RecommendedQuick Review by ForthRightMC

Posted:
25 Aug 2021, 17:29
For: The Even More Secret Files
Level rating: 8.4
Rating
8

Nice pack! I’ll give you 8/10. Download Recommended.

Also, the music in “The Nth Dimension” (mechanism eight) is made by Necros aka Andrew G. Sega, not Alexander Brandon aka Siren.

RecommendedQuick Review by ForthRightMC

Posted:
24 Aug 2021, 19:25
For: Malice in Wonderland
Level rating: 9.9
Rating
9.7

This psychedelic level made me crazy to vote 9.7/10

Nearly Hyped

I recommend to download this!

RecommendedQuick Review by Dragusela

Posted:
15 Aug 2021, 22:58
For: Landfall
Level rating: 9.4
Rating
9.5

Nice level, this gave me inspiration for other levels

RecommendedQuick Review by Dragusela

Posted:
15 Aug 2021, 14:01
For: Jazz of the Jungle
Level rating: 8.9
Rating
10

This is one of the best levels I ever played

Review by Violet CLM

Posted:
14 Aug 2021, 19:20
For: Lori Fortress
Level rating: 8.7
Rating
N/A

You have to appreciate a level that knows exactly what it wants to do, and then does it. Lori Fortress has you climbing up from the bottom of the level to the top, sometimes on thin platforms and sometimes in tight caves, optionally collecting a bunch of gems, but mostly dodging the bullets of enemy Loris who move in predictable patterns. That’s it. You couldn’t build an incredibly long level on this formula but it sure works at this length.

I do appreciate that Primpy has followed my lead in how to make a level: grab a bunch of art and/or gameplay mechanics from a totally different video game, stick them into JJ2, and call it art. And as long as something within those grabbed details is somewhat related to a contest theme, that counts. Here, charged with making something Lori-related, Primpy has placed a bunch of enemies using Lori graphics, because Cave Story(+) had a level where you fight some enemies based on its own blonde girl character. You play as Lori too, for extra measure… there are blink-and-you-miss-it dead bodies of Jazz and Spaz at the start of the level, which is kind of morbid, but hey they’re video game characters: they die all the dang time.

Although the level art is ripped directly from Cave Story(+) (and very cleanly done), and the boss behaves somewhat similarly, the level layout is thankfully all original. Gone is the (more memorable) initial part of Wind Fortress, where you try to navigate the bottom of the floating island using brief boost charges, which is very hard as a tiny robot but would probably be very easy as a copter-eared rabbit. Instead you’re climbing and dodging. The level goes back and forth between multilinear bits and bottlenecks, most notably toward the end when you have to find a trigger crate. The actual area with the trigger crate itself is very well done, a tiny loop that avoids excess backtracking and also clearly shows you what trigger crates do (open doors that look just like this). If you’re trying to explore to collect 100 gems you may get a little turned around, sometimes falling down and having to retrace some steps, but if you’re just focused on heading upwards at all times, you should have no trouble navigating.

The Lori enemies originated in my level “Fooball Field,” where they were but one obstacle among many, sparsely placed and usually quite easy to shoot without getting shot by. Here they become of a main event and, appropriately, are much harder to deal with, though rarely in a way that feels unfair. Lori’s kick becomes a good tool against the walking enemies to quickly take them down before they can turn around again. Bullet trajectories are more likely to get in your way instead of being warnings that you maybe shouldn’t go somewhere until killing the enemy. The ammo types provided are also well chosen, including ice: if you can freeze an enemy, the next hit does just enough damage to kill it outright. The boss is kind of a letdown, most of its difficulty coming from enemies sometimes being drawn behind it instead of in front of it, but hey, bosses are hard to make.

This is a level that cares a lot about (a very specific flavor of) gameplay and executes it well, with bonus Lori theming, and eyecandy that never gets in the way. Some of the gem locations are maybe a little too out of the way, but the gem system is entirely optional, so whatever. Nicely done.

