Review by YRSHKD

Posted:
29 Jul 2010, 13:01 (edited 30 Jul 10, 14:20 by Narsist)
For: Halfjazz Amen : ADVANCED
Level rating: 2.9
Rating
N/A

You should make example level :P
(Some PS: I didn’t review this game?!)

Review by Merlyn

Posted:
29 Jul 2010, 08:35 (edited 29 Jul 10, 09:20)
For: Camelot
Level rating: 7.5
Rating
N/A

Top-left corner was purely to allow single player testing. It’s not supposed to be used in multi-player. It has been fixed.

I also dispute that the level is spaz biased. I think it’s pretty fair myself.

Quick Review by MilloCz

Posted:
29 Jul 2010, 06:45
For: Grand Hotel 4
Level rating: 6.4
Rating
6.5

It is not bad hotel.But too much used “B” and it uses a bit crappy tileset.
PS:Martin Mysak rate every bad level by 8 or 9 …

Not recommendedReview by KiMO

Posted:
28 Jul 2010, 21:16 (edited 28 Jul 10, 21:17 by KY KiMO)
For: Amolad Battle
Level rating: 1.3
Rating
1.5

Oh another sweet tile set who learns us once again how to declaim… wait who’s Iron Maiden? Whatever.

Tile set Choice
Very good, original, many tiles added and it can construct a lot of interesting and deep design.

Eye candy
Once again the level shows up how to use all the layers in a correct and democratic mode, whatever that means. The blocks arrangement is annoying, you know, hitting a block right before you jumped from another, but it doesn’t matter because this level is cool. Like the background.

Game play / Ammo Placement
As I said the level uses in a way too many similar blocks (w8 there’s only one in the tile set), warp positions almost strange (you added a wind before one of them or something?), and all you have to do is to jump… jump, jump, jump and don’t fall because you’ll have to jump again. Some USEFUL ammo, but in a way you put too much events and it’s easy to get god mode (delay?). Well, the carrot story is old and boring…

Music
stops being sarcastic Cool. starts being sarcastic

Overall
Sorry I still need to get a reason for giving a full review on this.

RecommendedQuick Review by snzspeed

Posted:
28 Jul 2010, 21:00 (edited 28 Jul 10, 23:58 by snz)
For: Camelot
Level rating: 7.5
Rating
8

it seems to be nice level but i dont understand the top area

RecommendedReview by KiMO

Posted:
28 Jul 2010, 20:50 (edited 30 Jul 10, 12:00 by KY KiMO)
For: Employee of the Month
Level rating: 8.4
Rating
8

Mostly this level is based on luck, as Snooze said taking the full carrot is very risky, especially because you may fall into the pit or be killed with ammo9 right before you think you would get 3h again. However the originality increases my personal rate, Employee of the Month succeeding very fast and becoming a ‘must-play’ level for every CTF player who respects himself.

EvilMike: I was actually making a reefer to some tips like camping the tubes, taking the flying carrot right after the game started, camping on the warp target up the full carrot, getting the power-ups with Spaz special move (you never know if you get hit by seeks) etc. I agree on the carrot part, but many people use the warp after taking it, and as I said they might get shot again because there are some serious camp places in this level.
‘‘or if you’re skilled enough to shoot down the full nrg and catch it when it’s falling (this is the quickest way to get it).’‘
No it’s not true. I actually tried sometime to do that, and it’s practically impossible to take it ‘‘when it’s falling’‘, maybe you meant when it gets down? Yeah, but you never know when the enemy comes with the bouncer prepared. Anyway I had the pleasure to participate to the ODT Event, and saw how lag affects so much the game here.

RecommendedQuick Review by snzspeed

Posted:
28 Jul 2010, 20:16 (edited 22 Dec 14, 20:26 by snz)
For: Employee of the Month
Level rating: 8.4
Rating
8.5

I find the carrot too risky, and navigating isnt that easy. also, lag has annoyingly high amount of influence in this level.

EDIT: rating raised to 8.52, but i would personally veto this if its chosen. no offense to mike and etc but i dislike the full nrg concept.

