It’s not bad at all for your first level! Well done, Kat! :D
That Is My Screen Hot
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The sequel thing isn’t so much due to the layout or gameplay. It’s more of a thematic thing. EMEF is a cloudy, stormy, fortress level. EMNSEF is cloudy, peaceful, and also has a sort of fortress. They also have similar backgrounds as you pointed out.
@Toni: That’s not a tilebug. Consider it a hint to a very, very hidden secret. I left it there on purpose.
This particular level comes from 2006, which was the year of many releases by many prolific JCS people. Even if it wasn’t released until now, it competes against other popular releases (can they be called “classics”, if it’s only been 4 years?) from back then: namely, Helldome, The Chasm, or the IC releases (sorry for being so self indulgent, but come on, those were pretty damn good levels).
This is a mostly vertical battle level, and a unique one at that. The layout isn’t anything revolutionary – it’s basically two towers intersecting at the bottom with surprises at the top – but it utilizes its space well, and it allows for fast action in what may seem like a huge level (100×200). I did wish for a slowly respawning copter, though, for one more fast route from the bottom to the top – useful when you’re chasing your prey. There’s a couple of death pits (one of the first levels utilising them!), they’re nothing to worry about unless you’re really careless. Getting the Blaster powerup (one out of five) may be tricky though.
There’s another powerup that could prove tricky to get. The Seeker powerup requires 100 coins, which may be a little annoying to do with a lot of people in the level, even with the sheer amount of coins in this level. If you get 200 coins, you’ll be awarded with a Water Shield and a whopping 70 seconds of shield time – a definite game changer if there ever was one. With 5 powerups, 4 carrots, and the lingering thought that someone can appear with the shield and dominate everyone, will make playing this level online quite an experience.
While I’m not a huge fan of the Dreamland tileset, I do find this level a very good piece of eyecandy. The background is the highlight: a starry sky behind a series of cascading clouds that feels like taken straight from a Windstorm Fortress level. The upbeat Super Mario RPG music sets the atmosphere – themewise, this level is a 180 turn from the violent and brooding halls of EvilMike’s Evil Fortress, which was a top notch looking (and sounding) level itself. I didn’t get the sequel vibe myself though; if anything, it felt much more like a sequel to the untitled desert level (olcbat03), with its big open spaces and plenty of action (and a coinwarp with a shield :P)
Summing up, this is a very good “forgotten” battle level, and there’s no reason to not download it. It’s big, it’s fast, it looks good, and it’s got the letters MIKE on it. It’s not EM’s best level, or my favorite one, but it deserves a high mark. I give this an 8.2, you should give this a go.
Fun Fact: When EM showed me this level back in 2006, something glitched and all items appeared as double. The image of double seekers in the tunnel at the right was what inspired me to put (deliberately) double ammo in An Uninspired Psych Level. So know you know that it’s not all that uninspired of a level after all.
Well I really enjoyed playing this. It had a different feel to it than other levels do. I suppose since its got more height. The eyecandy was nice. I liked what you did with the space background. Great job. Going into my levellist
Balltyville Sewers
To start:
The sewer. A obvious theme for a level, however there are just a couple of tilesets about the sewer. Now I rate one of those tileset.
Practical: (20 pts)
Practical it is! It is not a very big tileset, which makes it easy to use. And actually it has almost everything you might need if you want to create a level: paths, walls, a sky, vines and even tubes to suck you through (like in Tubelectric)! However: you can’t make a nice detailed background with this tileset. Also things like spikes are missing, but if you create a level with this tileset, you can easily place some spike balls instead.
Result: 12 pts
Eyecandy: (20 pts)
Well… it’s not good. The circle shaped tiles (like the manhole cover and the lights) are not so tight. Also: the soil and road tiles are simple made: just one color with lots of small dots.
Result: 5 pts
Originality: (20 pts)
The concept of the entire level being set in a sewer is very rare on JJ2-tilesets. It’s quite original, but like you can understand from the practical- and eyecandy ratings it’s underused.
Result: 10 pts
Example level: (10 pts)
Example levels in tileset packs might come in handy, because it can show you how to use the tileset if you’re gonna use it. The example level made for this tileset is good! For example: because of the example level I know the white circle with the yellow circle are lights. Sadly enough you didn’t show us what a good boss would be for this level. I think the Tuf Boss (Schwartzenguard) fits best, but what do you think?
