This is some good effects that I would like to see in a proper tileset. I will give it good ratings to boost it to the top so more people will download and try to use the effects.
DR: Only if you’re going to use the effects.
Yeah thanks snooze. i know my level as crap. (City one) First attempt at a battle level and it was made quickly. (Only about 2 days) thanks for the feedback!
Hmmm…
Yeah…
Sky is good!
And you fixed low detail!
I think this tileset is good for use!
RATING: 7.7 with DR
Defiantly better. order is still a little bad in some areas but you have added lots more tiles. The background looks better and the destruct blocks look better. I like it a lot better. 7.5 and DR
Hey! you are using City!<3<3
our first upload!
brings back memories. :D
and nice level!
thanx for the compliment xSnooze ^^
This winter-version is gonna be the tileset from a Boss stage in the next episode we’re working on!
More of a proof-of-concept than an actual level it seems. It’s an interesting effect and the tileset’s graphics look nice, but the tileset is so limited that it’s not really usable beyond what’s done with it in this level. The effect shown in the level (hard to describe, just play the level) is nice and may be used by other authors, though it requires a lot of layers.
Seeing this as a proof-of-concept I don’t think giving a rating would be appropriate. I’ll give a download recommendation though, as it’s a nice effect that might inspire some other levelmakers.
(it’s kind of freaky how your mind is apparently full of children and drugs though)
cooldude: This. Is. Uploaded. As. A. Tileset. Learn. To. Read.
Ron97: I can read i just didnt see the Tileset part.
Nice!
That’s quite an interesting effect (Looks best in 8-bit mode since the colors will not be distorted in 16-bit).
But the tileset is just alot of kids and a background so it’s not very usable at all. It’s very well drawn though.
One problem I can think of is that this effect needs to use many layers and there will perhaps not be much space left for other layerstuff. But there are probably workarounds.
I won’t rate this because I’m quite sure the purpose of this upload was not to make a great tileset but to demonstrate the effect (which looks great).
Thank you for rate. If you want play to very hard levels, I invite to my previous added levels – that was really, really hard and more strategic than this level!
Snooze won’t let anyone (who is anyone) down with this compilation of quality levels.
He certainly ‘took a risk’ with the layout of DDRR and the level looks slightly bland in comparison, but none of these levels are any worse than ‘good’.
The CTFs still seem to be of slightly higher quality than the battles, but that’s how it should be.
yeah… I played it!
Very nice!
Eyecandy: only sky
Gameplay: Not bad…
IDK what you think, but i set rating: 6.5 with DR
Becoz this level is NICE!
gus sets look amazing, yet no-one uses them because they always lack of usability
The pseudo-3D style here is amazing, but the tile layout is terrible. If a user can get past the layout, however, you can create a truly spectacular-looking level.
Another huge drawback is the lack of usable slopes.
This would be a great set if it only had better slopes..
This is pretty much okay but also hideously overrated…
All of the battle levels play pretty good imo. DDRR has a great camping spot, which might be annoying for some players. Most of the ctf levels have pretty natural designs; GotS is balanced, but I question the others in that area. Neufrlagar and Junkyard Blues have some truly impressive eyecandy imo, perhaps the best I’ve seen so far.
I’m not going to write a long review, I’ll just give some comments on every level.
Battle levels
Death, Decay, Rose, River is a level with a long name, and it’s one of the bigger levels from the pack. It’s not really an open level, but there are lots of holes and the middle of the level is really open. The eye candy is pretty good, especially for the given tileset. In a TB game I played with some other people I noticed that there are some camp places like the top left. This level has 2 carrots, which surprised me because I thought there were 3. Maybe that could have been better, but it’s good enough as it is.
Then comes Lut Gholein. This is another pretty big level (170×64) which is also really open, but it doesn’t have as many platforms as the previous one. There are less routes here, but I like this one more than the previous. The hole at the bottom could be frustrating though. And the eye candy is really good here.
King of the Clouds is the next level, which uses an underused tileset (lots of people asked what the tileset was when they saw the level) and it’s been used very well. This level is a bit smaller, and has 3 carrots and 2 Power-Ups (no Toaster PU, which is unique because almost every snz level has one) The ammo placement here is good, though there are lots of seekers (especially in the top left!) This level was pretty fun to play as well.
Then comes The Curse, but I already reviewed that level so on to the next one.
Hornet Hive is a level with a unique level design. You think it’s the end of the level, but the tube at the right side goes to another area. This level is more linear and more campy than the other levels, but it’s still pretty fun. The tileset use is great. With a limited tileset Snooze managed to make original eye candy. I don’t think anyone is going to beat this tileset use.
Now on to the CTF levels.
Steam Machine + Landscape is another level that was uploaded before, but I didn’t review it yet. This is a quite big level with a pretty simple design. It’s also unsymmetrical, but it seems balanced enough. The tileset used is BioWinter, another underused tileset. Yet again snz used the very well. This level has one Full NRG and one +1 carrot, and they’re pretty close to each other. The level has 2 Power-Ups, Toaster and Bouncer.
Neufrlagar is a small CTF level that uses Egypt, a really hard tileset. But as we know Snooze can use almost every tileset well, and in this level he used the tileset very well. This level has 2 Toaster Power-Ups, and 2 +1 carrots. Every base has a Toaster Power-Up and a +1 carrot near it. There is also a Full NRG, which is closer to the red base. A part of this level was made very quickly so I couldn’t really say much about it. But this level is probably meant for duels, so it doesn’t matter too much.
Then comes another level with Snooze in the level name (after City of the Sn00zE, Klassieker F0R the Sn00zE, room of the snooze and Restplace F0R SN00ZE) This level is called Grave of the Snooze. This is another level with a pretty simple layout, and it’s about medium sized. The eye candy here is good enough for the given tileset. The level has 2 +1 carrots and 1 Full NRG. The Full NRG is quite close to the +1 carrot at the right side. This level doesn’t have a lot of ammo at the top middle, but there is a Bouncy PU there that you need to get by using Gun9. The level also has 2 Toaster Power-Ups.
Now on to the last level. Junkyard Blues is probably the smallest level of the pack, and it uses the new tileset called Aftermath. This level uses the Toxic palette. The tileset has been used very well, and it will be hard to make better eye candy with this set. In this level the bases are close to each other, but this is a duel level. The level has a ’3-floor layout’ There is a bottom area with the bases, some ammo and a Bouncy PU, a middle area with 2 Seeker Power-Ups, some ammo and a +1 carrot, and the top area has a +1 carrot and some ammo. Overall, a nice duel level. And, I don’t know why, but this level reminds me of my own level called Forest Green.
So overall, this is a great CTF/Battle pack by Snooze. I know I’ve overrated some levels by Snooze, like some levels from NAII and NAIII, but I’m going to give this pack a well-deserved 9. ;0
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