srry buddy but i have to agree with troglobite.
[Review changed to quick review. For more information, see \Review Rules\. – cooba]
Alright…. after seeing 11 reviews, and a score of 7.8 for a user I’ve never seen upload anything before I had to check it out. Well boy was I disappointed. This level does not deserve the score that it got, and some user’s scored this ridiculously high. Either they where drunk when they graded this, they don’t have a clue what they’re talking about, or they’re insanely basied towards this user. [First review in like, 10 years? :l]
I have to say… for a first level? .. this is pretty decent. To bad I have no sympathy for new creators, and being ‘new’ won’t make your score any greater, or lesser.
The layout is symmetrical, but is very bland. What I mean is, there’s a lot of ‘squared’ off shapes in this level. You made a border vertically and horizontally, basically making a square from point [A] to point [B]. Not only that, but you have a lot of platforms that just get boring, running around after a minute.
..As for gameplay… it could be improved. In on the far ends of the level, the blocks sticking out of the wall get annoying, they aren’t one way, and when you use the springs on the left/right to go up, you hit them and it just gets frustrating. Also at the bottom of the level (left/right sides) there’s some ammo, and then a green spring to lead you up (not making it a dead end) but it just seems cheesy and useless to me.
Eye-candy in this level, is decent, in fact, I think layers 6-7 are better than layer 5… and what’s wrong with that? Layer 5 is used for the more basic add ons to interact with layer 4. And I just wasn’t feeling it.
I would give you some more criticism, but bleed in with the advice I gave you as of now, and come out with another level, that blows me away.
Grade: 5.7 … Download it? Wouldn’t.
~Hitch
very nice
i like it
[Review changed to quick review. – Violet CLM]
not perfect, but still really awesome. what i like most here that the levels connect together really well, and the difficulty levels are great. atleast for someone looking for a challenge. :)
It is good
Eyecandy – Good
Gameplay – Hm.. not good :P
Pick ups/items – Good
2 Full c, there was 2 +1 C!! Why you changed it??
Layers – Exelent
Rate – 8.2
[Review changed to quick review. – cooba]
Levels are nice. I especially like the battle level,it’s creative. Sorry,no time for a larger review.
Level is so cool,it’s original. Has some minor bugs,but deserves a high rating.
Hmmmm…..
I like the idea. Virus message is good. But,it’s a little hard to see where are you going because of the window. Windows part of the tileset looks good,but I didn’t like the Jazz “tileset” part so much. For now,7.2. Continue with good tileset making.
OK,let’s rate this:
Eyecandy:
6.8
Interior looks good,but add some more things in the background.
Gameplay:
6.2
There are a lot of confusing things,like some vines and columns. Minor bugs,if possible make something on higher level. It is a little easier to defend red base. Two carrots in one move? I don’t like it. And,it is too small,so only duels can be played.
Pickups:
6.2
Two bouncer powerups,change one. Not bad placement of ammo,though there should be a little more ammo.
Overall
6.4
Well,level looks good on first look,but it has to be edited a lot. Hope you’ll make the next one better,just keep making levels. 6.4 for now.
There are some packs that are good, some packs that are bad, and some packs that are begging to be taken to the curve beaten down then taken down a dark alley for even more pain. This is one of those cases. This pack is so incredibly bad that calling JJ4 is not only an insult to me, but to Jazz himself. This pack is insultingly bad. Luckily, I’ve played it so you don’t have to.
Lets start with:
Story
I found nothing to match what was given in the text.. The text strings where in a different language and even so the HUD made some of them hard to read. Bad start.
1/10
Level 1:
Eyecandey
Wow. This is one of the worst. Background looks horrible with tilebugs and parts that don’t have anything in it, causing problems. Layer 4 is one tile repeated or and over again. It’s floating and there’s nothing given. It’s about as horrible as it gets. No layer 3. Not much else to say.
Gameplay
Wow you run right, jump a little shoot and then your at the end. Done in about 10 seconds. Not only that but the end of level event is put in a random location. Took me a minute to find it.
Enemy Placement
I think there were 3 enemies. Need I say more?
