don’t know how to review a whole pack. But I’ll try atleast.

Oh, and I see u forgot to upload a tileset. It’s called ‘Persian Paradise’. Add this one to your download files too.

And u uploaded a wrong tileset for Desolation..

Old Jungle Battle and CTF:
Well, you made your xlm tryout into a battle level. That was a cool idea. But let’s do the eyecandy first. The eyecandy is very good, but most people said that already, but it was just an eyecandy what was hardly used in such tileset. The tileset isn’t much used too. So it was a bigger challenge do work with this tileset. It’s a very complicated tileset too. Anyway, the eyecandy was good. The music u made for this level was a good ‘choice’ and fits the level. It wasn’t a choice because you made it by yourself so I have to say: You made a good music for this level what really fits it. So that was the music and eyecandy. And now.., the gameplay.., I miss some flow stuff. If you jump on a green spring, and think you are going to make it to the top and move on, you will actually fall to the spring again, because you have to jump first on another platform, to jump to the one you wanted too. So you get a rebounce effect and is bugging the flow really much. So make the platform lower or just put a blue spring. And there are some really annoying springs in the level with the ‘Keeps’ on. Try to avoid that, it really can be/is annoying. And springs are placed everywhere, just to come up and you can move fast. At some places it is if you really need springs are else u are going to die. But there are some tiles between the springs. This space is kind of useless. I expected some more layer 5 eyecandy for layer 4, but there wasn’t, just 2 flanks. Up is empty and down is full of layer 5. And at some places you don’t see your own rabbit. So if someones has green in his name he can easily hide, and the springs are hided too. And the masks of layer 4 are just too ‘copied’, it looks like you didn’t spend time on it. It’s a good level but it could be much better if there weren’t that much springs.
(I’m not in the mood to give the CTF level of this the same review, because it’s all the same, only the bases are the difference.., so it’s the same rating for me.)

Magic Dust:
I think this level is one of your best levels in this pack of good looking. Well, but probably the worst of gameplay, it is too much Spaz based, and those springs again. You have to take the springs by running in 1 side.. That is really bugging me all the time and I hate it.. And the Spaz based stuff is because if there aren’t springs, u can only take the way up with Spaz. And I see some One Way bugs. Like 144, 25. And some bugs while playing, in the flow, it is really bad sometimes. Anyway, the eyecandy is good, but a bit angular, there could be more sliky tiles in it. And I still see some tilebugs or unfinished stuff. The list is actually too long, but the look of the level was good, but those things make it actually worse. And there are some dead ends. I enjoy the sucker tubes u placed, that makes the flow a bit better. Oh, I forgot to say that the seek pu is easily to get with electro.. And the falling leaves are hyperactive, there is a bug in the animation..

Ride to the Moon:
The first thing what felt on my eye was the eyecandy, I saw the eyecandy before, but this one is improved! And it is well done. But there is a small bug in the background, the black tiles u used, to discover the textured background didn’t work out well, u forgot one tileline. Anyway, the gameplay has been improved, yay! But, this time the looking of the level went down, aah! Layer 5 and 6 are empty! You really have to do something with those layers, u could make the textured background go slower, but didn’t happen. But it isn’t a big deal. And there are still some dead ends in this level, fill it up with warps or tubes. And the way to go to the Seek pu is too complicated, just get it with Electro, is way more easier. Alright then, I miss a spring at the right corner of this level. And a small detail, when you go up at those springs and stay at the right side of the wall, u land at the platform of the spring, maybe you should use there a MCE event. But it’s a small detail.

Sudden Death:
This level is way too platformy, it looks like u just took a 75 × 75 level and plant some platforms in it and you are done. It is way too small either. And with a campy c it finish it all. This level is spring based, as most of the levels in this pack and with the filled up ammo at dead ends it is campier. And with the sucker tubes at both sides, they don’t have much effect, there are springs 10 tiles near them and the doorway to them are way too small. The eyecandy is similar and the textured background is nice, I really enjoyed that. I’m a bit negative of your levels but that’s because I don’t call the good things, well the most of the good things, but in this level there aren’t or hardly good things. I only call the bad things so I can help you to make some better levels. But I almost say that in every review I make. So I’ll say it again.

Alright, I expected the battle levels a bit better. The gameplay is badly and it’s angular in some levels. But some levels were dramatic, and I say dramatic for you, because you are in xlm, what means you can make better levels then this pack. But I have 3 levels to go, and I’ll finish it for you. I’ll review the CTF levels later, this rating is for the battle levels!

Alright, next part of the review, my butt hurts so i’ll make it impalpable. I hope my mood is not going to blow up the next levels, because that won’t be fair, so I’m going to do this fairly (and painfully, oops!). Part 2: CTF!

