I think it’s your best tileset very good eyecandy and easy to use, You can make from that very good in look level! Download recommendation? Fo’sure!
The Warp on level 40 is impossible to get to. I mean do you run and just hope for the best to get to the other side?
I played every single level and when I went to the winners warp,the triggers for the blocks did not do anything.
But Gameplay:Good.
Tileset:Original.
Music:Good.
DL:Yes.
EEDIT 2:at the end of lvl 40 I still cannot get through.
how the F do u do that?
Sorry, google translate. I’m speak spanish.
Dams? Me no speak your amerikano
Edit: I see. Could you post the original description, so someone with spanish and english skill could rewrite it?
Works well! Does it search subsequent folders (i.e. /Cache)? If so, it’d be nice to see the filename as “\Cache\dotparadise.j2l”. That was the only tsf file I had, but I had two copies of it so I didn’t know which one to delete. I ended up deleting both.
Hmm…I pretty much know these tricks already, didn’t know the first one, but that was flawed anyway. Though i already knew about the second thing. Well, I got to it. I think Lori is pretty cool, just having the lack of a high jump can mean that she can’t pass some custom made SP levels. And some high places, in MP, will require running and jumping from somewhere, which takes more time. Copter ears aren’t generally considered as useful in MP by some people.
But, I know some more tricks!
Wallhax. Or wallkick, doesn’t really have an actual name, tiles 16 pixels wide or thinner can be kicked through with Lori, though you need to kick at a certain place. You can also kick through 1 tile warps with it too.
Also, if a thin wall has an item beside it 1 tile above, you can stand at the corner, or kick at it, and you will get the item.
If the floor isn’t too long, and a spring is blocking you in the way, you can kick through it. I actually found this out in lazily made JB levels.
EDIT: Just fixed a mistake.
It seems like a fun level, what bothers me is that you can camp the top two rooms without any risk, including the seek PU room. I also find seeker PU a bit overpowered for such a small level, if can camp the middle or bottom area your seekers can reach both vertical edges of the level. The good thing is that you can stop the campers in the middle by shooting through the one-way.
Spaz has a bit of advantage by being able to jump to the platform quickly before his copter disappears. Also at the end of the vines you fall (36,69 for example), it shouldn’t be like that since it looks like you would still be on the vine. It’s also quite easy to get stuck by jumping to 28,53 or 29,53, happened to me almost every time. Get more people to test your level before you upload it, it should be easy to find bugs like that.
About the eyecandy, I would like to point out that if you’re playing the level for the first time, it takes a few suicides to learn where the ground is solid and where it’s not at the bottom, unless you’re playing on low detail. Eyecandy shouldn’t be used in a way that would confuse the player, since it doesn’t add any extra gameplay.
P.S. Shelly rocks
strange level but nice eyecandy ;d
I have something to add, since you don’t seem to know this; Lori can spin-kick through wind events on the ground, while Spaz cannot, and Jazz can’t kick sideways at all.
So instead of the sideways stomping blocks with collapse scene, a wind event with about 20 speed makes only Lori able to pass it.
EDIT: Not only can Spaz get through the first check as Jgke said, when you fall in the pit after you stomped through the whole chain, you can’t get to the other side at all, even with Lori. Using wind seems more useful to me, and it works without a flaw.
I managed to get through the first “check” with spaz. A kick to right, quick move to left and second kick to right. I couldn’t manage to get through the second “check”.
Good idea on this level though.
/reset in commands is useless, if /r is coming after.
This is a good example of a tileset that has no place being converted for JJ2. There’s no way getting around the fact that Bubble Bobble, great game as it is, is rather ugly, and it only looks uglier when you put it next to JJ2 sprites. And as the example level shows, you can’t make up for that with clever usage.
Tutto quello che chiedo รจ …. PER FAVORE NON DOWNLOAD. Ho dovuto passare attraverso questo.
(Io ho usato il traduttore, mi spiace per il mio cattivo italiano)
i like this tileset, and i like the game. a bit small :S
maybe add vines, poles, destructables or animations.
EDIT: OK, i helped you… Now i’m happy with the tileset. You can make with it good levels!
~RedMser
Found a tilebug at static version of water (3rd tile of it).
I like it, good job :)
Enjoyable and funny. But not too many tiles… :)
Anyway, I like it.
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.