Result: 8 pts
Total points: 35
Maximum number of points: 60
Calculating: 35÷60×9+1
Final Rating: 6.3
Download recommendation: N/A
Why? Downloading this level pack is neither good or bad. To stay in the theme about sewers I say it’s a flush idea to download! Want to know where I got that quote? Check this video out — Is It A Good Idea To Microwave A Toilet Bowl? http://t.co/9a82oaO via YouTube!
Rating Street Zerg
To start:
Like Zerg said in the description this level was supposed to be in an episode, but the other levels were not good enough, so he uploaded just this one. Okay, this might be the best level of that episode, but actually it’s not fun to play.
Eyecandy: (20 pts)
Layer 4, the path layer, is really disordened. It’s just simple with random placed blocks which serves as paths and walls. However, there is a background and a foreground, which is great! However: the back- and foregrounds are not great. Later in the level you go down a bit and then you can clearly see the building ‘floating in the air’! The same goes for two of the five street lights. I’ll give you 1 point for the path, 5 for the background and 8 for the foreground, making an average of 4.67, rounded to 5 points.
Result: 5 pts
Gameplay: (20 pts)
Awful. However it’s a bit longer than most of my levels are, it’s horrible. There are no real puzzles (just one key crate near the beginning). The most horrible part of the level is probably the boss battle. What is an seamonster (I’m talking about the Uterus) doing in a city with his crabs? I think the Tuf Boss was better. Also bad: you can easily escape by destroying a block in the down-right corner with an exit behind. And… there are TWO boss enemies when you play on easy (instead of one in medium difficulty)! And although hard has too, I think it was better if you placed a carrot on easy insted of an extra boss. The only good thing about the boss, is you’ve made it tougher with Tuf Bosses and Caterpillars in the walls and it’s also a bit darker there.
Result: 6 pts
Story: (10 pts)
There is no story. So this factor does not count your rating.
Result: N/A
Obstacle placement: (20 pts)
Like I said earlier: the boss is terrible. Also the enemies are bad placed. For example: just a row of Tuf Turtles! And at the boss: just a row of crabs! Simple and bad.
Result: 5 pts
Bonus placement: (10 pts)
I think the bonus placement is probably the best part! However it’s not great. It’s very prominent you placed barrels with bonuses just on the path, instead of in a corner or on a separate platform. Also: the secrets are very easy to find: they’re not covered by layer 3.
Result: 5 pts
Total points: 21
Maximum number of points: 80-10(story)= 70
Calculating: 21÷70×9+1
Final Rating: 3.7
Download recommendation:
Why? It’s a messy from begin to end. Also: there is just no reason why you would download this! Just leave it.
Awesome, creative and genious, but some levels are quite ugly….
The people with the “Too many enemies” problem:
You can play with TSF, or just don’t go to the “Options” at JJ2 menu while gameplay.
Layout
The layout is great, While I found a nice flow to the level there were a few bumps in the way. Which got a bit annoying.
Eyecandy
Stunning beautiful, a fantastic atmosphere you set up with the eyecandy snooze. It really did have a totally different feel compared to other levels, I like this a lot in a level. I also liked the placement of the stopwatches A nice idea which worked.
Other
Weapon placement was excellent and fantastic places to fit all the PU. Carrot placement is fair.
I recommend this level for anyone up for some fun filled time. This level will delivery. I know its going straight too my level list.
Great job snooze, I look forward too more of your levels in the future.
Before rating this, look at YOUR first level and rate again _
Must rated in fetured!!!!
:)
[Review changed to quick review, see the review rules. ~cooba]
Try making platforms closer would be good and i advise downloading a few high rated battle levels and try to see how there done it and it give u idears.. more u play the more ideas u will have :)
but still a 4.5 for your effort :)
Enjoyable levels with some fun gameplay. My faverite is frosty village :D.
Ahh well i give you a 1 for the level but a 10 for the balls to upload it, but anyway nice we all gotta start some were :)
Very nice .. JUST magnificent!
Hope to see this being used :)
It is a pretty well done tileset ;).Nice work Typhoon Bunny I like the graphics and the other stuff.
I’m giving you a 5.2 for the graphics and level and I recommend downloading this file.
Because of the false positive, I cannot open the zip folder. My Antivirus won’t let me. I sure wish I could use it. It sounds like a great program.
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