RecommendedReview by Hitch

Posted:
29 Nov 2009, 00:14 (edited 6 Dec 09, 04:14)
For: Chemical Gases
Level rating: 8.5
Rating
8.6

Let’s see… what we’ve got here is a medium-sized level by Fawful. He uses the Desolation set by Blur, which gives it an Industrial theme. The name “Chemical Gases” is shown by the atmosphere of the level. You’ll see in the background, Faw uses a brown gaseous color to really give the level the effect he’s really trying to succeed. To finish it off, he uses an fast tempo rap beat, which really gives the level it’s icing on the cake.

The level overall, plays very well, compared to Faw’s past work I’ve seen, which can be hard to learn the layout of. The flow is a little cramped in some places, like the NRG in the center (Might get chaotic in big games?) but overall, is pretty open. There’s a few features in Chemical Gases that I especially like, for instance, the warp (above the NRG) to the bouncy power up, which leaders to some springs, eventually bringing you through the floor, and up to the Ice power up. This level does actually use ice. To get to the toaster power up, you need to freeze the horizontal springs on the outside. You can also you the ice, to freeze someone near the bottom of the level, causing them to go through the warps, and into the pits, giving some strategy as well. Overall, the gameplay in this level connects, and can be quite an easy level to learn, even though there might be some secrets that can take a bit longer to tackle.

The level does truly look great. The background is simple, but effective, using brown/black brick like tiles to show off the levels theme. He also uses the block tiles blue and gray near the bottom of the level, to give it the final industrial look. Let’s get to the foreground. You’ll notice the whole level is outlined with the grey pipes given from the tileset. A little different from other levels I’ve seen using this set, making it original. As well as that, is the fencing tiles he used. You’ll notice in sections, one being around the NRG, he spreads the fencing tiles around, giving them an old relic look, which I do like. The eye-candy in this level actually works. I can see Faw really worked on this, since he’s known to do some pretty random, and chaotic work. It’s not the best, but man did he get it right.

I’ll have to say I was quite impressed with this level, and defiantly deserves an 8.6! A medium level with a great flow, and an awesome theme. Don’t be staggered when what I’ve said isn’t true, this is a definite download!

RecommendedReview by FawFul

Posted:
28 Nov 2009, 17:49 (edited 28 Nov 09, 19:23)
For: Server Room
Level rating: 8.4
Rating
7.7

i mostly agree with pj.. except i wouldnt call the eyecandy brilliant..(not meaning it stinks, it’s quiet good actually XD). the level overall has a solid gameplay. here and there some unusual kind of systems to get power ups,which i am not sure about if it’s necessary.. it feels quiet gimmicky.

furthermore this level sometimes attacks you with masked tube walls being in three different kind of layers. seeing them on layer 4, foreground layers AND background really makes it feel confusing to me. also the 1 tile holes for tubes can be annoying sometimes. the size is pretty big, but it didn’t feel really big for the size. so that’s a good point. it wasn’t really hard to learn either. the ammo placement is put nicely, but sometimes it feels like there is way too much of it. (even i know the level is designed for larger games.)

so anyway, to sum things up and keep it short. there is a lot of potentional here and you have a lot of talent. this levels shows that. average eyecandy with very decent gameplay. some minor flaws that doesn’t really bother me, makes me rate this level a 7.5(!) very good job and i hope to see more levels from you in the future.

And welcome to XLM!

RecommendedQuick Review by Ragnarok!

Posted:
28 Nov 2009, 16:11
For: Server Room
Level rating: 8.4
Rating
8.2

It’s actually a really good attempt. I liked the placement, the general layout, and the tubes are very well placed. The level seems cut in segments, but in a great way.

Furthermore the eyecandy is brilliant. Exactly what I like to see from this set.

RecommendedQuick Review by PurpleJazz

Posted:
28 Nov 2009, 15:03 (edited 28 Nov 09, 15:04)
For: Server Room
Level rating: 8.4
Rating
7.7

A decent level, that is rather large and spacious. It may be a bit hard to learn, but at least being symmectrical means you only really need to learn half of the level. Flow was a little off in places. The attention to detail is good, although I didn’t like some of the layer 3 eyecandy, and the pipes placed in layer 5.

Overall a good effort.

Review by Ron97

Posted:
28 Nov 2009, 12:27
For: Server Room
Level rating: 8.4
Rating
N/A

I…don’t…understand…that…review.

Since when is hitting walls bad for gameplay?

RecommendedReview by Skele

Posted:
28 Nov 2009, 10:15
For: Server Room
Level rating: 8.4
Rating
9.7

Hm…This level is pretty much amazing.

The Eye candy is awesome i didn’t see any bug of eye candy…The eye candy is really good actually bcs of all the things of technology in space that is.Sucker tubes are little updated no?(Some places)Invisble.Well i don’t like that in my opinion u should of just let it normal.The nice thing that i like is the machines in the walls.Back Ground is pretty like ‘‘Yeah i love it’‘ It’s classic yet i love it.(Eye candy:9.9)

Originality:Veeeeery Good orginality!I love the light warp thing…It is very nice never seen any where else a warp like that,Good Job.And there is orginality for Bouncer Power Up,U have to stomp it,though i did it in other way!i don’t know how but i got it with 50 ammo aswell.(Orginality:10)

Gameplay:Very nice,i don’t hit walls at all maybe just one time i hit wall but in other ways i don’t.The springs were well put so u don’t hit walls when u run or the actual springs,There is one dead and that is,it has a spring but little hard to say that i don’t hit wall when i run,its neer the warps i saw that when Ktos was creating level.There is One bug where i was stuck and Other play Named Klsf it’s where the bouncer Power up is somehow i was stuck and still i was stuck again.(game play: 8.9)

Bases:Bases are well put u can go left(down)and right and even up to Atack.Defence is good u can hit enemy and he can hit u aswell with a simple trick so that u don’t have 1 at begining.This level is good for 4v4,5v5 but for duels,2v2,3v3 it just doesn’t fith well it would take a whole day to score ONCE…(Bases:9.8)

Rf climbing?I found one good run away rf climb place.So yes rf climbs are here.(good)

Ammo placements:Nice placements.Power ups:Good placements aswell it took me a while to relise that one pu(rf)is in the wall and how to get it.(good)

Over all:9.7 Good Job!

