Works on WinXP.
Shows transparent color as black.
To the negative side: (-3) 1) Both tilesets are almost exactly the same. (-3) 2) As Toni said, You cant use these for Much of anything at all. (-2) 3) I see no particular theme
To the positive side: (+1) 1) If what you say is true, at least it’s as original-ish (+1) 2) That Monster thing is enough to be a plus, no kidding
So, I must say, i cannot recommend this. I might think it over with an example level.
Mostly agreed with ThunderWalker, good level to play with, this is recommended for games like 3vs3, 4vs4 and maybe 5vs5.
A full review…. I dislike short reviews.
Story: None
Music: No comments, it was allright.
10/10
Eyecandy: Well, the Top Secret tileset was well used, but it is a rather well known tileset and it is often used for levels…
This level has nothing outstanding in the eyecandy.
7/10
Gameplay:
Level Layout:
Two bases, one left, one right. The level is not symmetrical… However, the left side is much closer to the deathpits than the right side.
The level has a lower and a main path. The lower parts are interrupted with blocks and such, so you can’t run straight through the low level to your opponents flag. There are two deathpits, but they aren’t actually placed that balanced. The left side is MUCH closer to the deathpits… alltough the Toaster PU on the left side is much easier to obtain in comparison with the Bouncer PU on the right side. This might actually make it balanced…
The main path contains the Seeker PU and most of the ammunition of the level. It is very open, but also not TOO open, so both the Toaster and Seeker PU’s are very powerful here.
There are two sucker tubes which can take you from one side to another… more or less.
On top of the main path, is on the left side a Toaster PU, and the full RNG in the middle… but these are more of seperate places in the map than pathways… they contain something important, but you won’t stay there for long anyway. This is a good thing… considering that this map is quite large.
However, there is no way to take a look in Single Player considering the deathpits… at least not without a bunch of cheatcodes. This can be annoying if you want to check out the level before playing it against other humans.
8/10
Enemy placement: Whatever
0/0
Pickup placement:
The left side has a toaster PU high, while the right side has a bouncer PU above a death pith and thus much lower as a result. The Seeker PU is in the middle with a full RNG straight above it. In fact, this is rather balanced…
The ammo placement and Fastfires were fine, but there was nothing really special.
8/10
Replay value:
Well, this is a level good enough for clan battles and is relatively easy to learn. However, it doesn’t have any orginal tricks… but it is better than at least half of the CTF-maps at Zeal Alpha.
7.5/10
40,5/50
8.1/10
DR: Yes.
Cool !
This level is very big :p
Nicely done !!!
I’m too lazy to properly review this, so here’s a quick rating of 7.8…that’s almost 8. It’s pretty balanced, though I find the side C’s a bit too easy to defend (in 2v2s at least), turrets almost always cause airs (and yes, I know when you put them there you didn’t know that back then). Still it’s pretty decent.
Nope, it isn’t made in a maximized window, it’s made in a window thats exactly double the size (width and height) which runs as quickly as normal.
Also Toni, don’t confuse mimicing and copying. Copying is just block and paste, mimicking is starting from scratch and making your own of it.
And for the next review: Please rate the two levels apart from eachother because i need to know more about SA, which is a map in the Duel tournament level contest.
That is great !
JCS is the best jazz jackrabbit editor.
thx !
A perfect complementation to Newspaz’s whopper of an editor – which crosses the idea of a level editor and becomes more of a game modification tool, allowing the end user to change many of the game’s aspects. In fact, the actual level making part is probably the weakest part of J1E – not to say it’s bad – if you’re very much used to JCS’ super friendly and familiar interface, you might find yourself a bit trapped.
So what does Violet CLM do? He hacks JCS to make it able to edit JJ1 layouts.
This is slick, elegant, and once again showcases the capability of Violet’s brains. Obviously you won’t find it very useful if you don’t do a lot of JJ1 level design – but for the (very few) people who do, this is the best thing to happen since J1E itself.
Now go make a JJ1 level!
It looks like china.You’ve done well.
But everything other failed.Sorry for rating.
But download recommended cos it is cool :)…
Make level with this is “damny hard – impossible”
but examples looks much nice.
Nice lvl! Its good what you tryed make custom lvl!
Error
[Don’t rate an upload if you can’t run it. ~Violet]
Nice levels.
But:
“B”
“F”
i cant play
re-upload the tilesets pls
Nice levels, balanced, symmetrical. Eyecandy isn’t the best (as you told, a little bit copied from EM’s helldome :) but I understand possibilities with this tileset).
1st Bad point what this tileset is TSF…
2nd Bad point what this tileset havent all need tiles…I mean it haven’t it…
3rd Bad point You cant build even solid level with this sucky tileset…
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