Level is not bad, but i saw some bugs in layer with dinosaurs skeleton. Very small for more people, very nice for two-three-and-four players.
My rating 6.0
[Updated by Crazy Rabbit]Oh sorry, i
review this level again. I want say something, this level is very good for dueling. Looks like you create duel stage.
My rating edited to 6.5
Funny idea about seasons.
Here my ratting
Tileset – 75%
Level – 70%
Layer – N/A
Excuse me, where i can get
this tileset..?
VERY NEED!!!
I like the concept of turning a dream into a level. However, the level itself is slightly disappointing.
Gameplay: 4/10
Within the first few second of playing, I found the gameplay a bit lacking. At the very start, I jumped and found that midway through the building I was standing in front of, the tiles became masked. This feels very unnatural and confusing. Throughout the entire level I continued to find misleading tiles. On occasion the same tile was used in layer 3 and 4 or 4 and 5 which is rarely a good idea. Also, many tiles were used with no explanation at all. For example, Bower threw green block which seemed tome to be a platform you’re supposed to jump on until I touched it and found it hurt. The level also felt too short. If it had taken longer to beat, I would have enjoyed it more. Not everything was bad though. There were at least a couple secrets and you have some places where multiple different paths can be chosen.
Eyecandy: 5/10
The level looks like an old Mario game. In general, things don’t look bad, although the green pipes don’t look connected to whatever they’re next to. Also, some things just look too square to me, and don’t appear natural. Layers 1,2,6 and 7 are not used at all. This is understandable with the tileset choice, although I can’t say I’m thrilled at the tileset choice itself.
Event Placement: 3/10
I was not impressed by the event placement. There was no ammo or food, and the number of gems was rather limited. Enemies felt thrown in as an afterthought and were either absurdly easy to kill or incredibly annoying. Case in Point: When you reach Eva, you hit a sucker tube and (on hard mode at least) a float lizard will start throwing bombs at you before you get out of the tube. This caused me to get blasted back into the tube several times before I could progress with the level. The carrots in the coin maze were good, but the other carrots were much too close to the end. I can’t imagine how a player would make it that far, then require two more health to walk maybe 15 tiles right to the exit, even with the random enemies.
Overall: 4/10
The concept is good and the level itself could be worse. The majority of the problems come from a lack of experience making levels and the need of more beta-testing. Keep working at it, and you’ll make much cooler levels in the future.
This program is most excellent, providing a whole new way to look at the Words that each J2L is built upon, making it quite easy to do crazy things such as move various scenery effects (destruct and trigger) to the foreground, background, or tiles that already have events, opening a whole new realm of possibilities to level creators. Expect to see this used for spikes appearing beneath your feet, a “key” on layer 1 that shows you which triggers you have activated, and other things so awesome I haven’t thought of them yet.
Best use of an xlm beach set i have ever seen. Really cool abstract level design, a ner personal fav map of mine. great work. Definately downlaod this
awesome!!!!!!
[Review changed to quick review. – cooba]
I see you uploaded it :D
I am sure this program works great, the first betaversion did work already… But now it’s more userfriendly!
When I am back off vacation I finish my battle level using this program for nice effects!
For sure a download recommendation for people that like to do great things with trigger scenery in there levels!
A fat 9 for this great program!
(edit:)
A tip: Look at the example levels first how they work in JJ2 than how it’s done in reworder. That wil help you understand the program ;)
It is asking me for a password. Please reply I want to play these games… :) I bet it’s a great one.
NICE..100%
[Review changed to quick review. – cooba]
OOh 100% perfect program 100% funging . .. this is best program i’ve seen (of course after jj2+,jazz2 tool) :-)
[Review changed to quick review. – cooba]
It’s really very good tool.
AWESOME!!!
This programm make a super tricks.
I recommend download it.
[Review changed to quick review. – Violet CLM]
This was quite nice level consdering the tileset and etc.. dl rec
well, if you are looking for the art up today. then you really need to download this. even if you find it looking a bit weird , the colourfulness and sphere will overtake you probably, download your ‘piratecursed-violin-monalisa-jj2’ level here.
I just remembered I had reviewed this level already, but then I checked this and noticed that I hadn’t. It is a decent level that I played once in a JDC event, so it should receive more of full reviews.
The atmosphere is dismal, as is the tileset, although the music choice isn’t. I’m sure there could have been better choices, but I’m fine with this one now. I don’t see any tilebugs here, nor anything that feels too bland either. The background here is default, but since this is a new tileset, it’s acceptable. The textured background has a nice fade colour even. There is also enough details in sprite layer and foreground. Napo’s best eyecandy so far.
The level layout reminds me about medieval skycrapers, although here you have solid ground from top to bottom between the two tall fort basements. The level seems balanced enough and is easy to move in around. The level clearly fits better for 3vs3 and larger games, and I rather wouldn’t try to play a duel here. The level has much diversity, as in where a player can go, and the bases seem to be positioned well.
This is Napo’s best level yet, and I’m looking forward to see more. It’s solid, balanced, good-looking, and fairly easy to learn even. Download and host recommendation.
SJ
Well, this is a level that practically works well. I played a round of 5vs5 here, guessing it wasn’t yet too much for a level of this size. This is a fairly small level, but it’s quite decent anyway.
Not much to say about the eyecandy here, the background feels rather empty, and doesn’t give the player a ‘living’ atmosphere like a level with good background does. There are also some tilebugs that irritate me a bit(See the first screenshot above.) It is far from the best use of Desolation, but I appreciate it at some rate anyway, since sprite layer and foreground look alright.
The gameplay does work well, probably the best for duels, but a 5vs5 here didn’t feel too crowded yet. There are some tricky dead ends here and there. Especially the bottom-middle of the level where an RF-PU spawns. You can get yourself busted over there by your opponent if you’re not careful enough. Also there are some quite random slopes and walls that annoy me. I often found myself jumping past the carrot for example since the flow isn’t actually very wise. Also I’m not sure if the PowerUps should spawn as fast as they do, since they are actually four.
This is a level that can be fun for a couple of times to play. It’s better than DitS, and is actually quite balanced because the semi-symmethric layout. However, I agree with people that Fort Medina is still better, because it just made more sense in every way. Bonus points for the music-choice though. I’d recommend to download and giving it a try anyway. GJ and Go on Napoleon. :P
SJ
interesting level, if mostly for the eyecandy. the eyecandy, however, is so awesomely wonderfully interesting it makes up for whatever shortcomings this level might have. music choice was interesting, thankfully for the levels best the music is the instrumental version
in short, interesting
There are many questionable things to be found in this level. For starters, I absolutely the despise the use of the solid metal in layer 5 which seems to be horribly out of place. Generally the use of Desolation here is very mediocre. The layout was not bad, but generic and the Full NRG is significantly closer to the blue base.
An okay level.
This level shows great creativity, and is very original. Nice EC , good gameplay, really unique theme :D
Odd music but it suits the level :)
Ownage level :D D/R
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