cooldude: stop giving 10s to everyone. That’s annoying and ruins the download section. What if the file isn’t good enough for all others except you? Some people can be confused with it and how come almost every file you rate gets a 10?
I played this map many times and I think the gameplay is fine. I don’t like the 2 +1 carrots because there is one Full NRG. Area with pits is original,but I think it’s easier to play this level with Spaz so it’s easier to avoid falling in when using Spaz. Anyway,this will get 7.8 from me and a download recommendation.
Seems cool.
edit: pretty annoying though
edit: finally tried it in a real game.. complete fail lvl
It’s been nearly a year since FireSworD uploaded a new level to J2O – time sure flies fast huh? While last year we were graced with Enter the Chaos (quite a controversial level, but still an instant classic), today we turn 180 from mayhem and turmoil.
Golem Landscapes brings us to a highly abstract battlefield. As FS himself explained, this level takes action on a stone golem, which is a shockingly good idea, especially with the given tileset (a recolor of Carrotus). The theme is realised very well – taking the obvious aside, you can notice that all the walls (including the ones in the background) form a logical, solid mass of rock – like a giant monolith. It’s also a very stoic and tranquil landscape – dim lighting, leaves slowly falling to the ground, and the relaxing background track, with a beat that’s vaguely like a heartbeat – perhaps to imply that the golem is asleep?
The gameplay is far from tranquil, however, as this level sports four different kinds of powerups, lots of dodge space, fast movement, and shortcuts. This layout will remind you a lot of the classic OLC CTF levels – it’s highly interconnected and very spacious. With fast routes, two +1 carrots and one full, and no place to hide, this becomes an ideal level for 2on2 matches. You can get from base to base fairly easily with the aid of warps, but you’re not going to last like that too long, as most key items are out of the simplest route. There’s a ton of situational tactics (that I’ll leave you to discover and abuse…), so every game here ought to be interesting.
This is one of FS’ best releases up to date, so go download, play it a lot, and get inspired!
I had some games here and it was really fun. Its bit too easy level for dueling though, if you kill your opponent, you have basically won already. however with 4 players or more the level is great. also the idea of making a golem with this kind of tileset is very original. gj!
Its an okay level, altough I personally think that the green stuff in the bg clash with the mountains quite heavily.. also, you could have used other colored stuff instead of the plain yellow. I also thought the layout was bit lazy. However, theres not much tilebugs and what there is looks mostly okay and doesnt hurt my eyes atleast. Gameplay is kinda average, I didnt like how i sometimes bump into edges and springs and whatever.
other than that however, the level seems to play ok. Placement is quite bad, there is enough ammo but its placed in really weird shapes which sometimes makes it hard to get.
however this seems to be quite fun level despite some annoynces there is. host this on your free time, i guess..
Whoa! I played most of those levels and all I can say is: GOOD JOB!
Well,I betatested it with FawFul and he did a GREAT job!
EYECANDY
That was the one thing I was realy impressed with because i was amazed at it!
TILESETS
non I have ever seen!
~Translation:I LOVE them!
MUSIC
same as tilesets!
ORIGINALITY
Brand-spankin new!!!
BG’s
Same as the tilesets and music.
DR?
Yes!!!!!!!!!!!!!!!!!!!!!!!!!!!
OVERALL
10.0!!!!!!
Well I hope this proves to everyone that I can do good reviews because i have changed.
EXCELLENT!!!
I wanna say this is very hard work!
But i though this tileset was made by one-two-three man…
And idea about is just cool!
Sorry for bad english
This level is done. I’m not going to make any changes other than extremely small ones.
I knew when I uploaded it that it wasn’t very good, as you can perhaps gather from the description, but I didn’t feel I had any ability to improve it.
Eh, my apologies, if I wasn’t being clear enough. This upload is primarily meant for developers that wish to integrate the given source code into their C++ projects. The main part of this upload is therefore the source code while ctrace.exe is merely an example on how to use the included code. If my main goal was to create a stand-alone automatic file packer then it would have many more features than this.
This is an example of a clever concept with poor execution. It’s quite a cool idea, but this level seems to need a lot more of…everything. I suggest remaking this either with a slightly bigger layout or a more limiting one. Also the ec is decent, but it could probably be better, the bg was nice though.
hey,i am confused.Can you give me a step by step instructions?
i know doesnt packpacker do the same thing?
Hasn’t there been already two of this kind of files?
I wasnt able to complete the Easy Test without jjfly and jjnowall. When you was warped at the walljumping part, you would get stuck.
Now if everybody would just use this, then nobody will ever forget to include tilesets!
Thats brilliant. =O
Not bad at all.
Time for me to review some levels.
Lets start, shall we?
Story
There is no story, therefore I will not rate this.
Tilebugs
There was a damn lot of tilebugs in this level, layer 4 contained a empty space which was solid so you couldnt pass.
Gameplay
At first, I didnt know where to go. But after jumping against a wall i found a warp. Very annoying to find those warps.
Enemy Placement
Crappy, there were a few enemies in the level, very easy to kill and the boss had no challenge at all. A 5 year old with no hands could beat this.
Score: 1.2 (0.2 extra, because there were animations)
Download Recc; No, No, just No!
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