RecommendedQuick Review by Lori099

Posted:
30 Jun 2009, 08:29 (edited 30 Jun 09, 09:26 by cooba)
For: Casualty Mines, venue of Bloody Valentine
Level rating: 9.1
Rating
9.7

Its a good tileset with a good example level.
Its a very lot of tiles, its one of the best tilesets what I have seen. Im rating it 9.7
Download recommended? YES! Its the good tileset and I wanna to you will download it!

[Review changed to quick review. – cooba]

Review by Jimbob

Posted:
30 Jun 2009, 03:33 (edited 30 Jun 09, 04:21)
For: Mezmerize Space Lab
Level rating: 5.8
Rating
5.8

This review is just to practice for reviewing. If there’s any impurities it’s not my fault because my online server pings. I did play an MP game on this by myself, though. I plan to get this fixed.

Review for Mezmerize Space Lab by Mark NW!333:

First Impression: Great!
Well, this level started out really great. I may be rather biased towards this part simply because I like the colors of the tileset and the music goes well with it.
(4.5/5)

Gameplay + Balance: Good
The gameplay of the level was good, but not great. The level actually feels more like a battle level than a CTF level, because of its layout.
(6/10)

Eyecandy: Good
The eyecandy, I believe, was the best part of the level. The colors of the background (in layer 8) look glitchy but that’s the tilesets fault.
(6.7/10)

Event Placement: Good
There’s plenty of ammo, not too much, but not too little. Enough said.
(6/10)

Flow: Bad
This is where the level ‘flunks’. Bumps here, hard-to-reach parts there. Try making it so that the player doesn’t have to jump so often. Also, certain parts at the top of the level were quite hard to reach.
(5/10)

Bonuses/Deductions:

- I like the tileset, and the music fits well IMO (+0.2)

Calculations: (4.5 + 6 + 6.7 + 6 + 5) / 5 + 0.2
(out of 45 points, you get 28.2)
= (28.2)/5 + 0.2
= 5.64 + 0.2; rounded to 5.6 + 0.2
= 5.8

Download Recommendation: N/A
(Yes needs 7.5 or higher)

RecommendedReview by varkarrus

Posted:
29 Jun 2009, 22:31
For: Symmetry?
Level rating: 7.1
Rating
8

I’m going to rate this level, as nobody else has, and it kinda sucks to make a level and have nobody rate it.

Pros:

An underused, and quite good tileset
Good design/flow
Good eyecandy
Brownie points for using a tileset that’s hard to use
A fair map, despite not being symmetrical between bases

Cons

Kinda average in most respects

Review by Jimbob

Posted:
29 Jun 2009, 22:28 (edited 30 Jun 09, 16:45)
For: Flower Lands
Level rating: 3.5
Rating
N/A

I’ll have to admit, I didn’t play this online so that’s what explains the lack of a rating from me. But judging from the screenshots, it doesn’t look too great. I’m feeling generous today so I’m going to give you a few tips of advice. I’m sorry if this sounds harsh, as I do not intend it to:

It looks like you used a very ‘natural’, out-doorsy tileset, but you didn’t make the level look very ‘natural’ as your level is very squared-off. (“Squared-off” means that there aren’t very many bumps or things that keep it interesting, the platforms are just squares and rectangles. You can read more on JCSRef.)

It looks like there are also a few tilebugs. Now I’m trying not to be a critic here, in fact I’m trying to go easy since it looks like you’re new. Tilebugs are formed when two tiles next to each other look glitchy and do not ‘tile well’. Tilebugs are just like typos, oto amny itlebgus detract from the experience.

But do not worry, if you keep making levels, you will get better, I’m sure of it! ;-)

RecommendedQuick Review by Dodges.

Posted:
29 Jun 2009, 22:25 (edited 1 Jul 09, 22:36)
For: Casualty Mines, venue of Bloody Valentine
Level rating: 9.1
Rating
10

One of the best tilesets ever.

