The best SP ever
[Review changed to quick review. For more information, see Review Rules. – Violet CLM]
great tileset, good luck with next tilesets :D
Nice tileset by Gus, Very playable level in my opinion. waszka g to nasz pan
[Offtopic nonsense removed ~cooba]
Very well drawn, but missing a lot of things. There isn’t really enough foreground eyecandy, and there’s a blaring lack of certain necessary gameplay tiles – vines, destruct scenery blocks, et al.
This level’s passable, I suppose. It has a very simple but balanced layout, without any huge problems.
My main complaints are twofold: the eyecandy is pretty subpar (the background is basically torn right out of the example level), and the powerups are much too close to each other.
All in all, though, a playable level.
Mhm <3
4 version, and cool music <*Rayman 2 rlz*>
Easy to learn…
I can’t give this lvl 10, but mhm… 9,5 xD
When 2vs2 here? ;D
Casualty Mines was an exceptional tileset, and a hard one to follow, but I must say, I am very much impressed with this set aswell.
This is another artistic tileset, particularily for the background tiles such as the mountains and the trees, which are very well made. I think the streams are also excellent, especially because you can make them animate too. This set also has some decent spike tiles too, unlike Casualty mines, and there are some other creative possibilities aswell. There are also the standard Gus characters that come with the set, creating possibilies for a story. Comes in several different versions too, which is a bonus (although it would have been helpful to name them Pokljuka Heights 1, Pokljuka Heights 2 ect. so they appeared more organised in the tileset list).
However, the tileset is missing a few things. For example, it’s missing some blocks that you could destory/trigger, which means if you are planning to use this set for a level, you’ll have to substitute something else. You have also missed out the ends for H/V Poles (I couldn’t find any anywhere). Also missing some vines, and (as before) the water and caves could offer more opportunities (although this may be down to tile limits, which is fair enough).
FINAL RATING: 7.8
DOWNLOAD?: Of course! I still love the looks of this tileset. Although, it doesn’t have the same impact for me as casulaty mines, and there are a few things missing. It’s still worth a download for any jazz fans out there.
mmmmm so i hate writing long sh*t comments therefore im gonna be a bit fast :P …. the eyecandy is rly nice in my opinion :)…. the placing of the ammo is nice and also their shapes – that “X” shape :)….
on the other hand… some minor eyceandy bug… is at the base… the bases seam floating in the air…. but its more like a tileset bug… :p
mmmm another thing which i question is if there are too many warps for such a small lvl :P…. i donno rly xDD..
its quite a good lvl overall imo…. should try it out sometime in a 2v2 or smt hehe
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@ rag… well no seekers in a lvl… its quite original :P… i bet there is no other lvl which has absolutely no seekers.
another original thing is the freezing spot to get c.
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also i should finish my lvl XD… even tho i think it sux xD
wow…. such an outstanding tileset… goodjob :)
i highly recommend that you download it :)
The ending episode of Evilmike’s amazing series is, as usual, mind blowing. Mike pushed his creative skills to the limit, creating what can be easily considered the most challenging levels this side of Jazz Unleashed.
mike had said on IRC that he aimed for “Old NES Platformer” difficulty. oh boy. If this series is anything what those games are like, then I don’t want any part of them!
Difficulty is not the only thing that this episode excels at. Eyecandy is amazing. The levels have an atmosphere few levels or even games can achieve. ideas abound in this episode, and evilmike once again impresses me with his mastery at JCS.
The story is the strongest part, though. I had to suppress the urge (Which was actually rather strong) to jjnxt and see the ending. Part of the reason is obvious: This is the denounment of the series (The main climax happens, I believe, at the end of episode 3) and mike is trying to tie as many ends as he can. In fact, he explains everything, answering the many questions forming since the start of the series, and letting Devan’s second form fit into the storyline, which is a rather clever trick.
I feel the ending does not provide full closure for what is supposed to be a ending of a series, but I remind myself of what the intro said “This is a story of someone caught in (The empire’s) downfall” and the theme of the title, primarily on “Devan Shell” It sort of makes sense then on your characters action. The main antagonist is defeated; He is one small rabbit, and cannot alter what has been done. and so, the cycle of life continues.
This series has made a drastic influence in the jj2 community, and i would therefore be nuts NOT to give it high mark!
I’m sorry but i don’t agree with you..
