Well-drawn and fairly flexible, but in no way is this tileset exceptional; the most appealing part to me was the background.
Edit replacing review, for Dodges: The structure of the ground is similar to that of Traditional Japan. It is made of many small rocks in a “cartoonish” style with heavily defined outlines.
I just can say: Awesome.
Download now! :)
But music needs JJ2+.
This tileset is just amazing. Includes some animations, the most important tiles, colors are great. The background is incredible! Download Recommendation!
I encountered a serious problem. When I enter the level “HellFire” (Roses1) I get Amensia error(out of memory). why?
Yes, but this is on a smaller area at all times.
Allright.., a CTF level.
Eyecandy:
Good, mountains, the red glow from the mountains make it more a hell. So the level name fits at the eyecandy and it is a good eyecandy.
Layout:
I was amazed by how many layer 3 and 4 eyecandy. It is good, a bit chaotic and there are some good points where you placed the eyecandy well. There are a few tilebugs but hardly to see. Making the layout like this and you make this a hell. The outpost is maked well in the level, 2 different towers and they are balanced.
Gameplay:
Well the size is a bit small, it is good for duels but I’m in doubt whether is playable in a 2v2. Making larger levels is a hint for next time. This is pretty fun for a duel. There are diffirent ways to go to the base, but I think it is getting annoying when you go down and then climbing up, because this level is more for campers and that you go down and the other person is going down at the same time, I’m sure that 1 of the 2 get a hit. Some dead ends but I don’t care really much.
Pick-up placement:
Good, some nice ammo placements and powerups are balanced.
Music:
Good. Nothing to say about.
Final rating: 7.7
DR: recommended, it is a funny map ;-), if you don’t like small maps, then you don’t download this..
Well, keep going with levels and for next time: make larger levels.
~Looney
I like the theme, especially with the lovely looking water . However, I would’ve like to have seen this aspect expanded on further, and the whole tileset in general could’ve had a lot more content. Still, nice. B
Im agree with cooba’s message to XSNooze…7 is maximum rating for this! xD
Let’s review, well, a late review ;P.
I saw this in a server and I’ll rate it.
Eyecandy:
Good, enough for a level like this. Only more layer 4 eyecandy would make it nice. And if you are up in the level you don’t see eyecandy, just only a textured background.
Layout:
A bit Linear.., I can’t even say if it’s good or bad because the level is too small for it. So this a hint for next time. Make your levels bigger so they are more playable for 3v3’s and more.
Gameplay:
Well, you are really fast at the other base, there is even 1 way between the bases with a spring, so you get a hit when you try to pass the middle, more ways to the other base is appreciated. And there is an unusual vine what makes the flow bad.
Pick-up placements:
Well, there is too many ammo and too many powerups, the carrot is in the middle and too many guns for a small level like this. Spawning time is too early with so many ammo. Just make the sides even and fair, and you don’t do that with many ammo and many powerups, that make it messy.
Music:
Nothing to say about, it is a nice music.
Final rating: 6.5
DR: N/A, this is a level what I can’t recommend to others. Just too small, but it is nice. I think a bit messy but others can play it. So I don’t know to recommend this.
~Looney [Late review (A)]
This tileset is too underrated.., it is a good tileset, fine to use.
Redmser, don’t you have to sum up bad aspects of the level instead of the tileset? When i post a level i’d like to have some real feedback for the level. Not something like “i can’t see eva’s feet”. Seriously, who cares about this, does anyone care that eva is standing in air in semi, i guess not. Without the foreground the base would look more stupid, believe me. At seeker pu there are no wrong tiles, there are more places where the cave background connects to bricks. Same for the left part.
I dislike how people are confident whenever something is wrong or bad, while it’s just an opinion, just saying.
Agree with Laro, fun level! B)
Nothing original. I don’t like the drawing style. Everything here looks the same. And the water… I hate the color of water.
Gameplay: I like it
Eyecandy: Very Good
Atmosphere: Dark, a little bit Spooky
I like it, GJ.
First of all, welcome in xlm!
Original name, good tileset, good using of the tileset.
Some things that aren’t natural. The eyecandy with islands you see 2 sealayers. That it what I didn’t like.
Eyecandy:
Good enough, only that thing what I just said is wrong in my opinion.
Gameplay:
Good, well, I see sometimes deadends, but whatever, I really don’t care. Anyway, some roads are long, make more platforms, so you have more ways to get out.., or else RF is going way to overpowered.
Layout:
It looks good, you placed tiles like cannons and treasures. Well, but some more layer 4 eyecandy and more layer 3 tiles would be nice, just too make it full, not too full, because then it will be a piggery. Well, but that isn’t in this level.
Ammo placement:
Sometimes too many of them, but well placed.
This level works good at:
Well, it is for duels and 2v2 too big, but higher then a 2v2 it is sure recommended! Good for Zeal Alpha.
I’ll hope to see more of your levels in the future, all made by the xlm mark ;).
~Looney
I like the set. it does what its suposed to do, and the water effect is nice, altough perhaps the color is bit dirty. :)
I had the opportunity to play in these levels, they are very funny:)
The Swimming Island is, as I see, Jgke’s XLM’s tryout.
The name ‘‘The Swimming Island’‘ is descriptive enough for this level, the tileset was a good choice for this level too.
The Layers 5, 6, 7, and 8 are good but I find it unnatural that layer 6 and 7 are moving, the rest of the eyecandy is good but there could be more layer 4 eyecandy, atleast, at some parts.
I don’t like the large group of ammo ammounts, but for games like 4vs4 they are usefull, the 2 carrots fits big matches too, but not for duels and 2vs2.
I think RF rockets are too overpowered but it could be just me.
I cannot rate it down, you took animations and layers from Blade’s example level, but we all do that.
Should I recommended this? Well if you like 4vs4 matches or bigger then it worth a try! The level size is perfect and large ammo amounts makes it a very good level for big matches.
Goodluck in XLM.
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