Review by Skele

Posted:
28 Aug 2010, 15:27 (edited 28 Aug 10, 15:28 by /SKeLe!)
For: Coldwater Mines
Level rating: 8.4
Rating
N/A

Because you want the Shield Redmser? :)

Btw Thunderwalker,your review is non-sense to me :)

Review by RedMser

Posted:
28 Aug 2010, 14:01
For: Coldwater Mines
Level rating: 8.4
Rating
N/A

I don’t like the “if you cheat, you die (fireshield at top left)” way ;)

RecommendedReview by ThunderWalker

Posted:
28 Aug 2010, 13:42 (edited 30 Aug 10, 13:04)
For: Coldwater Mines
Level rating: 8.4
Rating
8.3

Time to write a review, isn’t it?

Story:
Whatever. 0/0

Music:
Worked fine for this level, easy points like always. 10/10

Eyecandy:
A few layer 4 tilebugs here and there (especially in the upper-right corner, also, albeit orginal, the splash water when walking through the waterfalls in the left-bottom corner doesn’t look that well due to graphical limitations, so I suggest removing that.

Also, the water-level line on this map looks really ugly, alltough it is hard to find something different. I don’t have any recommendations except completely removing it but that removes the possibility to swim which is not a good option either… and I am not going to penalize on tileset limitations.

8/10

GAMEPLAY:
Level layout:
Well, most of the map is allright and you can have really awesome battles here. However, I suggest removing the fireshields and the “anti-cheat-trick around them”.

This map allows for infighting with Toasters and even streetfight-moves, but also for firing at longer ranges with bouncers, Seekers and RF’s in the open area’s. Variety is key and this level shows that clearly.

Sometimes it is slightly Spaz-biased, like the hook where only the double jump gives access to jump on a bridge. Bad thing. Also the Layer 3 pipe at the right side of the map is somewhat Spaz-biased because Spaz has, when he wants to go upwards in the level, the easiest time to do so, alltough this difference gets smaller once the players are more skilled, but the difference is still there.

Another bad thing is that there is only one MP start position (better said, I only found one when looking in the editor) on a large map, while there is no Single player start position on this map as well to check it out before playing it MP unless you’re going to cheat.

8,5/10

Pickup placement:
Good things and bad things. Always check if ammo/carrots can’t be shot into pits. This is however possible with several ammo pickups and some fastfire powerups on this map, which is a bad thing in multiplayer for obvious reasons.
Powerups were well placed, and carrots as well, alltough mostly concentrated on the left side of the map except the RF PU, which might make the right side of the map somewhat unused, and that the RF PU is placed very low, doesn’t really help either.
Good thing: No Seeker PU.

7/10

Enemy placement:
What?
0/0

Replay value:
It is a good battle map and brought several orginal things with it. It has it’s flaws, but every map has those, for that matter.
8/10

41.5/50

Penalties: None

7.9/10 -> 8.3/10

DR: Yes… like I said in Replay value, it is a good batle map with several orginal things. It works well, you can play on this map and you can escape if someone fires Seekers behind you unless you’re swimming…

… Well… this review became longer than I expected.

Edit: Well, a pair of grammar errors.

Also, why is my review nonsense, SkeLe?

GlaDoS: My bad. Somehow I made the error replacing the five with a four when calculating.

RecommendedQuick Review by MilloCz

Posted:
28 Aug 2010, 10:41 (edited 1 Sep 10, 19:03)
For: Rocks'n'Walls
Level rating: 7.8
Rating
8

Narcis, you’re right !
@Redmser – you should add sprite enemyes and trees etc.
Now tileset looks cool :)

Review by RedMser

Posted:
28 Aug 2010, 10:17
For: Survivor pack
Level rating: N/A
Rating
N/A

To DranzerJ4E:
If you played at Single Player, some tiles doesn’t work, because at Single Player is the Limit of Events smaller (IDK number..) than as Server.

RecommendedQuick Review by Narsist

Posted:
27 Aug 2010, 20:08
For: Rocks'n'Walls
Level rating: 7.8
Rating
7

Enjoyable… Yes, enjoyable.

RecommendedQuick Review by Maximus

Posted:
27 Aug 2010, 14:46
For: Nature's Ruins
Level rating: 8.9
Rating
10

I think it’s your best tileset very good eyecandy and easy to use, You can make from that very good in look level! Download recommendation? Fo’sure!

RecommendedReview by Cobra NF

Posted:
24 Aug 2010, 23:05 (edited 10 Sep 10, 03:30 by vulman)
For: Shelly's Biggie Test!
Level rating: 7
Rating
7.2

The Warp on level 40 is impossible to get to. I mean do you run and just hope for the best to get to the other side?

I played every single level and when I went to the winners warp,the triggers for the blocks did not do anything.

But Gameplay:Good.

Tileset:Original.

Music:Good.

DL:Yes.

EEDIT 2:at the end of lvl 40 I still cannot get through.

how the F do u do that?

Review by Rodrigo_arg

Posted:
24 Aug 2010, 18:25
For: Hunter and prey (HAP)
Level rating: N/A
Rating
N/A

Sorry, google translate. I’m speak spanish.

