Great gameplay,good eyecandy,nice ammo
placement and no words to do about this
nice level for ctf games and duels :P.
I’ll give an a DR for you.
GJ!
~StarLORD aka Starcraft
yay this new JCS.ini is good for new levels battle :D
The slopes are incredibly annoying – they disrupt the flow and are unnecessary. There’s some odd EC here, and it seems to have been slapped together pretty haphazardly. There’s a central-core design somewhat, but it’s too restrictive – there’s one route between the bases. To conclude, this has one of the worst carrot placements I have seen. C-
Nicely made level, I see an improvement in your level-making skill. I expect more levels from you in future.
OMG, I can’t believe that this awesome tileset can be done in MSPAINT…
Too much simple, gameplay based on one clear and boring path, not for my style. but i liked your idea- very fun lvl to waste your free time :)
Looks like a nice, fun level to play. You’re getting better ;)
Not bad at all. I actually enjoyed trying to get the power ups. This level can surprise lots of people even if the first look isn’t that great. The carrot placements and the little puzzles are totally making this castle fun.
Hmm, a new SP level and I will review anymore.
Story
You didn’t use any story. Doesn’t matter. :)
Eyecandy
Not bad. If it’s your first SP level, it’s very good.
You will able to make better levels of course, I believe you ;)
And your first level will include some tile bugs, bad things of course but doesn’t matter.
6/10
Gameplay
Level is too short. I’m sorry but you can finish this level in a very short time.But I know, my first level was really short. I understand you :P
Choosing way:
I wanted two different exit but you didn’t. -0.5
4.5/10
Enemy Placement
Bats are good. Dragons can be good. Tuf and Normal Turts not bad. But, why Flying Lizards? :) They are looking good but you can be creative don’t forget ;)
5/10
Pickup Placement
Bonus placerment is REALLY bad. You shold use warp. ;)
Pickups… Didn’t use any food? but I’m hungry :) Ammo placement not bad but you shouldn’t use generator for ammo ;) (If needn’t it)
Bonus pickups is good. Some powerups and some ammo.
4/10
Music
Classical Castle music… I like this music but you should be more creatvie :)
6/10
Ending
Why didn’t you use the exit tile in the tileset? You used exit sign event :/ And why demon?
Whatever, you ending is good.
7/10
Finally: 4.7
DR? Yes for this first level.
Take Care!
I hope you will make better levels, and stories :)
Oooppsss!
I forgot something.
It’s SP and I just played with Spaz.
+2(for Jazz and Lori)
Really Finally: 6.7
(Sorry for my bad English, I’m Turkish.)
thats MUCH MORE better than JCS94…. :)
looks nice and has nice gameplay and item placement… but the tile set u used is… how to say it? TOO DARK!!!
no one wants to rate this lvl?
Ok, let’s say that you done a very nice job.
The level design is very accurate to the levels in JJ1, expect for the fact that THERE IS TOO MUCH AMMO…. sorry, TSF can’t collect ammo anymore when the ammo reaches 99… :(
Using JJ1 tilesets to re-create JJ1 lvls, is quite boring and repetitive…. it would be better if you use JJ2 tilesets to recreate those lvls.(and i’m working on it- one level just done.)
I’ll give you NINE only because you have done a very good and accurate job, in spite of the boring gameplay(thats the reason i hate JJ1 generally XD)
D/R: Why not download it? :)
p.s.
“PLEASE DO LETNI FIRST!!!!!
A better tech would be great too, but there really isn’t a good version of Letni yet”
THERE IS A JJ2 CONFERSION FOR LETNI… Just search :D
sorry if i mistaken in my english- i’m not a native english speaker :D
and why isn’t this working on my JJ2 1.20??
Maybe it’s just me, but I think I’ve seen this done before- no wait, it HAS. Can’t remember their name, but I do remember seeing a Super Mario tileset done before. And it’s pretty over-rated. Seems to lack in some things too. Come on I want a SR tileset convers-brick’d-.
Something seems to be annoying me lately….why is it when some unpopular level maker makes a decent level, no one reviews it. It seems like you actually have to ASK others to review your level. Then some beginner makes some crap SP level, everyone goes at it. Come on guys, start reviewing some lesser known decent levels. Then some popular level maker makes some rather average level…and quick ratings of 7 to 8 are generally given. I’ll admit I’m maybe kind of guilty of it too. But I do have a few suggestions, some flaws I found no one pointed out and some of my own personal opinions.
