Review by Rockco

Posted:
31 Dec 2009, 13:38
For: Newspaz3a
Level rating: 6.3
Rating
N/A

this is the oldest file on jazz2online :D , am i the only one who realised that ?

Not recommendedQuick Review by ChristineBloo

Posted:
31 Dec 2009, 09:59
For: JJ2 Admin Kit Server
Level rating: 8.1
Rating
4

This is bad ! :(

Review by ChristineBloo

Posted:
31 Dec 2009, 09:53
For: Cool Text v6.6.3
Level rating: 8.1
Rating
N/A

yes 1.23 ONLY!!!!

RecommendedQuick Review by ChristineBloo

Posted:
31 Dec 2009, 09:42
For: JazzEd 0.74 Beta
Level rating: 9.2
Rating
7.7

This program very good :D

Review by Ron97

Posted:
30 Dec 2009, 10:27
For: A hearty pack o'JJ2 songs
Level rating: 5.9
Rating
N/A

Don’t rate this bad because FawFuL rated it bad. Just an advice.

Not recommendedQuick Review by Ron97

Posted:
30 Dec 2009, 10:20 (edited 30 Dec 09, 10:24)
For: Terrorist Night
Level rating: 6.4
Rating
5.8

The eyecandy is not that bad. But…

The level is too small,it can be confusing,too much open space for a level,the warps are random…

Raul,learn to review.

5.8 for now,those 0.8 is because I like the eyecandy but nothing more.

EDITS. I rated this level lower than I wanted,because I rated a worse level higher. Here you go.

RecommendedReview by Jgke

Posted:
30 Dec 2009, 09:22 (edited 30 Dec 09, 12:14)
For: Daring Rebels
Level rating: 7.6
Rating
9

To start this review, I must point out that this level is really great based on eyecandy. There is enough of it, but not too much either. Some levels do not manage to do this, as they either have too much or there is some empty space in the level’s layers. I really should’ve thought this when making that my newest level (<— shameless self-promotion).

Well, onto the detailed part.

EYECANDY :

9

As I stated above, this level has a great amount of eyecandy and it is used in that way it doesn’t look bad (like in some levels, there’s just too much of it). This is possibly the best part of the level. There’s only one point. You know those lavafalls with stalagmites/stalactites? They should be in back layers, as they affect visibility in a negative way. This deletes some points from the total score. GAMEPLAY

9

This level’s gameplay includes good flow through the level, as the powerups are scattered all around and the carrots are also separated, thus forcing everyone to move around the level to collect carrots, ammo and coins. This is definitely a great point, as it minimizes the possibility to create any campspots at all. From my quess, the only spot you could camp is under the seeker tube, so you could pick off any enemies that come through it. AMMO PLACEMENT :

9

There is just enough ammo that if you just keep moving, you will not get to shoot with blaster :P. I keep this as a positive sight of a level, enough ammo to keep the flow going without getting into a blaster fight. There is not other things to say about in this category – maybe use some innovative ways to place ammo? THEMING :

10

GREAT. The usage of “Damn + Dark” with this music made this level’s theming extremely great. All those dark backgrounds and the dark feeling in this level made this a great example of usage of these Damn+ tilesets. You didn’t even have to lower the lightning level below the normal to make it look like a dark cave. ITEMS :

8

This level has a coinwarp, what leads the player into a full carrot. This was a little bad thing, as there’s 50 coin limit and there’s only nine coins in this level. This is too tough limit just for a full carrot. You should either change the limit, add more coins or make the secret better, for instance with a full ammo stash.

TOTAL

9

This level surely deserves this 9 due to the great work I see that is put into it. There aren’t many bad things, but there are so many good things, like the stomp-forced seeker PU, removing any possible seeker flooding.

Now, I see I made this my longest review yet, and you can be happy about it. There’s over 2800 characters in it.

Make more levels like this.