And i like HELLO KITTY too =D

Not recommendedQuick Review by minmay

Posted:
29 Jun 2009, 22:21 (edited 29 Jun 09, 22:22)
For: Flower Lands
Level rating: 3.5
Rating
2.2

You can pretty much tell by the screenshots that almost no effort was put into this level. Not really any redeeming features here.

Also, the level is TSF, despite being marked as 1.23.

Not recommendedQuick Review by Rodrigo_arg

Posted:
29 Jun 2009, 21:34 (edited 1 Jul 09, 19:57)
For: Flower Lands
Level rating: 3.5
Rating
2.5
I tried it and liked it a lot here is the note: Work background: 3, because the poorly regulated (X / Y), but it worked well. Weapons: 4, because scarcity and power-up are poorly hidden. Decoration: 2, badly closed, the walls are simple blocks. Map: 4, a map is open, not to say …

[Review changed to quick review. – cooba]

Review by Lori099

Posted:
29 Jun 2009, 15:38 (edited 30 Jun 09, 08:46)
For: Flower Lands
Level rating: 3.5
Rating
N/A

Ok, now I did what you said. The mountains now have that X-Speed and Y-Speed and its good, yea. And the gun generator fixed. If you will find any new bugs, report it to me ye?
——————————————————-
Thats weird because I used TSF to 1.23 converter and It dont work…its bad. Well, if you think my levels is bad, you can say it but I will never fix it because I dont know, what I should fix. I will upload new screenshots and little update the level. I hope you will like the new version and I will try to again convert it to 1.23

RecommendedReview by mortalspaz

Posted:
29 Jun 2009, 15:17 (edited 21 Jul 09, 06:31)
For: Flower Lands
Level rating: 3.5
Rating
4.7

It’s a good battle level but you could try to fix the background a bit!
And put a biggen nr. of seconds of respawning things!
The gameplay is not good but not bad , and as i said before the bg must be fixed. I mean the mountains.
Go to the layer where you put the mountains and try this: Y speed:0.0299988(not auto Y speed) and X speed:0.0149689 with limit visible region.Oh and you could try texture bg. Go to layer 8 and click the last 2 options if you only have the bg image!Try texture mode and palaxing stars.
Hope it works!
Look. I found a bug! Animations: The waterfalls and the blocks.
And… PLEASE don’t password your levels!
i think i’ll review.

Layer 8:
You listened to my advice and now the bg is better. Layer with muontains isn’t totally fixed but it’s better than first time
Layer 4.
In this layer there are some bugs and a place where you can get stuck, the waterfall is kinda poorly animated and you forgot to put the cave tile in the 1× 2× 3× 4x block.
In here are lots of ammo.
Bouncer freezer RF seeker Electro,toaster,peeperspray.
The bad part is that most of these ammo have they’re power up next to them.
You could try to hide them somehow to be a little complicated to get to them.
Try hiding something inside a wall.
Another thing is the carrots. You placed only a single carrot.
I don’t know if it’s respawning or no because the level is protected by a password!(please don’t do that)
If it’s not respawning you should put a generator for it but(do not plce regenerating fullNRG!! Never!)
There are few bugs but not
significantly.
The music.
Well i really like the tune though JJ3 will never be on market so i could hear it there but this time it fits these levels. Even if one level is snowy and the tune’s name is SunSong.
I can’t rate more than 4.7 because:
2 & 3 ratings for a level are like walking through nothing at all or a very bad level with all sorts of bugs and access violations! and 5.5 like i was planning to rate is a bit exagerated
But i won’t give a no dl rec, i’ll give a N/A one. It’s better
Sorry.
You could re-make them.

minmay: If a tileset dosen’t have more than 1024 tiles it can be used by 1.23 version and TSF.
But if it has more than 1024 tiles it would be a waste of time trying to play it on 1.23.
This tileset has 870 tiles. What do you think?

