The 4th level of the castle has some interesting gimmicks, but otherwise this is a frustrating level not worth the trouble.
The eyecandy is repetitive. You don’t have to have big open rooms on every floor. You could have made a tower a less linear layout.
The difficulty is annoying, but it’s not really hard. After running into one set of spikes, you can breeze through the rest. One room is a bunch of warps that you have to do in the correct order. Unfortunately, the warps send you straight into spike balls and there’s no way to avoid them. To add insult to injury, if you get hurt after going through a warp you get sent back because the entrance/exit is right beside it. This is where I gave up on the level. There are also coins that cannot be obtained because they’re at the edge of the level.
You might find it playable, pjshwa, but you should think of the person playing the level when you create it.
Okay, I decided to rate this when I saw it being marked as ‘Good File!’. This is a CTF level by tropiCCo made with the IC Sluggion-tileset, a set I don’t see that often.
Okay, the first thing I notice about this level is how tropiCCo used layer 3 A LOT. Really, it can get quite annoying at for instance the blue base or the Full NRG (and the spring @ 9,48). And I don’t like how the grass ‘hides’ most springs, especially when you’re not too familiar with the level. What I do like is the use of ambient lightning, especially in combination with the darker layer 5 tiles. You also used most eyecandy tiles, which is always good, and the eyecandy isn’t too repetitive or too .. let’s say uninspired.
Well, now about the gameplay. I didn’t actually play it, but it seems quite balanced. I like the left carrot placement, I’m not too sure about the right one, but having an alternative makes it less important anyway. And a warp that close to a base is asking for lag-troubles, I think.
Well, the ammo-placement is okay, it’s more the ammo-choice that might be questionable. At least the two main PU’s (Gun 4 and 6) are not directly in between both bases (so you’ll have to spend more time to get one or the other). Oh, the flow’s decent by the way, tho I don’t really like Float Up’s.
One more thing: I kinda like this background! ^ ^ Congratz on joining XLM.
This level is so, but so fun! All the messages are so funny and colored, and the pinball scene is really… engaging. You have to try this, even if it is for TSF!
Well well well this is very good remix. I like it very much, all samples are ok, but I like part 2:11-2:28 the best part :D. Also maybe you can join CT if Faw agree on that, and you want join.
This level is very small, bases reminds me on Golem Landscapes and I found 5 tilebugs on pos 31,42 ;under bouncer, under 48,40 ; 34,13 ; 88,39 ; 77,20. Nothing special with eyecandy, also nothing special with BG, textured without any color. Symmetrical CTFlvls are too bad because I think that you don’t have any idea,you just want upload sth :D
Level is very good, with nice eye candy. I found one bug in WUSS level, 109, 87 and it is masked tile. I guess it is an accident when you put it there. Also the WUSS version of The Rising Isle is much better, without pits. All JB levels are symmetrical because of balance of the level, so this one is too. 2 PUs for this level are too low, you should put at least 1 more in the middle, in my opinion. I am not a guy who thinks ‘You must put seeker/bouncer/RF somewhere in the level because I like it’ but no…I really think that you can put toaster in the middle, because 3h, without any ammo what can make damage 2h, will be very long game. Also 1 C in the middle (fullNRG) is…well…again needs at least 2 more Cs +1 somewhere in tubes or similar. That area, where is fullNRG, is very campy. Seeker can’t kill you from up and you can kill them up with seeker (just jump, and again back to wait C). If you look on the top of the level, you will see trees and other stuffs what are on the grass. You could put some of them down, in the level, in my opinion. Also that background style is good, but it can be better, if you put it in layer 5 and make it moving it will be much better, believe me.
Download recommended? Sure, download this level, not too much JailBreak levels nowadays. This level can be for 4v4 or less, in my opinion. I will rate this without that bug in WUSS because I believe that was an accident on position 109,87 ;). But please don’t give up with making levels, you’re not that bad, just don’t lose interest in JJ2 ;(.
(Sorry 4 my English, it is not very good, I hope you will understand this).
