Hey PT32. Since this is so helpful why didn’t you rate it 10 or any other greater rate than 5.3?? I say that every guy on j2o interessed to make a colonius level should get this thing. It rearranged the ornamental bircks that were such a drag and it has some other stuff that helps a lot. I think it deserves a 7 to 8 so I give 7.7. Haha, “7.7” looks like a face of an emo guy crying.
TW, your review doesn’t make sense as in the final rating:
> 41.5/50
>
> Penalties: None
>
> 7.9/10
WTF? How did you get from 41.5/50 to 7.9/10? The rating should be 8.3/10 instead…
EDIT: Nevermind he fixed it
Just a note,don’t try to cheat and you won’t mind the shield trap :D
Only Nice ;)
One Question: What is this tile in the Black Mountain? With the Holes… Thanx for Answer (if you answered)!
I like it! A bit large, but i like it ;)
Looks good as for your first collab map. It feels so pipe-ish :P I like the text strings, though they make no sense
+1 for music
+ DR
edit: changed rating because some people whined that it’s biased. :D
Because you want the Shield Redmser? :)
Btw Thunderwalker,your review is non-sense to me :)
I don’t like the “if you cheat, you die (fireshield at top left)” way ;)
Time to write a review, isn’t it?
Story:
Whatever. 0/0
Music:
Worked fine for this level, easy points like always. 10/10
Eyecandy:
A few layer 4 tilebugs here and there (especially in the upper-right corner, also, albeit orginal, the splash water when walking through the waterfalls in the left-bottom corner doesn’t look that well due to graphical limitations, so I suggest removing that.
Also, the water-level line on this map looks really ugly, alltough it is hard to find something different. I don’t have any recommendations except completely removing it but that removes the possibility to swim which is not a good option either… and I am not going to penalize on tileset limitations.
8/10
GAMEPLAY:
Level layout:
Well, most of the map is allright and you can have really awesome battles here. However, I suggest removing the fireshields and the “anti-cheat-trick around them”.
This map allows for infighting with Toasters and even streetfight-moves, but also for firing at longer ranges with bouncers, Seekers and RF’s in the open area’s. Variety is key and this level shows that clearly.
Sometimes it is slightly Spaz-biased, like the hook where only the double jump gives access to jump on a bridge. Bad thing. Also the Layer 3 pipe at the right side of the map is somewhat Spaz-biased because Spaz has, when he wants to go upwards in the level, the easiest time to do so, alltough this difference gets smaller once the players are more skilled, but the difference is still there.
Another bad thing is that there is only one MP start position (better said, I only found one when looking in the editor) on a large map, while there is no Single player start position on this map as well to check it out before playing it MP unless you’re going to cheat.
8,5/10
Pickup placement:
Good things and bad things. Always check if ammo/carrots can’t be shot into pits. This is however possible with several ammo pickups and some fastfire powerups on this map, which is a bad thing in multiplayer for obvious reasons.
Powerups were well placed, and carrots as well, alltough mostly concentrated on the left side of the map except the RF PU, which might make the right side of the map somewhat unused, and that the RF PU is placed very low, doesn’t really help either.
Good thing: No Seeker PU.
7/10
Enemy placement:
What?
0/0
Replay value:
It is a good battle map and brought several orginal things with it. It has it’s flaws, but every map has those, for that matter.
8/10
41.5/50
Penalties: None
7.9/10 -> 8.3/10
DR: Yes… like I said in Replay value, it is a good batle map with several orginal things. It works well, you can play on this map and you can escape if someone fires Seekers behind you unless you’re swimming…
… Well… this review became longer than I expected.
Edit: Well, a pair of grammar errors.
Also, why is my review nonsense, SkeLe?
GlaDoS: My bad. Somehow I made the error replacing the five with a four when calculating.
Narcis, you’re right !
@Redmser – you should add sprite enemyes and trees etc.
Now tileset looks cool :)
To DranzerJ4E:
If you played at Single Player, some tiles doesn’t work, because at Single Player is the Limit of Events smaller (IDK number..) than as Server.
I think it’s your best tileset very good eyecandy and easy to use, You can make from that very good in look level! Download recommendation? Fo’sure!
The Warp on level 40 is impossible to get to. I mean do you run and just hope for the best to get to the other side?
I played every single level and when I went to the winners warp,the triggers for the blocks did not do anything.
But Gameplay:Good.
Tileset:Original.
Music:Good.
DL:Yes.
EEDIT 2:at the end of lvl 40 I still cannot get through.
how the F do u do that?
Sorry, google translate. I’m speak spanish.
Dams? Me no speak your amerikano
Edit: I see. Could you post the original description, so someone with spanish and english skill could rewrite it?
Works well! Does it search subsequent folders (i.e. /Cache)? If so, it’d be nice to see the filename as “\Cache\dotparadise.j2l”. That was the only tsf file I had, but I had two copies of it so I didn’t know which one to delete. I ended up deleting both.
Hmm…I pretty much know these tricks already, didn’t know the first one, but that was flawed anyway. Though i already knew about the second thing. Well, I got to it. I think Lori is pretty cool, just having the lack of a high jump can mean that she can’t pass some custom made SP levels. And some high places, in MP, will require running and jumping from somewhere, which takes more time. Copter ears aren’t generally considered as useful in MP by some people.
But, I know some more tricks!
Wallhax. Or wallkick, doesn’t really have an actual name, tiles 16 pixels wide or thinner can be kicked through with Lori, though you need to kick at a certain place. You can also kick through 1 tile warps with it too.
Also, if a thin wall has an item beside it 1 tile above, you can stand at the corner, or kick at it, and you will get the item.
If the floor isn’t too long, and a spring is blocking you in the way, you can kick through it. I actually found this out in lazily made JB levels.
EDIT: Just fixed a mistake.
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