Review by Ron97

Posted:
25 Oct 2009, 17:42
For: the 2009 Jazz-Crazy 2-pack levelpack
Level rating: 4.5
Rating
N/A

cooldude: stop giving 10s to everyone. That’s annoying and ruins the download section. What if the file isn’t good enough for all others except you? Some people can be confused with it and how come almost every file you rate gets a 10?

RecommendedQuick Review by Ron97

Posted:
25 Oct 2009, 17:38
For: Facing Worlds
Level rating: 7.2
Rating
7.8

I played this map many times and I think the gameplay is fine. I don’t like the 2 +1 carrots because there is one Full NRG. Area with pits is original,but I think it’s easier to play this level with Spaz so it’s easier to avoid falling in when using Spaz. Anyway,this will get 7.8 from me and a download recommendation.

Quick Review by Grytolle

Posted:
25 Oct 2009, 10:47 (edited 27 Sep 11, 20:07)
For: Golem Landscapes
Level rating: 8.3
Rating
4

Seems cool.

edit: pretty annoying though

edit: finally tried it in a real game.. complete fail lvl

RecommendedReview by cooba

Posted:
24 Oct 2009, 18:01
For: Golem Landscapes
Level rating: 8.3
Rating
8.5

It’s been nearly a year since FireSworD uploaded a new level to J2O – time sure flies fast huh? While last year we were graced with Enter the Chaos (quite a controversial level, but still an instant classic), today we turn 180 from mayhem and turmoil.

Golem Landscapes brings us to a highly abstract battlefield. As FS himself explained, this level takes action on a stone golem, which is a shockingly good idea, especially with the given tileset (a recolor of Carrotus). The theme is realised very well – taking the obvious aside, you can notice that all the walls (including the ones in the background) form a logical, solid mass of rock – like a giant monolith. It’s also a very stoic and tranquil landscape – dim lighting, leaves slowly falling to the ground, and the relaxing background track, with a beat that’s vaguely like a heartbeat – perhaps to imply that the golem is asleep?

The gameplay is far from tranquil, however, as this level sports four different kinds of powerups, lots of dodge space, fast movement, and shortcuts. This layout will remind you a lot of the classic OLC CTF levels – it’s highly interconnected and very spacious. With fast routes, two +1 carrots and one full, and no place to hide, this becomes an ideal level for 2on2 matches. You can get from base to base fairly easily with the aid of warps, but you’re not going to last like that too long, as most key items are out of the simplest route. There’s a ton of situational tactics (that I’ll leave you to discover and abuse…), so every game here ought to be interesting.

This is one of FS’ best releases up to date, so go download, play it a lot, and get inspired!

RecommendedQuick Review by snzspeed

Posted:
24 Oct 2009, 14:07 (edited 31 Oct 09, 17:56 by FQuist)
For: Golem Landscapes
Level rating: 8.3
Rating
8.3

I had some games here and it was really fun. Its bit too easy level for dueling though, if you kill your opponent, you have basically won already. however with 4 players or more the level is great. also the idea of making a golem with this kind of tileset is very original. gj!

RecommendedReview by snzspeed

Posted:
24 Oct 2009, 13:57
For: Golden Chaos
Level rating: 7
Rating
7

Its an okay level, altough I personally think that the green stuff in the bg clash with the mountains quite heavily.. also, you could have used other colored stuff instead of the plain yellow. I also thought the layout was bit lazy. However, theres not much tilebugs and what there is looks mostly okay and doesnt hurt my eyes atleast. Gameplay is kinda average, I didnt like how i sometimes bump into edges and springs and whatever.
other than that however, the level seems to play ok. Placement is quite bad, there is enough ammo but its placed in really weird shapes which sometimes makes it hard to get.

however this seems to be quite fun level despite some annoynces there is. host this on your free time, i guess..

RecommendedQuick Review by Ron97

Posted:
24 Oct 2009, 10:32
For: Planetary
Level rating: 8.5
Rating
9.8

Whoa! I played most of those levels and all I can say is: GOOD JOB!

RecommendedReview by Cobra NF

Posted:
24 Oct 2009, 00:45
For: Planetary
Level rating: 8.5
Rating
10

Well,I betatested it with FawFul and he did a GREAT job!