Not recommendedQuick Review by Speaktrap

Posted:
29 Jun 2009, 13:58
For: Candy land
Level rating: 1
Rating
1

I’ve made a speed run with turtle shell (to kill Bubba in one secound) – about 7 secounds!

Not recommendedReview by Speaktrap

Posted:
29 Jun 2009, 13:50 (edited 29 Jun 09, 13:51)
For: laberinto
Level rating: 1.2
Rating
1.2

This levelpack is awesome. Have you ever seen flying mushrooms? No? Continue reading.
Level design remind me Contra and Super Mario Bros, but the diffirence is tha sometimes you change direction! But don’t worry – it’s still flat. You don’t even have to jump (mostly)!
Enemy placement… is confusing. Visible are easy to locate, but these invisible ones… you never know, when you gonna bump into some Bees (that do not exist)

You may think, I’ve reviewed one level. Sure, but all are the same. Nothing what can be worth downloading.

EDIT: Check it without downloading – I’ve uploaded most funny screens.

RecommendedQuick Review by Superjazz

Posted:
29 Jun 2009, 13:42
For: Episode Five: The Fortress of Ruin
Level rating: 9.8
Rating
10

This is an episode where a stunningly interesting storyline and overall excellent playing experience meet. As a betatester I must admit this episode might just be a bit too hard for an average solo-player, which is the only bad thing about this episode. However, for me the difficulty was a fun challenge, and I finished it with Medium in 5 evenings.

RecommendedQuick Review by Speaktrap

Posted:
29 Jun 2009, 13:19
For: Towers of Hanoi
Level rating: 8.5
Rating
8

Great idea, original patent, lack of any eyecandy, and even if it’s super, I think it’s still beta/demo, and shouldn’t been uploaded unless polished.
Still something extra, 8 to motivate (make it the best!)
Download reccomended ‘cause you must see it!

Review by DennisKainz

Posted:
29 Jun 2009, 08:42
For: Mystic Mines
Level rating: 7.2
Rating
N/A

I think it would be nice to see my Casualty Mines and your Mystic mines in the same levelpack.

P.S. Add tags “mine” and “underground” to make easier to find this tileset.

RecommendedReview by minmay

Posted:
28 Jun 2009, 22:16 (edited 8 Nov 09, 19:33)
For: Casualty Mines, venue of Bloody Valentine
Level rating: 9.1
Rating
9.5

To make a 1.23 version would be trivial at worst. There are plenty of things that could be cut out without heavily impacting the tileset (such as the varying background colors, mine cart colors, etc.).

However, Gus shouldn’t feel pressured or obligated to make/not make a 1.23 version. It’s all up to him.

EDIT: Now updated with PROPER REVIEW! As follows:

The first thing any prospective downloader is going to see will be the screenshots, and they are bound to notice what really separates this tileset from pretty much every other tileset out there: its style.

It’s a great style. The whole tileset looks very “soft,” almost as if made of clay, and I love the way it looks. I love it.

And the tileset itself? Not at all typical, and very, very well done. The most notable part of this set is actually a single group of tiles: they are, for gameplay purposes, simple slopes, but graphically, they create an impression of depth and distance, allowing levels to look almost 3D.

There are plenty of things in the tileset that scream out “mine,” from the cliffs, to the tunnels in the cave background, to (of course) the mine carts. This tileset deserves extra recognition on the point that its theme holds together really well; there are many tilesets that have no real central theme and fall apart on that point.

The tileset has a great variety of decorative tiles. Moss, chain lifts, broken chain lifts, rocks (destructible ones even), fences – all manner of things, really, and I love it. Again, it deserves to be mentioned. Especially the cabin/storage shed; a great touch.

Tile layout is solid; not exceptionally user-friendly, but it’s not a nightmare to use like Fortress of Forgotten Souls. Nothing really special on that front, so I’m not going to go far into it. The same applies to masking; there might be a few bugs but I didn’t see any.

My only real complaint about this tileset is the gold: it doesn’t look like gold and it doesn’t look good. It looks like honey or something.

