There we go.
Story:
Well, it is rather dull, but probably because the episode consist of only two levels. It isn’t a basic “Devan Shell is back” story which is always a good thing.
14,5/20
Music:
Fine, no comments or complaints.
It fits very well with the levels.
10/10
Eyecandy:
Well done when looking to the tileset limits. The Devil and the Gate to Hell could be better though… which definately shows the limit of some tilesets… and there were a few tilebugs appearant in the first level.
8,5/10
—- Gameplay —-
Level Layout:
Well, a few puzzles and – one of them quite hard to find – four secrets for each level. Both levels have a special secret containing an extra live which is more or less hard to reach, especially if you aren’t a good jumper (in the second level). The second level has a Coin warp.
The first level had no real flaws.
There was a minor flaw in the second level in that you can’t get out of a pit after you got the four carrots and food in one of the secrets. (Edit: This flaw is fixed, but it doesn’t really affect the rating in this case)
8/10
Enemy placement:
The enemies which were appearant were very well placed, but there were too few enemies and too many spike pits (especially in the second level).
I liked the Crate Destruct Boss Fight…
8/10
Pickup Placement:
There are no carrots except the four mentioned above when you aren’t playing on easy. Ammunition and foot placement was fine – and the same goes for the other pickups.
8/10
Replay value:
You’ll know the amount of secrets each level has where you can search for. Some of them are HARD to find, but after you’ve found them, the replay value is gone in an instant because the story is rather dull – but there are VERY FEW episodes which have a good story while not suffering in terms of gameplay.
7/10.
64/80
8/10
Penalties:
None.
8/10
DR: Yes? Why not.
There are very few flaws to find in this level pack.
Some bugs, and some bad things.
But good idea and good gameplay.
7/10
DR — N/A
Levels are bland and boring, but the gameplay is quite fun. What’s keeping me interested is the originality, and for that well done.
Actually, the tileset has ( ( 1952 – 1568 ) / 32 ) * 10 = 120 new tiles augmented to the bottom in total, plus some tiles which filled empty spots in the tileset.
Too lazy to proper review, but I’ll kind of agree with Minmay here…it’s very repetitive. Most of the levels feel the same too much and some last too short. It is a nice and somewhat original concept though, I might do my own one, which should hopefully be better than this. The frog filter could be better imo.
Just when you had thought that the downloads page would lay dormant again and a long time would pass without quality levels, Sir Ementaler comes and pleasantly surprises us.
The levels are all in the style that BlurredD so long ago used for his famous survivor levels, but with an unexpected twist. The main characters have all given up their usual rabbit appearance in favour of a smaller creature, the frog.
While many frog-based games have been created for Jazz Jackrabbit in the past, from an old pack titled “The Froggy Quest” to the popular Frog Lane in many hotel levels, this is something different.
As a result, after hosting this pack for about an hour in a server with at least 10 players the whole time, I have finally decided to write a review. This review portrays the pack as a whole, and rates it appropiately instead of each level.
You are probably getting tired of my talk so I shall get started.
Eyecandy
The eyecandy in these levels isn’t really outstanding in comparison to other level-creating gems, however for all it’s worth, it nicely fits the atmosphere the creator went for. I have not noticed any tilebugs nor eyecandy errors. On the other hand. some levels were kind of bland and more scenery could have been used.
Eyecandy: 2.5 out of 3 points.
Gameplay
Now for the more important part, the gameplay. I think that it’s normal for me to give this at least one point for the uniqueness this pack offers since it’s the first one of its kind. The system works quite well in generalm, but there are also occasional errors which can affect the gameplay quite badly. For example, I have noticed that sometimes, when the level loads, some people can get stuck in the tube at the beginning or, even worse, get warped back to the beginning of the tube in an infinite loop, which causes them to rejoin. This error can be quite annoying, and /c or /r is necessary in order for everything to be normal.
Anyway, besides that error, I haven’t noticed anything out of the ordinary and the arenas are quite well done in terms of jump/run distances.
Gameplay: 2.5 out of 3
Music
The music fit the atmosphere most of the time, and I haven’t noticed any tracks which can get on the player’s nerves. One of the levels, however, the Prismatic Palace one, has music which doesn’t really suit it (weird_personalities.mod) and it seems as if it has just been put so that the level doesn’t remain silent. Overall, the music selection is well done.
Music: 2.5 out of 3
> Nice and creative concept BONUS +0.5
> Clever use of triggers +0.5
Final Rating: 8.5
Download Recommendation: Yes, it’s an excellent alternative to battle/CTF levels and a breath of fresh air.
Why do you vote this pack with 8 or less? The design and effects are impressive, the gameplay is interactive and hard, but the most important thing is that these levels are VERY FUN!
This is an example of a great concept with poor implementation. Level design is bland and repetitive, and there’s not a whole lot of skill or tactics involved in the gameplay.
SonicRO, Survivor is a Ground Force pack made by BlurredD.
This is a Ground Force pack, with frogs.
While the concept does get stale quite quickly after a few levels, this pack is a clear example of how thinking outside the box can get you very far. Nice one! B+
ah is not a survivor pack xD
a bit of levels are for Survivor
It’s nice to see that the frog is usable in MP after all. i really enjoyed this and it might be one of the most creative things existed in history.
I played with Spaz.
Actually i lke this very small episode. Some puzzles, pits, eyecandy, enemies, etc.
But I dont like someting too: Some eyecendy bugs, and Level 2’s second music.
And..: “Where Bad Rabbits Go” is Skulg’s tileset.
7.5/10
DR: Yes ^^
oh man this is a bad battle .
You just try to made levels in other tilesets
it look it’s your first upload.
i will do a 1.2 for your first upload
And also i’m agreed with Xander a bit
with his oppinion.He didn’t uploaded
the musics.
This is horrible.
very horrible.
some harmonic colors i founded wow
so i will no rate the level.
because i read the rules and i don’t rate bad.
also tileset nice but some harmonic tiles has :S
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