Review by Zoro

Posted:
30 Dec 2009, 02:09 (edited 30 Dec 09, 02:09 by Crazy Rabbit)
For: Shredder's Dungeon
Level rating: N/A
Rating
N/A

:P plz dont download and dont rate it xD

Review by Zoro

Posted:
30 Dec 2009, 01:18
For: techno attack
Level rating: 1.3
Rating
1.5

Infact, these levels too bad…
Gameplay:
1 lvl:
Just run and kill enemies, make buttstomp, run left, destroy trigger crate, go right and destroy boss on the end…
2 lvl:
Oh…You need shoot two queens, run right and defeat boss…
Now lets see results:

Fun 2/10
Too boring

Ammo 0/10
No one

Enemies 3/10
Wrong placement, too much for
normal level…

Total: 1.5
Good job! (for novice xD)

sonicnathan1:
http://www.jazz2online.com/downloads/4399/jj2-conversion-pack/
Here you can find NOKA’s tubelectric, labrat and letni…

Not recommendedReview by sonicnathan 1

Posted:
29 Dec 2009, 17:13 (edited 30 Dec 09, 05:11)
For: techno attack
Level rating: 1.3
Rating
1.2

Ok time for one review.

When I review beginner levels I lower my standards to give the levels a chance. I will try and be as constructive as possible. These levels are bad, but they do show some things.

Story
Non is really given. The story I guess is to blow up Devan’s fortress. that’s it. While it is a simple concept, some more info and story would have been great. sorry no more then a 1 as a good pack needs at least some semblance of a story.
1/10

Eyecandey
Level 1:
Eyecandey is very bland. We have once again floating fever. A lot of things are just floating in midair but that’s not the worst. Background is just a textured background, nothing else. Boring. Layer 4 is bland and while there are lots of animated tiles in the animation area of JCS, only about 3 of them were used. The whole level feels empty. No layer 1-3. As for tilebugs I guess most things fit together, but there are some things not connected to anything.
1/10

Level 2:
Same deal. Some tilebugs, floating, boring, empty. Not much difference. Don’t know what else to say.
1/10

Total:2/20

Gameplay
Level 1:
This level consist of running right and left while killing enemies. No real challenge to speak of. The author tried to throw in some puzzle elements but there’s only one, find a crate. All you do is run left while avoid rats and suckers. No challenge. At the end of some suckers there’s a bolly boss which fits the theme. The arena is boring. there’s lots of spikes but if you use the buttstomp trick there’s no problems.
Overall, boring first level. Takes about 3 minutes if not that.
1/10

Level 2:
Same deal. This one is blander as there’s no puzzles and it’s shorter. No challenge. Half way through the level there’s 2 queens. There so close to the ledges though that they only take like 3 hits. nothing to really talk about. The lack of powerups makes the Devan boss annoying to kill. The first form is glitched as there’s some tops of tubes on the ground. Devan can get stuck or even jump off screen. Luckily hitting the activate boss fixes that. Overall, boring an easy.
1/10

Overall: Boring, short and no real replay value. Overall, bad.

Total: 2/20

Enemy Placement
There are a lot of suckers in the pack but a lot of them are place high enough so you can just walk under them. There are some tuff turtles and rats but that’s about it. No enough to kill me. I only almost died because i was being so careless I wasn’t even watching the enemies. lol
1/10

Pickup Placement
Almost non. Some fast fires in level 2. level 1 only has 3 carrots. That’s it no gems, coins or anything. Nothing to give the pack any replay value.
1/10

Final Score:6/60
Score: 1.2
Rank: F
DR? I didn’t want to give this a 1 since the author has the basics of JCS. Suckers, enemies and trigger knowledge is here but now enough is given to give a real rating. I’ll give you a 1.2 and i wish you luck in creating more levels. If you need testing feel free to contact me. Read some tutorials, and good luck. As it stands, no DR.

RecommendedQuick Review by Ron97

Posted:
29 Dec 2009, 15:18
For: Future
Level rating: 8.4
Rating
9

I think this tileset is great. Nothing else.

Not recommendedQuick Review by Zoro

Posted:
29 Dec 2009, 03:37 (edited 29 Dec 09, 13:09 by Stijn)
For: dragonballclan 1.2
Level rating: 1
Rating
1

tileset without logical and symmetric and perspective!?!? Why you uploaded it! dont download it plz

[Behave, please. Also changed to quick review. ~Stijn]

RecommendedQuick Review by CrimiClown

Posted:
28 Dec 2009, 16:56 (edited 3 Jan 10, 21:05)
For: Prismatic Palace
Level rating: 8.6
Rating
8

Difficult to use, but can make really funky levels when done properly. Only for advances JCS’ers.

