Allright.., a CTF level.
Eyecandy:
Good, mountains, the red glow from the mountains make it more a hell. So the level name fits at the eyecandy and it is a good eyecandy.
Layout:
I was amazed by how many layer 3 and 4 eyecandy. It is good, a bit chaotic and there are some good points where you placed the eyecandy well. There are a few tilebugs but hardly to see. Making the layout like this and you make this a hell. The outpost is maked well in the level, 2 different towers and they are balanced.
Gameplay:
Well the size is a bit small, it is good for duels but I’m in doubt whether is playable in a 2v2. Making larger levels is a hint for next time. This is pretty fun for a duel. There are diffirent ways to go to the base, but I think it is getting annoying when you go down and then climbing up, because this level is more for campers and that you go down and the other person is going down at the same time, I’m sure that 1 of the 2 get a hit. Some dead ends but I don’t care really much.
Pick-up placement:
Good, some nice ammo placements and powerups are balanced.
Music:
Good. Nothing to say about.
Final rating: 7.7
DR: recommended, it is a funny map ;-), if you don’t like small maps, then you don’t download this..
Well, keep going with levels and for next time: make larger levels.
~Looney
I like the theme, especially with the lovely looking water . However, I would’ve like to have seen this aspect expanded on further, and the whole tileset in general could’ve had a lot more content. Still, nice. B
Im agree with cooba’s message to XSNooze…7 is maximum rating for this! xD
Let’s review, well, a late review ;P.
I saw this in a server and I’ll rate it.
Eyecandy:
Good, enough for a level like this. Only more layer 4 eyecandy would make it nice. And if you are up in the level you don’t see eyecandy, just only a textured background.
Layout:
A bit Linear.., I can’t even say if it’s good or bad because the level is too small for it. So this a hint for next time. Make your levels bigger so they are more playable for 3v3’s and more.
Gameplay:
Well, you are really fast at the other base, there is even 1 way between the bases with a spring, so you get a hit when you try to pass the middle, more ways to the other base is appreciated. And there is an unusual vine what makes the flow bad.
Pick-up placements:
Well, there is too many ammo and too many powerups, the carrot is in the middle and too many guns for a small level like this. Spawning time is too early with so many ammo. Just make the sides even and fair, and you don’t do that with many ammo and many powerups, that make it messy.
Music:
Nothing to say about, it is a nice music.
Final rating: 6.5
DR: N/A, this is a level what I can’t recommend to others. Just too small, but it is nice. I think a bit messy but others can play it. So I don’t know to recommend this.
~Looney [Late review (A)]
This tileset is too underrated.., it is a good tileset, fine to use.
Redmser, don’t you have to sum up bad aspects of the level instead of the tileset? When i post a level i’d like to have some real feedback for the level. Not something like “i can’t see eva’s feet”. Seriously, who cares about this, does anyone care that eva is standing in air in semi, i guess not. Without the foreground the base would look more stupid, believe me. At seeker pu there are no wrong tiles, there are more places where the cave background connects to bricks. Same for the left part.
I dislike how people are confident whenever something is wrong or bad, while it’s just an opinion, just saying.
Agree with Laro, fun level! B)
Nothing original. I don’t like the drawing style. Everything here looks the same. And the water… I hate the color of water.
Gameplay: I like it
Eyecandy: Very Good
Atmosphere: Dark, a little bit Spooky
I like it, GJ.
First of all, welcome in xlm!
Original name, good tileset, good using of the tileset.
Some things that aren’t natural. The eyecandy with islands you see 2 sealayers. That it what I didn’t like.
Eyecandy:
Good enough, only that thing what I just said is wrong in my opinion.
Gameplay:
Good, well, I see sometimes deadends, but whatever, I really don’t care. Anyway, some roads are long, make more platforms, so you have more ways to get out.., or else RF is going way to overpowered.
Layout:
It looks good, you placed tiles like cannons and treasures. Well, but some more layer 4 eyecandy and more layer 3 tiles would be nice, just too make it full, not too full, because then it will be a piggery. Well, but that isn’t in this level.
Ammo placement:
Sometimes too many of them, but well placed.
This level works good at:
Well, it is for duels and 2v2 too big, but higher then a 2v2 it is sure recommended! Good for Zeal Alpha.
I’ll hope to see more of your levels in the future, all made by the xlm mark ;).
~Looney
I like the set. it does what its suposed to do, and the water effect is nice, altough perhaps the color is bit dirty. :)
I had the opportunity to play in these levels, they are very funny:)
The Swimming Island is, as I see, Jgke’s XLM’s tryout.
The name ‘‘The Swimming Island’‘ is descriptive enough for this level, the tileset was a good choice for this level too.