Review by Violet CLM

Posted:
14 Aug 2021, 04:16
For: Tomatoe Garden
Level rating: 7.1
Rating
N/A

Tomatoe (sic) Garden plays as a series of distinct challenges, mostly separated by warps, yet curiously without any checkpoints. There’s a gravity puzzle, a search for the hat with the right colors, some trigger sceneries to go back and forth between, and a hunt for an invisible fast warp event. The hat challenge I’m kind of sour about, because it meant that for the rest of the level, I stopped being able to trust warps as unambiguously sending me forwards. For all the level’s visual decadence, it can be hard to tell different areas apart, so I wasn’t always sure whether I’d completed the latest challenge or taken the wrong warp somehow. Checkpoints or some other good marker of success (such as NOT warping directly onto an enemy) could make a difference here.

The other challenge that bothers me is the trigger scenery one, which uses both trigger crates (okay) and invisible/unmarked trigger zones (not okay). There’s just no indication I could find that says what door has opened when or why, other than a general feeling of alternating between going left and right. But the gravity puzzle felt fine, the block pushing felt fine, other stuff felt fine, it’s just I didn’t take so well to the stuff that seemed to revolve around the player guessing.

And yeah there are some enemies, mostly hatters, but they never strike me as a main focus so much as a general feeling of “single player levels are supposed to have enemies.” (Probably a good thing, though, because, again: no checkpoints.) There’s even a caterpillar toward the end, probably just because Psych levels tend to have caterpillars. The enemies do (all?) seem to regenerate after a while, which is a clever choice in a level where the player can be expected to wander through the same areas a lot, trying to guess where to go next.

It must be said this level looks really good, both before and after the palette swap that inexplicably uses a separate .j2l. There’s something of beta psych in the blue&purple sky, but the broader green&burgundy (and later green&purple) palette feels original and also well executed, especially in combination with all the mountainy background layers, the vines, the waterfalls, and so on. This is a lush and vibrant take on Psych, which is no surprise from an author with a known talent for visuals in general and visuals in Psych in particular.

Although the speed with which this level was made doesn’t really show up in the graphics, there are some moments it’s harder to forget in the gameplay. Zone events are simply not as easy to find and touch as they should be, even in cases where it seems pretty clear that this is unintentional. Text signs can only be read while jumping, the fast warp is easy to miss, and of course trigger zones are total mysteries. There’s a hat with no layer 3. You can get stuck in spikes, or at the top of the level if you don’t guess the right way through the gravity puzzle. All these little glitches could be corrected quickly, but as Primpy says, they’re reminders that this wasn’t thoroughly tested.

I haven’t mentioned Lori at all in this review, even though this level was ostensibly made for a contest about Lori-related levels, and… well, yeah, “ostensibly” is the right word. You’re intended to guess you’re intended to play as Lori, and that’s the most connection there is here. Playing as Spaz does let you double jump straight to the end of the level, so there’s some gameplay justification there, but not in a way that would have been hard to patch out. Even without scripting it would have been easy enough to enforce playing as Lori using start positions and morph monitors, but that didn’t happen here either. Even the second level, which introduces purple to the palette, doesn’t take the opportunity to introduce yellow as well. No matter its other merits, this level’s Lori theming feels no more than an afterthought.

RecommendedQuick Review by Loon

Posted:
9 Aug 2021, 18:21 (edited 9 Aug 21, 18:22)
For: Erathia
Level rating: 8.6
Rating
8.8

Erathia brings a new dimension to nature themed maps. The background is eyepleasing – there could possibly be a tad more contrast, the background/sprite soil look quite similar. The gameplay is where this level stands out. It has an unique layout and quite the campy carrot placement. However, the +1 carrot makes up for it. Fun to Play. DL(Y)

RecommendedQuick Review by ForthRightMC

Posted:
9 Aug 2021, 11:34
For: Inferno ß
Level rating: 7.9
Rating
8.2

Nice tileset chandie! I really like this design. I can use it on my future levels.

8.2/10

Download recommended

RecommendedQuick Review by Primpy

Posted:
8 Aug 2021, 17:14
For: Jazz of the Jungle
Level rating: 8.9
Rating
9.5

A medium-sized level with an interesting character swapping gimmick. The level tileset is a bit hard on the eyes and you might get a little lost at times but other than those two nitpicks, it’s a fun and clever level. Recommended!

