You must have write access for the Jazz2 directory and for the directory where you saved pluslledit.exe. Otherwise PlusLLEdit is not able to create its configuration file.
Does it work when you move pluslledit.exe on your desktop and start it then?
EDIT: I found a problem with the function which reads the level names out of the files. I fixed this and reuploaded PlusLLEdit. (But I am not completely sure if this was the reason for the error message)
Could you please try it with the new version?
EDIT 2 (feature request): Done. :)
The 2.0 version gives me this error:
Access Denied.
Press OK to ignore and risk data corruption.
Press Cancel to kill this program.
Then it doesn’t detect my JJ2 folder, or something (says that Directory does not exist, which is not the case).
EDIT: I saved PlusLLEdit in my JJ2 folder. It opened correctly when I copied it to desktop, but as soon as I tried to change the installation directory, the same error popped out. It did create a configuration file in my JJ2 folder, though.
EDIT 2: That fixed it! Thanks a ton.
If I may have a feature request, can you add the multiple file selection (with Shift and Ctrl) to the level list? Right now I can add multiple files but not delete multiple files. :P
It’s actually not as bad. Looks like some cool effects were also used. There are some tilebugs, but – thanks to the darkness – they’re almost invisible. Too bad it’s so small. The gameplay is nothing special. Maybe you should try to make some instagib levels?
you can open this lvls in your server have fun :D
Written before version 2.0:
——-
This program has been over-rated, plain and simple. This does tend to happen a lot with JJ2 utilities, since the majority of the community ranks “programming” one notch above “skydiving with an anvil instead of a parachute and your hands tied behind your back.” I consider PlusLLEdit to be the most egregious example of this so far.
I will admit, it does exactly what it claims to do. The problem is, it doesn’t claim to do much – makes a ten-second job a five-second one – and it doesn’t do anything on top of what it claims.
The sad thing is that the addition of just a few more features would have made this program actually useful. Being able to select groups of levels would be great; I could put all 30 Survivor levels in my Treasure list with much less effort than would be needed otherwise. But I can’t.
If I could sort levels by level name instead of filename, perhaps even search for terms within the names, it’d make sifting through them a lot easier in some cases. But I can’t.
Even just being able to add levels with a keypress instead of dragging and dropping would have made things much better.
It doesn’t help that Plus itself already has most of this program’s functionality. You can drag-and-drop J2L files on Plus.exe, and BAM, they end up in the level list. This is actually superior to PlusLLEdit in a few ways; most notably, I can add the aforementioned 30 Survivor levels all at once.
The 10 ratings are just ridiculous. Is this Captain Cook, which massively improved the barely-functional Home Cooked Levels? No. Is this TilesetPal, which made one of the most painful aspects of tilset making easy? No. Is this Carrotade? Okay, that one is kind of an unfair example.
——-
The new features definitely improve it. I still doubt I’ll actually use the program, it’s usually just as easy to edit the level list directly, but I can see how people would want it.
For a level made in less than 24 hours this is really good. The originality is great, the eyecandy and gameplay are a little less.
Pfff, if you really want a review.
Story:
N/A
0/0
Music:
Nonexistant.
0/10
Eyecandy
Nonexistant. Only a yellow background, probably the shore-tile. Even worse, is actually that the entire level consists of tilebugs and incorrectly used tiles.
1/10
Gameplay:
Level Layout:
It is an open level, with loads of tilebugs and incorrectly used tiles.
1/10
Pickup Placement:
No carrots, ammo was cluttered and way too much, but only at two places. Also Seekers are too good in open maps like this. The good thing is that momentum-gaining is impossible in this map, thanks to that,
3/10
Enemy Placement:
N/A
0/0
Replay Value:
None. It is just not a fun battle map. Mainly because it isn’t fluid; you can get stuck for a while when making the wrong moves thanks to all the tilebugs.
1/10
6/50 -> 1.2/10
——————
Penalties:
End level bug: -0.5
1/10
Why should you post a level with loads of tilebugs that no one wants to play?
DR: Erm, obviously NOT.
I have made a new review roster to use for myself. This makes it fairly hard to get a high rating from me from now on…
Story:
Single level story. Orginal, has nothing to do with Devan, but lacks creativity and any form of depth – but considering it is a single-level story and because most of the sixteen text strings seem to be used anyway, this doesn’t weigh as much as it could.
Thus, that being said, despite the flaws; 7/10
Eyecandy:
Orginal tileset, but very bland. Not enough foregrounds. Very little use of layer three, only for hiding secrets which is fine when looking to the tileset used. It could still be more.
5/10 —-> 7/10
Music:
Orginal and fits the level. I never heard it before and I liked it. This might be a reason to download the level, just for the damn music file.
10/10
Gameplay elements…
Level layout and such:
The boss in the end failes to come up, and without looking in the editor thanks to that password, the “end level” trigger is nowhere to be found.
Enemies where fine, but could be a lot more; especially on hard. It was a level which is easy to run through save the boll-platform pits which move too fast. Also, there are too many poles near the first pit.
4/10 —-> 5/10 —-> 6/10
Pickup placement:
Ammo was fine, more than enough to deal with the enemies. Enough food and gems. However, carrots and crates were nowhere to be found, even after the level edit.
4/10 —-> 6/10
Enemy placement:
Allright. It could still be better, but it is better than it was when you uploaded the level for the first time.
4/10 —-> 8/10
Replay value:
Secrets, coins, and other stuff are no actually everywhere. You actually can replay this level now to find all the secrets. I found two on the first run but there are likely a lot more. They
Sorry; 1/10 —-> 6/10
35/70 —-> 50/70
Penalties (bugs, unplayable with Lori, and other things like that):
The end-level-trigger was nowhere to be found: -0.5
—- Fixed!
-0
7.2/10
DR: Yes, with the new edit. It is a lot better than before and it has enough orginality, at least to play it once, maybe even to play it a second- or third time.
Revieuw editted at 5th April because the level has been changed.
EDIT: The added textured background really helped improved the overall quality of the set, so I’ll raise the rating to a 7 and a download recommendation. C+
hmm, good job. Faw if it is simply, MAKE IT! :d it is so useful!
Recomendation? ofc!
Despite being incredibly simple, the fun factor is incredibly high in this level, which makes it worth playing alone. It captures the adrenaline pumping feel of the original UT map, and is a fairly well designed level. The routes are limited though, and unless you’re Jazz it’s hard to avoid damage while crossing the bridge between the bases.
Simple but okay. i think you guys overrate it a bit, even overlords useful music patches didn’t get 10 streaks. i can’t select multiple files and i need to select the folder every time again.
Tropicco: make it? no i am not a programmer but i am pretty sure this is easy to make.
Minmay: i meant exactly what you meant. completely agree.
Cool level and nice tileset
Aside from Space Warbase, all of the tilesets are lacking in usability. The graphics are for the most part, top notch, but these sets do lack in practical use. Still, good choices for a JCSer looking for a challenge. B+
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