Winter Landscapes:
Ok, this one is pretty good, but the eyecandy is some weird lines what you normally use in layer 4. The music is nice this time but if it fits..? I don’t know, I thought more about some rough music with a winter effect what probably would fit the level. The flow is improved but there are still some places where you bump into, the springs are just the ruler in every map it seems. The level itself is really symmetrial, it’s almost done with ‘Control F’, so it looks like you didn’t spend much time on it. The flow is in some ways bad. The one ways of the trees, at the 1 health c in the middle, and at the bases (how the hell can I go up there?), at the houses (all of them..) and at other places, but the platforms are flank too, just too horizontal. But it’s a small issue where no-one has to deal with. And in the level itself there could be more layer 4 eyecandy(!), I told this in almost every map, but, there is need to! Because it would like an empty old map. There atleast no tilebugs or something.

Monument Valley:
This is the biggest, emptiest level of all. This is actually the weirdest of all too, because of the eyecandy. The last layers move faster then the privious ones. There is just one way to go to the enemy’s base. Going down.. And in the middle of them they’ll meet eachother, how nice! Easy to say ‘hi’ with a seeker, but this seeker makes you sad because you lost health, and maybe you are the poor guy with lag and it will be an air. So there should be more ways to go to the enemy’s base, not only one, but more. This level is again (!) spring based and doesn’t has any layer 4 eyecandy (!). (By all those ‘!’ is my butt going to hurt..) The level is based on much ammo and really and I mean really much flat platforms, that is getting bored. Even when there is at the bases not much ammo, but more down, is the battlefield down, but most PU’s stands at the bases or near the bases. And in this level there is ammo at the left, but not at the right. A small detail.., and the level is pretty big too, there should be more sucker tubes and warps. But it’s a good level if you would like to play with low detail and love/like to play 3v3’s and bigger.

Ancient Persian CTF Arena:
I have to say, this is a weird level too. This one needs more explanation I guess. I’ll start with the eyecandy. The eyecandy is weird, u made the desert in the background too low and the houses and palmtrees are just tiles from layer 4 and would bug around. And the Y speed of the layers are too low, there could be bigger houses and a bigger desert. It’s only weird and not well used.., you also could use a trans tile and make a desert in the background and make it just like an oasis. But I guess that is more about inspiration then a good or bad thing. It was a late tip maybe. Alright, the gameplay is again spring based and if there aren’t springs it’s Spaz based, springs flue the flow too much and make you go slower, when you jump you have more power and create a good flow. But, you should mix these things. It sounds hard but it isn’t. Use the diagonal tiles a bit more. Anyway, the c placements are way too dangerous, you have to grab a fly carrot to take the low c and you’ll keep jumping on springs at the other c, it’s a bit weird constuction, because the space between the springs is just something weird. There are some double doorways, and some tilebugs in layer 3 and the building is really f*cked up, too many torches and windows. And again there should be more layer 4 eyecandy. The music isn’t fitting the level at all., but it is something in an Egyptian style, that is some good point. I made too many bad marks I guess, but if I’ll call the good things too, I won’t sleep this night.

But I promised you something again, and because u are a clanmate I’ll help you. Oh, and my conclusion is:
This whole pack needs more work and more reality, because it feels rushed and a bit weird in some ways. The musics are good, the layouts are mostly good, only the gameplay is a bad point in this pack, I’ll recommend this pack anyway, because this isn’t a bad pack either and he worked on it and has atleast the guts to upload the pack and that the people feel free to rate and review this. I only said the bad things so he could avoid those problems next time and that he doesn’t make these misstakes again.

~Loon..

Review by minmay

Posted:
8 Dec 2010, 18:06
For: Ice Age
Level rating: 7
Rating
N/A

What part of this upload are people supposed to rate? The tilesets, the levels, or both?

RecommendedQuick Review by Zerg

Posted:
8 Dec 2010, 13:59 (edited 25 Feb 11, 13:45)
For: Ice Age
Level rating: 7
Rating
7.8

Good file :D and the “spendet many” is incorrect :D
I think I will use this.

Review by Morten

Posted:
7 Dec 2010, 20:32
For: Ice Age
Level rating: 7
Rating
N/A

Hello i’m from Germany and my English is bad.
Sorry Sorry.

Quick Review by snzspeed

Posted:
7 Dec 2010, 20:01 (edited 8 Jan 11, 16:30 by cooba)
For: Test levels and a casino
Level rating: 9.4
Rating
N/A

PENTTI VIRTNANEN (all files by this user)

[No. ~cooba]

RecommendedReview by aritra1115

Posted:
7 Dec 2010, 04:27
For: Another Dimension
Level rating: 8.2
Rating
9

well blade the level pack is awesome like your tilesets
but you made one mistake after the medivo level my
game crashes and says fatal application error
level is not found! i think that you have put a wrong
name in it plese reupload it i could’nt fix this problem
because the level was passworded but i still like your pack
very much.

