RecommendedReview by Ron97

Posted:
20 Oct 2009, 15:15 (edited 20 Oct 09, 15:15)
For: The Sinking Isle
Level rating: 7.3
Rating
7.4

Let’s rate:

EYECANDY
7.0
It’s good inside,but there should be more things outside.

GAMEPLAY
7.8
It’s nice for such a small level. I won’t rate by its size,so… I think the platform idea can be good used in a singleplayer level.

PICKUPS
7.5
Bah,I think I should get some other category instead of pickups…Oh well… The ammo placements are nice but I don’t like the ammo choice.

OVERALL
7.4
Well,I liked the idea with platforms and the level looks fine. I’ll give a DL rec,no matter the rating is 7.4. For the end,just one question: Why did you make the level too small?

Review by Master Cheif

Posted:
20 Oct 2009, 12:14
For: Test by Master Cheif
Level rating: N/A
Rating
N/A

oh guys sorry my bad… i left a jazz spawn event in the bottom left corner of “Test by master cheif” if u r guna host take it out.

Not recommendedQuick Review by Stijn

Posted:
19 Oct 2009, 19:42
For: Daring Rebels
Level rating: 7.6
Rating
4

Protip: make it possible for players to actually see your level

Review by Grytolle

Posted:
19 Oct 2009, 18:25
For: Electric castle
Level rating: 6.1
Rating
N/A

Some people are just jealous :D

Review by DennisKainz

Posted:
19 Oct 2009, 09:05
For: JJ4 Episode 1 -Demo-
Level rating: 1.5
Rating
N/A

YOU WROTE THE LEVELNAMES IN ITALIAN!
I KNOW BECAUSE I’M FROM ITALY!

RecommendedReview by varkarrus

Posted:
18 Oct 2009, 15:34 (edited 18 Oct 09, 15:36)
For: Electric castle
Level rating: 6.1
Rating
7.2

Gameplay

The gameplay is quite good, and there are 2 places to attack from each flag, but being non-symmetrical, it’s probably a little unabalanced. It’s also a little small, and a little tight. 8.0 out of 10

Eyecandy

Eyecandy is not that important to me, but I’ll review it anyways. I found that it was quite extensive, but a little too messy. I would have gotten rid of (or moved) the JJ2 logo, and gotten rid of some of the poles. 7.0 out of 10

Events

The events allow for smooth gameplay, ammo placement is excellent. I had more than enough, there were good amounts of PUs, everything was fine. 9.5 out of 10.

Overall
A great, albeit small asymmetrical CTF. DR? Yes!
7.2

Also, Cooba, what you said about this level is incredibly rude. An insult to level makers? That’s harsh. This was obviously well thought out, and effort was put into it, even if it’s not perfect.

Not recommendedQuick Review by Ron97

Posted:
18 Oct 2009, 14:29
For: captune dream
Level rating: 1
Rating
1

I really do not see why would anyone want to play this.

Not recommendedQuick Review by cooba

Posted:
18 Oct 2009, 08:59 (edited 18 Oct 09, 09:00)
For: Electric castle
Level rating: 6.1
Rating
4

This level is an insult to other levelmakers

Quick Review by Jgke

Posted:
18 Oct 2009, 08:14
For: The Sinking Isle
Level rating: 7.3
Rating
7.2

Well, your level IS small. So is my review.

Overall: Scaary. It’s so dark… 8
Gameplay: Dunno. -
Ammos: Well, nice. 8
Size: Too small. 6

Dl rec?
A bit too small, for a dl rec.

Not recommendedQuick Review by PurpleJazz

Posted:
18 Oct 2009, 07:34 (edited 18 Oct 09, 07:52)
For: Electric castle
Level rating: 6.1
Rating
5

Not exactly the greatest level you’ll see. While I haven’t actually played it yet, from the look of things on a design view point, the level tries a little too hard to be like semi. The balance looks very questionable, and some of the eyecandy is obstructive.

Sorry, but this doesn’t look like a classic.

RecommendedQuick Review by Jgke

Posted:
18 Oct 2009, 07:30
For: Electric castle
Level rating: 6.1
Rating
8

I’ll just throw a quick review.

