Review by CarrotusCastle

Posted:
4 Sep 2010, 13:00
For: Jazz Drift
Level rating: 5.8
Rating
N/A

Tell me what game maker version this is created.
I have game maker 8.0, 6.0, 5.0, 2.0.
and i can’t open it. THE GMR FILE ISN’T A GAME MAKER FILE!!!!!!

I just wanted watch how this game is edited….

Not recommendedQuick Review by FawFul

Posted:
4 Sep 2010, 09:36
For: Castle 1 W&B
Level rating: 3.6
Rating
1

This takes time, no skill, no creativity, nothing.
This takes max 5 minutes to be exact. Kind of worthless..

RecommendedQuick Review by Rodrigo_arg

Posted:
3 Sep 2010, 19:01
For: Sanctuary River
Level rating: 8.2
Rating
8.2

Eye candy: 15/20
Gameplay: 17/20
Pickups: 16/20
15 + 17 + 16 = 48
48 : 3 = 16
16 : 2 = 8
8 + 0.2 = 8.2
Good job!

Review by andbr98

Posted:
2 Sep 2010, 20:25
For: 6 Pointless Diamondus Edits
Level rating: 8.6
Rating
N/A

Hey BlurredD, look at Violet CLM’s Crysilis V pack and play the third example level, that Marbelara-ish one. If you do the same thing he did in the final part (setting Y speed of layer 5 to -1 and adding all things that have to be in layer 4) will be great with your flipped tilesets.

Quick Review by MilloCz

Posted:
2 Sep 2010, 18:10
For: Chromatic Ascendancies
Level rating: 4.2
Rating
4

how dissapeared all the bad commands ??
This won’t get better than 4 from me.

RecommendedReview by andbr98

Posted:
2 Sep 2010, 09:24 (edited 2 Sep 10, 09:25)
For: Meza
Level rating: 8.4
Rating
8.5

Maybe I’ll make a ‘Tetris-Jazz don’t get squashed’ game with it. Looks very good, and useful. Is very colourfulness and eyecandyness and I think it has its deserveness to get a good ratingness after I’m gonna stop this crap with ‘-ness’ endigs.
It has even 3D-ish sucker tubes and 3D-ish tunnels and other useful stuff(I like this word “stuff”, it’s better than “thing”). It has fine vines but it doesn’t have labrat-ish conveyor belts but at lest it has poles and tiles with you can combine the colors of the bricks or of the vines.
Not so easy to use altrough. But beautiful and colourful and Violet-ish(he has a tileset that looks similar to this but this is better). Nice, deserves a 8,2-8,7(8,5) because I don’t rate example levels or music (my PC is so doomed that I can’t hear anymore sounds :( D: only the PC incorporated Alert-Sound System that has a few bunch of cr*ppy noises, I hope ‘cr*p’ isn’t a swear word). So here is it your 8.5 and a D-LD Recommend because it is very useful and stuff-ful.

Review by andbr98

Posted:
31 Aug 2010, 20:03
For: Old Jungle
Level rating: 7.8
Rating
N/A

Poor guy that used 0-s in that noughts and crosses game

RecommendedReview by Cobra NF

Posted:
31 Aug 2010, 03:52 (edited 4 Sep 10, 15:19 by vulman)
For: Chromatic Ascendancies
Level rating: 4.2
Rating
5

Ok

Bad BG

Dont make a ctf and a battle level with the same layout,tileset and pattern.

All you did was take out the CTF bases.

DL:Its fun to play.I say yes.

Tileset:original

Gameplay:good

Event Placement:good

Base Placement:Good

Music:Original

And at Pos,39.26,you can get stuck in the wall there.

Make the Start positions in different places around that teams bases.

And the Electro PU placement:Bad

BG:Change the BG

DL recommendation? I guess

Oh and take out the Labrat3.j2l in the file.

EDIT: Ok,I do not see anymore bugs except I think you REALLY should change the BG of it.

Overall:9.2

EDIT 2 :WTF do u mean by bad commands millo?

and why does the Helpful Index of this review say -89.62?

Ok I will admit that this is a SMALL CTF level.

Sean,from now on,try and make them bigger.

RecommendedQuick Review by MoonBlazE

Posted:
30 Aug 2010, 21:57
For: Episode Five: The Fortress of Ruin
Level rating: 9.8
Rating
10

I forgot how awesome it is to just sit down and play Jazz Jackrabbit. You get that feeling when you play Mike’s levels. He manages to pull off some amazing level designs and tricks that you’ve never seen before. I’m honored to have contributed to this amazing project with a tileset.

RecommendedReview by andbr98

Posted:
30 Aug 2010, 20:30 (edited 2 Sep 10, 20:13)
For: Colonial Fix V1
Level rating: 6.5
Rating
7.7

Hey PT32. Since this is so helpful why didn’t you rate it 10 or any other greater rate than 5.3?? I say that every guy on j2o interessed to make a colonius level should get this thing. It rearranged the ornamental bircks that were such a drag and it has some other stuff that helps a lot. I think it deserves a 7 to 8 so I give 7.7. Haha, “7.7” looks like a face of an emo guy crying.

