Doesn’t seems to work for me on wine _
Loading… err:virtual:NtAllocateVirtualMemory Unsupported on other process
err:thread:RtlCreateUserThread Unsupported on other process
Great program, works fine on linux in wine. Too bad I can’t just click color I want instead of writing it manually – color samples you attached look like color palette so I thought it’s clickable xP. Another problem is that in-game colors not always come out exactly like on picture. But I still recommend it, it makes changing nickname/fur colors really easy. I’d rate 10 or so if not these two issues.
Quite a nice level of this kind. I see a lot of lacks though.
The only pickups are food, but it’s impossible to get a sugar rush. And even if it’d be possible, there are unfortunately no enemies nor an end boss. Too much sucker tubes, especially since they don’t use tubes tiles. The level could be yet longer and more ideas could be there. The eyecandy, while not bad, could be much better. Also the music, while it’s one of my favourites, doesn’t really fit the feel of the level.
Overally, a lot of things should be improved, but it’s not a bad level-which-plays-itself too. I can’t rate high, but I recommend downloading it.
This is good. =) I can’t do tilesets =(
[Review changed to quick review. ~cooba]
WOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This is nice!! this looks like green hill zone tileset created by you.
[Review changed to quick review. ~cooba]
Very good and nice looking level: + 7.0
As I like rocket technology, you deserve more points: + 1.0
No bugs: + 0.5
Final score: 8.5
Nice one!
DL Recommended!
I hate the theme, tiles, but is so good for making levels and so easy to hand that I just can’t give 8 just because I don’t like the theme so that makes me give a 9 and DR(Download Reccomendation) . Thank to your tileset colours that made me give 5 from 9 points.
PS:p I gave the + 0.2 just because you deserve them and because you are such a great man in the J2O community. Be proud of you.
the best part is that it uses casuality mines and that’s great because is a beautiful tileset with lots of animatons
Gameplay:
I like the idea of putting both carrots into a more dangerous area like the RF/Seek PU zones, that way you can’t just run around the level and collect carrots without much risk like in other battle levels of this size. I don’t know whether such long open paths are a good or bad thing since I haven’t played an actual game in the level, but it’s good that there’s no place that’s easy to camp in this level, you always have to be on the run. You can shoot bouncers up from 65,22 but it’s the same situation as trying to camp the Seek PU, you could get hit by someone from the other side. You can speed up your rabbit to get temporarily stuck at 153,7 and spam ammo there fast at another angle and surprise people coming from the left.
Ammo placement:
In the top area there’s an empty space that’s too big, there should be at least some ammo there. There’s nothing left to say about the placement, there’s ammo of all kinds spread balancedly throughout the level. The 3 powerups are in different areas of the level which counts for basically all new levels nowadays, but nevertheless good to mention.
Eyecandy:
As good as possible with this tileset, I like the fact that there aren’t hundreds of annoying leaves flying in the foreground like in other Diamondus levels, shows that the level isn’t eyecandy-based. I like the idea of using caves as a background rather than the usual mountains. The cave feeling could be a bit more realistic if there were more caves in layer 5 around the level.
@Glados: In any level with a seeker pu it would be camped a lot. The good thing in this level is that the seek PU can be taken from two sides so it’s harder to camp. By tilebugs you probably meant the perfectly flat ground at 14,57 looks a bit odd. It’s the only way to make surface ground tiles with gems though. It’s okay if it’s done on purpose, it’s only in 2 places.
Rating: It’s a nice level, I recommend downloading it and give it an 8.1.
could somebody please explain me how this hotel manager works??
Lamda is a letter from the greek alphabet that comes afte kappa and represents the same sound that the latin “L” does
Though the level contains some useless and annoying areas it’s enjoyable, I can imagine solid battle game here. The eyecandy is decent too.
As he told in the decription: “Please don’t rate for the example level or the original version of the BattleShips BL”. So this is just a upgrade. And its not bad, it just filled the holes that the old BL had so I think that it deserves an 8 or a 9. So I’ll give it a 8, 1/2. \|/ Load Reccomenation?? N/A
[Review changed to quick review, see the review rules. ~cooba]
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Eat your lima beans, Johnny.