RecommendedQuick Review by minmay

Posted:
6 Dec 2010, 14:36
For: Test levels and a casino
Level rating: 9.4
Rating
9

If you react to all JJ2 tests with disdain, you obviously weren’t around in the EvilMike days. The biggest problem with this upload is that it took about five years to appear.

RecommendedQuick Review by aritra1115

Posted:
6 Dec 2010, 03:57 (edited 4 Jan 11, 12:45 by cooba)
For: Test levels and a casino
Level rating: 9.4
Rating
10

evilmike rocks! his downloads are evertime great!
test levels and casino? wow that is a good combination of
downloads and your featured episodes? those are very
difficult but very great!

RecommendedQuick Review by Toni_

Posted:
5 Dec 2010, 21:47
For: Test levels and a casino
Level rating: 9.4
Rating
10

Awesome. I like the tests, casino is the best. Also Jazz Spaz test is hard. I always stuck at 7. (File preview for that file rox!).

Review by Zerg

Posted:
5 Dec 2010, 15:16
For: The aliens came to CTF
Level rating: N/A
Rating
N/A

Uhhh… full with reviews and downloads :))

Review by aritra1115

Posted:
5 Dec 2010, 04:46 (edited 5 Jul 11, 04:28)
For: JJ2 - Stealing Gems Episode I
Level rating: 1.2
Rating
N/A

Okay i’m gonna write a better review instead.

Gameplay
The first level was much better
it had eyecandy some turtles and lizards
there were many dragons which were hidden
but there were too many of them.
I almost found millions of gems in this level.
Well other level could be good like the first one though.There are random musics chosen for each level like castle music in carrotus and all that.
There were many levels with buggy places.
Wow many buttstomp blocks and poles every where which look ugly.
The bosses were very hard to beat well JJINV was all I could do
There was many many powerups,fastfires,ammo,etc.
No chance of dying like that though.
Lol just found 1000 lizards in one level.

Eyecandy
Lol the first level had eyecandy in small amounts but the other levels had many buggy areas and crapped up eyecandy.
Many levels used carrotus with repeated eyecandy all and on.Buttstomp blocks were created just randomly.
Some of epic’s levels were stolen like:
Tossed Salad.
Frog stomp.
They were just edited with some crapped up eyecandy.

Well here is what I have to say.

Well as everybody says quality not qua
ntity.
So there were millions of gems and too many level this didn’t show up to be a good pack better luck next time.
DR?:N/A

Ari

Review by Zerg

Posted:
4 Dec 2010, 23:01
For: RCTF
Level rating: 8.6
Rating
N/A

I can’t play on this level, but I waited for it… Memory error :(.
I should reinstal the game, now I can’t play in singleplayer just from JCS, and multiplayer just online :D

RecommendedReview by Panther

Posted:
4 Dec 2010, 20:19 (edited 7 Dec 10, 16:19)
For: Lava Fortress v2
Level rating: 9.2
Rating
9.5

ANIMATIONS
All the lava animations are obviously lava. It’s not just a steady flow of lava, but more something like pouring honey or a milk shake. It is thick and has viscosity. (+1)

TEXTURES
The panels on the floors look like something from a lab on another planet. I like that. The Ground looks like a desolate area, and the trees look very dead. It looks like the lava overflowed more than once!(+2)

IDEA AND ORIGINALITY
I haven’t quite ever seen anything quite like this before. I mean, since when has there been a tileset with lava flowing all over the place with the rest of the area being an uninhabited wasteland except for these weird lab-like places here and there? This is obviously very original. (+4)

TILEBUG
There are no tilebugs as far as far as I’m concerned.(+0.5)

EYECANDY
For eyecandy, this tileset is up there with Windstorm fortress. There’s lava, plenty of background scenery to choose from, such as volcanos and a lava red sky, and if you choose, some lava falling from the air! This is total apocalypse! (+3)

OVERALL
Overall, I recommend this highly for anyone with an end-of the-world destruction idea. It has plenty of eycandy to choose form, only one small tilebug, extremely original, and a very realistic lava animation. In total, this is worth 9 points!

Dont hesitate to press the pretty button.
DOWNLOAD NOW!!!!

Review by Panther

Posted:
4 Dec 2010, 18:08 (edited 4 Dec 10, 20:20)
For: Lava Factory
Level rating: 5.4
Rating
N/A

Wrong upload. Sorry!

RecommendedQuick Review by Panther

Posted:
4 Dec 2010, 17:26 (edited 4 Dec 10, 17:36)
For: Camera Mode
Level rating: 9.1
Rating
9

Very nice!

It should be included in plus, but with a command, such as /Cameramode on.
It is very original, and very fun if your out and have nothing better to do but explore the level. By the way, well I can, may I ask you how to code text in the middle of the screen? xD

Review by Violet CLM

Posted:
4 Dec 2010, 00:25
For: Goblin's Revenge
Level rating: N/A
Rating
N/A

You don’t need to include that tileset.

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