Thanks for pointing out the tilebug. It’s fixed now.
Also, you can easily shoot down the fly carrot with powered bouncers. Don’t use the small gap, just walk right up to the edge of the pit and shoot.
KiMO: You’re right that the carrot is risky, but luck has almost nothing to do with it, at least not in a serious duel. If you can time when the carrot respawns, and have been tracking your opponent, you’ll have enough time to get the carrot. The is especially true if you know how to RF jump, or if you’re skilled enough to shoot down the full nrg and catch it when it’s falling (this is the quickest way to get it). Luck is only a factor if you are lagging, playing in a large game, or aren’t paying attention.
Hi. I have finally found something interesting
Mines Of Diamondus by ThunderWalker:
Now the review:
You start with Jazz/Spaz/LOri and you get to the first text
(which you could fix by the way) , and after that the show begins.
Story: Well no storyline but i won’t deduct too much out of it.
Eyecandy: The typical Diamondus tileset with 90% caves,
there weren’t too many bugs, although i have found one and after that i died because of a bat; it was covered but layer 3 contain the cave blue as well.
The layer 5 is used as well for some background cave, and layer 8 the same, layer 7and 6 with caves and holes full of leaf(or whatever that green thing is.)
Gameplay You start on a platform, it’s quite dark, there are some spikes down so be careful, there are quite a few enemies although it would be more usefull to put hurt floor instead of bees on the spikes, there are bats, hidden everywhere, carrots hidden, coins,ammo crates and barrels, there is a large variety of enemies although some only appear once or appear many in one place, there are a lot of warps, guns, food and many others.
Another thing about spikes: There are near end which is not good!
The checkpoints aren’t quite often met: I died at 1/4 of level and started from the begining, because there are only 2 checkpoints in all the level. Anyway it’s quite linear but it is a good gameplay.
And you could try putting more enemies in hard mode instead of pilling enemies on normal mode. It’s quite hard.
Ammo placement: As i said before there are all weapons, although i just wonder what’s with the electro gun?
Anyway, it’s enough for the entire level,but sometime i just felt like: why don’t just use the blaster instead of all these?
fire on bees, rapiers and raven(that’s arguable).
bouncer for…. enemies..
RF for enemies or boss.
TNT for crates.
and the rest for boss, because from what’ i’ve analysed in the level, all Destruct Scenery are with Weapon 0 so you can shoot them wih anything(except freezer ammo)….
Enemy placement
There are bees on the horisontal spikes, there are bats hidden everywhere, dragons spit fire at you when “you need the most”, a lot of tough turtles, and some are just in one place or more in 1 place and appear once in the whole level.(eg: the rapiers).
The boss is the schwarzenguard; i sincerely hope nobody has 1 life right before he/she fights it. There is a “low” spike from which you can’t escape other than jjfly…
It’s a good thing the spikes before the boss stomp blocks aren’t “spiky”; no hurt event… yeey!.
The Result:
Story: None: 7.5/10
Gameplay: Good but still room for more. 8.5/10
Ammo placement: Good, there are all guns although some are useless…. 8.5/10
Enemy_place. Lots of enemies, though, the fact that there are too many is making it hard 8.5/10
Originality: Yes, original level with a cavey design. 9.3/10
Bugs: Almost none: 9/10
Miscelaneous: You could learn making some texts…. 8/10
Final mark: 7.5+8.5+8.5+8.5+9.3+9+8 / 7 => 8.3 with DR
It’s always good to see a new level by EvilMike. Well, here is one.
Eyecandy:
Good eyecandy, but because of the layer 4 eyecandy you don’t see many of the eyecandy. But the eyecandy is well made.
Layout:
Well, I saw a few tilebugs. At the right base somewhere at the tube. A diagonal tile didn’t had 2 tiles. So it didn’t fit. The layout looks good, well done.
Gameplay:
Well, shooting both c’s down isn’t very good for the gameplay. (Fly carrot and full energy.) It is only annoying for the full energy. But you made doorways to shoot the fly carrot down with boucer. That was a good idea. With the fly carrot going into the tube and there is finally a warp and you come out by the Electro PU. There are a few RF climbs and that makes the gameplay even better. This map is fun for duels, but for bigger plays I wouldn’t recommend it.