Review by Zoro

Posted:
27 Dec 2009, 01:33
For: Darkness Tower
Level rating: 7.7
Rating
N/A

Val, you gonna crazy!

Not recommendedReview by Violet CLM

Posted:
26 Dec 2009, 22:15
For: the escape from the castle
Level rating: 1.7
Rating
1.7

These levels show strong technical proficiency — you know how to use bridges, trigger crates, destruct/stomp blocks, animations, swinging platform, layer properties, and so on — but little else. The first level (I managed to guess the level order based on your plot description, but in general it is better to indicate clearly in the filenames which level people are supposed to start on) presents no challenge at all because all the enemies can be jumped or coptered over, and the same goes for the second level up to the boss, which is totally uninteresting. We’ve all fought all the bosses in empty arenas before — to make them interesting, at the very least there should be some interesting eyecandy around them, and better off there should be something to make the fight different than usual. I think it was Shellion’s Xtreme Revenge, for instance, that had you shoot through a number of destruct blocks while avoiding the Tuf boss’s flamerang. Not hard to make in JCS, and not itself the most interesting boss, but still better than this. Basically, you need to spend a lot more time thinking about your levels. You obviously know what you’re doing in JCS so far as using events goes, but the execution falls flat if there’s nothing new in the level design for people to be interested by. Also, perhaps as a secondary concern, spend more time on your eyecandy. You’ve got layer 8 down, but the other layers are pretty rudimentary so far, and could be a lot prettier. As long as you’re sticking to the official tilesets, even looking at the official levels should give you ideas for how to make yours more appealing to look at, although eventually you may want to start handling things more creatively there too. Keep at it, and be thoughtful.

Review by Violet CLM

Posted:
26 Dec 2009, 22:06
For: The Forest
Level rating: 2.4
Rating
2.8

I kind of like this. There is obviously a whole lot of work to be done, but the author demonstrates some creativity, if not perhaps technical proficiency. A number of common new-JCS-user traps are fallen into, such as using a large number of enemies (it’s generally seen as more professional to restrict each level to about three or four enemy types, unless it’s a very big level which gradually progresses, e.g. adding in harder enemies and dropping easier ones, as you go on), not using layer properties (the icon next to zoom in/out in the upper right, or just right click-“Properties…”), and having a very flat level design which Jazz and Lori can copter over large portions of, but at the same time it’s obvious that thought was put in here. The author attempts to set up two sections of logs floating on top of water, and while the second one in particular is a little buggy, this could have been eliminated by having someone test the level before uploading it to J2O, and it shows careful work. The author knows how to use trigger scenery and warps, setting up an elaborate red and blue structure with the latter, and while the level design is mostly flat and straightforward, there are a few interesting moments and ammo is neither spammed nor absent. This is by no means a great level, but the author has his/her head in the right place and is learning from the mistakes of previous uploads. Some more reading up at JCSRef and other JCS sites is advised, but there is potential here.

Quick Review by Joseph Collins

Posted:
26 Dec 2009, 21:54
For: Song14 aka scraparap remix
Level rating: 5.5
Rating
5

Base Score: 5/10

Point Bonuses: +1
[0] I like what was done here…

Point Deductions: 0
[0] …but I don’t think enough was done to really justify giving it more than an average score.

Final Score: 5/10

RecommendedQuick Review by cooba

Posted:
26 Dec 2009, 12:42 (edited 26 Dec 09, 12:43)
For: Prismatic Palace
Level rating: 8.6
Rating
7

More experimental than fully practical, but the theme works, and it’s a fun exercise to use. And it’s always good to see another LMAT set finished!

RecommendedQuick Review by drumkid2009

Posted:
26 Dec 2009, 11:19
For: JJ2 conversion pack
Level rating: 8.9
Rating
9

really much tilesets. looks great Easy to use

RecommendedQuick Review by drumkid2009

Posted:
26 Dec 2009, 11:16
For: Garden Brawl
Level rating: 8.7
Rating
8

Good eyecandy and level structure. Good for long battles. I like it

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