Review by Jgke

Posted:
24 Aug 2010, 18:20 (edited 24 Aug 10, 18:27)
For: Hunter and prey (HAP)
Level rating: N/A
Rating
N/A

Dams? Me no speak your amerikano

Edit: I see. Could you post the original description, so someone with spanish and english skill could rewrite it?

Quick Review by Steven(HsC)

Posted:
24 Aug 2010, 17:21
For: Be quick or be DEAD!
Level rating: 7.1
Rating
7

good idea!!!

RecommendedQuick Review by Narsist

Posted:
24 Aug 2010, 09:39
For: Be quick or be DEAD!
Level rating: 7.1
Rating
7

Very sweet and enjoyable.

Review by Grytolle

Posted:
23 Aug 2010, 07:58
For: TSF FileFinder
Level rating: 9.9
Rating
N/A

Works well! Does it search subsequent folders (i.e. /Cache)? If so, it’d be nice to see the filename as “\Cache\dotparadise.j2l”. That was the only tsf file I had, but I had two copies of it so I didn’t know which one to delete. I ended up deleting both.

Review by TreyLina

Posted:
22 Aug 2010, 16:59 (edited 3 Sep 10, 15:41)
For: Lori\'s Redemption
Level rating: N/A
Rating
N/A

Hmm…I pretty much know these tricks already, didn’t know the first one, but that was flawed anyway. Though i already knew about the second thing. Well, I got to it. I think Lori is pretty cool, just having the lack of a high jump can mean that she can’t pass some custom made SP levels. And some high places, in MP, will require running and jumping from somewhere, which takes more time. Copter ears aren’t generally considered as useful in MP by some people.

But, I know some more tricks!

Wallhax. Or wallkick, doesn’t really have an actual name, tiles 16 pixels wide or thinner can be kicked through with Lori, though you need to kick at a certain place. You can also kick through 1 tile warps with it too.

Also, if a thin wall has an item beside it 1 tile above, you can stand at the corner, or kick at it, and you will get the item.

If the floor isn’t too long, and a spring is blocking you in the way, you can kick through it. I actually found this out in lazily made JB levels.

EDIT: Just fixed a mistake.

RecommendedReview by Anubis

Posted:
22 Aug 2010, 01:04 (edited 22 Aug 10, 15:01)
For: Be quick or be DEAD!
Level rating: 7.1
Rating
7.2

It seems like a fun level, what bothers me is that you can camp the top two rooms without any risk, including the seek PU room. I also find seeker PU a bit overpowered for such a small level, if can camp the middle or bottom area your seekers can reach both vertical edges of the level. The good thing is that you can stop the campers in the middle by shooting through the one-way.

Spaz has a bit of advantage by being able to jump to the platform quickly before his copter disappears. Also at the end of the vines you fall (36,69 for example), it shouldn’t be like that since it looks like you would still be on the vine. It’s also quite easy to get stuck by jumping to 28,53 or 29,53, happened to me almost every time. Get more people to test your level before you upload it, it should be easy to find bugs like that.

About the eyecandy, I would like to point out that if you’re playing the level for the first time, it takes a few suicides to learn where the ground is solid and where it’s not at the bottom, unless you’re playing on low detail. Eyecandy shouldn’t be used in a way that would confuse the player, since it doesn’t add any extra gameplay.

P.S. Shelly rocks

Quick Review by DragoN[VS]

Posted:
21 Aug 2010, 22:57
For: Be quick or be DEAD!
Level rating: 7.1
Rating
6.7

strange level but nice eyecandy ;d

Review by Feaw

Posted:
21 Aug 2010, 15:36 (edited 21 Aug 10, 15:44)
For: Lori\'s Redemption
Level rating: N/A
Rating
N/A

I have something to add, since you don’t seem to know this; Lori can spin-kick through wind events on the ground, while Spaz cannot, and Jazz can’t kick sideways at all.
So instead of the sideways stomping blocks with collapse scene, a wind event with about 20 speed makes only Lori able to pass it.

EDIT: Not only can Spaz get through the first check as Jgke said, when you fall in the pit after you stomped through the whole chain, you can’t get to the other side at all, even with Lori. Using wind seems more useful to me, and it works without a flaw.

Review by Jgke

Posted:
21 Aug 2010, 15:15
For: Lori\'s Redemption
Level rating: N/A
Rating
N/A

I managed to get through the first “check” with spaz. A kick to right, quick move to left and second kick to right. I couldn’t manage to get through the second “check”.
Good idea on this level though.

Review by Jgke

Posted:
21 Aug 2010, 13:58
For: Ultra force
Level rating: N/A
Rating
N/A

/reset in commands is useless, if /r is coming after.

Not recommendedQuick Review by minmay

Posted:
19 Aug 2010, 21:03
For: Bubble Bobble 2.0 (NES)
Level rating: 5.8
Rating
3

This is a good example of a tileset that has no place being converted for JJ2. There’s no way getting around the fact that Bubble Bobble, great game as it is, is rather ugly, and it only looks uglier when you put it next to JJ2 sprites. And as the example level shows, you can’t make up for that with clever usage.

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