Quick Review by Toni_

Posted:
4 Aug 2010, 15:21 (edited 30 Aug 10, 15:46)
For: Universal CTF
Level rating: 8
Rating
8

well level is big, very good for big games like 3v3/4v4s, designed with not the best tileset, but eyecandy is good. Also tubes, carrots and PUs are good placed. download recommended.

RecommendedQuick Review by Ron97

Posted:
4 Aug 2010, 14:50
For: Magic Dust
Level rating: 7.3
Rating
8.2

Sorry for writing a quick review,but I do not have much to say. The eyecandy is fine enough,though it can be improved. There is a bit more open space on some place than I prefer,but overall the layout is nice. Ammo placement is good. The highest rating I can give is 8.2.

RecommendedQuick Review by Narsist

Posted:
4 Aug 2010, 13:52 (edited 5 Aug 10, 09:04)
For: Jazz 1 Layout Editing Suite
Level rating: 8.9
Rating
9

Very good and useful!

(thank you cooba.)

RecommendedQuick Review by DarkSonic

Posted:
4 Aug 2010, 12:03
For: Helldome
Level rating: 8.4
Rating
8.4

A level that people could call a classic by now. It’s one of the best event levels (at least in CTF and DCTF) It’s always fun to freeze the spring and let someone fall with the flag (hopefully not one from your team) It also has a really good flow. I don’t think I will get tired of playing this level in an event.

RecommendedReview by Loon

Posted:
4 Aug 2010, 10:30 (edited 6 Aug 10, 08:17)
For: Helldome
Level rating: 8.4
Rating
8.2

This level is really fun for 2v2, for a duel it can be might to big. That was the first thing of all.

Eyecandy:
Original, it is really good that you did the transulent black tile on layer 6. The lava pits are really well done. I’d love to see such a nice eyecandy, this was really original.

Layout:
I expected more from this, more layer 4 eyecandy, and the what more eyecandy tiles what was given in the tileset. So it really looks like you did more work on it then it really was. So, that was a bad point in my oppinion. Bad it wasn’t bad at all, just something more, but not too much. I see it back in JCS that you used some tiles (I’m talking about 8×8 tiles..) and you putted them on an other place. It only make it more ‘un’finished.

Gameplay:
Well, this level is quite big. with 2 c’s and the 2 ways to the base. There are just 2 roads, leading to the base, and that’s it. The flow is really good, you have only to run. So you can eat a cookie while running =). But some more roads, that you go up or down from road is something what I had wanted to see. The gameplay is good, but liniar too. The pits are really nice, you fall, score for the other team, and hope that your teammate is ready. But it might be annoying for duels, then there are 2 scores, so it will be fast over. And I did a duel last with someone, and if he died into the pit, he scored for his own team. So that is a bug that has to be fixed. (Or it was server lag..) Anyway, the idea is nice, but can give some sirious discussions in a duel or 2v2.

Pick-up placements:
The ammo is putted in the way you walk to the base, so you will always get ammo when you just walk. The powerups are well placed, balanced. So that is quite good.

Music:
Really good, this one fits the level a lot.

Edit: I did reading the discription. And I only said there was a sort of bug when we played. If he died, he scored for his own team. So if he died, I was losing points, but it has to be: if he dies, that I get a point. Right?

Edit 2: I did the score higher, for some reasons. I rated this level somehow stricter and that is something what I would never do. And I didn’t zoomed out in JCS, I zoomed it here out. And my eye fell immediately on the copied blocks. I only pointed you on that. But I gave an higher rating because it was too strict.

DR: Yes, it’s still a good level in these days =).

Review by Stijn

Posted:
4 Aug 2010, 09:29
For: JJ2 TileSet Viewer
Level rating: 3.9
Rating
3.5

Well yeah, as StarLORD says it’s certainly the best program put on J2O today so far, but frankly that doesn’t say much since it’s 11:15 AM at the moment and utility uploads are typically rare. I therefore doubt that this achievement alone is enough to warrant a 10.0 rating and suggest you look at the application’s actual qualities instead, which are:

- It does what it says on the tin

That’s pretty much all of it; open a tileset with the program and it shows you the tileset’s image, much like J2O’s file preview feature. Sfaizst’s effort however uses black as a transparent color (black is what’s used internally in the tileset file) instead of the purple-blue that everyone’s used to because it’s what JCS uses. While the one color isn’t inherently better than the other it’s always a wise idea to stick to what people are used to if there is no particular reason not to do so.

I imagine the typical use of this utility would be quickly checking out a tileset from inside Windows Explorer. That can certainly be useful and the utility eliminates the tedious work of opening up JCS, scrolling down the tileset list, looking for the correct set (which can be rather hard when you have a few hundred sets) and loading it.