Again, at this point: very, very well done. Deserves a very high rating.

OTHER EDIT: I’ve found one considerable bug in the mask since posting this review. Specifically, the outdoor hole tiles (but not the indoor ones) are fully masked, making them pretty useless. I’ve lowered my rating for this, as it’s quite serious, and shows no signs of being fixed.

SUPER MEGA NEW EDIT: Oh, so the bug’s been fixed. So, hey, extra .3 points, yay!

RecommendedReview by Olsen

Posted:
28 Jun 2009, 19:47
For: Casualty Mines, venue of Bloody Valentine
Level rating: 9.1
Rating
10

Wow.

I don’t know what to say. Really. You’ve contributed alot to our community, tilesets and levels, and you’ve always kept your special cartoony style that I myself found a bit too “simple” and not that great. I haven’t seen you evolve that much in your tilesets since I first saw your Alton Towers tileset, and then comes this masterpiece.

Wow.

The tileset has this high-quality, Epic Megagames style to it that I feel is unmatched by other tilesets (except maybe Agama’s, though I’m not so sure).

Wow.

There are no real negatives to this tileset in my opinion, I really love and the little details such as the rails, carts, cave entrances/exits and doodads.

Wow.

Easily the tileset that blew me away the most. There is nothing else for me to say.

RecommendedQuick Review by Falcury

Posted:
28 Jun 2009, 18:24
For: Episode Five: The Fortress of Ruin
Level rating: 9.8
Rating
10

I just finished playing, and knew that any rating below 10 would not do. Fantastic work.

RecommendedReview by mortalspaz

Posted:
28 Jun 2009, 07:06 (edited 27 Oct 09, 20:06)
For: Episode Five: The Fortress of Ruin
Level rating: 9.8
Rating
9.7

edit: I deciderd to re make the review.

The Fortress Of Ruin Ep 5 by EvilMike.

STORY:
After Jazz fighting for Deserto , defeating the turtle boss, saved Deserto by destroying the orbital base, fought for Carrotus but the battle for it was lost,and he was helped by the Resistance chasing Devan, the colonel gave him the mission to kill Devan.
EvilMike finished the last episode of this series, Jazz being on Nippius trying to reach Devan’s Lair but,he found out that the Lair has 3 seales.To unseal them, he has to defeat 3 bosses in three fortresses in a large castle.

EYECANDY:
These levels are very good. Thery have all sorts of things like spikes, spooky houses, acid lakes,icy fortresses, snow, rain, even thunders.Like arjandevries said some levels are colorfull, they are creative, but in only ones you can enjoy things like a thunder.

GAMEPLAY: Gameplay was good. The whole episode is challenging, you have to get to Devan’s Lair but the seals are locked, and you have to fight 3 bosses untill that.
In Tempest you have to fly over obstacles being a bird,In alvl you have to race against a water flowing level, to destroy some blocks.
Anyway the pack is hard, I died 3 times, and most of the levels are harder than the other series.
A level had so many spikes that i had to use a cheat to get past them!But Even if it’s a hard pack it ins’t frustrating.
btw The pack takes kinda 2 hours to complete.

PICUPS:
This time i was actualy surprised about the pack.
This time you actually put gems!Purple gems (20) but i also found the other kinds as well.
There were lots of food especially in Nippius. I had 6 S-Rushes in all.
Carrots: I noticed that in Easy Mode are some carrots but in Normal mode there are enough so a quite skilled player can finish these levels. I did tried to play in hard mode but i died too many times.

ENEMY PLACEMENT:
The levels had a balanced no. of enemies:It was rather challenging for me and i think for everyone who played.
But it isn’t enough to stop me. I died 3 times in the whole game.(Once because of a CTF Trick)
There were many flying enemies(floating lizards, ravens, rapiers ,float suckers) but also many different land enemies(even a crawling sucker)and they make it harder to complete.
But leaving the placement, The spike balls were quite a challenge most of it in The Medieval Machine’s Lair. Where i had to use jjnowall once to have enough hearts to fight Bolly .