Review by EvilMike

Posted:
28 Jul 2010, 19:06
For: Camelot
Level rating: 7.5
Rating
N/A

I’ll write a proper review if/when I get a chance to play this online, since it’s hard to judge the gameplay of a level by playing it offline. But just for now, I want to say that this level really isn’t as spaz-biased as jgke and millocz seem to think. Jazz and lori can get to all the same spots. This includes the (somewhat weird) top left corner area. Overall this actually looks pretty balanced. Probably deserves higher than 7.0.

RecommendedQuick Review by MilloCz

Posted:
28 Jul 2010, 16:01
For: A Candion Day
Level rating: 8.7
Rating
9

You are expert.
How could you know people on j2o likes chocolate-marzipan, puffed rice-chocolate, etc. ?

Quick Review by MilloCz

Posted:
28 Jul 2010, 15:53
For: 3D Level Thing
Level rating: 6.5
Rating
6

It is not bad idea, but it much much sucks :-/
Dont worry, i made some screenshots for this lvl ;)

Quick Review by MilloCz

Posted:
28 Jul 2010, 14:55
For: SEC
Level rating: 1.2
Rating
2

Level EF i will rate with 1.0, there should be lower value, 0.5 or etc.
Level has no layer 4, and there is not pit.So IDK!

SEC level is not so bad. Should be used as buggy battle level, after some fixes…i will rate 3.0

Final rating: 2,0. Bye

Quick Review by MilloCz

Posted:
28 Jul 2010, 14:41
For: Hotel Battle - Part 1
Level rating: 6.5
Rating
6.5

it is not so bad ;)
but you had to upgrade eyecandy stuff !

Quick Review by MilloCz

Posted:
28 Jul 2010, 12:55
For: Camelot
Level rating: 7.5
Rating
7

Yeah, i dont know how can jazz or lori get to that high cliffs.
But it is nice level, if i would be able to host, i would host it :)

Review by bestALEX4u

Posted:
28 Jul 2010, 11:53 (edited 28 Jul 10, 14:02)
For: Continue?
Level rating: 3.2
Rating
N/A

No.
We cant use this ,Narsist, in sp levels…
Agreed with Evilmike.

Quick Review by Jgke

Posted:
28 Jul 2010, 10:17 (edited 28 Jul 10, 10:19 by Stijn)
For: Camelot
Level rating: 7.5
Rating
N/A

Too spaz biased.

Quick Review by YRSHKD

Posted:
28 Jul 2010, 08:53 (edited 28 Jul 10, 08:53 by Narsist)
For: Infernal Dungeon
Level rating: 7.3
Rating
6.7

Yes, gameplay and music is good, but there are some tile bugs. Creative? Maybe, but it has some bad things. Bubba is going down..

Quick Review by CarrotusCastle

Posted:
28 Jul 2010, 08:22
For: A Candion Day
Level rating: 8.7
Rating
8.7

Good work !! =D!! But it would be more better if you get better musics =)!

Not recommendedReview by EvilMike

Posted:
28 Jul 2010, 06:52 (edited 28 Jul 10, 06:52)
For: Continue?
Level rating: 3.2
Rating
3

As someone who makes single player levels, I have to say that I can’t think of any reason why I’d use this. The game already has a working game over screen.

I’m giving this a 3 (perhaps too generously) because the level can at least be used as a one-screen battle level, and it more or less works. But even then, more effort could have been made, since there’s no ammo or anything else to speak of.

RecommendedQuick Review by MilloCz

Posted:
28 Jul 2010, 06:24
For: Continue?
Level rating: 3.2
Rating
8

Cool idea !
Usefull in new singleplayer episodes.

Review by KiMO

Posted:
28 Jul 2010, 05:57
For: Continue?
Level rating: 3.2
Rating
N/A

Erm and where’s the End Area or I’m just not getting the point? Oo

  1. 1
  2. 154
  3. 155
  4. 156
  5. 157
  6. 158
  7. 159
  8. 160
  9. 161
  10. 162
  11. 1304