Its really good pack!
I played it some times, and i was really enjoyed this!
Background is good, some mystic elements…
Gameplay, good and adventure…
Sound of nature is really awesome…
I like what this pack without musics, because i like sounds of nature better than music…
Genre:
Good adventure on lost world of Dinosaurs with mystical elements…
Rating: 9.5
Download Recommendation: Yay…
Sorry please for bad english… XD
Everything was fine for me, no crashes. It’s a shame that JJ2 can’t use all of its functions.
No, these quick reviewers above didn’t overrate this level, not by a lot at least. This level isn’t just any other CTF out there. As new author as Dodges is in the public, one cannot expect this high quality from him. Actually this is Dodges’ 3rd upload so far, and definitely much better(and BIGGER) than his previous works.
The level uses ‘Casualty Mines’ as the tileset, which has a bit similar looks like Gus’ another set ‘Pokljuka Heights,’ that Dodges’ used previously. The tileset is so handy, that a level creator doesn’t need to use transparent black tiles or something else to make the background more distant, so that it doesn’t blend with the sprite layer. The tileset simply offers background tiles with a suitable contrast.
Basically, the author succeeded somewhat splendidly on creating the right atmosphere for this level. The tileset is used nearly to the maximum. The author used even some MCE/SCE’s and pickups like Food to also make the level feel more “alive”, although they aren’t really that well visible. The level is after all really inspiring, due to the amount of details it has in the background and especially sprite layer decoration. And of course, the calm music makes the atmosphere feel complete, although it might get a bit boring after listening to it for a longer while.
The level may look absolutely weird in low detail, so I definitely recommend playing it on high detail only, since it was designed only that in mind.
The author didn’t leave the gameplay any less unimportant here. The level is after all quite solid, and doesn’t have that much of small platforms. The level size is large though. I wouldn’t play smaller games than 4vs4 here I guess. The level is bordered with walls in a way, that the layout feels like a horizontal oval with a “canyon.” The level is symmetric and has a lot of height in it indeed. There are secret tunnels and tubes here and there. The amount of tactical movement combinations you may use while playing is just mind-blowing. The flow is excellent, and I haven’t yet found anything that would be overdone in it, eventhough there are so many of those ‘ladders’ that either boost your movement or work as elevators.
A level simply can’t get more balanced than this is. There are four minor carrots, which fits considering the size of the level. Two of them are floating in the center of the level next to each other, which can be considered as the same as full energy with the default health, although it theoretically isn’t. If the middle feels too dangerous, no worry, you may also heal yourself below your own basement. I guess the Bouncer/RF/Pepper Power Ups are the right choices for this level, as are the rest of ammo-types. I still haven’t figured the real purpose of TNT though. But I suppose it can still be useful in games here, when it’s damage is turned on.
IMPORTANT FOR THE AUTHOR: I found that often when I tried to enter the top warps with a certain timing(with the SCE-event animation I think) the game crashed. I suggest that you remove those SCEs and figure some other way to make the warps visible for everyone. I’m not decreasing the rating because of this, but I wouldn’t try to play a competitive game here before it’s fixed. Just do that asap, and I’ll be thankful.
So, ‘The Canyon’ is indeed some special stuff. It is easy to learn, but hard to master as good levels often tend to be, right? Definitely a great level for JDC events and Bash 12. Would be my favourite nominee for Download of the Month, but since Memories 3 was uploaded, I guess not. Nevertheless I suggest to re-download this level as soon as the bug I mentioned above has been fixed, and play it. Although there is no big gimmick or anything very original put into this level, I can’t still deny that it amazes me with the way of being just “really good.” It doesn’t at least directly remind me of any other CTF-level right now, so it must have some of it’s own style. For the effort, an 8.6 should do fine. Well done Dodges!
EDIT: After all, I noticed that I rated on this level biasedly, probably because Dodges is a new creator. 8.6 seemed too high, since I rated some levels/packs lower, that I however liked better generally, and so it just didn’t make sense. However, this is still a very decent level, and it’s going to stay as worthy for me as it was before.
Also, thanks for fixing the warps. The crashing was after all quite rare, but it still happened to me, don’t know why.
SJ
i had cool hax 6 but i cant find find it anymore. can someone help?
oh my god…
Happy night was better than it…
its very bad…
what i can say anymore!
I think you made it in Paint for 3.5 secunds…
BAD WORK…
this is one of the best ctf i have played so far
Weeee…it’s out. I think this has nice gameplay and good eyecandy. It deserves a 8.8.
Actually, Stijn, they’re not drugs! It’s SCHIZOPHRENIA! There’s quite a difference!
:p
how the passwort level?
now bane Kacper the server!
COOL LEVEL!!!!!!!!!!!!!!!!!!!!!!!!!!
No Passwort!
What Ktos has made is a very large CTF level using the Odyssey tileset by blur, which is in my opinion, getting overused. Ktos shows some unique eyecandy tricks here, as well as some cool sucker tube entrances.
The level can get hard to learn at times, since it’s so large. There are also some tight spots in the level, but overall, decent job!
what cooba said.. sometimes cramped flow and such. average level, but far from really good.
Original eyecandy, good gameplay, and some excellent ideas, particularily the incorporation of the ice. There isn’t anything in this level that’s likely to just make you go “wow,” though.
Let’s see… what we’ve got here is a medium-sized level by Fawful. He uses the Desolation set by Blur, which gives it an Industrial theme. The name “Chemical Gases” is shown by the atmosphere of the level. You’ll see in the background, Faw uses a brown gaseous color to really give the level the effect he’s really trying to succeed. To finish it off, he uses an fast tempo rap beat, which really gives the level it’s icing on the cake.
The level overall, plays very well, compared to Faw’s past work I’ve seen, which can be hard to learn the layout of. The flow is a little cramped in some places, like the NRG in the center (Might get chaotic in big games?) but overall, is pretty open. There’s a few features in Chemical Gases that I especially like, for instance, the warp (above the NRG) to the bouncy power up, which leaders to some springs, eventually bringing you through the floor, and up to the Ice power up. This level does actually use ice. To get to the toaster power up, you need to freeze the horizontal springs on the outside. You can also you the ice, to freeze someone near the bottom of the level, causing them to go through the warps, and into the pits, giving some strategy as well. Overall, the gameplay in this level connects, and can be quite an easy level to learn, even though there might be some secrets that can take a bit longer to tackle.
The level does truly look great. The background is simple, but effective, using brown/black brick like tiles to show off the levels theme. He also uses the block tiles blue and gray near the bottom of the level, to give it the final industrial look. Let’s get to the foreground. You’ll notice the whole level is outlined with the grey pipes given from the tileset. A little different from other levels I’ve seen using this set, making it original. As well as that, is the fencing tiles he used. You’ll notice in sections, one being around the NRG, he spreads the fencing tiles around, giving them an old relic look, which I do like. The eye-candy in this level actually works. I can see Faw really worked on this, since he’s known to do some pretty random, and chaotic work. It’s not the best, but man did he get it right.
I’ll have to say I was quite impressed with this level, and defiantly deserves an 8.6! A medium level with a great flow, and an awesome theme. Don’t be staggered when what I’ve said isn’t true, this is a definite download!
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