I was able to get it work so here is a review. I“ll go over each level as it’s pretty short. First story
Story
I really don’t know what’s going on. If your going to make a story in a notepad or something, don’t use word not everyone has it. I had no clue what was going on in game so I can’t give any points for story. I’m not even sure if there is suppoed to be one.
1/10
Level 1
Eyecandey
As with almost all the levels in the pack, the author tries to use the JJ1 tilesets that come with JCS. As such they suffer form animation loss and bad masking. Level one is bland. With no animations the level kinda feels dead. Ground is boring and tilebugs can be seen. Almost no layer 3 was used and background was boring, but that’s the tilesets fault. Thing is, at least use one of the many conversions on this website. I’ll give a 2.
2/10
Gameplay
Gameplay is short and boring. No chance of dieing at all. Linear and boring. No puzzle elements are involved and it’s basically running in one direction and going up at times. The blaster powerup and many fast fires take away any difficulty. Level is short as well at only about 2 minutes. There’s a tuff boss at the end but the powerup makes him a joke. You can destroy the wall and go outside the arena but it’s uneeded and I didn’t find a way back up once I fell. There were some coins but they didn’t make me want to come back to find them. There were some text strings but I thought they were out of place. Overall, boring, short and no chance of dieing.
1/10
Enemy Placement
Not many and no chance of dieing. Not much else to say,
1/10
Pickup Placement
There’s quite a bit of food here and in one case to many bananas. Normal ammo was ok but the fastfires and blaster power up killed any chance of this getting more then a 1.
1/10
Level 1 score: 5/40
Level 2
*Eyecandey*Almost the same deal as level 1. However the background was at least somewhat interesting. It’s basically just moving slime but at least it’s something. The green outline makes a bigger deal here and it makes the level look kinda stupid at times. Vines didn’t turn out. Music heart my ears
2/10
Gameplay
Very short again. Not much of a challenge. However, there are many pits where if you fall, there’s no way up so you have to wait until your rabbit dies from the spikes below. Not enough enemies, all you do is basically go up. Vines didn’t turn out. To many powerups. No replay. About it
1/10
Enemy Placement
Not enough. about it
1/10
Pickup Placement
To many powerups in the open. I guess food and ammo is ok but still. No need for something like 3 powerups.
1/10
Overall score: 5/40
Level 3:
Not worth rating. All you do is run right and fall
Level 4
Eyecandey
ummmm wow. This is a wierd tileset. All this is, is random colors and stuff put together. I have no clue what was going on. Tilebugs everywhere. Random nature and just umm. U have no clue what to say
1/10
Gameplay
Pretty boring. Linear, short, not going to die as long as your awake, short, to much food and ammo.. I“m running out of things to say. There was something about a gold coin but I just wanted to finish this and write the review
1/10
Enemy Placement
Not enough except at the final part, but that’s ok. You get like 2 sugar rushes.
Pickup Placement
Was ok at the begining, then you put like 200 food items and tons of gems. I got 2 sugars rushes at once. Also to much ammo which isn’t needed.
1/10
Overall score: 4/40
The ending was just end spelled with like 200 1ups. No point and didn’t wrap up the story or pack.
Final Score: 15/130
Score:1.2
Rank: F
DR? No. I’m sorry but I got no enjoyment out of this. Boring gameplay, easy levels, bad placement and the use of horrible tilesets. It’s safe to say this wasn’t beta tested and it should have been. I just wanted to finish this and write a reveiw for it. I can’t give it a DR at all, but keep trying. Hopfully this review will help show you what you did wrong and I hope you improve upon your mistakes. As it stands I give a 1.2 and no DR.
I wish this was good, but it’s just really not. I think the main problem that we’re running into here is that it’s pretty much an exact, tile for tile conversion from JJ1. Now, of course, this was the intention of the pack. But it’s also the downfall of the pack. The events are really the main problem here. All of the ammo events that you shoot in JJ1 got turned into ammo crates, and while this is all well and find, it’s a major pain in the ass because first of all, you can only hold up to 99 ammo (obviously), and second of all, you can’t run through the crates, so you have no choice but to shoot those things. Oh, and I got stuck between a crate and a wall in the secret level as the bird.. That was annoying.
Main things that bug me, well I mentioned the ammo thing, there’s way too much food, we could’ve done with less, and what’s up with including turrets and forcefields in Tubelectric but not making them do anything? Let’s be original here! Play around with some MCE events and make those turrets shoot electroblasters at you or something. The events just kind of ruin everything. It wouldn’t have hurt to stray away from the exact original pickups and enemies locations to atleast make it more challenging and fun in JJ2.
Anyway, this pack does what it promises. It provides a picture perfect conversion of the original JJ1 levels. But honestly, that’s not necessarily a good thing, because it’s just not fun.
I wanna see a Turtle Terror remake. Not a conversion, but a remake.
Okay, so here we have yet another impressive tileset “conversion” by Violet. When I saw that Violet chose Raneforus, I really wasn’t too excited. Those were some of the most unattractive, and frustrating levels in all of JJ1. Like, I hated Raneforus, I used to cheat to skip those levels.
Anyway, so I’m not too excited at all, but Violet never fails to impress, as he came up with the clever idea to include a past, present, and future tense to the tileset. This gives way for a lot more possibilities and all in all makes this worth downloading.
The present tense gives us the basics. Nothing too notable here. In fact, there isn’t even any solid ground. All there is is platforms, which sucks, but then again, that’s all Raneforus had. Platforms and trees. I got over the present tense tileset real fast.