Review by GLaDOS

Posted:
29 Aug 2010, 17:33 (edited 30 Aug 10, 17:49)
For: Coldwater Mines
Level rating: 8.4
Rating
N/A

TW, your review doesn’t make sense as in the final rating:

> 41.5/50
>
> Penalties: None
>
> 7.9/10

WTF? How did you get from 41.5/50 to 7.9/10? The rating should be 8.3/10 instead…

EDIT: Nevermind he fixed it

Review by Ron97

Posted:
29 Aug 2010, 14:15
For: Coldwater Mines
Level rating: 8.4
Rating
N/A

Just a note,don’t try to cheat and you won’t mind the shield trap :D

RecommendedQuick Review by RedMser

Posted:
29 Aug 2010, 12:42
For: Dark Cave
Level rating: 7.3
Rating
7.7

Only Nice ;)
One Question: What is this tile in the Black Mountain? With the Holes… Thanx for Answer (if you answered)!

RecommendedQuick Review by RedMser

Posted:
29 Aug 2010, 12:28 (edited 29 Aug 10, 12:28)
For: Universal CTF
Level rating: 8
Rating
8.2

I like it! A bit large, but i like it ;)

RecommendedQuick Review by Galana

Posted:
29 Aug 2010, 11:07 (edited 30 Aug 10, 10:20)
For: Coldwater Mines
Level rating: 8.4
Rating
8.5

Looks good as for your first collab map. It feels so pipe-ish :P I like the text strings, though they make no sense

+1 for music
+ DR

edit: changed rating because some people whined that it’s biased. :D

Review by Skele

Posted:
28 Aug 2010, 15:27 (edited 28 Aug 10, 15:28 by /SKeLe!)
For: Coldwater Mines
Level rating: 8.4
Rating
N/A

Because you want the Shield Redmser? :)

Btw Thunderwalker,your review is non-sense to me :)

Review by RedMser

Posted:
28 Aug 2010, 14:01
For: Coldwater Mines
Level rating: 8.4
Rating
N/A

I don’t like the “if you cheat, you die (fireshield at top left)” way ;)

RecommendedReview by ThunderWalker

Posted:
28 Aug 2010, 13:42 (edited 30 Aug 10, 13:04)
For: Coldwater Mines
Level rating: 8.4
Rating
8.3

Time to write a review, isn’t it?

Story:
Whatever. 0/0

Music:
Worked fine for this level, easy points like always. 10/10

Eyecandy:
A few layer 4 tilebugs here and there (especially in the upper-right corner, also, albeit orginal, the splash water when walking through the waterfalls in the left-bottom corner doesn’t look that well due to graphical limitations, so I suggest removing that.

Also, the water-level line on this map looks really ugly, alltough it is hard to find something different. I don’t have any recommendations except completely removing it but that removes the possibility to swim which is not a good option either… and I am not going to penalize on tileset limitations.

8/10

GAMEPLAY:
Level layout:
Well, most of the map is allright and you can have really awesome battles here. However, I suggest removing the fireshields and the “anti-cheat-trick around them”.

This map allows for infighting with Toasters and even streetfight-moves, but also for firing at longer ranges with bouncers, Seekers and RF’s in the open area’s. Variety is key and this level shows that clearly.

Sometimes it is slightly Spaz-biased, like the hook where only the double jump gives access to jump on a bridge. Bad thing. Also the Layer 3 pipe at the right side of the map is somewhat Spaz-biased because Spaz has, when he wants to go upwards in the level, the easiest time to do so, alltough this difference gets smaller once the players are more skilled, but the difference is still there.

Another bad thing is that there is only one MP start position (better said, I only found one when looking in the editor) on a large map, while there is no Single player start position on this map as well to check it out before playing it MP unless you’re going to cheat.

8,5/10

Pickup placement:
Good things and bad things. Always check if ammo/carrots can’t be shot into pits. This is however possible with several ammo pickups and some fastfire powerups on this map, which is a bad thing in multiplayer for obvious reasons.
Powerups were well placed, and carrots as well, alltough mostly concentrated on the left side of the map except the RF PU, which might make the right side of the map somewhat unused, and that the RF PU is placed very low, doesn’t really help either.
Good thing: No Seeker PU.

7/10

Enemy placement:
What?
0/0

Replay value:
It is a good battle map and brought several orginal things with it. It has it’s flaws, but every map has those, for that matter.
8/10

41.5/50

Penalties: None

7.9/10 -> 8.3/10

DR: Yes… like I said in Replay value, it is a good batle map with several orginal things. It works well, you can play on this map and you can escape if someone fires Seekers behind you unless you’re swimming…

… Well… this review became longer than I expected.

Edit: Well, a pair of grammar errors.

Also, why is my review nonsense, SkeLe?

GlaDoS: My bad. Somehow I made the error replacing the five with a four when calculating.

RecommendedQuick Review by MilloCz

Posted:
28 Aug 2010, 10:41 (edited 1 Sep 10, 19:03)
For: Rocks'n'Walls
Level rating: 7.8
Rating
8

Narcis, you’re right !
@Redmser – you should add sprite enemyes and trees etc.
Now tileset looks cool :)

Review by RedMser

Posted:
28 Aug 2010, 10:17
For: Survivor pack
Level rating: N/A
Rating
N/A

To DranzerJ4E:
If you played at Single Player, some tiles doesn’t work, because at Single Player is the Limit of Events smaller (IDK number..) than as Server.

  1. 1
  2. 144
  3. 145
  4. 146
  5. 147
  6. 148
  7. 149
  8. 150
  9. 151
  10. 152
  11. 1290