Pick-up placement:
Good, the carrots placements are good. But 3 pu’s? all of them in one line? I think that you placed them faced too eachother. But you get ammo faster. I think that you should place the RF and bounce under the bridge somewhere. And if you got the bouncer PU, you can’t shoot the fly carrot down. But 3 pu’s are good here.
Music:
Good, but it isn’t the perfect song for this level.
Final rating: 8.2.
DR: Yes, this map is sure fun for duels.
~Looney.
EDIT: I really like the gameplay, you discribed it in the same way as I did. I just did the cons of the gameplay. But it is a good map to play, this gameplay has something unique ;D.
The only thing taken from Tradotional Japan is this plant. And it’s frozen now. I dont know what is so similar to TJ, except the drawing style. I don’t see any resemblance. As sucker tubes You can use some ground tiles – You would use layer 3 anyway… There are most of those usable tiles – for hurt event, text, vines/hooks, arrows, v-pole and h-pole, collaps scenery, destruct scenery, empty masked tiles, black tiles for transparency… So i don’t know what’s this about.
———————————————————
@Obi! All of the palette events work properly! Palette for snow is done well, but we are not able to use it in multiplayer as clients. And what’s with the reliance on layer 5? That is why the gamemakers made this layeer! To put something on it.
And well. I realize that vines’ mask is bugged, and to be honest – i didn’t know how can i solve this problem. :(
Yeah, level designed for duels. Nice one, but I am not sure, maybe I am wrong, but again, fullNRG can be shooted down I think. Eyecandy is good, and RF climb .. nice idea! Well, I wlil surely pick this level in the tournament (ofc if SJ add that level to mappoll :P).
Oh Well, wherever, wherever you are,
Iron Maiden’s gonna get you, no matter how far.
The shading could be better, some tiles look so plastic. As minmay said, the ground looks like traditional japan ripoff. There should be also more usable tiles like sucker tubes. Because of that that tileset doesn’t deserve for more like 7,5~. The ratings like 10.0 are so biased imo. And yes, the background is impressive.
Yeah ground really looks like tradjap but the whole tileset is very good. It is very usable, and you can make background very good. just put some of those 12 (or some other) tiles in layer 5/6 and make it translucent, so in layer 6/7 make something nice, like in my Old Jungle ;). DR yes. What’s wrong if he used style like in Traditional Japan? Blade used his style in almost all his tile sets and they are all good. What’s wrong with this :) ?
You can watch how to finish QoB on YouTube. But… This macro created about 9 years ago….. Shortly, This macro WAS useful.
I CANT SEE EVAS FEET SO I WILL RATE IT 1 WHEN I WILL DISCOVER HOW TO DO IT!!!!11224
Well… It actually looks like you just copied something from another game/internet and then put it into a tileset…
Does the level work with ogg file? if yes please tell me how to. Until now i recieved an Unsuported media type…
[Welcome to two years ago. ~cooba]
Oh yeah? then where can i possibly get 1.23 or 1.24? I have 1.24X but it doesn’t work on it, 1.24 avalon but it’s not working, and all i found is 1.20 and when i try to upgrade it to 1.23 it sais that it’s already updated…
nvm i found 1.24
Amazing tileset. Eyecandy has been well made, textured background is nice, the water is great. Some tiles are stolen from Traditional Japan, but he made that tileset too, remember?
Allright, a few animated tiles and a good drawing style, it is snowy tileset and there could be more snow on the roads in my oppinion. Anyway, you can make a level in different sides with this tileset. You can make it even better then the example level. This level has everything what a good tileset needs too. But I expected more tiles with trees and other stuff. But it’s good anyway.
Anyway, again a good tileset and fine too use. I’m waiting for your new tilesets and hold this up ^^.
DR: Yea, sure!
~Looney
Well-drawn and fairly flexible, but in no way is this tileset exceptional; the most appealing part to me was the background.
Edit replacing review, for Dodges: The structure of the ground is similar to that of Traditional Japan. It is made of many small rocks in a “cartoonish” style with heavily defined outlines.
I just can say: Awesome.
Download now! :)
But music needs JJ2+.
This tileset is just amazing. Includes some animations, the most important tiles, colors are great. The background is incredible! Download Recommendation!
I encountered a serious problem. When I enter the level “HellFire” (Roses1) I get Amensia error(out of memory). why?
Yes, but this is on a smaller area at all times.
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