Pickups
NON
Conclusion
Horrible first level.
1/10
Level 2
Eyecandey
Almost same deal. Background has tilebugs as usual. Not fully placed. Layer 4 consists of floating platforms that are incomplete. Looks bland and boring. No layer 3. The end consists of shoot blocks.
Gameplay
Here you jump across platforms to get to the end. If you fall, you go back to the start. There are some helicopters but there too high up. It’s boring and completed in about 20 seconds. Not much else to say.
Enemies and Pickups
NON! Only helicopters
Conclusion
Horrible.
1/10
Level 3
Eyecandey
Same deal as level two. Floating, boring, and tons of tilebugs.
Gameplay
Run right, kill two lizards and you win. About 3 seconds.
Enemy Placement
Two lizards. Nothing more
Pickups
non
Conclusion
Horrible
1/10
Final Score: 3/30
Score: 1
Rank: Z
DR? This pack is horrible. One of the worst I’ve every played. Do your self a a favor and don’t download this. No matter how curious, don’t download it. Just because it’s called JJ4 this pack looses every last credit it has. No DR. Stay away.
Here is my rating:
BASE INVADERS
Eyecandy
7.0
Though eyecandy is good on the higher places,lower eyecandy looks like the layer 4 tiles there,and it can confuse.
Gameplay
8.5
Level is a little hard to play,but it can be good and annoying in same time. I liked the pits,but they are hard to pass. ++ for tubes.
Pickups
8.0
Ammo placement is nice,though there can be more ammo.
Overall
7.8
Can be better.
GREEN AND UGLY
Eyecandy
9.3
Eyecandy looks cool. Green..um…things in the background are great.
Gameplay
8.5
Gameplay is good,but I think there should be more corridors. Also,not suitable for big games.
Pickups
8.5
Same as Base Invaders: needs more ammo,but I liked the thing with the shield. I like the seeker placement too.
Overall
8.8
Level looks fine,though it is playable only for duels and some 2v2s.
THREE LITTLE ISLANDS
Eyecandy
9.4
Looks nice in water,but if possible add some more eyecandy to that hill.
Gameplay
8.7
Looks fine together. Thing I don’t like: near that waterfall in water there is nothing except the sand and some eyecandy.
Pickups
9.0
Same as always: more ammo,but the ammo warp is SO COOL. A big + for that.
Overall
9.0
I like this level. It’s the best level from this pack. Just fix that waterfall area.
WATER WELL
Eyecandy
6.6
I like the “water well” part down,but other parts of the level don’t have enough eyecandy.
Gameplay
7.0
Same,“water well” is good,but still not good enough.
Pickups
7.8
I repeated this three times. More pickups needed.
Overall
7.1
Not good enough for higher rating. Sorry.
ALL LEVELS
8.2
I liked Green and Ugly and Three Little Islands(cool levels!),but the other two levels can be better.I don’t say they are bad,but add more ammo and more eyecandy. I give it 8.2 and a download recommendation.
Overall:
Nice eyecandy, otherwise nice gameplay but two full c’s.
Eyecandy: 8
Textured backround: Yes
Used back layers: Yes
Layer 4 eyecandy: Yes
Front layers: Could be better
Tilebugs: Not spotted
Simple: Yes (good thing)
Gameplay: 8
PU’s: RF, Bouncer
C’s: Two full.
Ammo placement: Good
RF climbs: Yes
Atmosphere: 9
Area in city.
Well created.
Other: -
None.
Comment:
Fine level with some flaws here and there, this gets a 8.2 from me, and a shiny Download Recommendation.
This is a somewhat typical, moderate-quality CTF level. To give you an idea of how typical: it uses Desolation.
It is rather small, and has one of the simplest layouts you’ll ever see (though “simple” shouldn’t imply “bad” here).
The eyecandy is…acceptable. It’s rather messy, to be honest, especially with all the random numbers in the background and the all the tile mixes, but it is a controlled messiness, and there are few tilebugs. The level doesn’t look bad, per se, but it is not about to make you gaze at your monitor in awe.
