Well, long time ago I reviewed anything, lets see.
This isn’t the final level? You are supposed to upload finished things only to J2O. If you want people to have suggestions then you should betatests your level first.
Gameplay
The flow of this level is allright, although it is a lot of jumping. I don’t really get the feeling of playing myself, I feel like the level itself gets me from place by place. This is because there are a lot of springs at places where players mostly land or bump against the wall. Maybe you should change the platforms a bit so that people can get somewhere without using springs.
Eyecandy
The background looks nice and very colourfull it also fits with layer 4. I also like the cave-ish background, but I think it might look better if it was a bit lower on the sides. There is a problem with your background too, it moves too fast. The cavewall seems to be quite some distance away and the mountains with the falls even more ofcource, but still they move a lot when you move your rabbit, causing a unrealistic event. Maybe you also should have put some more tiles in the foreground, because I find it rather empty, all trees I encounter are in the background.
Originality
You found an original way to capture point Westwood and Point Eastwood. Though, I don’t think this will be adding to the gameplay. People can jump in the holes in turns. Someone could camp there and hurt people, but they will stil have 1 or 2 hearts and if you are playing with more than 4 people, I expect that domination points will be captured too many times a game. Inthe background you had some original things, like overlapping rocks, but there is few originality in the gameplay. If you want to improve your originalty, look for ways to replace springs, it will also improve the gameplay of your level.
Gameplay: 7
Eyecandy: 8
Originality: 7
Final Grade: 7.3
I noticed this was rated below 8 while I want it to be rated as low 9
Nice. Maybe you should use some gems in the ground for eyecandy. Check the last row in the tileset.
Think I’ll stick with Chipset.
:D This level has just one problem… I can’t imagine that how I’ll collect coins when I’m playing CTF…But not bad.
huh… First i rated your level with a 5… I tought this is an other one :D
Hmm, white chocolate. I’ll eat it! :)
I start to get sick of levels that feel like JCS platform-mass-spam instead of an area or arena that actually feels like a level.
Sorry, I have to say that the flow in this level is bad and isn’t working, there are tilebugs and the gameplay is too good for Spaz. And it gives a rushed feeling too. So my conclusion is that this level has not (in my opinion) the possibility to play in..
EDIT: That save point thing was bugging me too..
hmm lvl is a little bit bad…but good idea with this tileset.
can i eat this tileset?
Looks Cool
That is better
[Review changed to quick review, see the review rules. ~cooba]
Very ugly and inconsistent in style, but quite functional. The various stolen tiles were completely unnecessary, though (you didn’t even give credit – for the record, those gems are from Bookworm Adventures).
You have a good grasp of tileset layout and what tiles are needed – a shame this isn’t backed up by competent artwork.
nice work.this lvl have a good background and good idea with the place from the red base lo i give 9.0
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