Fun level, and I really liked the tubes, most fun I’ve had in suckertubes in a while. The level seems kinda well made.
I disliked the campy area, I forget where, the ammo placement (though that’s just me), and the floatups.
Not bad at all =P
Seemed fun, and had some cool aspects.
Liked the bases and the top and bottom areas. The freezer thing definately turns me on.
Disliked deadends, shortage of ammo, shortage of oneways, and weird spring thing in the corners.
Not bad. =o
I noticed that for some extremely peculiar reason I had not reviewed this, although I was going to review it.
I won’t be writing a humongous review, which this’d certainly deserve, so I’ll just summarize it in a few words.
This is the best or at the very least, the second-best single player release so far and everything about it kicks ass.
A one day made golf on 30 levels EXPRESS GOOD IDEA
Very inspirational, incredibly thought out, with a spectacular design. Made by FireSworD, what’s to expect? Nothing least out the ordinary. Love the idea of the Golem theme, matching very well with the tileset usage, and to top it off, the music fits splendidly.
Not a bad pack, but I agree that quality is more important than quantity. Most of these levels are 7.5-7.8 quality, the best being Hard Cheese which I’d give an 8. Most of these levels are rather gimmicky and confusing, and might be a bit difficult to play in. This pack has it’s moments, but only a certain amount of it is fun to play.
grmbl
what is that supposed to mean louis? ->
what i mean is that louis is randomly spamming around non-sense without providing arguments and help. i want to thank cooba for his extremely helpful review. he seems to understand how i mocked things up.
Snz continues to roll with another top-notch asymmetric CTF level.
The amount of eye-candy couldn’t possibly be any better.
The level looks great, but not confusing in the least. The theme is great, but that’s a question of taste.
Everything is also well placed (i.e. some ammo is placed in strategic locations).
Definitely try this one out.
FS has done it again.
Another spectacular CTF level with awesome gameplay, an enjoyable and well constructed layout and nice eye-candy that supports the theme.
The ice-shortcut adds a nice strategy-element to navigating the level and even further improves the gameplay.
I’d say this is a top-10 level since 2006, but that’s just me.
Try it out.
Pretty in Pink is one hotel go http://www.jazz2online.com/downloads/info.php?levelID=5702 on copy hotel napoleo.
is express on is ender PASWORT?
[Rating (5.5) clearance. I am completely unable to understand this. You copied a level, uploaded the copy, and then rate the original a 5.5? wtf? – cooba]
Disabling ratings won’t stop anyone from seeing this is totally bad level.
Im sorry, but theres absolutely no way this upload should be rated as 10.. the Industrius level is okay, but the stonar level is just plain horrible. also, i think its really worthy mentioning that cooldude probably never downloaded this, considering that nothing here will remind you of b1.
STONAR LEVEL:
EYECANDY/THEME:
From what I can tell, theres a translucent background tile on foreground layers, which looks quite out of place and confusing. it also moves annoyingly fast when you run, which doesnt help. rest of the level is pretty basic, and quite boring. however, atleast theres some versality in the sprite layers. I think there was some eyecandy bugs, altough im not sure since the confusing layer 1/2 makes it hard for me to look for them. thats all..
GAMEPLAY/LAYOUT/FLOW/PLACEMENT:
I dont like the layout at all. It seems very random and confusing and quite messed up in general. it basically consists of randomly placed corridors and platforms, and is also hard to learn. flow is bad, i get bumped into walls, ceiling, and whatever and the spring placement doesnt exactly help it either. Placement seems to be quite sparse, theres not much ammo, but atleast its placed so that its easy to get while running around and stuff. I didnt find any carrots in the level because of annoying layer 1/2 so i wont comment on that..
CONCLUSION:
Could be a good level but its destroyed with the random platforms and the red foreground..
INDUSTRIUS LEVEL:
EYECANDY/THEME:
Well, this is probably suposed to be a city. It doesnt even look that bad, but its still looks quite unrealistic in places (especially the background, which looks really, really weird)
also, the level is quite bland, and not all layers have been used. the rain could be done much better aswell.
What I dislike aswell that you have used a layer 4 tile on layer 3 multiple times, creating even more confusion.
There are also some layering/tilebugs, like rabbit’s feet showing under layer 3 and etc.
GAMEPLAY/LAYOUT/FLOW/PLACEMENT/ETC:
The layout of this level is quite bad, since it seems to be a straight line from side to side. Im not sure why there are trigger blocks at seek up so you can get trapped since its a bad idea. Flow is ok, could be much better, and i found myself crashing into things quite often. placement here is better then in the last level, now that I can actually see things. ammo shapes are bit odd in places, but its still ok.
CONCLUSION:
From these 2 levels, this one is the better one. Still could use lot of improvements though..
Also, I didnt review this to be mean. I reviewed this because I thought its stupid how cooldude just wrote a review without even downloading these levels. heh..
snz
Pretty in Pink no preofile on jazz2online AlexanderKacper100 and Pretty in Pink made Pretty Pink profile.
cooldude: stop giving 10s to everyone. That’s annoying and ruins the download section. What if the file isn’t good enough for all others except you? Some people can be confused with it and how come almost every file you rate gets a 10?
I played this map many times and I think the gameplay is fine. I don’t like the 2 +1 carrots because there is one Full NRG. Area with pits is original,but I think it’s easier to play this level with Spaz so it’s easier to avoid falling in when using Spaz. Anyway,this will get 7.8 from me and a download recommendation.
Seems cool.
edit: pretty annoying though
edit: finally tried it in a real game.. complete fail lvl
It’s been nearly a year since FireSworD uploaded a new level to J2O – time sure flies fast huh? While last year we were graced with Enter the Chaos (quite a controversial level, but still an instant classic), today we turn 180 from mayhem and turmoil.
Golem Landscapes brings us to a highly abstract battlefield. As FS himself explained, this level takes action on a stone golem, which is a shockingly good idea, especially with the given tileset (a recolor of Carrotus). The theme is realised very well – taking the obvious aside, you can notice that all the walls (including the ones in the background) form a logical, solid mass of rock – like a giant monolith. It’s also a very stoic and tranquil landscape – dim lighting, leaves slowly falling to the ground, and the relaxing background track, with a beat that’s vaguely like a heartbeat – perhaps to imply that the golem is asleep?
The gameplay is far from tranquil, however, as this level sports four different kinds of powerups, lots of dodge space, fast movement, and shortcuts. This layout will remind you a lot of the classic OLC CTF levels – it’s highly interconnected and very spacious. With fast routes, two +1 carrots and one full, and no place to hide, this becomes an ideal level for 2on2 matches. You can get from base to base fairly easily with the aid of warps, but you’re not going to last like that too long, as most key items are out of the simplest route. There’s a ton of situational tactics (that I’ll leave you to discover and abuse…), so every game here ought to be interesting.
This is one of FS’ best releases up to date, so go download, play it a lot, and get inspired!
pretty good, I played it on your server snz
I had some games here and it was really fun. Its bit too easy level for dueling though, if you kill your opponent, you have basically won already. however with 4 players or more the level is great. also the idea of making a golem with this kind of tileset is very original. gj!
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