RecommendedReview by mortalspaz

Posted:
1 Jul 2009, 14:33 (edited 5 Jul 09, 12:38)
For: Sun Battle
Level rating: 5.4
Rating
7.2

It needs 1.23 but it’s well on TSF too
. THIS is non jj2+.
The edited pack has: Fixed tile bugs, fixed rain, fixed missing tiles, fixed caves, enhanced caves, bigger size fixed waterfalls, cave thingies. If you want to add me at credits, just add me for beta-testing.

Now the review…

First.. Layer Analisys:
Layer 8: BG with texture background with pallaxing stars.
Layer 7: That landscape with the big tree and where it should have been a waterfall as well.
Layer 6: Rain….
Layer 5: Cave Bg.
Layer 4: Most of the activity, eyecandy, ammo,carrots, platforms.
Layer 3: Water trees carrots.
Layer 2:oops? Nothing…
Layer 1: The same….
Layer 1 isn’t often used so the’re not so bad.
You could also add rain in the Layer 2 but horisontal one to be cool!
Ok.
EYECANDY
This time the eyecandy is good , bugs were fixed. having no tilebugs.

PICUPS
This levels have all sorts of ammo and p-ups. You did not put a small nr of seconds of regen. things.
Problem! I did not found any carrots in here. You can fix that.
(don’t put more than 1 regen. fullNRG! and hide it)

GAMEPLAY is better. You added some place to hide which is actually original!
I never met something like it and trust me… i played many…

MUSIC
And again you used jj3 music which is not bad at all.

TILESET
Levels were made with 2 of the carrotus edits.Evening and… Zombified? Oh well..Most of the tiles were used, even the rain.
The level feels large. Being a more wider level having rain, water and caves.
Caves were fixed.
In all the level the tiles fit themselves, being no risk of getting stuck.
I think it’s way better than the other and this time it worths a 7.2 with dl rec.
Good job!
You can try to make Single Player levels.
If you make such Battle levels i’m sure you can do good SP levels as well.

I think your zip is corrupt.Could you reupload it by recompressing your files?

RecommendedQuick Review by mortalspaz

Posted:
1 Jul 2009, 12:27 (edited 1 Jul 09, 12:28)
For: Devans Clones
Level rating: 8.1
Rating
8.5
2things to say… TOOO many ammo and tooo many boses… But it’s a good one!!!

RecommendedQuick Review by mortalspaz

Posted:
1 Jul 2009, 12:12 (edited 1 Jul 09, 12:12)
For: Caveman Land
Level rating: 7.4
Rating
7.5

good set!! Like it!

RecommendedQuick Review by PurpleJazz

Posted:
1 Jul 2009, 07:46 (edited 23 Feb 18, 05:09)
For: Casualty Mines, venue of Bloody Valentine
Level rating: 9.1
Rating
8

Loving the graphical style.

EDIT: Lowered the rating on a retrospective re-evaluation as the tileset has almost no flexibility at all despite having a large number of tiles on offer.

Quick Review by Lori099

Posted:
1 Jul 2009, 07:24 (edited 1 Jul 09, 09:45 by cooba)
For: Jazz en carrotus
Level rating: 1.1
Rating
1

Just…I cant say anything,,, This is the worst level what I have seen – no eycandy, no good level, not long map…sorry but I cant rate more than 1.0 and I will hope you will upload better levels.

[Review changed to quick review. – cooba]

RecommendedReview by mortalspaz

Posted:
30 Jun 2009, 20:14 (edited 29 Jul 09, 11:18)
For: Fanolint Funk
Level rating: 9.1
Rating
10

AAAAAAAAAAA AAAA!!!! -!!!!!!-(can’t spam exclamation marks) Cool one.
ANOTHER Funk by FOD!!!
Another cool one!
I must have reviewed all your funks!
That dosen’t matter!
I like it and it deserves a 10!!!!!!
And btw… all of them recived good rating because the funk is very good and most use heatwave samples and i love h e a t w a v e!
If you will make any new funks i will probably love them :D

————— and i don’t give 10~~~ Unless it is something that really deserves this rating.

This review was changed from quick to full and finished by MortalSpaz.

Quick Review by Lori099

Posted:
30 Jun 2009, 08:38 (edited 30 Jun 09, 09:25 by cooba)
For: The Ice Cave
Level rating: 4.9
Rating
3.7

Well…eyecandy looks good, but thats all.
This level dont have many weapons and pickups
and the gameplay is little boring…3.7

[Review changed to quick review. – cooba]

Quick Review by Lori099

Posted:
30 Jun 2009, 08:34 (edited 30 Jun 09, 09:25 by cooba)
For: The Last Space Bunkers
Level rating: 7.4
Rating
7.7

Well…ok.
I played it and its a good CTF level, but you could put more weapons in it. The background mountains looks pretty good, and I think Its right to give rating 7.7.