That’s pretty much where the feature list stops though as once you’ve opened a tileset with the program not much can be done with it. You can’t view the masks, export the tileset image or do stuff with the palette. So while this app does do what it promises to do, it doesn’t do anything else apart from that, limiting its use. Still worth a download if you have a large set of tilesets you’d like to check.

(Honestly, I mostly wrote this review to balance out StarLORD’s ridiculous 10. A shorter version would’ve been “what Violet said”)

Not recommendedReview by Violet CLM

Posted:
4 Aug 2010, 08:13 (edited 4 Aug 10, 11:48)
For: JJ2 TileSet Viewer
Level rating: 3.9
Rating
3

This program is somewhat functional, but I’m not sure what use it has. First off it’s not even all that good at displaying tilesets: the window isn’t fixed width, even though the contents are, and for some reason there’s a black margin to the left of the tileset image so you can’t have nothing but the image in the window. Not that you’d want to, since the information displayed at the bottom of the window is actually wider than a tileset. The transparent color, as noted, is black, unlike the traditional purple, and this cannot be modified. It takes longer to load a tileset than JCS does, and displays only the image, not the clipping or transparency masks.

Some directions this program does not take that could make it at least slightly useful:
  • Function to create (and presumably begin editing) a new level using the selected tileset
  • Function to list all levels using that tileset
  • Grid view
  • Number of repeated tiles
  • Number of animated tiles possible using that tileset
  • Export to image
  • Clipping/transparency mask view
  • Palette extraction (and saving as .pal) and importation
  • Really any kind of editing capabilities at all
  • Any direct exportation functions (but I guess j2ff already does that)
  • Function to change version
  • 1.10o support
  • Palette-sensitive events preview (as in JPS)
  • Integrate tileset viewing algorithm into the Windows Explorer Preview Pane instead

However, not a single one of those possibilities is realized, and this program, incredibly, does just what it says on the box: it shows you the image of the tileset. It’s competently written, and the code should be a good base for actual utilities down the line, but right now, this is no more than a proof of concept uploaded to J2O instead of posted to the JCF or left on the uploader’s HD as a stepping stone towards future projects.

P.S. StarLORD: If you’re interested in finding the best utility upload of each day, I have another recent upload to point you towards…

Review by StarLORD

Posted:
4 Aug 2010, 07:42 (edited 4 Aug 10, 16:42)
For: JJ2 TileSet Viewer
Level rating: 3.9
Rating
N/A
Violet did you mean your Jazz 1 Layout Suite? I did not tested it because i don’t get jj1.I’ll get it tommorow.

Review by Jgke

Posted:
4 Aug 2010, 05:47
For: JJ2 TileSet Viewer
Level rating: 3.9
Rating
N/A

Works on WinXP.
Shows transparent color as black.

Not recommendedReview by Panther

Posted:
4 Aug 2010, 01:00 (edited 4 Aug 10, 01:03)
For: Halfjazz Amen : ADVANCED
Level rating: 2.9
Rating
2.2
Start with 8

To the negative side: (-3) 1) Both tilesets are almost exactly the same. (-3) 2) As Toni said, You cant use these for Much of anything at all. (-2) 3) I see no particular theme

To the positive side: (+1) 1) If what you say is true, at least it’s as original-ish (+1) 2) That Monster thing is enough to be a plus, no kidding

So, I must say, i cannot recommend this. I might think it over with an example level.

RecommendedQuick Review by Laro B.

Posted:
3 Aug 2010, 14:12
For: Universal CTF
Level rating: 8
Rating
7.5

Mostly agreed with ThunderWalker, good level to play with, this is recommended for games like 3vs3, 4vs4 and maybe 5vs5.

Review by StarLORD

Posted:
3 Aug 2010, 13:19 (edited 3 Aug 10, 13:20)
For: TSF to 1.23 J2L Converter
Level rating: 9.7
Rating
N/A
Well this is greatest utility to change version of level to 1.23. This could to be very useful in uploading levels for who got 1.23 version of jazzjackrabbit2.Is easy to convert it. I drag a level (Easter1.j2l) to J2L_Converter.exe and then the thing will happen.I must choose another letters and the TSF level converted to 1.23 version.The same thing is a upload rule which says “The Jazz2Online staff prefers uploads to be compatible with 1.23 whenever possible. Convert TSF levels and tilesets to 1.23 before uploading. Click here to learn the difference between 1.23 and TSF and how to convert files to 1.23.”. yes and this utility help this rule to be mentined totally. I always use this utility when I upload levels for 1.23 version. I’ll recommend this utillity.

RecommendedReview by ThunderWalker

Posted:
3 Aug 2010, 07:32
For: Universal CTF
Level rating: 8
Rating
8.1

A full review…. I dislike short reviews.

