RecommendedReview by Jahari

Posted:
12 Jan 2010, 20:34 (edited 14 Jan 10, 17:32 by Stijn)
For: Damn Lava Planet!
Level rating: 8.5
Rating
8

My initial reaction to this pack was that it was yet another sloppy mash of gimmicks and Babelfish translations, but I was wrong – veeeeery wrong. Never underestimate the Polski.

You start out on a lava planet that seems pretty dangerous. The lava is the least of your worries, however. You’ll end up hurting yourself more by destroying the cleverly placed blocks that are there to help you avoid the lava! The eyecandy of this first level is pretty good. Overall, it’s very well thought-out. My only annoyance with the pack in general is the placement of ammo. It can be excessive at times, but I’m very conservative with my ammo, so maybe I’m just overreacting. This level has one major flaw: at the beginning it says you need to fine an invincibility carrot in order to enter the lava. I only found one, and it was out of reach. I ignored the lava for the entire level and there was no consequence for doing so. I didn’t miss any coins or important triggers. The lava was pretty to look at, though.

The next level is really cool, though short. You have to sneak past the guards and security system of a facility in the lava planet. I had the feeling of being very sneaky while playing this, and the music was a nice touch.

In the inner part of the facility, you have to get to the reactor and destroy it. There are all sorts of clever MCEs to help you accomplish this in ways you might not expect. The final battle is challenging, but you’re not likely to die from it.

After you escape the facility, you have to go throughout a city and disable bombs. At the beginning, you have to escape using the copter. It’s a big of a shock, because there are blocks in the way and the copter only lasts long enough to get past them. The city itself is beautiful. It’s a very nice tileset edit that combines Townhouse, Colony, and a photograph for the background. The level design is excellent. Everything is cleverly placed.

The next level…well…I’m working on that. The author forgot to include the Discofever tileset, so my game crashed =( !!

K, got the tileset now. The discofever level has a weird storyline that is introduced abruptly even though it fits in the plot of the pack. I didn’t really care for this level. It’s mostly there to add story.

Overall, I liked this pack – point being that I had FUN. It may not be a work of art like some things I’ve played, but it was very creative with its use of MCEs and event placement. The story made sense in the end, but with a little adjustment most of these levels could have been standalone. Ammo placement was decoration, at best. The only time I found it useful was fighting Devan (or whoever the turtle is at the end). The secret areas were good. Food placement could have been better. I never had a sugar rush – even when I could have used one. The text signs could use some cleaning up. Have someone who knows fluent English fix them for you, Speaktrap.

It’s fun. Download it.

RecommendedQuick Review by Foly

Posted:
12 Jan 2010, 15:04
For: Final flashback (MEGA REUPLOAD)
Level rating: 7.7
Rating
9

Wow im really wondering why this level pack doesnt got any reviews after playing this. Its an amazing pack, nice job. The only thing thats missing is a story and you should also fix some (little) tilebugs. Besides that work a bit on your english grammar :P

Review by Zoro

Posted:
11 Jan 2010, 07:43 (edited 18 Apr 10, 21:35 by Crazy Rabbit)
For: Desert Street
Level rating: 5.2
Rating
N/A

Edit: SADLY SEE WHAT I CANT DELETE MY REVIEWS!!!

Review by ThunderWalker

Posted:
10 Jan 2010, 20:29
For: Mines of Diamondus
Level rating: 8.3
Rating
N/A

I appreciate the reviews.
I have already made a few changes and I got the text working. Also some collapsing scenery, boll platforms and Spike bolls are added in. I’d re-upload it soon.

Also note that this level is supposed to be narrow with a lot of spikes. You are moving through caves, through mines!

Review by Ron97

Posted:
10 Jan 2010, 12:36 (edited 10 Jan 10, 12:40)
For: The JJ2Mp3 Support V.1.4
Level rating: 3.2
Rating
7.6

When I looked this upload,I was disappointed,but not by the program. I am talking about reviews. I see a few “1.x” reviews that make me really angry. You all take for a reason why you gave the rating 1 the fact that “JJ2+ already has MP3 support and it’s useless now.” I see something bad in it. Isn’t that really bad for a reason to give a rating 1? If I remember good,cooldude’s review for a program by a “good” player saying “i dont see any use in it” with rating 1 was deleted. So why these reviews are not deleted? Maybe because,well,a newbie (no offense) uploaded this? Or because “respected people” wrote the reviews?

Again on the reason: “now we have plus who needs this” isn’t an excuse to rate this 1. Why don’t you go and rate Carrotade and Grytolle’s versions 1? They are useless,we have plus now!

Why not? Because Blur and Grytolle uploaded those?

I don’t really think Blur stole the MP3 idea,but what if he did? Would anyone say “BLUR STOLE IT BLUR STOLE IT”? No. Why? Because Blur is respected community member. And what if Djazz and Sfaizst stole it from Blur?
Everyone would go like “THEY DID IT THEY DID IT” theory.

