Snz apparently made this high-quality level in 3-4 h from scratch. Talk about snzspeed.
The level sports a ripe colourful look, a nice, working layout and one of the craziest music choices to be found.
PUs, carrots and ammo have been placed well and the red gems provide a nice extra-flavor.
This level certainly has top-5 of the year potential.
I have always liked wacky, silly or abstract levels, as they fit pretty well with jj2. This level is creative and wacky. After playing this I thought the layout could’ve had better flow and a more intuitive layout but it was still enjoyable. The gameplay fits the theme so that’s good enough.
Definitely D/L reccomended just for the theme.
I decided to change my review to a full size, since this didn’t yet have any, although it does deserve a few. It is probably Snooze’s best piece of work so far, in such a short time.
This level is just art. It has a theming and decoration you couldn’t even dream about. Or actually you could, this is a dreamland, or a fairytale with influences of surreality in it. It is colourful, yet it doesn’t hurt your eyes, unless you play on 8-bit perhaps. I’d recommend not to. The background might feel a bit strange at first, but it clearly fits to this really open level in a creative way. It’s actually fun to know, that layer 5 wasn’t used AT ALL.
The level has the best theming and eyecandy done in a while but it also plays quite well. The layout is 0ldschool. Platformy, yet it has some solid parts, like the edges. It reminds me about Sandstrand ‘O Hazes, but it is of course far more open and better than that. The level fits well for both duels and big AYCR or TB-games. I played out a 2vs2 TB here and it was a really fun and entertaining experience. The choice of ammunition and PowerUps was good, except for PepperSpray that feels a bit useless, since there is RF spread over the level anyway. I also like how the float ups work as elevators around the falls here.
This is one of Snooze’s best levels of all-time. A bizarre music choice adds atmosphere too. I recommend you to download and host it often.
EDIT: Looking at the rest of the reviews I noticed that I overrated this level slightly, since the gameplay isn’t after all very special. It’s still a really good level by the looks, but it can be just a bit too platformy, since there isn’t any logic in how they are placed.
SJ
The most vibrant, colourful and lively JJ2 level ever created. The creativity in this level is really outstanding, and what’s even more impressive is the incredible speed snz made this level in. The layout reminds you of some old school levels. It is very platformy, yet everything connects together well and everything was generally well placed.
i am agreeing with pj. the gameplay was decent but eyecandy has slightly bugs and is too random. i think 9.2 is overrating. new edit it slightly better but ec is still not that great in my opinion ^^.
temperature 26, at night?! xD
Czech’s spring is very helpful, and accommodation PU pleases me. Llv is good, but imho Fort was better ;D Somehow or other, i give You 8,7 now.
I really like CTF levels made by Nappy . All of them are full or tricks, have great eyecandy and gameplay!
The PUs’ placement is IMO balanced. 4 PUs [2x Bouncy]. I always liked the idea 2× +1C and 1x full energy. We already played there 2v2 so i know that was fine. The flow is very nice, many sucker tubes, springs, etc. what make it better.
You used this tileset very well. Eyecandy here is amazing. I hope this cherry heart is for me xD. I like those thermometers near bases and the light going out a tube! You placed some transulcent tiles, used layers very well. GJ!
DR? Sure! Go, play it
Edits quickreview: Napo has typed the reviews himself in his post. Was going to change my rating to a 7 btw, so good for you ^^
mmm ow i managed to retrieve most of d comments ;p: (i removed those which were reposted (A))
Recommended man rated 10.0
I find this lvl great.Napo you did good job ;)..I tested it as a first player(except Napoleon).And it’s fine play in this lvl.
Recommended wadledee rated 6.7
obviously Man is a friend of Napoleon..
The eyecandy is great, but often very confusing..
The balance of the level is not good, the RF pu is closer to Blu and easy to camp-guard, and the carrots are bad placed. They have to fight for it, not get it for free in their base!
imo there is a bit too much ammo, but still, the lvl is fun to play!
Recommended cooldude31 rated 9.0
nice
Recommended_Fox rated 9.5
I fell in love with bases. This is the strongest side of napos level. Oh and eyeceandy is great. GJ Napo ;D
_______________________
@ waddledee… :D 10x
@ dodges… yes i still give u those cherries ;p :*
@ angie… hah 26 degrees here on a summer night is just heaven XD
@ sj… XD well i still prefer dits idk why xD
wadledee! That’s personal attack!
He maybe did not considered that as an option!
Finally, a good level!
