It is j2o legend ! Most terrible tileset !
Hi Artem
Nice level
I love clever reviews like Rabb’s.
If you want fun, download it.
nice work dude :)
Best levels ever
Zelda – I love map, i love tileset.Palette is weird a bit, but it is cool ! 10/10
Super mario bros tileset – 2/10, too buggy, sprites are totally fail, 3D graphics – good idea, but not good concepted.
10 + 2 >>> 12 / 2 >>> 6/10
If you want big fun, play Zelda level !
What we have here is BigBobr’s first single player effort, and very likely first JCS effort period(?). As most people’s first levels are, this has a handful of errors, it’s pretty short, it’s very easy (there are only ten enemies overall in this level!), no difficulty level settings are used, only Spaz can finish the level, very little ammo, etc, etc.
Anyone can easily point out the flaws and get away with doing only that, but this level isn’t as bad as ThunderWalker makes it out to be, and for novice JCS users, it’s more helpful, and much more motivating, to point out what they have gotten right, instead of what they’re doing wrong. This level is kind of cool in that aspect that it manages to stuff a bunch of secret areas practically everywhere, which makes it instantly more entertaining than just a straight line with nothing to explore. There are a couple ideas, that don’t necessarily work very well, but they show potential. All in all it’s pretty similar to Castle1 (you can even notice it was built off castle1 as a base, not that it matters), if smaller and easier.
I can’t really recommend to download this, because it’s pretty simple and short and there’s no real replay value, but I can say that as an user’s first level, this is quite good, and shows potential.
Hope to see more from you in the future!
i like it =)
one question: “-16.08.2010 edit:
needs jj2+ because there is triggerzone with ID 0”
you can’t change the trigger ID?
Very nice, interesting.
But I think there is a bug. Or trap :D
~Narsist.
It is your first level and a lot could be improved.
No story.
0/0
Music: Basic castle music, fine. Not orginal though, but it fits well.
8/10
Eyecandy.
Well, rather basic. Not many tilebugs… if any. I didn’t observed the background but I didn’t found any in the foreground. The sole cucumber in that secret room with that sign made me laugh… especially because this level has so much food on every other damn spot in this level.
8,25/10
Gameplay:
Level layout.
This level was quite a bit like the Epic levels… but it was much shorter… way too short, in fact. It is playable with Spaz and Lori: Jazz can get through the level but can’t finish it because the blocks in the end cannot be destroyed without sidekick. The spikes work anyway.
The warp in the right side can be passed and that is a bad thing. Just put three of the same warps next to eachother to make this impossible. However, the entire right side was pointless in the end..
6/10
Enemy placement:
Rather bland and way too few enemies, on hard. It was by far not enough to kill me…
The Bats were well placed though.
6/10
Pickup placement:
Gem barrels/crates don’t need to be THAT full… sjeez. Way too many food; I got two sugar rushes in such a short level!
There was enough ammo; some toasters and some RF’s. Outside of a spring to defrost, the ammo was not necessary or even useful; the level is finished soon after so I didn’t had to use either of them. Especially because the spring isn’t even necessary to defrost… well.
5,5/10
Replay value:
None because the secrets are way too easy… everything was, in fact. No story, not much ammo, etc. Sorry, but nothing else as a:
1/10
34,75/60 / 6 = ~5,8/6
Penalties: Unplayable with Jazz. Despite the warning to NOT play this with Jazz as this was avoidable, I will give a -0,5 penalty here.
End Level bug (just put “ending” in next-level string if it is the last level in an episode): -0.5
4,8/10
DR: No.
Tips:
- Less food, really.
- More ammo early in the level, especially in levels as short as this one.
- More enemies.
- Make your levels at least three times larger unless it is an episode in which several levels can be as short as this one.
- Add a coin warp if coins exist in a level.
- Add orginal things in a level as long as it isn’t totally ridiculous.
I guess you used first castle level.
Anyway, level is good but short a bit, and a lot of foods.
Bat placement not bad, and I see 2 sugar rush!
I think can be developed.
~Narsist
gj
music just awesome XD
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.