MUSIC:
The music is fine chosen for the pack. It’s exactly what it’s suits best with, making you feel like you are actually there instead of playing. Even if I like it, it’s a bit bad for me because I don’t like shadowy music.

CONCLUSIONS:
I waited for this pack for a long time and after i finished it i was satisfied.The pack is fun to play, and even if it takes long to play it, it worths the time spent on it. You must have the pack!

Levels: GOOD
Music: GOOD
Original: YES
Hard: YES
Long YES
Fun: YES
Rating: 9.7
DL Rec? YES
Must Have? YES

Edit: Yes ,Mike of course… It just took me a while to get there…
No big deal. Thanks.

RecommendedQuick Review by Anakin DarthWalker

Posted:
27 Jun 2009, 17:21
For: Episode Five: The Fortress of Ruin
Level rating: 9.8
Rating
10

I played it, its cool, the music is cool, the gameplay rocks and the eycandy looks good. I cant give less rating than 10.0! Good work EvilMike!

RecommendedReview by Tik

Posted:
27 Jun 2009, 15:04
For: Episode Five: The Fortress of Ruin
Level rating: 9.8
Rating
9.5

Episode Five serves as a climax to EvilMike’s slowly and arduously produced saga, and it fits the role to a tee. If you’ve played the previous episodes before then you have a good idea of what to expect – a detailed, important storyline, coupled with extensive gameplay that usually manages to balance combat and platform challenges. You also will know to expect that it is no picnic.

If you haven’t played any previous episodes, well, I highly recommend that you do so before this, but you certainly don’t have to. If all you’re after is gameplay then you will not finish this unhappy.

Just to reiterate the warning: THIS IS HARD. I played it on Normal mode and it was frustratingly difficult on many, many occasions. I’m planning to play through all five episodes sometime soon, and I will be doing so on Easy.

Now, Episode Five is highly detailed. Each level usually features unique gameplay aspects that won’t be repeated in the next level. There is one exception but it doesn’t become monotonous as each instance is unique in its own right. The levels start out slowly, in my opinion. They start with basic challenges you’ve probably encountered a few times – although maybe in different ways. As the pack goes on it gets progressively more interesting, difficult, and unique.

Many of the levels are not linear which is very refreshing. You will have to explore, often aimlessly, sometimes back and forth where you thought you’d already been countless times. While frustrating, it’s nice to have that freedom. It also means that save points are on the dry side which is rough if you’re like me, but such is a necessity with open levels. It also means that if you die and you’ve already completed most of an area, you’ll have to do it all over again. Play through carefully the first time and you’ll know what to expect if (and often when) you die.

Changing subjects, there is no generic theme as far as tilesets and music go. Don’t worry if the level you’re stuck on doesn’t have too much to look at, the next one may be similar on some levels but it’s never the same (with a single obvious exception). No JJ2 tilesets are used either, an obvious requirement these days but not always adhered to. The music is usually appropriate and interesting to listen to as well, but it gets old quickly after it repeats enough. No fault of the author’s that.

By the way, there are lots and lots of secret areas. Many aren’t even hidden besides their entrances. Many levels have bonus areas if you can find all the coins, but that’s a choice if you’d like that element. The gems are actually used with a reason (even if they don’t really matter).

Mike also makes use of the Cucumber event (someone had to).

So, in conclusion: This is excellent and unique. Please play it, and maybe even from Episode 1 – 4 first. Take your time, savour it. Things like this don’t come along very often – they never have, not even during the days when JJ2 was new (especially not then, come to think of it). I actually wonder if this is something of JJ2’s swan song as I doubt Mike or anyone else with his skill will ever again take the energy and time to make something so diverse, detailed, unique, difficult, and long. Now, it isn’t perfect either. It’s often irritating and there are glitches to be found. But it’s mostly an experience to be had.

Have it.

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