You now see what I wanted to say. Rating this 1 and getting away with it because a newbie uploaded this,isn’t really nice.

Now on the review:
I like the idea. It has some bugs,but it’s nice. I think I can ignore the bugs and give it 7.6.

Delete this,I don’t care. But it will show this again.

Not recommendedQuick Review by Bluespaz7

Posted:
9 Jan 2010, 21:27
For: Desert Street
Level rating: 5.2
Rating
5

You should get some better testing and spend more time on your levels, because this is very mediocre and needs improvement in many ways. The level is small, unbalanced and a bit too open considering the size. The eyecandy is very poor. I don’t really see why anyone would want to play here, seeing as it doesn’t have anything going for it. Sorry =/

Not recommendedQuick Review by SlaYerRA

Posted:
9 Jan 2010, 13:43
For: Desert Street
Level rating: 5.2
Rating
4

Hey, I dont like this lvl! A lot of bugs also game play here wont be fine, some things look very strange.. even lvl name Desert Street? wtf ;o

Review by Zoro

Posted:
9 Jan 2010, 13:06
For: Rising Sun
Level rating: 7.6
Rating
N/A

lol…Link from Legends of Zelda…xDD

Review by Ron97

Posted:
9 Jan 2010, 10:00
For: Tileset Extractor
Level rating: 9.9
Rating
N/A

The program extracts pictures as .PNG files. When I try to edit them with Paint and save them as bitmap files that JCS supports and when I build the tileset,the tile background looks different than normal purple used and the mask gets completely opposite. Help!

Review by Skele

Posted:
9 Jan 2010, 01:10
For: Desert Street
Level rating: 5.2
Rating
N/A

@Ron.
IDI** it doesnt look like distopia i didnt ask u to rate the level or anything else.
=P dont have a review again on my Lvls
AGAIN.

RecommendedReview by Ron97

Posted:
8 Jan 2010, 22:54 (edited 11 Jan 10, 16:26)
For: Desert Street
Level rating: 5.2
Rating
6.2

DISTOPIA’S LAGCLONE,uh,I mean,DESERT STREET:

EYECANDY
6.0
From all the tiles this tileset offers,you have only chosen a few hills that go over and over again. No buildings in the background or pipes or whatever,just some wall eyecandy. (The eyecandy looks familiar,you’ll know what I wanted to say.)

GAMEPLAY
6.5
Too open for a small map like that. As seen in some of your reviews,you don’t like levels with narrow passages. (“i hit only wall wall wall”) Same for me here,the eyecandy wall sometimes looked like the real layer 4 wall. You tried to make a level with a lot of open space. Fail. While Spaz,you could just jump up and down raining hell on your enemy using electroblasters for walls,bouncers when up and toaster while moving,forcing enemies to enter the fire wall. That sounds like “SPAZ BIASED” map.
For the bases: There are two possibilities of defending: NOT defending it because of enemy high ground advantage or using the FIRE WALL tactic,blocking every path to the base. The enemy would a) get the flag and destroy you or b) get owned himself without even capturing the flag. Really.
EDIT: I even got stuck at 60,24 in the lower corner. How could you make that?
ANOTHER EDIT: The blue base looks a bit like Distopia one.

PICKUPS
6.0
Already said much before. Powerup area too campy,same for the lower C.

OVERALL
6.2
I don’t know what to say. Here you go with a DL rec because the level is (barely) playable,but better than some other levels with the DL rec.
(You would probably expect a word from me so here it is: EVILNESS.)

@Skele: 1) I can review what I want. 2)Does that mean only your TM friends can come here and rate it 10?

@Crazy Rabbit: Please stop commenting reviews and REVIEW the level.

RecommendedQuick Review by Zoro

Posted:
8 Jan 2010, 13:42 (edited 8 Jan 10, 13:42 by Crazy Rabbit)
For: Technology
Level rating: 6.7
Rating
9

Very good tiles…Can you teach me how make good tiles like this?

Review by Ron97

Posted:
8 Jan 2010, 11:40
For: Guinness: Freefall
Level rating: N/A
Rating
N/A

Cool.

RecommendedQuick Review by Ron97

Posted:
8 Jan 2010, 11:34 (edited 10 Jan 10, 16:34)
For: Technology
Level rating: 6.7
Rating
9

I like this tileset. It has so many good tiles. Maybe this is what I needed (!). Skyscrapers,ground tiles… This tileset is awesome!

