It seems like a fun level, what bothers me is that you can camp the top two rooms without any risk, including the seek PU room. I also find seeker PU a bit overpowered for such a small level, if can camp the middle or bottom area your seekers can reach both vertical edges of the level. The good thing is that you can stop the campers in the middle by shooting through the one-way.
Spaz has a bit of advantage by being able to jump to the platform quickly before his copter disappears. Also at the end of the vines you fall (36,69 for example), it shouldn’t be like that since it looks like you would still be on the vine. It’s also quite easy to get stuck by jumping to 28,53 or 29,53, happened to me almost every time. Get more people to test your level before you upload it, it should be easy to find bugs like that.
About the eyecandy, I would like to point out that if you’re playing the level for the first time, it takes a few suicides to learn where the ground is solid and where it’s not at the bottom, unless you’re playing on low detail. Eyecandy shouldn’t be used in a way that would confuse the player, since it doesn’t add any extra gameplay.
P.S. Shelly rocks
strange level but nice eyecandy ;d
I have something to add, since you don’t seem to know this; Lori can spin-kick through wind events on the ground, while Spaz cannot, and Jazz can’t kick sideways at all.
So instead of the sideways stomping blocks with collapse scene, a wind event with about 20 speed makes only Lori able to pass it.
EDIT: Not only can Spaz get through the first check as Jgke said, when you fall in the pit after you stomped through the whole chain, you can’t get to the other side at all, even with Lori. Using wind seems more useful to me, and it works without a flaw.
I managed to get through the first “check” with spaz. A kick to right, quick move to left and second kick to right. I couldn’t manage to get through the second “check”.
Good idea on this level though.
/reset in commands is useless, if /r is coming after.
This is a good example of a tileset that has no place being converted for JJ2. There’s no way getting around the fact that Bubble Bobble, great game as it is, is rather ugly, and it only looks uglier when you put it next to JJ2 sprites. And as the example level shows, you can’t make up for that with clever usage.
Tutto quello che chiedo è …. PER FAVORE NON DOWNLOAD. Ho dovuto passare attraverso questo.
(Io ho usato il traduttore, mi spiace per il mio cattivo italiano)
i like this tileset, and i like the game. a bit small :S
maybe add vines, poles, destructables or animations.
EDIT: OK, i helped you… Now i’m happy with the tileset. You can make with it good levels!
~RedMser
Found a tilebug at static version of water (3rd tile of it).
I like it, good job :)
Enjoyable and funny. But not too many tiles… :)
Anyway, I like it.
It is j2o legend ! Most terrible tileset !
Hi Artem
Nice level
I love clever reviews like Rabb’s.
If you want fun, download it.
nice work dude :)
Best levels ever
Zelda – I love map, i love tileset.Palette is weird a bit, but it is cool ! 10/10
Super mario bros tileset – 2/10, too buggy, sprites are totally fail, 3D graphics – good idea, but not good concepted.
10 + 2 >>> 12 / 2 >>> 6/10
If you want big fun, play Zelda level !
What we have here is BigBobr’s first single player effort, and very likely first JCS effort period(?). As most people’s first levels are, this has a handful of errors, it’s pretty short, it’s very easy (there are only ten enemies overall in this level!), no difficulty level settings are used, only Spaz can finish the level, very little ammo, etc, etc.
Anyone can easily point out the flaws and get away with doing only that, but this level isn’t as bad as ThunderWalker makes it out to be, and for novice JCS users, it’s more helpful, and much more motivating, to point out what they have gotten right, instead of what they’re doing wrong. This level is kind of cool in that aspect that it manages to stuff a bunch of secret areas practically everywhere, which makes it instantly more entertaining than just a straight line with nothing to explore. There are a couple ideas, that don’t necessarily work very well, but they show potential. All in all it’s pretty similar to Castle1 (you can even notice it was built off castle1 as a base, not that it matters), if smaller and easier.
I can’t really recommend to download this, because it’s pretty simple and short and there’s no real replay value, but I can say that as an user’s first level, this is quite good, and shows potential.
Hope to see more from you in the future!
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