Hmm, white chocolate. I’ll eat it! :)
I start to get sick of levels that feel like JCS platform-mass-spam instead of an area or arena that actually feels like a level.
Sorry, I have to say that the flow in this level is bad and isn’t working, there are tilebugs and the gameplay is too good for Spaz. And it gives a rushed feeling too. So my conclusion is that this level has not (in my opinion) the possibility to play in..
EDIT: That save point thing was bugging me too..
hmm lvl is a little bit bad…but good idea with this tileset.
can i eat this tileset?
Looks Cool
That is better
[Review changed to quick review, see the review rules. ~cooba]
Very ugly and inconsistent in style, but quite functional. The various stolen tiles were completely unnecessary, though (you didn’t even give credit – for the record, those gems are from Bookworm Adventures).
You have a good grasp of tileset layout and what tiles are needed – a shame this isn’t backed up by competent artwork.
nice work.this lvl have a good background and good idea with the place from the red base lo i give 9.0
I don’t see how the level’s password annoys. At best, it protects from unnecessary editing of my level.
Okey, here’s your review.
Let’s start out with a Story.
This level doesn’t have a story.
0/0
Music:
Easy points as always.
10/10
Eyecandy:
The eyecandy is pretty well. However, several tilebugs here and there with Layer 3, and also some tilebugs with collapsing scenery there.
Sometimes it felt bland and the lava near Devan Shell was painfully executed.
4,75/10
Gameplay:
Very hard parts scattered around, with those falling rocks but also with the lava below. Text signs to warn for collapsing scenery would be nice anyway.
Nothing special, alltough this level isn’t easy! Some parts, however, were annoying because of wrong use of the
tileset.
And too many checkpoints.
And at last, some spikebolls were nearly impossible to pass without getting hurt.
6,75/10
Enemies:
Somewhere, there was an huge cluster of enemies which I just blew up with TNT.
However, don’t place enemies too close to checkpoints. Those can be practically invulnerable.
Most other enemies were well placed anyway.
The Boss was hard but not unbeatable.
7/10
Pickups: Just enough of ammo and coins, and I ran around with 1 health often. The area arount the last checkpoint was too cramped. The pickups where just slammed in there but in fact there wasn’t enough space to contain them, which resulted in several unusual gameplay-bugs. Don’t stack all those events THAT close to eachother!
Too few secrets, especially because most secrets where actually visible due to horrible Layer 3 usage.
6/10
Replay value:
Horrible. Lack of secrets and lack of a story hurts, and tilebugs aren’t really helping either. And orginality is very important, and this level clearly lacks orginality.
1/10
35,5/60 -> 5,9/10
Penalties:
Avoidable tilebugs: -0,5
5,4/10
DR: Mwuah, so-so. You’ll likely to play this level only once and after you’ve done it, you’re going to delete it.
This level has some good parts, but none of them are really orginal.
Micky, I surely can see how you are pressing “Alt+S” on this screen.
That’s nice idea anyway. It could be better to make it working with mouse, but we can’t have got everything. I didn’t find any bugs or something like that, maybe that’s because I just checked is it really working, and yeah, it is. That’s a nice option to add into new jj2+ version is there going to be some…
Good work!
My favourite small level of all times with a most hartwarming tune to boot!
One problem: take off the level’s password, it is annoying and pointless.
[Edit] Review will come later. For now, I will keep my rating at N/A.
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Eat your lima beans, Johnny.