The gameplay is where the level’s true flaws begin to show. It contains two full energy carrots extremely close to each other that are rather too accessible for my liking – there are warps leading to them that are about twenty tiles from the bases, Spaz can jump straight up to them, and Jazz can do the same with the sacrifice of a single RF missile. This is not really ideal. Large games would see the carrots utterly swarmed, and duels would likely last for an unbearably long time with the easy access. At the very least, can you say “camp spot”?
The level’s flow is also far from being in a position to win any awards; expect to be constantly running into arbitrarily placed blocks.
In the end, this level is playable, but only barely. It is definitely not suited for “serious” games.
EDIT: The two easily-reachable carrots have been replaced with a single one that can no longer be obtained through jumping; you have to use the warps. This solves one problem but introduces another: it now uses an exit warp, which has two targets – one above each of the powerups. Powerups being a natural focus point, it is hard to restore your health without having it torn right off again. This, frankly, is not really an improvement. Also, 15 seconds is rather a short respawn time for a full energy carrot…
EDIT, ANOTHER ONE: In a lovely display of Can’t Leave It Alone, the warp has been done away, in favor of a one-way trigger gate. Unfortunately, this makes the camping aspect worse than ever; one can simply stand under the carrot tube and shoot forever, resting with the comfortable knowledge that they’ll hit any bloke dumb enough to try for the carrot. Furthermore, it’s now possible for someone to stick their fat rabbity butt at the end of the carrot tube itself, potentially followed by a wallclimb that will make them essentially invincible, while retaining the ability to rain death on any warp users before they even get the carrot. While this is only useful for that player’s team if the player actually has a team, it remains a complete gamebreaker.
To be fair, though, the carrot’s respawn time was at least made more reasonable. Or rather, what would be more reasonable if it were at all feasible to go after the bloody thing in the first place…
Imo its not bad. You should use “vanish” at texts. Eyecandy is good, but there are some bugs. For example, at bases where I can see Jazz or Spaz(at least Lori :P) legs, and if u will run to left at blue base(or to right at red base) and push wall Spaz blaster will be seeable too… 2 full carrots at medium-size CTF level are too much. Gameplay is not good.
Rating: 7,5. Not bad, but that could be better…
Big donut ate me.
EDIT: Good that u fixed this carrots and bases.
Gameplay: 7
Eyecandy: 8
Ammo placement: 6.5
OK let’s start to rate this lvl again bcs i was stupid as a friend to rate it 10!
Eye candy:7.8 i like the buildings but there are some bugs there that anoy me indeed
Gameplay:Horrible i never seen such bad gameplay…when i run it’s always WALL WALL WALL…and then a pu there wich is rlly strange though.And when i run i always his a spring that puts me away from area where i want to go…And on one place there was no spring or anything that can help me jump to somthing with jazz.Gameplay with Jazz is horrible…One place i think it’s strange on gameplay is that carrot warp…if u hit enemy u can know where to camp and it’s just strange don’t ask why…(rating of gameplay 5.3)
Bases:Bases are good…but not really good bcs players get hard on bases and usually people want to see it in middle or down huh?The defence of bases is bad if a 2v2 to was played it sucked it’s like ur in a dead end when u guard…u fire on one place i can easyly get hit by rf 3-2 times and im dead…(i can’t escape)(Rating of bases 5.6)
Originality:I don’t see anything new and good except that thing with carrot…when it was edited ofcourse(without 2 carrots)i see the only orginality is that stupid climb… to the base…(rating of orginality 6.5)
Music:The music is fine though it fits the level pretty well…(rating 8.9)
OK i think il say overall finally…
OverAll:6.7
Hey Ron
Nice lvl!
9.50 :pp
[Review changed to quick review. – cooba]
Yo. Great level. Better than semi IMO.
Gameplay
10\10
Pick ups
9\10
Ways between bases
GJ ron and who helped u.;D
Download?! SURE!
Yo Ron!
Nice level
Gameplay
7/10
Pick ups / Items
8/10
Download? Yes!
Rating: 8.0
[Review changed to quick review. – cooba]
My mind is still melted from trying to comprehend how someone would think these were fit for player consumption.
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