pack is tedium :—D
(mby moar later)
I like this level, it have got good eyecandy, nice gameplay and all of the pick ups is good placed. This idea, that the level looks like a big golem is great too.
hm…this battle pack is quite intresting to me and fun to play ….i like DDRR bcs of all the cool thing in it,though there are some dead ends and stuff that isint quite perfect ;p…The bg on every lvl is amazing…the music of The curse is amazing aswell xP and the level is like i am in there ….so it’s quite awesome…the other levels seem to be great in gameplay….there is one bug in The king of clouds i figured that out when i was stuck…Start poses on lvls are intresting…on The king of clouds it’s rlly cool but when u start enemy can hit u at begining…(while ur falling)…Hmm…Overall:9.7 ;P(I WANTED 9.8 :S
Definately the greatest pack in NA series. Both the eyecandy and gameplay have been improved dramatically since snz’ previous packs. Some have very interesting visual designs with the chosen tilesets; King of the Clouds, Hornet Hive, The Curse in particular. The levels were also very fun to play, and that is what really counts. A well deserved 9!
New Ages III was uploaded some time ago, last spring if I remember right. The waiting time has been long since from what we know Snooze from, is the small amount of time which he requires to create a level. I have to admit this level pack came a bit out of the bushes, as it first looked like Snooze was creating and uploading single levels until the last month or so. So even this pack came out with a quick progress, and the quality is even better than the previous New Ages-packs.
These levels draw you into themselves with their original and interesting atmospheres and looks. No level does really feel boring to play because the atmosphere and eyecandy, eventhough some levels just might feel a bit emptier because they are such ‘outdoor’ levels. The author took the effort to create you entertaining environments with pretty limited sets, and that is something that has been accomplished here well. As an example take the ‘Hornet Hive’ (naivbtl05) that uses Woodlands set by Blade. Basically I don’t have anything to complain about in the eyecandy, although it might not be superior in every level.
The gameplay in this pack is quite high-quality as well. The pack includes the earlier uploaded singles which are; ‘The Curse’ and ‘Steam Machine + Landscape.’ Most levels have a simple layout and design, and that way the levels aren’t hard to navigate and are easy to learn. The level sizes and spaces are also variable. The levels are that way quite versatile, as they can fit duels, while also some bigger games. No level here is giant though, so I recommend not to play anything bigger than 4vs4 though.
There are a few exceptions though. While ‘DDRR’ is a nice castle-themed and medium-big sized battle level, the gameplay reminds me about Blade’s old Battle-levels, especially since the tileset used is by Blade himself. The design is just a bit too random, and the level contains too much of holes, easy camp-spots/dead ends. Some levels including this, don’t have that smooth flow either. although I really like when the level requires jumping and isn’t filled with springs, this just feels too much like those Sandstrand ‘O Hazes-levels too. Played a 3vs3 TB here and that proved my thoughts quite right.
‘Neufrlagar’ uses Agama’s Egypt, and while the level looks neat and feels like another decent duel/2vs2 map, it also feels that some areas are just empty and don’t have a real purpose or use. I’m sorry I couldn’t have mentioned this earlier, because I always saw this level as unfinished only and wasn’t sure about the progress. However, this is neither nothing too serious, but it drops the fun-factor a bit.
What I find fun is how the levels also have secret passages and things or tricks you might not find out the first time you play. This is something what the newer level-makers don’t usually do. After all these are like ‘Dream’-levels that can contain anything and be very unrealistic, though sometimes things are just overdone a bit. Personally I also feel that some levels like ‘DDRR’ and ‘The Curse’ don’t have the very perfect music choices, but who am I to tell that alone.
So, 5 battles, 4 CTF’s. A bunch of levels to try and play, huh? Myself I prefer the CTF-levels, since I am for now a bit more familiar with them and they fit the best for duels. This is definitely download of the month so far, and most levels are bash-quality. Well done Snooze! Download!
SJ
I like this level. It seems original,the layout is simple but good,so is the gameplay. Tileset is good.
A very uniquely designed level. Powerups and carrots are superbly placed. Perhaps the level’s most unusual feature is the area at the top, somewhat isolated from the rest of the level; it contains a lot of RF ammo and (of course) a seeker powerup.
It’s unfortunate that there are so many easily campable areas, however.
Its a good level with WTF set. when i first saw this, i didnt know what to think of the moving white dots and the huge waterfalls, so glad you fixed them. the level still feels weird, probably because of the name, layout and music choice.
I would say its not sj’s best level overall, but its still very high quality.
Snooze: People are very frequently requesting that I upload my levels to J2O. Seriously. And if anything, the fact that I’m unsure of its quality is even more reason to upload it; I can learn what to improve.
“im not really sure about this one”
then why the hell do you upload these?
Fun level
some tiles have low quailty ( or detail) …
Ragnarok wanted more reviews for this, and I can see why. The level pretty much oozes polish and quality.
The level is notable for taking advantage of JJ2+‘s capability to have very long respawn times, as well as initial spawn delays. It’s also notable for not abusing said capability.
It’s a fairly typical level aside from that. Powerups, carrots, and ammo are all well-placed. Pits are present, but they honestly feel like they were added for flavor rather than gameplay reasons.
One unusual feature is the seeker powerup that can only be obtained by those with a sugar rush. Whether anyone will ever actually get it or not is anyone’s guess.
The level’s primary selling point is definitely its visuals. It is excellently and consistently decorated throughout, with quite a few creative methods of tileset usage.
What really caught me, though, was the level’s general lack of flaws. There are no usable camping spots, no spammable weapons, nothing of the sort.
Overall, this is a rare gem of a level, and should be treated as such.
The tileset looks all right, but it’s entirely lacking in extra decoration. Besides the token background hills and precious few “variety” tiles, there’s nothing of the sort, in fact. Hence, any level created with it will be terribly bland, and so I cannot really give this a download recommendation, but it deserves a decent score for effort.
I’ve always wanted a conversion from this set. Usability is just a bit edgy, otherwise I love it, it’s hard to be too flashy with it though. Still love it.
Decent conversion, but too many tiles missing, not enough freedom and way too many frames for animations. Also no textured background? Order isn’t that good either. There’s also some color changes from the original
the only thing these tilesets are good in are the graphics. with a bit more effort they could be less limited, please try to think of more crucial tiles.
nice… very good tileset…
it have vines hooks and h-pole v-pole with two types
BUT IT HAVENT MORE TILES:
Cactus, Computers, Beds in Base, ETC…
Tileset is GOOD…
But im not want set rating…
[EDITED] hmmm…
i think this tileset looks like weirdry…
But working is good!
~Crazy Rabbit aka Chameleon
Cooldude gonna crazy!
He set rating: 1.0 to minigolf without reason!
And he set rating: 10.0 and said STUPID words…
I think he is big noob in JJ2…
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