Yeah…Nice one…I like your remixes, also good collection, its StonarFUNK, LabratFUNK and CastleFUNK…
Great remix. I’m surprised that you were able to wrangle such a good song out of the admittedly mediocre piece that Megairbase is.
Eyecandy is pretty good, although a lot of places look rather bare. The level holds together surprisingly well gameplay-wise, especially as far as flow, but the bias towards blue is very unfortunate.
Wow.. nice quality stuff over here. Good sample choice over here, I see you re-used some samples (nothing wrong with that). I disliked some parts of the guitar solo if i am very honest, but the chiptune samples in the end is something i really really liked though. Slightly repetive at times but not that much. Nonetheless, people, this just owns!
Aww, I liked your remixes…would be cool if you made a funk remix of bonus3, though. But, oh well. Too lazy to properly review this. Lol I downloaded this first. I was like =DDD when I saw this showed up.
The “sex” cell is disallowed on public J2O levels. It can barely be used on the server.
Ok ok, sorry what i being too critical…
I know, every fan of jj2 begun with 5 secunds levels, then their experience is glow…
1 year ago im making levels, like this… :P
Well, it looks like we have some new JCSer here…and oh, you’re not excpecting to get high ratings from me, welcome to the world of critics – maybe you could learn something good from them. And honestly, who DOES actually like this level? You didn’t even include the tileset with the download. Sure, this may be your first level, but you should look at some other user-made battle levels that actually have a decent rating. And don’t be afraid to ask someone else who has used JCS on advice how to make the eyecandy better. That is- fixing the background.
Eyecandy: Good tileset, but not used very well. You didn’t really put much of an interesting range of the other tiles available to make it look more well thought out…5/10
Gameplay: Because I can’t host myself, I can’t exactly say what it is like to play online, but it would probably be like a total n00b battle. All you would probably need to do is run around, shooting around everywhere with a shield, and perhaps even chasing them down with them…oh but WAIT! There is LOADSA shields! Great to keep the newbs happy, because you learn no actual useful strategy whatsoever! Ohhh, it’s spaz based too (I was never a fan of Spaz bias)….but there’s nothing creative much about how the way it’s been done. Just tiles higher than usual. 2/10
Layout: What…the hell. They are seriously random, in a bad way. I could go on about them forever. And don’t add TNT in battle levels, most of the time people don’t even set TNT damage in their server, so all they do is tick people off with auto-change. Plus, there is WAYYY too many full c’s, like 3 or 4! The level isn’t even that big itself. Replace them with normal C’s, and don’t put them so close to each other in one room. And the secrets? What, oh come on, they are so easy to find, even a chimp chewing on it’s own toenails could find most of them easily. As I said there are wayy to many shields, also very easy to get, and some placed so close to each other. And an ice PU? Why two placed so close to each other? 1.5/10
Music: Ah, just a new idea which popped out of my head. The music…is pretty good but doesn’t fit the feeling of the planet Saturn. I’m sure you will find some more spacey-themed music….6/10
Overall rating: 2/10. Don’t download this, unless you want to truly discover how bad this level actually is. You would probably say just about the exact same from me if you even tried to properly review it yourself. Wasting time downloading bad levels and reviewing them before anyone else, so you don’t have to. – TreyLina
Not anything special,almost the same as some other tests,but it has some nice ideas.
In respond to ktos;
First of all the only 2 bugs i could find according to what you said, is the no warp at 35 (which i mistakely put warp instead of warp target at level 35, im human)
And the tiles at 38 , which i immidietly fixed,
Ive putt jazz/spaz morphs because someone wanted me to put them, Its no bug, puttign morphs on mazes does NOT hurt anyone,
i did not STEAL your background, i just took it from shaker, and he knows it, Wherever he took it from, is a nother story.
You need to think straight before making a review, and check everything first,
On level 38, ive changed the speed from 10 to 7 (yes it was 10 not 40. nub)
In my opinion you’re just damn jealous.
EDIT : i did fix them, redownload it.
