wow…. such an outstanding tileset… goodjob :)
i highly recommend that you download it :)
The ending episode of Evilmike’s amazing series is, as usual, mind blowing. Mike pushed his creative skills to the limit, creating what can be easily considered the most challenging levels this side of Jazz Unleashed.
mike had said on IRC that he aimed for “Old NES Platformer” difficulty. oh boy. If this series is anything what those games are like, then I don’t want any part of them!
Difficulty is not the only thing that this episode excels at. Eyecandy is amazing. The levels have an atmosphere few levels or even games can achieve. ideas abound in this episode, and evilmike once again impresses me with his mastery at JCS.
The story is the strongest part, though. I had to suppress the urge (Which was actually rather strong) to jjnxt and see the ending. Part of the reason is obvious: This is the denounment of the series (The main climax happens, I believe, at the end of episode 3) and mike is trying to tie as many ends as he can. In fact, he explains everything, answering the many questions forming since the start of the series, and letting Devan’s second form fit into the storyline, which is a rather clever trick.
I feel the ending does not provide full closure for what is supposed to be a ending of a series, but I remind myself of what the intro said “This is a story of someone caught in (The empire’s) downfall” and the theme of the title, primarily on “Devan Shell” It sort of makes sense then on your characters action. The main antagonist is defeated; He is one small rabbit, and cannot alter what has been done. and so, the cycle of life continues.
This series has made a drastic influence in the jj2 community, and i would therefore be nuts NOT to give it high mark!
I’m sorry but i don’t agree with you..
The Eyacandy is not so bad as you say and the background refers to a temple.. I mean inside one..
The bad thing about this one is that you have to find holes to get somewhere.
In the gameplay…
Well the map is quite big but you can manage and it’s not so long that you get actually lost in there.
What do you mean by “ secret weapon places by Sprite Layer”? I think you wanted to say that Layer 3 masks makes the path like secret place.
And gameplay is boring? No! I don’t think you got it. This isn’t a level to be played all by your own! This is a level which you play with another player, he against you.That’s why you get a “Roast counter”.
Picups are good.
Bouncers and pepperspray are used for chasing.
Electro can be used to get a powerup which you cannot reach! So is TNT.
Freezer is used so you can annoy the other player by freezing him.
Finally: RF and toaster are for close attacks.
And about carrots.. Think like this: You won’t be always able to reach those 2 carrots in time if you only have a heart or the enemy is chasing you.
The music fits this level, being a mix by Danyjel Desert, and the tileset being by EvilMike.
I cannot agree with your rating, but i think that a 7.5/10 would be better for his work
Ok, lets start reviewing…
EYECANDY
The eyecandy is not too bad, but not too good.
You should put more eycandy on it.
The background dont looks too nice,
it needs more eycandy, yes.
3/10
GAMEPLAY
The map is really big.
There are many secret weapon places by Sprite Layer,
The gameplay is – well, little boring, but its not TOO bad.
Good.
3/10
PICKUPS
I found here toaster, RF,bouncers
and electric blaster.
There are bouncer PU and RF PU,
but 2 carrots in ONE PLACE!!!
That no! really! Place carrots randomly in the level and do not place they to one place! Thats not good idea, really.
There is too gun barrels.
5/10
MUSIC
You used remix one of JJ1 music, right?
I dont know if the music is good for this level,
im rating music 3.
3/10
RATING: 3.5
DR? No, sorry. But I think you can make better levels.
This program doesn’t work. It says that vcl60.bpl is missing.
When I opened it, i got “Connection Timed out”. I do agree with Crimiclown. Why do I need to download it if I can’t use it?
I’m in kind of a hurry, but I just want to tell this tileset is awesome so here it goes to quick reviews. Good work, keep it up. I just love all the eyecandy possibilities it creates. There. G2G!
@Mortalspaz: No, this level was made by Ninja Dodo. Shortly after the time of TSFs release, Epic held a competition on creating easter levels. The entries to this contest were all bundled together in CC’s release, which are the easter themed levels that come with the game. Basically, they are not by Epic; they were built by JJ2 fans.
But if i wouldn’t notice here is the review.
Eyecandy has lots of bugs, you can get stuck very easy.
Gameplay is poor, you have a few crates and enemies get out of a wall after you stomp a crate.
Tileset use is good only that there are bugs(LOTS)
Music: The standard Easter music: Frolick Lane
Enemy placement: good/bad. Only respawning enemies will not do it.
Picups: Few picups but there are some in the boss arena.
Boss: Bilsy.
Fun: Maybe
Hard: No
Long: No
Rate: I will rate a 4.5/10 because of bugs, gameplay and lack of originality.
DR? no! I can’t recommend something that’s stollen!
Oh well then i’m sorry! but my rating is the same!but DR is changed to N/A
A PK3 file merican McGee Alice Archive.
Or in simple terms..