EYECANDY
Using this tileset often can be tricky. However, you actually succeeded in making a good looking level! Everything’s there. Ofcourse, there are missing pieces or bugs. Your mistake was either to use layer 5 for something different than backup from layer 4, or you should have changed the animation on some spots. Some layer 3 bugs also.
ENEMIES
The typical enemies can be found in this level. Quite logical.. Their placement is good, but sometimes just not enough enemies.. But, this level wasn’t entirely about enemies! ~Check gameplay. Still, it makes the level just a bit too easy..
PICKUPS
I was amazed that this whole level didn’t contain a single piece of ammo. I was also amazed that I didn’t care. The level was more about the gameplay. TBH there weren’t any (or <1) pickups except for the 100 coins you had to collect.
GAMEPLAY
I love it! This is from 2004? You should have released it earlier =P
Nice puzzles, not too many holdups, though there might have been a little bit too much from those stomp blocks. Secret routes, suckertubes, springs, more puzzles. This level is very fun to play!
OVERALL
It’s awesome to see you even spend time to convert the level from english to dutch, just for those people who haven’t it yet! However, the things you write on J2o should be english.. Is ‘Missies’ the real name for the pack you planned, because else you should have called it Missions, no ? ;-) But this wont cost you a nice rating, no!
eyecandy: nice!
enemies: typical, and just a bit too less of em. Makes it too easy.
pickups: poor, but its not about pickups here.
gameplay: great!
Can’t help it to give this a download recommendation and a nice rating.
i cant play because it says your jazz jack rabbit 2 not installed correctly
Ok,i download it and it says it cant find jj2 online and i have to start it on jj2 (offline) and it always gets me stuck and i cant go anywhere…how do i fix this?
this is cooooollll!!!!!!!!!!!!!!!!!!!!!!!
this is a cool tileset i am even gnna make my lvl out of dis one this is awesume!!!!!
I love Your lvls! This one is cool, but isn’t my favourite ;x
i find this pack over rated…. d only 2 maps which i liked were semi (ofc) and happy castle…. desert is not bad…. but lacks some great deal of ec. the others were…… :S well for me disasterous….
so:
Hell – 3 – Such a bad ec
Castle – 7
Canyon – 4.5 – i rly wonder how this is popular
Jungle – 3 – ec is …. WAAA and also i dont like d map
Semiconductor – 9 – well no wonder its one of d most popular lvls. (@ bs7… nah impartiality isnt that important in ctf lvls… d game flow is by far better… in a war there is always impartiality between nations as well :D)
Desert – 6.5
Average = 5.5
lol @ fox xDDD…. i like this ctf lvl <3 well done fs :)
Can’t think of an introduction so lets get right to the review:
Starting off with the eyecandy, and I found it quite interesting. There is a mixture of blocks and normal carrotus tiles throughout, which was quite creative, but on the other hand, looks quite buggy (in my opinion), especially where insane amounts of blocks are used. It’s not a pretty level, but that doesn’t mean it’s not interesting to look at. There are some jungle tiles used as well in parts of the level, which looked iweirdly good, and I think could have covered more of the level. (I’m never good at reviewing when it comes to eyecandy). Other than that, layers were used well, although there could have been a bit more background eyecandy. There aren’t too many noticable bugs and the auther made good use of the tileset. Overall, I quite liked the eyecandy, apart from the overuseage of blocks.
Now on to the gameplay. The whole level consists of puzzles. There are no enemies (apart from one or two clusters), and not many items. Firstly, the good things: I like the concept of having to be careful with ammo in order to progress, and you have to have certain weapons to pass places. Unfortunately, there were a couple of bugs with this. For example, if you were stupid like me, and got to the second warp challenge with no toaster ammo, and couldn’t unfreeze the spring, there was no way of warping back, so I had to cheat. Secondly, there were too many warp challenges, which were quite fustraiting to get past, and thirdly, too many of the challenges were slow paced, especially the part where you have to get stuck, and then sink to the bottom. In turn, the level didn’t flow very nicely.
Other problems are that the level is too linear, the boss was too easy cause of all the powerups, there could have been more enemies and items and the level was too short. So overall, the gameplay isn’t great, despite some nice concepts.
Music was standard carrotus, and I didn’t see the point of the filing system. Good effort, but it made things a bit too complicated I thought.
FINAL RATING: 6.0
DOWNLOAD?: Not sure. There are some good concepts in this level, but I think it still needs to be worked on, and made longer in order to be more fun.
Thanks for your comment, I made things regenerate, because I hosted this on a server. I wanted to remove it, but I didn’t. :P
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