Good work !! =D!! But it would be more better if you get better musics =)!
As someone who makes single player levels, I have to say that I can’t think of any reason why I’d use this. The game already has a working game over screen.
I’m giving this a 3 (perhaps too generously) because the level can at least be used as a one-screen battle level, and it more or less works. But even then, more effort could have been made, since there’s no ammo or anything else to speak of.
Cool idea !
Usefull in new singleplayer episodes.
Erm and where’s the End Area or I’m just not getting the point? Oo
Oh god.
First, no story included in the rating…
0/0
Music:
I listened to it seperately from the level and it definately fits. However, several parts of the song tends to get annoying VERY QUICKLY so no full points here… not as much lower as a ten as you might expect now, but I think there are people around here who like the parts I found to be especially annoying.
9.5/10
Eyecandy:
Well, it was a non-traditional approach of tileset usage, but I liked it. Almost no flaws in the eyecandy, alltough the mushrooms didn’t have a floor beneath them (but considering that would look even uglier, and there isn’t a better way to do it than this, I won’t rate down on this.
However, sometimes I found tile placement looking ugly and because those cats were both used in background and in the traditional way…
9/10
Gameplay:
Level layout:
Well, make sure you can recognize deathpits, otherwise quite a few players resort to JJFly and will not touch the ground again.
A few secret pathways and a few other secrets… but nothing special. Only one checkpoint in a level with quite a few deathpits is annoying though.
And many, many times, there was a masking error which made the level less fluid. Probably a tileset-problem but still. It was annoying and unnecessary.
Everything else was (very) well done though…
8,75/10
Enemy placement:
Annoying, but most enemies were well placed and fitted well with the tileset… alltough I should replace the Christmas enemies with their normal versions.
9,5/10
Pickup placement:
Nearly without flaws. A double coin warp is hardly ever used in levels, but huge levels like this one can use it… I like it.
9,5/10
Replay value: Well, it is a difficult level. The lack of a story cuts ALWAYS down here, but the lack of secrets does as well. Also, annoying contraptions with a deathpit below don’t really help as well for me. However, the level has several unique things in the eyecandy.
8,5/10
54.75/60
Penalties:
Avoidable tilebugs: -0,4
8,7/10
DR: Yes. If you aren’t a good player, just use cheats. This level is harder than EvilMike’s levels in several occasions, alltough probably not as good in terms of quality and replay value. But it is worth a playthrough, at least!
Edit: Listened to the music.
Agreeing with the rest ;S., I said bullsh*t before, because that secret warp area doesn’t really work for me..
This should be battle or something, but it is not single player. And nice, 2 screenshots!, I see the same stuff, so that is not good too.
I still rate N/A, do what you like!
This is pretty awesome. The music didn’t really appeal to me, so I just put on my own and played it in 1.24.
The eyecandy is pretty amazing. I like non-traditional approaches to tilesets. The mushroom effects in the background are very cool. You must have put a lot of time into this. I have no complaints where the eyecandy is concerned. It was wild, but not terribly confusing.
Pickup placement is very good. Some of the things are hard to get because of how the wall tiles are masked. The number of carrots I found was a good balance (not too many, but just few enough to make me CRAVE the next carrot).
Enemy placement is great, but also annoying. After dying a couple times I just resorted to cheating to see the rest of the level (and I was probably barely scratching the surface). I never would have resorted to cheating if you had put in more checkpoints. There was one area that really bothered me early on – somehow the player is supposed to use a blue spring to get to the top left area, but it’s nearly impossible to not hit the ceiling first. Death pits are also annoying ESPECIALLY WITHOUT CHECKPOINTS NEARBY.
It’s worth a download, whether you can finish it or not.
Well,this is an a musshrom level which
i give an a high-rating with DR.
You have to either download the music yourself (1200 Micrograms – Magic Mushrooms) or ask me in a PM and I will send it to you. J2O unfortunately doesnt allow me to link to it…
I dont know why you are getting amnesia errors if you run the level with JJ2+, try closing other processes that are running?
edit: oh, and playing in easy mode gives you another chance if you fall into a pit. just thought i should point that out…
hmm
Its not very bad
Its a big level ………….I think unfinished
Work hard next time :D
[Review changed to quick review. ~cooba]
Beautiful stuff…Good job!
I didn’t know that it is possible to make so beautiful level with this sucky tileset !
I found a problem,
It’s an amensia error when entering the game….
btw, where I can get the music?
(I have JJ2+)
Wow, that was hard…. I liked the boss fight.
only what I can say is perfect!
I really love this SP pack!!!
ITs excellent
DR: YES! Do it nOw!
Omg……. very bad level
IF u want a 9,train more
I’ll really like to duel in this level. It has the gameplay I like more or less, except it has been made obvious in this level. ;)
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