RecommendedQuick Review by Zoro

Posted:
28 Nov 2009, 02:35 (edited 28 Nov 09, 13:18 by Crazy Rabbit)
For: Server Room
Level rating: 8.4
Rating
9.5

Yeah… Its very Cool level!
Eyecandy just awesome, no bugs, no bads, its really hard but AWESOME work! Eyecandy is cool!
Gameplay is good too!
IDK what say anymore!

Congratulations KTOS!
You made cool work!

Note: XLM FOREVER!!!!!!!
(And IC too XD)

RecommendedQuick Review by Zoro

Posted:
27 Nov 2009, 14:05
For: Town of Fear
Level rating: 7.6
Rating
8

I can say only one word: GOOD!

RecommendedQuick Review by minmay

Posted:
26 Nov 2009, 17:23
For: New Ages IV - THE RAIN
Level rating: 9.1
Rating
8.7

These are very good levels, but nothing here really screams “instant classic” to me – likely to be forgotten in a year or two.
That said, they ARE good levels. The only one I actually dislike is King of the Clouds; it flows too poorly to be fun to play in.
I also think the eyecandy’s been a bit overrated; it’s good, but often messy.

RecommendedReview by sonicnathan 1

Posted:
25 Nov 2009, 18:53
For: Orbitus Level Two (fixed)
Level rating: 7.5
Rating
7.5

Quick review.

I know the pain of this level. I had to edit it myself in order too beat it. From what I can learn, this was a bug in some versions of the game. This fix makes it easier, but I think it makes it TOO easy. The top bouncers are covered up making it so you can’t get bounced back up into the top area. With no consequence for failure, the jump is too easy I have nothing against the fix, but I think something could be done to make it more challenging. Not as hard as it normally is, but a little easier. Like what I did, I removed the bounce from the ends of the bouncers. That made it so i could fail, but made the jump possible. As this is, I like the fix, but more challenge could have been given.

This is just my opinion. As it stands, I still give it a 7.5 and DR.

Review by Zoro

Posted:
25 Nov 2009, 11:13
For: 16xPack Kubalevels
Level rating: N/A
Rating
N/A

I dont wanna make review becoz one of these levels, have too much enemies! And all levels have unknows language! Write levelname and text in level on English plz!

RecommendedQuick Review by varkarrus

Posted:
25 Nov 2009, 02:20
For: Inside MY mind!
Level rating: 5.7
Rating
8.2

This is some good effects that I would like to see in a proper tileset. I will give it good ratings to boost it to the top so more people will download and try to use the effects.

DR: Only if you’re going to use the effects.

Review by Ischa

Posted:
24 Nov 2009, 21:31
For: Orbitus Level Two (fixed)
Level rating: 7.5
Rating
N/A

Added!

Review by sonicnathan 1

Posted:
24 Nov 2009, 19:26
For: the 2009 Jazz-Crazy 2-pack levelpack
Level rating: 4.5
Rating
N/A

Yeah thanks snooze. i know my level as crap. (City one) First attempt at a battle level and it was made quickly. (Only about 2 days) thanks for the feedback!

RecommendedQuick Review by Zoro

Posted:
23 Nov 2009, 05:57
For: JJ1 Fanolint v1.2
Level rating: 7.7
Rating
7.7

Hmmm…
Yeah…
Sky is good!
And you fixed low detail!
I think this tileset is good for use!
RATING: 7.7 with DR

RecommendedQuick Review by sonicnathan 1

Posted:
23 Nov 2009, 05:24
For: JJ1 Fanolint v1.2
Level rating: 7.7
Rating
7.5

Defiantly better. order is still a little bad in some areas but you have added lots more tiles. The background looks better and the destruct blocks look better. I like it a lot better. 7.5 and DR

Review by zapS

Posted:
22 Nov 2009, 23:46
For: Electric Canyon
Level rating: 8.1
Rating
N/A

Hey! you are using City!<3<3
our first upload!
brings back memories. :D
and nice level!

thanx for the compliment xSnooze ^^

RecommendedQuick Review by Ischa

Posted:
22 Nov 2009, 18:19
For: Pokljuka Heights
Level rating: 8.5
Rating
8.5

This winter-version is gonna be the tileset from a Boss stage in the next episode we’re working on!

Review by Stijn

Posted:
22 Nov 2009, 14:09
For: Inside MY mind!
Level rating: 5.7
Rating
N/A

More of a proof-of-concept than an actual level it seems. It’s an interesting effect and the tileset’s graphics look nice, but the tileset is so limited that it’s not really usable beyond what’s done with it in this level. The effect shown in the level (hard to describe, just play the level) is nice and may be used by other authors, though it requires a lot of layers.

Seeing this as a proof-of-concept I don’t think giving a rating would be appropriate. I’ll give a download recommendation though, as it’s a nice effect that might inspire some other levelmakers.

(it’s kind of freaky how your mind is apparently full of children and drugs though)

Review by Ron97

Posted:
22 Nov 2009, 09:14
For: Inside MY mind!
Level rating: 5.7
Rating
N/A

cooldude: This. Is. Uploaded. As. A. Tileset. Learn. To. Read.

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