EYECANDY

That was the one thing I was realy impressed with because i was amazed at it!

TILESETS

non I have ever seen!
~Translation:I LOVE them!

MUSIC

same as tilesets!

ORIGINALITY

Brand-spankin new!!!

BG’s

Same as the tilesets and music.

DR?

Yes!!!!!!!!!!!!!!!!!!!!!!!!!!!

OVERALL

10.0!!!!!!

Well I hope this proves to everyone that I can do good reviews because i have changed.

RecommendedQuick Review by Zoro

Posted:
24 Oct 2009, 00:17
For: BioWinter
Level rating: 7.9
Rating
7.7

EXCELLENT!!!

I wanna say this is very hard work!
But i though this tileset was made by one-two-three man…

BUT TILESET IS SUPER :)

And idea about is just cool!

Sorry for bad english

Review by minmay

Posted:
23 Oct 2009, 22:23
For: The Sinking Isle
Level rating: 7.3
Rating
N/A

This level is done. I’m not going to make any changes other than extremely small ones.

I knew when I uploaded it that it wasn’t very good, as you can perhaps gather from the description, but I didn’t feel I had any ability to improve it.

Review by Overlord

Posted:
23 Oct 2009, 08:52
For: Chain Trace
Level rating: N/A
Rating
N/A

Eh, my apologies, if I wasn’t being clear enough. This upload is primarily meant for developers that wish to integrate the given source code into their C++ projects. The main part of this upload is therefore the source code while ctrace.exe is merely an example on how to use the included code. If my main goal was to create a stand-alone automatic file packer then it would have many more features than this.

Not recommendedReview by FireSworD

Posted:
23 Oct 2009, 06:37 (edited 6 Jun 14, 00:40)
For: The Sinking Isle
Level rating: 7.3
Rating
N/A

This is an example of a clever concept with poor execution. It’s quite a cool idea, but this level seems to need a lot more of…everything. I suggest remaking this either with a slightly bigger layout or a more limiting one. Also the ec is decent, but it could probably be better, the bg was nice though.

Review by Cobra NF

Posted:
22 Oct 2009, 22:36
For: How to change warp event into door event
Level rating: N/A
Rating
N/A

hey,i am confused.Can you give me a step by step instructions?

Review by Cobra NF

Posted:
22 Oct 2009, 22:33
For: Chain Trace
Level rating: N/A
Rating
N/A

i know doesnt packpacker do the same thing?

Review by Jgke

Posted:
22 Oct 2009, 19:25
For: Chain Trace
Level rating: N/A
Rating
N/A

Hasn’t there been already two of this kind of files?

Review by Hammer

Posted:
22 Oct 2009, 19:01
For: Test by Master Cheif
Level rating: N/A
Rating
N/A

I wasnt able to complete the Easy Test without jjfly and jjnowall. When you was warped at the walljumping part, you would get stuck.

Review by Hammer

Posted:
22 Oct 2009, 18:55
For: Chain Trace
Level rating: N/A
Rating
N/A

Now if everybody would just use this, then nobody will ever forget to include tilesets!

Thats brilliant. =O

RecommendedQuick Review by PurpleJazz

Posted:
22 Oct 2009, 09:50 (edited 22 Oct 09, 09:50)
For: Private Property
Level rating: 8.2
Rating
7.5

8.6?

Quick Review by PurpleJazz

Posted:
22 Oct 2009, 09:49 (edited 22 Oct 09, 09:49)
For: November
Level rating: 7.1
Rating
7.2

Not bad at all.

Not recommendedReview by Hammer

Posted:
21 Oct 2009, 10:14
For: Jazz en apuros
Level rating: 1.1
Rating
1.2

Time for me to review some levels.
Lets start, shall we?

Story
There is no story, therefore I will not rate this.

Tilebugs
There was a damn lot of tilebugs in this level, layer 4 contained a empty space which was solid so you couldnt pass.

Gameplay
At first, I didnt know where to go. But after jumping against a wall i found a warp. Very annoying to find those warps.

Enemy Placement
Crappy, there were a few enemies in the level, very easy to kill and the boss had no challenge at all. A 5 year old with no hands could beat this.

Score: 1.2 (0.2 extra, because there were animations)
Download Recc; No, No, just No!

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