The Eyacandy is not so bad as you say and the background refers to a temple.. I mean inside one..
The bad thing about this one is that you have to find holes to get somewhere.
In the gameplay…
Well the map is quite big but you can manage and it’s not so long that you get actually lost in there.
What do you mean by “ secret weapon places by Sprite Layer”? I think you wanted to say that Layer 3 masks makes the path like secret place.
And gameplay is boring? No! I don’t think you got it. This isn’t a level to be played all by your own! This is a level which you play with another player, he against you.That’s why you get a “Roast counter”.
Picups are good.
Bouncers and pepperspray are used for chasing.
Electro can be used to get a powerup which you cannot reach! So is TNT.
Freezer is used so you can annoy the other player by freezing him.
Finally: RF and toaster are for close attacks.
And about carrots.. Think like this: You won’t be always able to reach those 2 carrots in time if you only have a heart or the enemy is chasing you.
The music fits this level, being a mix by Danyjel Desert, and the tileset being by EvilMike.
I cannot agree with your rating, but i think that a 7.5/10 would be better for his work
Ok, lets start reviewing…
EYECANDY
The eyecandy is not too bad, but not too good.
You should put more eycandy on it.
The background dont looks too nice,
it needs more eycandy, yes.
3/10
GAMEPLAY
The map is really big.
There are many secret weapon places by Sprite Layer,
The gameplay is – well, little boring, but its not TOO bad.
Good.
3/10
PICKUPS
I found here toaster, RF,bouncers
and electric blaster.
There are bouncer PU and RF PU,
but 2 carrots in ONE PLACE!!!
That no! really! Place carrots randomly in the level and do not place they to one place! Thats not good idea, really.
There is too gun barrels.
5/10
MUSIC
You used remix one of JJ1 music, right?
I dont know if the music is good for this level,
im rating music 3.
3/10
RATING: 3.5
DR? No, sorry. But I think you can make better levels.
This program doesn’t work. It says that vcl60.bpl is missing.
When I opened it, i got “Connection Timed out”. I do agree with Crimiclown. Why do I need to download it if I can’t use it?
I’m in kind of a hurry, but I just want to tell this tileset is awesome so here it goes to quick reviews. Good work, keep it up. I just love all the eyecandy possibilities it creates. There. G2G!
@Mortalspaz: No, this level was made by Ninja Dodo. Shortly after the time of TSFs release, Epic held a competition on creating easter levels. The entries to this contest were all bundled together in CC’s release, which are the easter themed levels that come with the game. Basically, they are not by Epic; they were built by JJ2 fans.
But if i wouldn’t notice here is the review.
Eyecandy has lots of bugs, you can get stuck very easy.
Gameplay is poor, you have a few crates and enemies get out of a wall after you stomp a crate.
Tileset use is good only that there are bugs(LOTS)
Music: The standard Easter music: Frolick Lane
Enemy placement: good/bad. Only respawning enemies will not do it.
Picups: Few picups but there are some in the boss arena.
Boss: Bilsy.
Fun: Maybe
Hard: No
Long: No
Rate: I will rate a 4.5/10 because of bugs, gameplay and lack of originality.
DR? no! I can’t recommend something that’s stollen!
Oh well then i’m sorry! but my rating is the same!but DR is changed to N/A
A PK3 file merican McGee Alice Archive.
Or in simple terms..
A .PK3 file is a renamed .ZIP file, used in games based on the Quake III engine. It usually contains a checksum to prevent the opening and recompression of the file, or the addition of extra maps to demo versions. The .PK3 file contains the map, textures, weapons, sounds, and scripts for the game.
Can be opened with
WinZip! Just replace the .PK3 extention with the ZIP one and that’s it!
I will go by parts:
Scenario:
The shape of the map is very close, I mean that is not a circle, you enscrrás you waxed. The rest is well done ta.
Decoration:
Is not finished, ie zanahoraias, for example, do not you put the tip, or go, Why?, The edges are are posts, the big carrot is not end to end, otherwise, the “water” not putting tip to tip, and the earth is repeated again and again.
Weapons:
The power-up of gun1 is hidden, but I found it just started, but the barrels have a small espacion, only one or Spaz tnt can break them.
PD: Error in the background.
PPD: I have to warn that a server lori099 told me jazz2 NOOB! 3.5…
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