Okay, so the past tense. Now this is cool. In the past tense, we sacrifice some pretty useless looking tiles for stone and gravel taken and edited from Jungrock and Stonar, plus we get some new background to play with. Overall, it’s really awesome. You can make a really ancient looking jungle level with this. The palette is all switched around, and some old school tiles are included to just make this really have a great atmosphere. Cool.
So, now the future tense, well it’s a great idea and all, and Violet pulls it off pretty well, but it’s just not that pleasing to look at. Everything just seems to totally clash. It’s a good idea, but I just couldn’t see myself using the tileset ever. And like I said before about the present tense, there’s no solid ground… There are just platforms. The past tense had solid ground from Stonar and Jungrock which was nice.
So the final verdict,
I’m not very impressed by the Present and Future versions of the tileset, but the Past tense is solid as hell and offers a lot of possibilities for some really cool levels.
Download definitely recommended, just don’t get too excited for Present or Future.
There’s nothing wrong with his computer. You need to include the tilesets (.j2t files) that are used in your levels. I’d also remove the episode file or at least make it optional for the player to use it. Episode files clutter up the level list and are not really necessary. Even EvilMike’s level packs don’t use .j2e’s.
Okay this level isn’t that bad, but it isn’t that good, and certainly doesn’t deserve the #1 spot for best CTF levels. In a nut shell, the visual aspects are okay, and gameplay can get stuffy and repetitive at times.
I don’t know what’s up with your computer.
I played a long time “ROBLOX” ( A free online game )
Where I learned Programming, but Jazz Jackrabbit 1/2 Is the best game ever, my father can’t run Jazz 1 on DOS, but I runned it on Windows XP and now on Windows 7 ( This computer. )
I guess it boosts the rating when you are a clan leader,if you get what I want to say.
Several critical bugs make it unplayable.
Probably because you’d forget to include all tilesets you’ve used.
I had the Industrius tileset and also the tileset for the second level already in my inventory, but the third level crashed the game.
I will write a full review after you’ve fixed this.
Its good looking and nice eyecandy. Gameplay is good. More a duel level then a 2v2 level I guess.., but you can play it in 2v2 too of course.
I just tested this level and results:
EYECANDY-very borring and he can be repeated at every point.So i think you must made levels with other tilesets.
This is an a tileset for BIG LEVELS.
But also you made next level called
I’ll hope you’ll make better levels in
FUTURE.
Final rating is 4.5.
Recommended? No
If you want to see other uploads,click on this:
Sirpentus Rhinno .
Adding music made me to increase rating
~This review has been edited by StarLORD.
Its a quite good level. But it is annoying to dodge ammo in a small level like this. It’s small and the flow isnt very good.
I like the idea for getting a coin, there are 2 places, some warps. Eyecandy is good but I dont like layer 8.., it is getting messy with that.(It is a kinda messed up, but I dont care really much :P) download it, if u want.
Well, my first big review on a level ;P.
Let’s get started!
Eyecandy;
It looks nice, copied from a famous level, but there are more levels what have the same eyecandy like this.
14/20
Gameplay;
Well, in my opinion is the flow not good.., but if you know the level better you are getting faster and make better curves and moves. This level is better in 2v2 then in a duel.. There are many springs, but some people think that isnt annoying. Well, after a while it is.., it has an effect on your speed. The flow can better, but it’s your first CTF level. Its an easy level to learn, thats a +. This is a playable level for all jj2 characters.
16/20
Pickups;
Well placed, 2 pu’s. 2 carrots at good places.
there are some fastfires, that make it good.
20/20
Tileset use;
The tileset is good used, but I miss in the platforms in layer 4 some layer 3 tiles. (You can use that good in such tileset like this.)
5/10
Music;
Good choise!
10/10
65/80
(Btw, this is a mix of 2 levels ;P bbswing and disto)
My first tileset(-conversion) rating :P
Tileset in general:
Everything worked in all three tilesets. They will do what they have to do and there is variety everywhere, in all three tilesets.
I should add a few Jungrock tiles (the special rocky grounds, like the large rock and such) in the Raneforus Pst tileset, and waterfalls in Raneforus Present, but that’s it.
The Raneforus Future tileset should be a little darker like PT32 said.
9/10
Masking:
The masking is unique, but it fits the jungle levels pretty damn well, and I didn’t find any bugs.
10/10
Example Levels:
I won’t rate the example levels or criticize them to hell; it isn’t uploaded as “Multiple”, and they are playable with either Jazz, Spazz and Lori and don’t suffer from serious design flaws.
0/0
DR: Yes, offcourse!
Attractive, manageable, promising and somehow crowded. Even if it is dark and you sometimes just hit the rocks almost invisible (because of the color effect), this level is great for duels and maybe for 2v2s (haven’t tested the team play yet).
Thes levels very very good but you forgot some tilesets.
Whatever, I found it.
Levels good and hard. Eyecandys good too.
But small turtles weird and bad. I don’t liked it. :)
Whatever again, 9/10.
DR: Yes, of course.
It have a music!
And isn’t first upload!
Excellent in both design and execution, held back only by a few flaws that could’ve been corrected with a little more time and testing (tree masks are easy to get stuck in, a few resprites/recolors look slightly off).
And you did avoid doing the reflective goop, you sneaky little git.
Edit: Night is crazy awesome, have another .3 points.
To be fair, I have to give you a 2.7, because, although this pack is suspiciously identical on both sides, and has almost no eye candy, I must say, the castles are a pretty nice touch with the CTF bases in front of them, not to mention the tileset is a fairly good pick, however, it’s downsides damage this level badly.
I like this tileset. You spent too much time on it, and you deserve 10! Download recommended!
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Eat your lima beans, Johnny.