EDIT 2 : Fixed more bugs and such
an okay level but quite open in some places.. meaning that it’s way too open. the floors are okay just like the float ups down though they don’t have a really good function in the level so they stay gimmicks from my point of view. i thought the base placement was nice although it looked a lot like golem landscapes. average level. normal eyecandy.
First thing i have noticed which is strange and bad is… well, can you tell me why warps at lvl30 doesn’t exist? Or maybe its just not working… But its a bug.
lvl34 pos=20,93. Tell me why this warp don’t have got warp target. This one “No Warp Target” makes the test impossibile to win.
35, again, warps doesn’t exist.
37, warp doesn’t exist and its easy to get stuck.
38, warp exist but… If you know anyone who can win a level where wind speed is set to something like a 40, tell me that. Maybe you have to do it with jazz, maybe that is possibile then, but morphs doesn’t exist.
39, some of the tiles are non-solid. Its confusing. Ah, and you can get epilepsy at this level. Thats annoying…
40, again, no morphs. I don’t think that its possibile with only Jazz.
Winners warp unlocked…! Really? Probably something is not working again, winners warp was closed and it still is. There is a level selection at winners warp, but it’s not good. I mean, you choose the level and you just have to win all levels from difficulty on which this level are since this level. I mean, you should put a warp unlocked by a trigger, which makes it possibile to go back to Winners Warp. And one more thing, its strange that you didn’t put “back” warp at level selection too…
Strange thing is that i just have to make all of the mazes with spaz, but at the beggining of the maze levels I see, that you putted Jazz, Spaz and Lori pictures. So why didn’t you put a morph in there? Ofc its not a bug, but its strange.
What can I say about eyecandy? Well, the thing which was the best was the moving background(which is just copied from my test, but that doesn’t matter. At mine test it was translucent, and ofc I can’t keep this background idea only for myself). Other things is just like in many other tests.
Test is easy. It became medium for me at… hard levels. Maybe if it would be a good test, with normal warps(which should exist), and not really good eyecandy it could be just one more normal test. But now it have got too many bugs. so i have to rate it 5.
Edit: Shelly, I have checked everything. Btw, I said that non-putting morphs at mazes are not bad think, but i just prefer to use spaz. But i checked everything, and everything which i said wasn’t working. btw, how is it possibile the background is looking EXCATLY the same as mine? But i said, i can’t keep this idea for background only for myself. Ah, and I was joking when i said that wind speed is 40.
Edit2:Ah, btw, just try to fix some of the bugs and i will give better rating. And I didn’t said that you are not a human, I just told you about bugs at level.
Edit3:Ok, so now review for a finished and checked level. I was playing it at your server, lvl 38 is still… hard, but its probably possibile. lvl 39 is fixed, still i can get epilepsy but that doesn’t matter. What about level 40? Still no morph. Im not sure is it possibile.
Well, anyway you fixed most of the bugs, and im sure that you will fix other bugs too. So i’ll give you 7. There is nothing special in this test, just a normal level.
Ok. level 40 is possibile.
TreyLina: Your opinion on pits makes no sense to me as I don’t see any problem with warps being a means of escape other than defeating the purpose of it being a pit. Also, aren’t players going to use the coin warps as a means of escape anyway?
However, depending on the design of the level, falling into a warp means other players can take advantage of it and camp the warp target (assuming there is only one), thus discourage falling in the warp.
No ammo near jails? why not? give a reason.
Carrots are essential? maybe we can have a jb without carrots!
Shelly: For future levels I suggest better use of the tileset. The way you used the metal beams in the sprite layer certainly doesn’t look very pretty in my opinion, and I’m pretty sure most would agree.
As for gameplay, this level would be a whole lot better if it wasn’t so cramped in a lot of places. Not only is it cramped but it is also very limiting. Limiting layouts can be interesting if done right, but here it’s just a camp fest. The platforms in the middle have terrible placement because it’s somewhat difficult to move around them. I personally don’t mind as I can play anything for fun, but flow is generally highly regarded for mp levels.
Lastly, the gimmicks are nice, but misusing them results in really bad gameplay. So it’s nice the characters all get different stuff but does it balance out? jazz having a bubble shield and spaz getting rf certainly does not.
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