an okay level but quite open in some places.. meaning that it’s way too open. the floors are okay just like the float ups down though they don’t have a really good function in the level so they stay gimmicks from my point of view. i thought the base placement was nice although it looked a lot like golem landscapes. average level. normal eyecandy.
First thing i have noticed which is strange and bad is… well, can you tell me why warps at lvl30 doesn’t exist? Or maybe its just not working… But its a bug.
lvl34 pos=20,93. Tell me why this warp don’t have got warp target. This one “No Warp Target” makes the test impossibile to win.
35, again, warps doesn’t exist.
37, warp doesn’t exist and its easy to get stuck.
38, warp exist but… If you know anyone who can win a level where wind speed is set to something like a 40, tell me that. Maybe you have to do it with jazz, maybe that is possibile then, but morphs doesn’t exist.
39, some of the tiles are non-solid. Its confusing. Ah, and you can get epilepsy at this level. Thats annoying…
40, again, no morphs. I don’t think that its possibile with only Jazz.
Winners warp unlocked…! Really? Probably something is not working again, winners warp was closed and it still is. There is a level selection at winners warp, but it’s not good. I mean, you choose the level and you just have to win all levels from difficulty on which this level are since this level. I mean, you should put a warp unlocked by a trigger, which makes it possibile to go back to Winners Warp. And one more thing, its strange that you didn’t put “back” warp at level selection too…
Strange thing is that i just have to make all of the mazes with spaz, but at the beggining of the maze levels I see, that you putted Jazz, Spaz and Lori pictures. So why didn’t you put a morph in there? Ofc its not a bug, but its strange.
What can I say about eyecandy? Well, the thing which was the best was the moving background(which is just copied from my test, but that doesn’t matter. At mine test it was translucent, and ofc I can’t keep this background idea only for myself). Other things is just like in many other tests.
Test is easy. It became medium for me at… hard levels. Maybe if it would be a good test, with normal warps(which should exist), and not really good eyecandy it could be just one more normal test. But now it have got too many bugs. so i have to rate it 5.
Edit: Shelly, I have checked everything. Btw, I said that non-putting morphs at mazes are not bad think, but i just prefer to use spaz. But i checked everything, and everything which i said wasn’t working. btw, how is it possibile the background is looking EXCATLY the same as mine? But i said, i can’t keep this idea for background only for myself. Ah, and I was joking when i said that wind speed is 40.
Edit2:Ah, btw, just try to fix some of the bugs and i will give better rating. And I didn’t said that you are not a human, I just told you about bugs at level.
Edit3:Ok, so now review for a finished and checked level. I was playing it at your server, lvl 38 is still… hard, but its probably possibile. lvl 39 is fixed, still i can get epilepsy but that doesn’t matter. What about level 40? Still no morph. Im not sure is it possibile.
Well, anyway you fixed most of the bugs, and im sure that you will fix other bugs too. So i’ll give you 7. There is nothing special in this test, just a normal level.
Ok. level 40 is possibile.
TreyLina: Your opinion on pits makes no sense to me as I don’t see any problem with warps being a means of escape other than defeating the purpose of it being a pit. Also, aren’t players going to use the coin warps as a means of escape anyway?
However, depending on the design of the level, falling into a warp means other players can take advantage of it and camp the warp target (assuming there is only one), thus discourage falling in the warp.
No ammo near jails? why not? give a reason.
Carrots are essential? maybe we can have a jb without carrots!
Shelly: For future levels I suggest better use of the tileset. The way you used the metal beams in the sprite layer certainly doesn’t look very pretty in my opinion, and I’m pretty sure most would agree.
As for gameplay, this level would be a whole lot better if it wasn’t so cramped in a lot of places. Not only is it cramped but it is also very limiting. Limiting layouts can be interesting if done right, but here it’s just a camp fest. The platforms in the middle have terrible placement because it’s somewhat difficult to move around them. I personally don’t mind as I can play anything for fun, but flow is generally highly regarded for mp levels.
Lastly, the gimmicks are nice, but misusing them results in really bad gameplay. So it’s nice the characters all get different stuff but does it balance out? jazz having a bubble shield and spaz getting rf certainly does not.
Looks like a decent battle level to play a simple duel in for something like ODT, but is by no means even worth anything close to a 10.
The level don’t looks good from here but if you’ll play it you’ll see…it is very well constructed with secrets and weapons! so please try it.
It took me a while to review this, but here I am :D
Before writing anything else, i’d like to say that my personal favourite by far from this pack is Salvation (ill review that as the last level), simply because it has a unique style + some clever ideas. Anyways, lets start:
XX
This level seems to have literally an X design.. normally X designs are very good and work very well in jj2, but this is just way too linear for me. and the gameplay feels like the level was made for an experiment, rather then serious games. personally, even though i disliked the levels gameplay when i played a public game in it, i would like to see how it plays in duel/laddergame.
About EC, i didnt see any tilebugs, but then again, the level doesnt contain any other stuff but the red tiles where you walk, and some other brown tiles. While it looks quite ok, and altough you used lots of different symbols in the red bricks, its really bland, and gets quite boring to look at.
There’s 4 pu’s, which might be bit too much for such a small level. Then again, they can be only gotten with bouncer/EB/tnt so i suppose thats not that big problem..
Persistence of Vision
This level has an interesting name. Too bad the rest of the level isnt that interesting. Layout is okay, but it has some really weird stuff, like dead ends and such. Getting around the level is easy, which is a definite plus. There’s an issue at the up, middle, where Full NRG and rf pu are placed together. It just feels like a very bad idea to me. Also, the EC could be much better, since its very bland. somekind of background fade color would have been nice too, instead of black. Placement is fine, except for the full nrg and rf pu together as i earlier mentioned..