The Layers 5, 6, 7, and 8 are good but I find it unnatural that layer 6 and 7 are moving, the rest of the eyecandy is good but there could be more layer 4 eyecandy, atleast, at some parts.
I don’t like the large group of ammo ammounts, but for games like 4vs4 they are usefull, the 2 carrots fits big matches too, but not for duels and 2vs2.
I think RF rockets are too overpowered but it could be just me.
I cannot rate it down, you took animations and layers from Blade’s example level, but we all do that.
Should I recommended this? Well if you like 4vs4 matches or bigger then it worth a try! The level size is perfect and large ammo amounts makes it a very good level for big matches.
Goodluck in XLM.
Small tilebugs at the red base’s sprite, regarding Eva’s feet.
@ Trey, well, it was just a tryout level what I made in a few days, I just wanted that this was done in a couple of days, I didn’t even watched the bugs. Anyway, this level isn’t really good in my oppinion. My next levels will be a lot better then this. (Way too campy and small..) And there were 2 warps, not 1.
I don’t reupload it, it was just good enough ;).
~Loon
So anyway, I can’t seem to find any proper reviews on this, just at least some rather poor reviews and one with some suggestions. And I don’t wanna sound like a mod, but Kimo, was there really any point just posting a “review” of just complementing someones review? (Or by at least being sarcastic or whatever, doesn’t really matter).
Anyway, lets (I will) get to reviewing.
Layout
It’s okay… There’s some rather annoying parts in this level though, such as this. I bumped into it several times by mistake. This has not just happened to me, but others too Let me ask, why is it even there?
Also, I really think you should get rid of these “tree tunnels” and just make this part open with a spring perhaps. It just feels a bit too cramped here, you know.
Sorry about JPG, I saved in that file by mistake.
On the good side of this level, there are no deadends.
6.9/10
Gameplay
The flow itself can be a bit “stiff”, if you don’t know what I mean, it can be a little hard to move around, and is easy to get stuck on the corner when you try to get in the warp. Add two float-ups on each side of it. Hopefully you’ll know what I mean, since there’s only one warp in this lvl. There’s several other annoying little corners to get stuck on while running across that you have to jump at, which where easily float-ups could’ve just been put there. And why isn’t there a one-way here? I have to move to the right all the time…
Ammo placements are fine, though I personally find powered seekers a bit overpowering here. You could pretty much win entirely with them. Replace it with a toaster PU or something.
The float-ups near below the vines can be annoying. When I get up to the vine from the float-up, I can’t get down from it and have to move left…I don’t really understand why you only added float ups to the very right.
I’ll agree with Anubis that it would be nice to have a green spring near the blaster PU instead. Others think this would be a good idea too. I played this level in team battle twice.
6.8/10
Eyecandy
The eyecandy is pretty decent. Some layer 2 eyecandy would be nice (but remember make sure layer 2 eyecandy doesn’t cover too much of the player nor too distracting). One thing, while may not necessarily be eyecandy related, is moreof something that annoys me about the tileset pallete is that it makes hearts hard to see on the screen. Which is very important to know in gamemodes with health (which is pretty much the majority of them).
8/10
Music
Uh…sorry man, but the music doesn’t really fit the feeling of the level so much. The tune may be alright, but it can be a bit distracting at times. I was thinking maybe a kind of dramatic jungle-themed tune would fit nicely. If you could ever find one, that is.
6.5/10
Functionality
Some reviewing idea I have. Functionality doesn’t get a rating, it just tells how well I think what character works with the level. So anyway, I know by the looks of this level would probably work best with Spaz, but I was too lazy to switch and pretty much played with Lori. Her kick seems to do the job, though copter ears don’t have much use in this level. Even though I haven’t played with Jazz, I don’t really see much use with uppercut here. Ah well I barely use him as much as I used to anyway. As for Spaz, double jump probably can help to get to some places faster along with some RF trick probably (haven’t used it yet though so I can’t confirm it). For his kick…eh well nothing too special here. RF kicks are, and have always been risky anyway.
If at least some suggestions were applied to this level, I would perhaps rate this a little higher and possibly a download reccomendation. For now…I wouldn’t say it’s not not to download it but I wouldn’t recommdend to download it either. Just see for yourself I guess.
Overall rating: 7.0/10
Oh well, I must agree it’s more than I ever expected from a 256×64 level which takes only about 1/3 of this space. But that’s surely not enough for me to call it a good one. The eyecandy is nothing special, as well as the gameplay and the pickup placement. Everything is just average. Much too short and easy to get a DR.
A lot of warps, some tile bugs.
But i liked this level because a lot of eyecandy and good gameplay.
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