A .PK3 file is a renamed .ZIP file, used in games based on the Quake III engine. It usually contains a checksum to prevent the opening and recompression of the file, or the addition of extra maps to demo versions. The .PK3 file contains the map, textures, weapons, sounds, and scripts for the game.
Can be opened with
WinZip! Just replace the .PK3 extention with the ZIP one and that’s it!
I will go by parts:
Scenario:
The shape of the map is very close, I mean that is not a circle, you enscrrás you waxed. The rest is well done ta.
Decoration:
Is not finished, ie zanahoraias, for example, do not you put the tip, or go, Why?, The edges are are posts, the big carrot is not end to end, otherwise, the “water” not putting tip to tip, and the earth is repeated again and again.
Weapons:
The power-up of gun1 is hidden, but I found it just started, but the barrels have a small espacion, only one or Spaz tnt can break them.
PD: Error in the background.
PPD: I have to warn that a server lori099 told me jazz2 NOOB! 3.5…
EEE great job with this one!
I can finally convert White Hare!
Lol PJ you spammed the here ec a bit =[
Cool level! I think this is the best level i played with this tileset! BTW i had 239 coins!
Eyecandy is good
Ammo placement.
There were only a few PU’s but that’s all.
Enemies.
Only bees just to mess jazz’s plan a bit
I can’t see why i should give a rating lower than 9.
with DR
Bad level!!
Eyecandy… None
Picups? Only an Electro PU!! What should i do with that?
Gameplay:
You start on a platform, next to you is the Electro PU.
You jump into the pit, where a “swarm” of sparks come to kill you and suddenly at activated uterus tweedle queen scwarzenguard etc. Can you survive them? I don’t think so.
Thanks for JJRUSH i managed to actually finish this level.
Conclusion?
Score 1.2
DR? No!
I like how his credits go to Dark Byte. Wow. Dark Byte made CE. He’s the man. CE was not meant to help mod games. I don’t know what this is supposed to be but this is definitely not a download recommendation. Mostly because of the 200×200. Do not use CE to mod a program, only cheat it. CE’s the worst!
I must say, an epic end to one of J2O’s bestest and hardest SP series. The Fortress of Ruin is the longest episode out of the 5 (and took me a good 5 days to complete properly on easy.). Judging by the fact that this has already recieved 12 reviews, I think that I could be repeating what everone else says. Nevertheless, I shall give my opinion…
Starting off with the eyecandy, as usual, all the levels are excellently made with pretty much no faults to the eyecandy. All the levels have good atmospheres, and the lighting effects are used well too (particularily for the dark caves and the portals in Devan’s Fortress). There are also several styles of levels, and each level contrasts another (with one or two exceptions). Pretty much all I have to say about the whole pack to do with eyecandy. Pretty much bugless and creative in most levels.
The gameplay, and to re-re warn everyone here, it’s very hard to say the least. Episode 5 is probably the hardest out of the 5 episodes, particularily towards the end.
What is also outstanding about this episode is the awesome gameplay in the levels, particularily the layout of the levels themselves. There are several secret areas and routes in each level, and I think I got lost at one point trying to find Devan’s lair. Possibly the most unlinear levels I’ve ever played, so the player has the job of exploring. Also makes the episode fun to play again. Evilmike uses obstacles throughout the episode, particularily time-based obstacles which are overused (as everyone else has mentioned). Most of the obstacles require patience, particularly the classic Spike Boll obstacles and the unstable bridges, but there are a couple where you have to run like hell (the floating platform and most of the ones in the Fortress of Floods), so there is actually a variety of gameplay, just most of it timebased.
The gameplay isn’t perfect, there are some very stressful obstacles (the Fortress of Floods took me quite a while to complete, although that may be due to the fact that I am very bad at JJ2), and I also got stuck twice in the walls (whilst walking underwater, and in the Fortress of Sands in some rising spikes, although I died anyway). However, there are a variety of challenges held in this episode, and even if they’re not the first to be presented on the site, they’re quite rarely used, and even if most of them are timebased. Most of the levels are stretching JCS to its full potential.
Finally, the story (which is another crucial element to the series) is just fantastic. Makes the episode very fun if you pay attention. I won’t say anything else, cause I’ll end up spoiling it. Music and tilesets are also nicely used.
FINAL RATING: 9.8
DOWNLOAD?: That’s not even a question, just play it (the others too to get full understanding of the story). It’s a shame I couldn’t have written a longer review, seeing as most of the stuff that had to be said has been said. It’s very hard to fault, apart from repetitive time challenges and a couple of gameplay glitches. Any JJ2 fan should download this, and if they don’t, then they should be frowned upon until they do because it’s just excellent.
I sorely hope this isn’t Mike’s last episode, but if he does return, this should be a tough act to follow.
ow look my old lvl <3 :D
[Rating (9.2) clearance. not even gonna bother explaining – cooba]
[EDIT] :O coob I HATE U! :(
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