It’s a ‘decisive’ level, thus making look too linear. It could be better.
Well,this level i do like and its really cool…The eyecandy is good :)
the gameplay is good too,erm…there are some open spots but i think archer edited it XD…and didnt upload it ok i give it an 9.7.
(For credit)
Sorry, but this level is an insult to beer.
‘‘Fatal Error in fileRead on file ‘‘MiniGolf.j2l’‘, error: Input past end of file.’‘
Please fix that.
It’s a nice level, but the tileset’s using could be better. The background was really good, but a little ‘wild’. The game-play is bad, even if you jump and do some smart moves you will ‘‘eat it’‘ easily. Some of the PU’s are hard to be founded and reach them in a short timing. I can’t say more now, I have to do smt. :D
I don’t know if I recommend this or not. It only cares about your ‘taste’.
The 4th level of the castle has some interesting gimmicks, but otherwise this is a frustrating level not worth the trouble.
The eyecandy is repetitive. You don’t have to have big open rooms on every floor. You could have made a tower a less linear layout.
The difficulty is annoying, but it’s not really hard. After running into one set of spikes, you can breeze through the rest. One room is a bunch of warps that you have to do in the correct order. Unfortunately, the warps send you straight into spike balls and there’s no way to avoid them. To add insult to injury, if you get hurt after going through a warp you get sent back because the entrance/exit is right beside it. This is where I gave up on the level. There are also coins that cannot be obtained because they’re at the edge of the level.
You might find it playable, pjshwa, but you should think of the person playing the level when you create it.
Okay, I decided to rate this when I saw it being marked as ‘Good File!’. This is a CTF level by tropiCCo made with the IC Sluggion-tileset, a set I don’t see that often.
Okay, the first thing I notice about this level is how tropiCCo used layer 3 A LOT. Really, it can get quite annoying at for instance the blue base or the Full NRG (and the spring @ 9,48). And I don’t like how the grass ‘hides’ most springs, especially when you’re not too familiar with the level. What I do like is the use of ambient lightning, especially in combination with the darker layer 5 tiles. You also used most eyecandy tiles, which is always good, and the eyecandy isn’t too repetitive or too .. let’s say uninspired.
Well, now about the gameplay. I didn’t actually play it, but it seems quite balanced. I like the left carrot placement, I’m not too sure about the right one, but having an alternative makes it less important anyway. And a warp that close to a base is asking for lag-troubles, I think.
Well, the ammo-placement is okay, it’s more the ammo-choice that might be questionable. At least the two main PU’s (Gun 4 and 6) are not directly in between both bases (so you’ll have to spend more time to get one or the other). Oh, the flow’s decent by the way, tho I don’t really like Float Up’s.
One more thing: I kinda like this background! ^ ^ Congratz on joining XLM.
This level is so, but so fun! All the messages are so funny and colored, and the pinball scene is really… engaging. You have to try this, even if it is for TSF!
Well well well this is very good remix. I like it very much, all samples are ok, but I like part 2:11-2:28 the best part :D. Also maybe you can join CT if Faw agree on that, and you want join.
This level is very small, bases reminds me on Golem Landscapes and I found 5 tilebugs on pos 31,42 ;under bouncer, under 48,40 ; 34,13 ; 88,39 ; 77,20. Nothing special with eyecandy, also nothing special with BG, textured without any color. Symmetrical CTFlvls are too bad because I think that you don’t have any idea,you just want upload sth :D
Level is very good, with nice eye candy. I found one bug in WUSS level, 109, 87 and it is masked tile. I guess it is an accident when you put it there. Also the WUSS version of The Rising Isle is much better, without pits. All JB levels are symmetrical because of balance of the level, so this one is too. 2 PUs for this level are too low, you should put at least 1 more in the middle, in my opinion. I am not a guy who thinks ‘You must put seeker/bouncer/RF somewhere in the level because I like it’ but no…I really think that you can put toaster in the middle, because 3h, without any ammo what can make damage 2h, will be very long game. Also 1 C in the middle (fullNRG) is…well…again needs at least 2 more Cs +1 somewhere in tubes or similar. That area, where is fullNRG, is very campy. Seeker can’t kill you from up and you can kill them up with seeker (just jump, and again back to wait C). If you look on the top of the level, you will see trees and other stuffs what are on the grass. You could put some of them down, in the level, in my opinion. Also that background style is good, but it can be better, if you put it in layer 5 and make it moving it will be much better, believe me.
Download recommended? Sure, download this level, not too much JailBreak levels nowadays. This level can be for 4v4 or less, in my opinion. I will rate this without that bug in WUSS because I believe that was an accident on position 109,87 ;). But please don’t give up with making levels, you’re not that bad, just don’t lose interest in JJ2 ;(.
(Sorry 4 my English, it is not very good, I hope you will understand this).
Yeah…Nice one…I like your remixes, also good collection, its StonarFUNK, LabratFUNK and CastleFUNK…
Great remix. I’m surprised that you were able to wrangle such a good song out of the admittedly mediocre piece that Megairbase is.
Eyecandy is pretty good, although a lot of places look rather bare. The level holds together surprisingly well gameplay-wise, especially as far as flow, but the bias towards blue is very unfortunate.
Wow.. nice quality stuff over here. Good sample choice over here, I see you re-used some samples (nothing wrong with that). I disliked some parts of the guitar solo if i am very honest, but the chiptune samples in the end is something i really really liked though. Slightly repetive at times but not that much. Nonetheless, people, this just owns!
Aww, I liked your remixes…would be cool if you made a funk remix of bonus3, though. But, oh well. Too lazy to properly review this. Lol I downloaded this first. I was like =DDD when I saw this showed up.
The “sex” cell is disallowed on public J2O levels. It can barely be used on the server.
Ok ok, sorry what i being too critical…
I know, every fan of jj2 begun with 5 secunds levels, then their experience is glow…
1 year ago im making levels, like this… :P
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