I think this is an awesome level and truly an experience. I dont know, I dont think I can give a single level 10 but still im gonna rate this high. DL rec ofcourse :DD
Levels which use the JJ1 Medieval tileset are indeed messing up at the preview. Always.
I played this – the hardcore version – online a few days ago, and well, with 4 vs 4 or something like that…. And guess. It was awesome!
Everything was well placed and works properly.
The light switch was the most ingenious and nasty thing ever… especially when everybody was blinded and some fell quite a few times into one of the deathpits lol.
It was one of the funniest CTF games I ever played.
There is also a version which put the lights back to normal after you die, which is obviously a good thing.
Music:
Fine. No problems or whatever.
10/10
Eyecandy:
Everything works properly, no noticable tilebugs.
8/10
Level layout: Well, seems fine. I like it. You can run fast through the level once you know it and ti is easy to learn.
8/10
Pickup placement:
No complaints about it. Everything is fine… alltough I should place 2 normal carrots instead of the Full RNG for the sake of symmetry.
9,5/10
Replay value:
Well, this isn’t a level that you want to play once.
I still want to play it again lol.
8,5/10
44/50 / 5 = 8,8/10
Penalties: None
DR: Yes. It is really fun.
The “babie” version is more suited for serious duels, but the hardcore version was suprisingly awesome when playing with quite a few players!
A question for the admins:
Why am I unable to rate this an 8,8?
Edit: Thanks VioletCLM.
Hmmm…. Noka Noka, where all the originality gones? This is just a Jazz 1:Diamondus edit with one of the ugliest pallettes I ever seen. Also, Where is JJ2 carrotus’ eyecandy items?
Sorry. 5.5 only because the idea…
DR? N/A..
[~cooba]
This need not comment.
I feel free when playing it.
@Violet:I think about levels made by this tileset.
Well as I said in your previous upload (which now it’s no longer available), this level can be fun only for the ‘instagib LRS’ players and nothing more.
Good, but on “up” side – there should be more stuff.
Then another bad, it is little :/
~StarLORD
this is a real pack survivor for frogs for fun.
This is a new idea to make new tips of levels.
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Hah, Aycox send me that level before. It’s.. Nice, but I can see many things because of layer 3, layout is a bit strange, but it’s better than mine first ctf level : P. Also, it’s looking nice, good eyecandy. But its surely unplayable. So i just don’t know how to rate it…
I saw a new single player level uploaded, and it was rated quite high, so I was excited to play it. Unfortunately, I was somewhat let down.
Gameplay: 6/10
The gameplay was extraordinarily average. The vast majority of the level simply involved large amounts of enemies and a few hurts. The extremely large number of enemies was offset though by the fact that there were several more carrots than needed, and the level really felt a lot like an official Epic level, except with more health lost and gained back. I think if there were simply less of everything, the level would be a bit cleaner and have more interesting gameplay. I did like the amount of ammo, and they type of ammo. There were also several death pits, which could be a hair annoying, because I often found myself plummeting into them from a great distance, and only at the last second realizing they were there. However, I liked that there were pits, because it did force a little more thought and caution on the player’s part. The pits didn’t always work correctly though, and several times I “died,” I found that I hadn’t actually lost a life, just been sent back to my last checkpoint. I had my settings wrong, so I couldn’t see through the transparent tiles, which made a few placed annoying, so if you’re going to play be sure that you can. I liked the choice between the bosses, although they are a bit unbalanced. The left is a bubba boss on a bunch of platforms over a pit, the right is several bilsy bosses. I found the left side to be much easier.
Eyecandy:7/10
The eyecandy, like the gameplay, was fairly standard, but more crowded. There were a couple little tilebugs, such as(106,9), which had an extra fog tile over top of the wall, but most of it looks good. Things are generally consistent and easy to tell what’s going on, although again, in some places it simply is too crowded and a bit confusing. I liked how events were consistently placed on the ceiling. This was a nice little touch that made the level look and feel more unique and cohesive.
Overall 6.5/10
The level is good, although other than the boss selection, not very creative.
Edit: Forgot to actually rate it
First, don’t post every single level once finished. The fun of the episode goes down VERY quickly if you do so.
Story:
N/A
Music:
Is allright. I didn’t noticed it even from the very beginning…
EDIT: My fault: Music volume was lowered for whatever reason.
9/10 -> 10/10
Eyecandy: more or less allright. Most of the level looks fine, but there were a few tilebugs here and there. It could be a lot better anyway.
Also, the Bilsy Bosses sometimes appeared on top of a DEATH PIT. WTF!
6/10
Gameplay:
Level layout
Well, the level played rather bland and is quite like the basic SP-episodes from EpicGames, with the difference that some parts were annoying with Lori because she can’t jump as high as Jazz or Spazz can when jumping on small platforms. It is possible for her without cheating though, but JJFly is a much, much easier solution, especially for the unexperienced players.
Very few secrets.
6/10.
Enemy placement: Fine, but it wasn’t enough to make me die (on hard), except the damn Bilsies.
6/10
Pickup placement:
This was quite well done, alltough the extra lives and some carrots weren’t really necessary.
7/10
Replay value:
Quite low. Too few secrets to search for, and you’ll don’t have to retry because you’ll die often (probably only when facing the Bilsies in the very end). Some text here and there couldn’t do any bad, as well.
5/10
39/60 -> 40/60
Penalties:
None.
6,5/10 ->6.7
StarLORD overrated this level. A LOT.
DR: No. This level plays too much like the basic levels from EpicGames… and if the only though part of a level is beating the boss, something went wrong…
I would like to rate -2,5 but it is not possible.
I give you 1 and no download recommendation !
Final Rating is 8.2 with DR!
Keep making levels!
The music is created by blackraptor
I think…
He uploaded it to his pack Dreamscape.
It’s definitely looks like a very good remake of Nippius/Holidaius :D
Allright this is very helpful for fur colors and serverlist.
Gj!
10 with DR
Wow, the preview here looks MUCH MORE BETTER than it looks in JCS.(I mean, when you look at layer 4 in 12.5%)
ThunderWalker – That’s strange what you told me.. Bilsy boss suddenly felt down or something else? I’ll fix it.
And yes, you should try play it again, this time with fighting Bubba instead of Bilsy.
As you can see I designed this level for 1.23, means WITHOUT LORI – That should not low down the rating.
Also, due to your disappointment from the secrets – I’ll edit the level, by Increasing the bonus and adding more secrets and places to find the coins. Maybe you’ll give me some suggestions about improving the gameplay a bit.
StarLord –
“Ahh and something:the music of here is from Dreamscape”
I KNOW it… Where you thought i found the music? :D I just asked about WHO created the module itself.(Like what I done with the tileset in the Credits)
Actually this level works only in duels, due to this exciting new feature, the light switch. A perfect sized symmetrical level, a standard eye candy, but after all it’s very fun.
Graphics failed again.Sorry Gregor.
Yeah Gregor, this is your best tileset !
Yeah Gregore, tohle je tvůj nejlepší tileset !
This is pretty RIP from many games, maybe few of them are his own tiles.
It is still crappy a bit, but it is Gregor how we know him :))
Example level, or something what is in file with tileset, is very funny challenging level!
Very hard,probably funny every point is “Gameplay>Modifier>Hurt” but it makes game original and goooooooood !
I recommend to download ! Really funny ! ;-D
@Cooba: Please include reason why you edit my comments.
[Here’s your reason: without any offense to gregor, this review cannot be possibly serious, and we don’t allow joke reviews. That should be clear enough. ~cooba]
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