Salvation:
This is by far my favourite from this pack, it has a very unique look (the swiss cheese background especially looks very good) and the ec is much better then in the previous levels. The level is quite platformy, but it still feels very consistent, and has by far the best layout here. There is also a system where you can collect coins (10, to be exact) which in turn save you from falling into a pit. thought it was awesome idea how to deal with something what most players find annoying in a mp level. There’s 3 powerups here, freezer, rf, and bouncer. I felt that rf should have placed in the place of the freezer, simply because in my opinion its more usable in this level then any of the other pu’s, considering the level has quite linear areas where its a very good weapon. Also, from the pu platforms, its hard to jump into the base if you play as jazz.. those are my only complaints about this level.
This is quite nice pack, altough Salvation in my opinion is the only reason to download it. Its also nice that you have your very own unique jcsing style. looking forward to play and see more of your levels in the future. :D
Well,
Gameplay:Good
Layers:You need to add more things in more layers.
Eyecandy:Great
Music Choice:good
Overall:7.0
I liked the level. ALtough having no story, and sometimes having annoying elements like finding hidden crates, it was fun for me, and sometimes thats all what matters. GJ!
Well, Im sorry but this is quite bad. The level is mostly very linear, and is way too open in some places. Flow is decent, but its mostly decent because of the linearity.. im not also sure if only 1 way to the base is a very good idea. You should make levels way less linear in the future, Soul.
Also: im not sure if the base placement works, due to the fact that red base is way too easy to defend considering how it is placed. Same with blue. Some areas also kind of have no purpose..
Eyecandy is ok, but it mostly looks very bland.. There’s also a bug with foreground layers near red base.
This was quite a quick review, and I suggest that if you make more ctf levels, you should make them less linear and make them have more routes and stuff.
- snz
Yay…These pictures is good, very good…
This level needs lots of work. It suffers from gameplay, eyecandey and placement issues that I will cover. A tip for new comers, ALWAYS test your levels before you upload. If you can’t beat them then you need to make changes.
Now for the review and as usual:
Story
Non is given so I won’t rate. Another good tip. It’s always a good idea to give a story.
Eyecandey
Almost nothing is given. Background is basic. There’s something in layer 6 that is just some floating platforms. It doesn’t work. Layer 4 is basically about 5 tiles repeated over and over again. It’s very bland and the level looks empty. Everything is floating. some layer 3 would have been nice. As it stands very bland so i can only give a 1.
1/10
Gameplay
The level is very broken mainly because you can get stuck. The main mode of transport is warps. But the beginners trap is present, where the exits are placed too close too the wall and you get stuck. Another sign this wasn’t tested. Other then that no much too talk about. There’s a Queen boss at a point in the level but that’s nothing too talk about. Falling out of the level is easy and there’s no way too recover. There’s 3 carrots that aren’t needed. Little pickups. No challange and enemies you can’t really avoid. Overall I can’t give more then a 1 for broken gameplay and the fact it can be done in like a minute or 2.
1/10
Enemy Placement
Only about 15 bats and a queen boss. Only problem is you can’t really avoid the bats.
1/10
Pickup Placement
Only some TNT and chips at the beginning. Some useless coins and purple gems. Some carrots are also here. nothing to really speak about.
1/10
Final Score: 3/30
Score: 1/10
Rank: F
DR? I’m sorry but i can’t. The level is unplayable without cheats and it is too short. Eyecandey is bad and overall it’s no fun too play with no replay value. I give it a 1 and no DR but don’t give up. Read some tutorials, practice and get some people too test the levels and give feedback. I hope this has helped out. :) Better luck next time.
It’s Shelly’s fiirst level and I must admit, this level is not bad for a beginner.
Yeah I don’t like the pu’s replacements but with a bit of practise she can make it. And also the eyecandy could be better.
Hmmm, not much at all. Just only a few Bats you can’t dodge and other stuff.
Try putting more time in your level. Also not that bad should be placing your Warps on smarter places and not next to walls… you get stuck in that case.
Ammo was only TNT, and enemy placement was quite bad. Just only… a crapload of badly placed Bats and Spike Bolls. No other enemies.
This level also lacks any kind of secrets and Trigger Crates.
All pickups were placed on bad spots. No secrets, no use of other layers than layer 4 and 8.
I also ran up against a few errors which could crash the game, and that isn’t good for the gameplay of a level…
DR: No, for obvious reasons.
I’d give this level a 1.2 .
However, a lot of improvement can be made. A LOT. Download a few other levels first and put more time in your levels.
The only good thing I noticed is the Spike Boll near the Queen and that there are two paths to do. But one of them doesn’t work due to Warp Exit placement.
When I made my first level (Mines of Diamondus), it took me nearly two weeks (and eighteen hours spend on the damn thing).
its ok, i like your level :)
You are still a newbie, but I also wasn’t good at levelmaking when I first time used JCS.
Love it.,
All of your tests are just great.
Agreed with FireSworD. Gameplay is NOT nice,pickup positions are random with Lori/Spaz biased parts,and the eyecandy… Coin stuff is probably stolen.
I would suggest admins to remove Unearth’s biased rating,since he is in the same clan as Shelly. I don’t know why Shaker rated it so,but it’s probably biased again. Try again.
EDIT: Let’s see the reasons. 1) He is in her clan. 2) He is in her clan. That’s enough. As seeing more biased reviews,I should say: Stop it.
ANOTHER EDIT: I didn’t see the re-upload. The eyecandy is really improved and a bit of gameplay. I am sorry,Shelly. I have fixed the rating.
Nice level! I played it on your servar =p
Made some fixes, Eyecandy background, plus fixed spaz RF PU, and bubble shield, fixed camping issues.
Nice Level! I like a lot your level! =)
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