Quick Review by Dragusela

Posted:
7 Aug 2021, 21:01
For: Inferno ß
Level rating: 7.9
Rating
7.7

Is it just me who prefer the old Inferno tileset more than the final one?
Anyway this is a good tileset

RecommendedQuick Review by Superjazz

Posted:
7 Aug 2021, 10:12 (edited 7 Aug 21, 10:15)
For: Landfall
Level rating: 9.4
Rating
9.3

This is another large, high quality battle map by Loon, which offers a very comfortable gameplay that seems to be influenced by various other famous battle maps, like Wilderness, Virtuosity or Fall Era (though correct me if I’m wrong). The level is also visually pleasant without any distractive graphics. Btw the level looks funny in guide.mut.

RecommendedQuick Review by Dragusela

Posted:
3 Aug 2021, 19:21
For: Hakuna Matata
Level rating: 9.2
Rating
9.2

I fricking love this tileset

Quick Review by Rysice

Posted:
29 Jul 2021, 16:08
For: Diamond Cutter Factory
Level rating: 6.4
Rating
6

its kinda empty in my opinion.

Quick Review by Rysice

Posted:
29 Jul 2021, 16:00
For: Peaceful Worlds
Level rating: 7.5
Rating
6.5

xlmpeace- i think its too dark ,its hard to see floor. For ctf is inportant to see well terrain. Many mask bugs on wines, right carrot is placed too close to base, its unfair for other team. xlmwonder- eyecandy is pretty good, but there is bug at 15,25 you stuck in wall if you touch it :/ i would recommend you to start to use one way event too.

Quick Review by Primpy

Posted:
29 Jul 2021, 15:39 (edited 30 Jul 21, 08:42)
For: Tomatoe Garden
Level rating: 7.1
Rating
6.7

It’s an okay level. The palettes used are pleasing to the eye and the gameplay can be fun at times, but it’s very obviously unpolished and not thoroughly tested. Overall, a short, vanilla-esque experience with some scripted elements.

RecommendedQuick Review by ForthRightMC

Posted:
28 Jul 2021, 12:27
For: Renewed Inspirations
Level rating: 9.3
Rating
9.5

Very nice pack! I really like scripts, eyecandy and so much more…

9.5/10

BTW I used in my own version of Warpspacer tiles from Diamondus (bigger texture, trees, mountains and so on).

RecommendedQuick Review by ForthRightMC

Posted:
27 Jul 2021, 07:16 (edited 27 Jul 21, 11:07)
For: Peaceful Worlds
Level rating: 7.5
Rating
8.5

WOW! Nice pack! I really enjoyed your first xlm levels, even when I still remember the moments of inserting darker version of your previous level, “Diamond Cutter Factory”, without your permission.

By the way I’ll give you 8.5/10.

RecommendedQuick Review by Dragusela

Posted:
23 Jul 2021, 10:45
For: Lori Fortress
Level rating: 8.7
Rating
8.5

I enjoyed playing this level, you had a pretty original idea, lots of Lori clones shooting various weapons. It was a bit difficult to finish it, in fact I died 4 times and I often fell off the platforms. Anyway I liked it a lot, you deserve a nice 8.5

RecommendedQuick Review by ForthRightMC

Posted:
21 Jul 2021, 11:13 (edited 21 Jul 21, 11:14)
For: A Multiplayer Pack
Level rating: 7.7
Rating
7.7

Pack looks awesome! Great work!

7.7/10

Also, why did you take screenshots using Single Player mode?

RecommendedReview by ForthRightMC

Posted:
21 Jul 2021, 11:11 (edited 24 Jul 21, 15:35)
For: Diamond Cutter Factory
Level rating: 6.4
Rating
8

Well, the level and the eyecandy look pretty good. Dragusela, I’ll give you 8/10, and Download Recommended.

Also, I’m gonna make alternate version by using other recolor of the tileset. We’ll see…

EDIT: Finished Alternate Version but without permission. But how to merge it – I don’t know. Next time I will be careful, otherwise – ban hammer…

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