Review by ThunderWalker

Posted:
8 Jan 2010, 11:32
For: Spaz Is Wanted In Carrotus
Level rating: 6.4
Rating
5.7

Story:
Non is given
0/0

Gameplay:
A lot of secrets, but with some of them, i’d still see body parts of the rabbits because there wasn’t enough Layer 3 in front of those secrets. The enemies were too easy too kill and the Tuff Boss was too easy as well. The tuff boss isn’t an interesting boss alone – you’ll have to place other (respawning) enemies around him.
And:
- Lori can’t copter
- Dragonflies in a snow level?
3,5/10

Pickups:
There is way too many ammo. Carrots are fine but food is quite useless because this level isn’t that large that you will get a sugar rush.
5,5/10

Eyecandy:
The eyecandy fits the level. Sometimes it isn’t executed that well though,. like the two carrot-christmas-trigger-crates; the “carrot” is removed, so you can pass through, but the top part is still visible – it’s ugly.
7/10

Music:
Fine but not orginal.
7/10

23/40 ~5,7/10

DR: Well, the level isn’t difficult and there is no difference between easy and hard. If you like hard levels, the answer is no, if you like relatively easy levels, download it.

Review by Zoro

Posted:
8 Jan 2010, 10:19 (edited 18 Jan 10, 10:10 by Crazy Rabbit)
For: Spaz Is Wanted In Carrotus
Level rating: 6.4
Rating
N/A

Hmmmm…I agree with minmay.
Note: Soul, you can vote against me only one time :P !!!
New Note: Soul, you uploaded this for voting reviewers on against? They trying be right!

RecommendedReview by Jahari

Posted:
8 Jan 2010, 02:30 (edited 12 Jan 10, 20:39)
For: Mines of Diamondus
Level rating: 8.3
Rating
8.2

This is fantastic. When I loaded up the level, my first reaction was “here comes the painful slime green and blue of Diamondus” but I quickly forgot that notion after seeing your excellent use of the tileset.

Eyecandy:
There is variety everywhere. This level doesn’t seem to specialize in a particular theme or weapon loadout, which for a standalone level is fine. I love the backgrounds that peek through the hole in the wall. The level doesn’t really suffer from the usual REPETITIVE scenery, but it does get to be a bit much sometimes in relation to how much stuff is crammed into a given area. It’s also a pretty tight squeeze through most (but not all) of the level. Efficient use of space? Definitely. Feeling claustrophobic? A bit.

Gameplay:
There were a few things I took issue with. Mainly:
- The warp portal exit near the second witch spawns you right into her. This is not fun when you’re on your last frog legs.
- One area where the ceiling came to a point, there were some hurt events that I ran into blindly. Throughout the rest of the level I avoided such areas until I realized you only slapped a hurt event onto that particular one. I’d just get rid of it since it’s not obvious. Either that, or you could change all of them to do this which would screw up some areas of the level (the gem trail, etc).
- One of the trigger crates could not be destroyed by Jazz (the one leading to the bouncer ammo). I don’t know whether this was intentional or not. I kinda liked it because it forced me to dig through my backpack for some TNT.

The rest of the gameplay was really quite good. In some of the tight areas – mainly at the beginning of the level – I couldn’t clear the spikes. I would have preferred a spring on the ceiling that pushes you back rather than stalactites. The use of food and gems was very tasteful. Baddies, a little less so but there’s only so much you can do with them.

Using the classic music for DIamondus fit rather well. The whole level had a bit of an oldschool feel to it with the way it was all narrow corridors – the sort of thing you’d see back when you couldn’t fit much on your monitor :p

I could care less that there was no storyline. The level would be better with one, but not by much. I like stories that keep you in suspense over multiple levels anyway.

If I could make any definite recommendations on improving your levelmaking, I’d say… allow the player to “breathe” a bit more. Open areas and more checkpoints (maybe; I don’t like dying, but they were well-placed in this level). I just couldn’t help the feeling that I was being squeezed through a sewer pipe at times. If at all possible, choose a tileset that is less painful on the eyes in the future.

This is real quality work. I hope you make more.

Review by Cobra NF

Posted:
8 Jan 2010, 02:06 (edited 17 Feb 10, 04:31 by Soul)
For: Spaz Is Wanted In Carrotus
Level rating: 6.4
Rating
N/A

And what do you mean by that,minmay?

The carrot bug i dont know how to fix without it lookin ugly anyway so…..

edit 2:i fixed the carrot bug and everything should be good as new.

GO LOOK!!

Review by minmay

Posted:
7 Jan 2010, 23:03
For: Spaz Is Wanted In Carrotus
Level rating: 6.4
Rating
N/A

Well, you know what they say. Pride goeth before the fall. Or that pride goeth before destruction, and a haughty spirit before a fall, if you’re the sort of person who actually quotes, rather than simply quoting quotes.

(The level is actually a pretty good effort, though.)

Review by Dodges.

Posted:
7 Jan 2010, 14:03
For: Traditional Japan +
Level rating: 9.1
Rating
N/A

Jgke: Not really. That wasn’t final version.

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