Good lvl, just think it’s not really special apart from that it is a good flow playing around battle level. its originality doesnt stand out from the rest.Napo said it would be the best lvl, but personally i like something that is more special,something like condemned or enter the chaos have more creative idea’s.but don’t be sad,7 is a good mark
A solid battle level, yet aside from the moderately amusing Seeker PU area, there is nothing special about this level in my opinion to warrant such high ratings like the ones that have already been given.
Great level, gameplay is awesome. Interesting places for pus.
Download it now, dont wait!
[Original comment]:
what can i say… an excellent battle level….imo one of d best… (not just coz rob is my clan mate, but its true)… the eye candy is great… gameplay is also great… well i hate taking too long to write reviews so gg :D
[well i hate needing to set people’s reviews as quick so gg :D ~cooba]
[to cooba ¬ awwww thats a shame XDDD]
Edit:
So…. to ff: i didnt say its best, i said its one of the best…
as for dodges and galana.. id say ur rating is by far unfair. id rate a lvl a 3 if it has no sense of level ;S… also.. whats wrong with the pillars… the candles below are mmmm quite well done since they dont collide much with the playable part so they arent confusing the player ;p…
as for knights having destructable heads: i completely reject that idea in battle ;p… it may ruin a valuable hit by hitting some dumb knights head instead of your enemy. also d ammo is well placed imo. the only part which i disliked was the right top part which is easily campable since its only accessible by below…. or else by a divine interventioned- rf climb :D. as for the rain… well ur kinda right abt it gal. but seriously i didnt actually mind it or even notice it when i played the level. as for d chains i didnt even notice (again XD) mmmm by focusing my attention on them i didnt rly find them fake or anything….
ammo: well u need to have ammo for battle ;p…. also the ammo used is quite sensible…. rfs since there r loads of str8 paths.. bouncers for down the slopes… and well seeks for luck, lag and camp ;D. carrots and pus are well placed as well. Id liked the part of “ROBEE” :D well not so orignal but cute :D. and the Czech text was ++ :D haha. also i liked the idea of creating an rf-climbing lvl ;p… but still i wouldnt dare doing an rf climb in a tb or event ;p…. otherwise suicide
eyecandy isnt that important as most ppl think in levels… think of all the most known level…. je, semi, distopia, ms. they dont have that such an astounding eyecandy. as for MP starts… rob hosted this and still we got no problems with the starting positions… (even using ctf as gamemode)
final note: deep breath this is my looooooooongest review ever xD ur d lucky one rob still i usually neglect reviews this long if they were posted by other critics :D
____
to dod: well its their fault if they dont have plus…. they are obviously noobs and dont care abt any ++ lvl :P….
“If You remove my rates of their [iR] levels, then remove their on mine too.”
well u also mean my comment/rating as well ;(?
minmay: 4.7 on such a lvl is quite unfair ;S… d flow is great … eyecandy can be improved but as i said before eyecandy isnt that important in a good-flow level. stop making sh*t comments/ratings just coz u hate the author. if u dont like the author just dont comment at all ;S.
imo 0-2 is for a noob level.. 2-5 is for a noob lvl with some good points/eyecandy… 5-7 well fair enough… 7-9.5 good… i never exceed 9.5… otherwise it would be perfect ;D
For crying out loud! Don’t listen to them “convert to 1.23”. If you wanna play it download TSF already!
i don’t know… Did you tried to copy the level in jj2 start it and jjfly and jjnowall? it works but is this a battle level or a sp one?
This tileset conversion is beatiful…
I use it for create episode The Sapphire…
[Review changed to quick review. – cooba]
Nice levels, but in third level very difficult test…
[Review changed to quick review. – cooba]
I just keep getting errors saying that it can’t find Jazz2 even though it’s in the same folder as jazz 2. Is this supposed to happen?
The thing is, the LEVEL (-> JJ2 content) is, in fact, finished.
The utility however isn’t completed, not all quests we planned till now are programmed.
But, via the AUTO-UPDATE function, the utility will keep itself up-to-date, so in a matter of speaking, the download here IS complete.
It would be harsh to say a MMO game isn’t finished, because it is possible for us to KEEP adding quests, items, etc.
Nice lvl, but 8vs8 here is quite hard xD.
I wanted to do a really big review, but I can’t find the time. It’s an average map, not too original, though the tileset (as used before, also by Zeal) is really good and obviously gives Dan all the eyecandy he’d need. Well executed in the looks department, a little lacking in the gameplay department.
This was an exciting pack like the sequel I hope you upload more levels.
[Review changed to quick review. – Violet CLM]
Great Progress! In my opnion this is ur d best level. 4 pus + some interesting ideas. Good job!
Truly an amazing piece of work. As an avid fan of oldschool 2D platformers and sidescrollers this pack contained a lot of resonant elements for me and almost felt like a whole new game rather than just a new single player episode. The difficulty level is brutal but the sense of accomplishment from beating it is worth the effort. A must download.
WtF this?!
Its castle.j2b converted to .it :@
This pack contains some of DS’ better work, such as Panic! (in the brains), and Botanizer. Exciting Scenery is not a bad level either. Innovation was okay but nothing too special, and Rooms, although still not bad was by far the worst level of the pack. Download reccomendation.
If i try to start this level, it gives an error.
It says: “Jazz Jackrabbit 2 ran out of internal animation structures. This is most likely caused by too many enemies in the level. Please resolve this problem and restart Jazz Jackrabbit 2.”
How can I fix this? I really want to try out the level, but I can’t this way!
After about 6 hours, I finally beat this episode. The whole series was just awesome.
Story:
In the story of this episode, you had to travel to the ice cold and remote planet nippius. In there, you had to solve simple but hard and long puzzles to get to the top of the towers, to fight bosses, but not before having to solve another level. Once clearing all 3 bosses, you had to enter devan’s lair, where you fight him. Once you beat him, you have to chase a rocket turtle.
It’s a very good story. It totally immerses you in it. It’s more than I can put in words. You’ll have to see the awesomeness of it for yourself.
Story: 10
Eye Candy:
The eye candy is very good. The levels are beautiful, and obviously, a lot of work has been put into the eye candy itself. You have forests, poison rivers and lots more. The eye candy really fits with the level itself.
Eye candy: 10
Gameplay:
The gameplay was very good, too. The levels were challenging, and if it wasn’t enough of a challenge on easy, there was normal and hard. It was very challenging. Although sometimes it was a bit TOO challenging. At least
it’s a break from all the easy levels. It’s not just a level where you can just hold/tap spacebar, hold shift/press caps lock and just run and jump. I lost all my lives at least 4 times, but it was fun. The pack is very fun. About the most fun I had in years with this game.
Gameplay: 9.5
Music:
The music was very good. Not only was it good itself, it fit with the levels and game. It was a bit dark and shadowy at times, which is exactly what the whole atmosphere around this pack is. Not much more to say about it.
Music: 10
Enemy Placement:
The enemy placement was also very good. It was one of the things that made this challenging. The enemy placement fit well with where you were, and it wasn’t always the same enemy or the same action to defeat them. You had to do all sorts of things to defeat them. Not just tapping spacebar.
Enemy placement: 10
Pickups:
Not much to say about the pickups. They are very balanced, not much seekers, and also very innovative use of the freezer to illuminate the cave. There wasn’t too much ammo, so it was quite challenging.
Pickups: 9.5
Conclusion:
Story: 10
Eye Candy: 10
Gameplay: 9.5
Music: 10
Enemy Placement: 10
Pickups: 9.5
Download recommended: Highly!
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