This a decent level using a Windows XP tileset. I like the way it’s presented in a window though it can be hard to see where you are going. The virus error was funny, the first time I saw it I REALLY thought there was a virus on my PC.
The level was short but it was nice to play. I like the scenery tiles.
DL Recommended
7/10
This is the most downloaded level on J2o right now
Downloads: 32767
[Fixed, thanks for making us notice. This was done using a tactic that is against our rules. – FQuist]
minimay…
Well, I’m new here, so I don’t know what ODT & LRS means, but I made this level for me and my friends who find it very enjoyable to play BECAUSE it’s so small, unlike some levels where players need 5min. just to find each other. I uploaded it here because I though others mind find it fun as well.
When I played it the players where scattered across the whole arena not just center.
Just because the Gun9 and carrots are there doesn’t mean that players will constantly be there, on the contrary, since that is the most open area, and it’s very easy to get hit while being there, players should avoid staying there for too long.
Also, if someone tries to hide in the starting area, the Gun9 should solve the problem. :):):)
P.S: Sorry for my bad English.
This is a level that appears to have been made for Battle duels, or perhaps an ODT. It has a filename that prevents you from “directly” hosting it, and a password. These two things combined mean that it’s kind of a pain in the (-) to try it out.
As far as the level itself, it has a few considerable problems. A player could hide in the starting areas, rendering LRS and Roast Tag highly undesirable here, and an ODT (the only thing that would really be appropriate) impossible. All the stuff – powerups, two carrots, and some gun 9 ammo – is in the center of the level. Thus an already unbearably tiny level is focused further into its center, essentially a black hole. If a player is not in the center, it is either cowardice or blunder. Or LRS, but as I already said, LRS won’t really work here because of the starting areas.
I can’t really rate this level. It’s too small to play properly in anything except an ODT, but the starting areas make ODT impossible. It is, by and large, unplayable because of that.
I like this map! I always wanted something like this!
[Review changed to quick review. – Violet CLM]
Level is not bad at all. It really is very cool for dueling or little clan battles if there aren’t all the players online. I give it an 8 it could be better if it wouldn’t have those bugs in layer with dino’s skeleton.
[Review changed to quick review. – cooba]
Level is not bad, but i saw some bugs in layer with dinosaurs skeleton. Very small for more people, very nice for two-three-and-four players.
My rating 6.0
[Updated by Crazy Rabbit]Oh sorry, i
review this level again. I want say something, this level is very good for dueling. Looks like you create duel stage.
My rating edited to 6.5
Funny idea about seasons.
Here my ratting
Tileset – 75%
Level – 70%
Layer – N/A
Excuse me, where i can get
this tileset..?
VERY NEED!!!
I like the concept of turning a dream into a level. However, the level itself is slightly disappointing.
Gameplay: 4/10
Within the first few second of playing, I found the gameplay a bit lacking. At the very start, I jumped and found that midway through the building I was standing in front of, the tiles became masked. This feels very unnatural and confusing. Throughout the entire level I continued to find misleading tiles. On occasion the same tile was used in layer 3 and 4 or 4 and 5 which is rarely a good idea. Also, many tiles were used with no explanation at all. For example, Bower threw green block which seemed tome to be a platform you’re supposed to jump on until I touched it and found it hurt. The level also felt too short. If it had taken longer to beat, I would have enjoyed it more. Not everything was bad though. There were at least a couple secrets and you have some places where multiple different paths can be chosen.
Eyecandy: 5/10
The level looks like an old Mario game. In general, things don’t look bad, although the green pipes don’t look connected to whatever they’re next to. Also, some things just look too square to me, and don’t appear natural. Layers 1,2,6 and 7 are not used at all. This is understandable with the tileset choice, although I can’t say I’m thrilled at the tileset choice itself.
Event Placement: 3/10
I was not impressed by the event placement. There was no ammo or food, and the number of gems was rather limited. Enemies felt thrown in as an afterthought and were either absurdly easy to kill or incredibly annoying. Case in Point: When you reach Eva, you hit a sucker tube and (on hard mode at least) a float lizard will start throwing bombs at you before you get out of the tube. This caused me to get blasted back into the tube several times before I could progress with the level. The carrots in the coin maze were good, but the other carrots were much too close to the end. I can’t imagine how a player would make it that far, then require two more health to walk maybe 15 tiles right to the exit, even with the random enemies.
Overall: 4/10
The concept is good and the level itself could be worse. The majority of the problems come from a lack of experience making levels and the need of more beta-testing. Keep working at it, and you’ll make much cooler levels in the future.
This program is most excellent, providing a whole new way to look at the Words that each J2L is built upon, making it quite easy to do crazy things such as move various scenery effects (destruct and trigger) to the foreground, background, or tiles that already have events, opening a whole new realm of possibilities to level creators. Expect to see this used for spikes appearing beneath your feet, a “key” on layer 1 that shows you which triggers you have activated, and other things so awesome I haven’t thought of them yet.
Best use of an xlm beach set i have ever seen. Really cool abstract level design, a ner personal fav map of mine. great work. Definately downlaod this
awesome!!!!!!
[Review changed to quick review. – cooba]
I see you uploaded it :D
I am sure this program works great, the first betaversion did work already… But now it’s more userfriendly!
When I am back off vacation I finish my battle level using this program for nice effects!
For sure a download recommendation for people that like to do great things with trigger scenery in there levels!
A fat 9 for this great program!
(edit:)
A tip: Look at the example levels first how they work in JJ2 than how it’s done in reworder. That wil help you understand the program ;)
It is asking me for a password. Please reply I want to play these games… :) I bet it’s a great one.
NICE..100%
[Review changed to quick review. – cooba]
OOh 100% perfect program 100% funging . .. this is best program i’ve seen (of course after jj2+,jazz2 tool) :-)
[Review changed to quick review. – cooba]
It’s really very good tool.
AWESOME!!!
This programm make a super tricks.
I recommend download it.
[Review changed to quick review. – Violet CLM]
This was quite nice level consdering the tileset and etc.. dl rec
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.