RecommendedQuick Review by TheKax

Posted:
30 Aug 2009, 15:53
For: Birdie always wins
Level rating: 8.4
Rating
8.5

Good job, but admit you stole the name idea from server always wins? (or was it stolen from this level…? hmm.) LOL.

Review by Grytolle

Posted:
29 Aug 2009, 18:22
For: Warp-Falling FIx
Level rating: 3
Rating
N/A

cheating tool :@ !

Review by FireSworD

Posted:
29 Aug 2009, 17:53
For: IdkHowCanINameThisLvl
Level rating: 5.7
Rating
N/A

Oooh, I actually like this level. Not that I’d reccomend it for actual play as it’s far from perfect, but there is a certain interest factor here. Next time you make a level try to aim for something more well rounded and make sure you get the level tested over and over and ask for advice. Some advice may not be helpful though.

I look forward to more work from this author.

Review by sonicnathan 1

Posted:
25 Aug 2009, 05:38
For: Jazz 2 Finished Secret levels
Level rating: N/A
Rating
N/A

most of these come from the converting process. Not much i can do. Also birldland wasn’t meant to changed. It was only make assessable from the first labrat level.

Review by James77

Posted:
24 Aug 2009, 17:44
For: Starlit Basin
Level rating: 8
Rating
N/A

want it!

Review by Jgke

Posted:
23 Aug 2009, 18:28
For: Cracco Survivor Pack 2000-2005
Level rating: N/A
Rating
N/A

Sigh.

Tileset nimes are different than in provided link.

Thus I cannot rate levels.

Quick Review by PurpleJazz

Posted:
23 Aug 2009, 10:30
For: Symmetry?
Level rating: 7.1
Rating
5.5

An interesting concept, however it isn’t executed too well here, and most of the layout is barely ever used, except for getting power ups, so most of the time all of the players will be centered around the base areas, while the rest of the level has little or no players, which could potentially lead to some hectic, if not chaotic, gameplay.

RecommendedQuick Review by Jgke

Posted:
22 Aug 2009, 12:09
For: Neobeo's Firetruck
Level rating: 8.7
Rating
10

I have been impressed now
By the puzzles and blocks above
Rating 10 would be the best
As Neobeo used no used tests.

Review by Zoro

Posted:
21 Aug 2009, 00:22
For: hotel max 2 vision
Level rating: N/A
Rating
N/A

Where backwall?

RecommendedQuick Review by snzspeed

Posted:
19 Aug 2009, 15:29 (edited 19 Aug 09, 17:52 by snz)
For: Arena of Doom
Level rating: 8.5
Rating
8.3

level is tedium

Review by alex_hr2000

Posted:
19 Aug 2009, 11:15
For: Polish House
Level rating: 3.8
Rating
N/A

happy level

Quick Review by DragoN[VS]

Posted:
19 Aug 2009, 09:14
For: IdkHowCanINameThisLvl
Level rating: 5.7
Rating
5.7

Gameplay: 5,5
Eyecandy: 6,0
Layout: 5,5

Review by drmooCSW

Posted:
19 Aug 2009, 08:27
For: my live
Level rating: N/A
Rating
N/A

I must say that after playing this level, it was a total waste of an upload. This level is absolutely good for nothing. Looks like Yoshi’s House off of Super Mario World. Only worse…

Quick Review by Sebek aka Slayer

Posted:
18 Aug 2009, 20:48
For: Hot Carrots
Level rating: 6.5
Rating
6.5

nice work man i really had a fun playing it, good job shake

Not recommendedQuick Review by Sebek aka Slayer

Posted:
18 Aug 2009, 20:39
For: Another Test
Level rating: 2
Rating
2

top secret is so boring tileset already for tests i dont know why people are making tests at Cool Day tileset so sparsely. it is too easy and has a lot of bugs, not recommended.

Review by Sebek aka Slayer

Posted:
18 Aug 2009, 20:04
For: IdkHowCanINameThisLvl
Level rating: 5.7
Rating
5.5

Hello, I decided to review this level. First hing what I should say, 2 carrots in one place reminds me Dodges’s style. I saw some bugs like you’re holding on vine on air at 15,49 or unfinished mask at 35,43 where you can see jazz/spaz legs. Four springs near carrots very irritating me. Dont put gun barrel at the hillock, it just dont fit then, You can see it in the air. In my opinion best option would be putting Blaster or RF powerup instead of one bouncy powerup. Good idea with the moving clouds in the background, Also putting a lot of cheese because I like cheese. Brown columns make me confused because I knock against them so many times when Im running. Sucker tubes into bases in my opinion are very helpful in game, in fast good game. I think Red Base is giving a little adventage for Red players because Red Base has good place to camp enemies. I consider you should write more about your level what you’ve been made even if it is your first level. Also I think giving torrible level name is not going to make this level very playable.

Review by Zoro

Posted:
18 Aug 2009, 02:37
For: Another Test
Level rating: 2
Rating
N/A

Umm…I don’t know, i not like these tests…They very is boring…

Review by Hitch

Posted:
17 Aug 2009, 23:22 (edited 17 Aug 09, 23:22)
For: IdkHowCanINameThisLvl
Level rating: 5.7
Rating
N/A

Maybe next time you decide to upload a level, have it tested before released online. Just a word of advice ;)

RecommendedQuick Review by Cobra NF

Posted:
17 Aug 2009, 20:55 (edited 17 Aug 09, 20:59 by FQuist)
For: IdkHowCanINameThisLvl
Level rating: 5.7
Rating
4.2

Gameplay: 4
Eyecandy: 3,2
Originality: 3

Final Grade: 4,2

RecommendedQuick Review by Cobra NF

Posted:
17 Aug 2009, 20:42 (edited 18 Aug 09, 09:21 by cooba)
For: Deserted Diamondus
Level rating: 7.9
Rating
8

EYECANDY7,2

Eyecandy was good but you can do better.

GAMEPLAY.5,7

Gameplay was VERY hard but that is what makes it CHALLENGING.

I give it a 8,7

[Review changed to quick review. – cooba]

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