Out of some other custom SP levels I have played, I’ve played even worse.
Eyecandy:
I’ll agree with Minmay here, layer 4 was good, but you should’ve tried working on the rest. I mean, the BG is really boring to look at. As Sonicnathan said, it’s just one tile repeated over again.
4/10
Gameplay:
Pretty bland. Really easy to dodge the majority of enemies just by jumping over them. Only a very few enemy placements seemed alright, such as some of the bat/dragon placements. Lots of running. Sonicnathan pretty much said everything else I was going to say. Oh and you can actually reach the coin warp without coins. Just use Spaz, golden-jump, then shoot RF at the climax of your jump. I’d think I’d rather do that over collecting coins really, at least gives some kind of challenge. Err…
3/10
Layout:
It’s rather linear, you can pretty much jump over the hurt spikes easily without even going to have to go on the vine thing. And that one unecessary alternate path which leads you back to one part. What do I need this for? (I’m talking about where you buttstomp to choose your path).
3/10
Music:
It may fit, but it’s default like I hear in the other 1000 generic castle levels out there. Nothing special. One of the fewer people who isn’t so keen on the tune really. Because it’s so overused I’ll just rate this a…
4/10
Storyline:
There isnt any.
N/A/10
Anyway, I think the standard SP levels are okay, but there are probably, I mean is better examples of SP levels out there now. That to be said I’m not really a big SP person though.
Overall
3/10
This level implies an author who has had experience with level design, but not experience with Jazz Jackrabbit 2. Eyecandy in layer 4 is actually quite good, though it could be a bit more interesting; it’s a shame the other layers were ignored.
Event placement, while aesthetically nice and balanced, does nothing for gameplay. It feels like an attempt to emulate the default levels; for most games this is good, but since the standard levels for JJ2 are crap, it falls short completely.
Basically, forget everything you learned from the standard levels, and re-learn it from some popular, current user levels. I recommend EvilMike’s enormous single player campaign.
Been a while since I’ve made a review, mainly because I’m only decent at reviewing single player levels.
Anyhow, this level is simple, basic, and there was no need to upload really. But whatever I“ll give you some feedback.
Story
non given so i won’t rate.
Eyecandey
Eyecandey is very basic. Background is about as boring and generic as you can get. No layer 7 or 6. Just one tile repeated over again. Layer 4 is basic. Not much verity in the ground or floor. Not much was used to make the level look alive or anything. In fact, the level looks dead and empty. Little to no layer 3 was used and overall, it’s just basic stuff. Some tilebugs here and there and i found that one point with spikes looked weird. (third screenshot) Overall I can give more then a 2. Were in 2010 and this doesn’t even meet the basics of eyecandey.
2/10
Gameplay
Gameplay was very boring. The level can be done in like 3 minutes if you wanted. The coins were to easy to find and even so, the warp wasn’t anything special. Challenge was non existent. About 3 different types of ammo are given which are uneeded. not enough enemies, which will be talked about. There’s no challenge at all if you die you should uninstall JJ2. I’m sorry no other way I could think of putting it. No replay. No puzzles, and very linear. Only thing that could be considered a puzzle was the spring thing, but all you need to do it fallow a path to find freezers which was again no challenge. Overall, short, boring, no replay and no challenge. Still at least it’s something so I’ll give a 2.
2/10
Enemy Placement
Very bad. Not enough to kill me at all. Put in easy locations for the most part. Not much else to say
1/10
Pickup Placement
Average. There was uneeded ammo, but still at least something was there. As stated coins were too easy to find and more should have been in I think. nothing special about carrots other then they weren’t needed. Checkpoints at some areas also seem uneeded. overall, the placement wasn’t that good.
3/10
Final Score:8/40
Rating: 1.7
Rank: F
DR? It’s been a while but no. While the basic are down and maybe 4 years ago this would net a 3, but by todays standards this just isn’t that good. Basics are there, now it just needs to be expanded . No DR but keep trying. Gain some more skill, play some episodes and get people to test you pack so you can improve it. Good luck in the future!
Is interesing for hosting it on other servers.
Well, now I realised sth about your review, Master Sven. I used layer 5 in this level as clouds, it’s seeable when you enable low detail.
Very little!
Cool. 8)
But I will lost everytime :D
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