Overall: Nice tileset ;), a bit messy. 8
Gameplay: I didn’t test, too lazy. -
Eyecandy: Tilebug on the wall left of carrot. A bit messy. 7
Ammo placement: Nice. 9

Well. You get a 8 for this level.
And download recommendation.

Quick Review by Grytolle

Posted:
17 Oct 2009, 14:05
For: Epitome
Level rating: 8.3
Rating
10

AWESOME

Quick Review by Grytolle

Posted:
16 Oct 2009, 12:57
For: Unconventional Coffee
Level rating: 8.4
Rating
6

no fun

Not recommendedQuick Review by Ron97

Posted:
16 Oct 2009, 09:59
For: JJ4 Episode 1 -Demo-
Level rating: 1.5
Rating
1

The only thing I can say: Do. Not. Download.

By the way: If Ischa’s comment was only a joke,tell him to remove it.

RecommendedQuick Review by Skele

Posted:
9 Oct 2009, 11:16
For: Night World
Level rating: 8.7
Rating
10

Very good lvls and especaly eye candy this is the best lvls i ever saw in my life !no comment
download recommend:indeed!!!!!

RecommendedQuick Review by Klsf[CC]

Posted:
9 Oct 2009, 04:19 (edited 9 Oct 09, 04:20)
For: Megalo Fortress
Level rating: 7.8
Rating
7.7

nice lvl GW

RecommendedQuick Review by ShakerNL

Posted:
8 Oct 2009, 23:25 (edited 9 Oct 09, 15:36 by cooba)
For: MiniGolf
Level rating: 8.2
Rating
7.5

Nice level,

Good Gameplay
Good Tileset used
Finished in 10 minutes :P

There is a little bug when you jump to pos 200,59

And Good Job Stijn!
That message made me laugh :D
And I agree with Master Sven :P

DR: Yea! Play and have fun :)

Review by varkarrus

Posted:
8 Oct 2009, 23:11
For: Hamster's Jailbreak Package
Level rating: 8
Rating
N/A

@Foly. Thanks for the advice. I will see if I can change it.

Review by Foly

Posted:
8 Oct 2009, 13:39
For: Hamster's Jailbreak Package
Level rating: 8
Rating
N/A

I wont give it a rating but ill give you some advice. First: Do not grab the left part of the level and flip it to make it symmetrical!

Gameplay:

Gameplay is decent. In the level Frigate 12-G is a bug, you can go into the jails when you jump there. One thing you should remove is the ammount of poles, they just slow you down a lot and that can be pretty annoying. Canyon of Diamonds is a verry small level with just a pit, some springs, some platforms and thats it. That level has too less gameplay.

Eyecandy:

In Escape from Alkajazz are some tilebugs where you can see your feet under a layer 3 wall, you should probably fix that (there are more parts where you did this). There are also some things that are looking ugly (imo tilebugs) like in Malfunctioning Prison one tile left/right of the spring that prevents people from entering the jail. And like i said in the start: DONT FLIP WHOLE PARTS. This looks verry uggly and its like the level maker didnt want to put much work in the level so he just flipped it. Besides all this i didnt really liked the eycandy, you should probably fill up some empty looking places.

Event placement:

The first thing i noticed was: Where are all the power ups? I think you should really add more power ups too your level, else it looks a lot like an “insta gib level” where you only need too shoot as much as you can. You’ve also placed lots of ammo in levels like Pipe’s Prison and Frigate 12-G. I think you should remove some ammo there. Also some of the ammo in your levels are respawning way too fast. Next is the carrot placement: Excellent in Chocolate Vendetta but horrible in Escape from Alkajazz. In Escape from Alkajazz they are placed next to the jail and that makes it verry campy there since you need to deffend or attack there. In Chocolate Vendetta are they placed verry well, you can shoot them down and they are placed central where you cant camp. You should also remove useless events like the morph box in Excape from Alkajazz, they have totally no use and its only annoying if you hit them.

This is all i have too say for now. Your best level is Chocolate Vendetta which would get a 6,0 from me (I usually have low ratings when rating a lvl :P).

Review by master sven

Posted:
8 Oct 2009, 08:14
For: MiniGolf
Level rating: 8.2
Rating
N/A

Stijn, you guys should do that more often. :D

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