Story: None

Music: No comments, it was allright.
10/10

Eyecandy: Well, the Top Secret tileset was well used, but it is a rather well known tileset and it is often used for levels…
This level has nothing outstanding in the eyecandy.
7/10

Gameplay:
Level Layout:
Two bases, one left, one right. The level is not symmetrical… However, the left side is much closer to the deathpits than the right side.

The level has a lower and a main path. The lower parts are interrupted with blocks and such, so you can’t run straight through the low level to your opponents flag. There are two deathpits, but they aren’t actually placed that balanced. The left side is MUCH closer to the deathpits… alltough the Toaster PU on the left side is much easier to obtain in comparison with the Bouncer PU on the right side. This might actually make it balanced…

The main path contains the Seeker PU and most of the ammunition of the level. It is very open, but also not TOO open, so both the Toaster and Seeker PU’s are very powerful here.
There are two sucker tubes which can take you from one side to another… more or less.

On top of the main path, is on the left side a Toaster PU, and the full RNG in the middle… but these are more of seperate places in the map than pathways… they contain something important, but you won’t stay there for long anyway. This is a good thing… considering that this map is quite large.

However, there is no way to take a look in Single Player considering the deathpits… at least not without a bunch of cheatcodes. This can be annoying if you want to check out the level before playing it against other humans.
8/10

Enemy placement: Whatever
0/0

Pickup placement:
The left side has a toaster PU high, while the right side has a bouncer PU above a death pith and thus much lower as a result. The Seeker PU is in the middle with a full RNG straight above it. In fact, this is rather balanced…
The ammo placement and Fastfires were fine, but there was nothing really special.
8/10

Replay value:
Well, this is a level good enough for clan battles and is relatively easy to learn. However, it doesn’t have any orginal tricks… but it is better than at least half of the CTF-maps at Zeal Alpha.
7.5/10

40,5/50
8.1/10

DR: Yes.

RecommendedQuick Review by StarLORD

Posted:
2 Aug 2010, 18:25 (edited 4 Aug 10, 07:48)
For: Universal CTF
Level rating: 8
Rating
8.2
This level is really for 2vs2 or 3vs3 games when we refference at ctf games and others.I’ll be able to host this if i’ll fix my pinging.and I’ll give DR.

RecommendedQuick Review by bestALEX4u

Posted:
2 Aug 2010, 17:45
For: Universal CTF
Level rating: 8
Rating
8.2

Cool !
This level is very big :p
Nicely done !!!

RecommendedQuick Review by TreyLina

Posted:
2 Aug 2010, 15:45 (edited 2 Aug 10, 15:51)
For: Universal CTF
Level rating: 8
Rating
7.8

I’m too lazy to properly review this, so here’s a quick rating of 7.8…that’s almost 8. It’s pretty balanced, though I find the side C’s a bit too easy to defend (in 2v2s at least), turrets almost always cause airs (and yes, I know when you put them there you didn’t know that back then). Still it’s pretty decent.

Review by NekoMithos

Posted:
2 Aug 2010, 14:52 (edited 2 Aug 10, 16:12)
For: Deep and Deeper level pack
Level rating: 8.2
Rating
N/A

Nope, it isn’t made in a maximized window, it’s made in a window thats exactly double the size (width and height) which runs as quickly as normal.

Also Toni, don’t confuse mimicing and copying. Copying is just block and paste, mimicking is starting from scratch and making your own of it.

And for the next review: Please rate the two levels apart from eachother because i need to know more about SA, which is a map in the Duel tournament level contest.

RecommendedQuick Review by MilloCz

Posted:
2 Aug 2010, 14:48 (edited 17 Aug 10, 07:17)
For: Jazz 1 Layout Editing Suite
Level rating: 8.9
Rating
10

That is great !
JCS is the best jazz jackrabbit editor.
thx !

RecommendedReview by cooba

Posted:
2 Aug 2010, 14:38
For: Jazz 1 Layout Editing Suite
Level rating: 8.9
Rating
8

A perfect complementation to Newspaz’s whopper of an editor – which crosses the idea of a level editor and becomes more of a game modification tool, allowing the end user to change many of the game’s aspects. In fact, the actual level making part is probably the weakest part of J1E – not to say it’s bad – if you’re very much used to JCS’ super friendly and familiar interface, you might find yourself a bit trapped.

So what does Violet CLM do? He hacks JCS to make it able to edit JJ1 layouts.

This is slick, elegant, and once again showcases the capability of Violet’s brains. Obviously you won’t find it very useful if you don’t do a lot of JJ1 level design – but for the (very few) people who do, this is the best thing to happen since J1E itself.

Now go make a JJ1 level!

RecommendedQuick Review by Toni_

Posted:
2 Aug 2010, 11:01
For: Jazz 1 Layout Editing Suite
Level rating: 8.9
Rating
10

Very useful!

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