[Review changed to quick review. – cooba]

RecommendedQuick Review by Lori099

Posted:
30 Jun 2009, 08:29 (edited 30 Jun 09, 09:26 by cooba)
For: Casualty Mines, venue of Bloody Valentine
Level rating: 9.1
Rating
9.7

Its a good tileset with a good example level.
Its a very lot of tiles, its one of the best tilesets what I have seen. Im rating it 9.7
Download recommended? YES! Its the good tileset and I wanna to you will download it!

[Review changed to quick review. – cooba]

Review by Jimbob

Posted:
30 Jun 2009, 03:33 (edited 30 Jun 09, 04:21)
For: Mezmerize Space Lab
Level rating: 5.8
Rating
5.8

This review is just to practice for reviewing. If there’s any impurities it’s not my fault because my online server pings. I did play an MP game on this by myself, though. I plan to get this fixed.

Review for Mezmerize Space Lab by Mark NW!333:

First Impression: Great!
Well, this level started out really great. I may be rather biased towards this part simply because I like the colors of the tileset and the music goes well with it.
(4.5/5)

Gameplay + Balance: Good
The gameplay of the level was good, but not great. The level actually feels more like a battle level than a CTF level, because of its layout.
(6/10)

Eyecandy: Good
The eyecandy, I believe, was the best part of the level. The colors of the background (in layer 8) look glitchy but that’s the tilesets fault.
(6.7/10)

Event Placement: Good
There’s plenty of ammo, not too much, but not too little. Enough said.
(6/10)

Flow: Bad
This is where the level ‘flunks’. Bumps here, hard-to-reach parts there. Try making it so that the player doesn’t have to jump so often. Also, certain parts at the top of the level were quite hard to reach.
(5/10)

Bonuses/Deductions:

- I like the tileset, and the music fits well IMO (+0.2)

Calculations: (4.5 + 6 + 6.7 + 6 + 5) / 5 + 0.2
(out of 45 points, you get 28.2)
= (28.2)/5 + 0.2
= 5.64 + 0.2; rounded to 5.6 + 0.2
= 5.8

Download Recommendation: N/A
(Yes needs 7.5 or higher)

RecommendedReview by varkarrus

Posted:
29 Jun 2009, 22:31
For: Symmetry?
Level rating: 7.1
Rating
8

I’m going to rate this level, as nobody else has, and it kinda sucks to make a level and have nobody rate it.

Pros:

An underused, and quite good tileset
Good design/flow
Good eyecandy
Brownie points for using a tileset that’s hard to use
A fair map, despite not being symmetrical between bases

Cons

Kinda average in most respects

Review by Jimbob

Posted:
29 Jun 2009, 22:28 (edited 30 Jun 09, 16:45)
For: Flower Lands
Level rating: 3.5
Rating
N/A

I’ll have to admit, I didn’t play this online so that’s what explains the lack of a rating from me. But judging from the screenshots, it doesn’t look too great. I’m feeling generous today so I’m going to give you a few tips of advice. I’m sorry if this sounds harsh, as I do not intend it to:

It looks like you used a very ‘natural’, out-doorsy tileset, but you didn’t make the level look very ‘natural’ as your level is very squared-off. (“Squared-off” means that there aren’t very many bumps or things that keep it interesting, the platforms are just squares and rectangles. You can read more on JCSRef.)

It looks like there are also a few tilebugs. Now I’m trying not to be a critic here, in fact I’m trying to go easy since it looks like you’re new. Tilebugs are formed when two tiles next to each other look glitchy and do not ‘tile well’. Tilebugs are just like typos, oto amny itlebgus detract from the experience.

But do not worry, if you keep making levels, you will get better, I’m sure of it! ;-)

RecommendedQuick Review by Dodges.

Posted:
29 Jun 2009, 22:25 (edited 1 Jul 09, 22:36)
For: Casualty Mines, venue of Bloody Valentine
Level rating: 9.1
Rating
10

One of the best tilesets ever.

And i like HELLO KITTY too =D

Not recommendedQuick Review by minmay

Posted:
29 Jun 2009, 22:21 (edited 29 Jun 09, 22:22)
For: Flower Lands
Level rating: 3.5
Rating
2.2

You can pretty much tell by the screenshots that almost no effort was put into this level. Not really any redeeming features here.

Also, the level is TSF, despite being marked as 1.23.

Not recommendedQuick Review by Rodrigo_arg

Posted:
29 Jun 2009, 21:34 (edited 1 Jul 09, 19:57)
For: Flower Lands
Level rating: 3.5
Rating
2.5
I tried it and liked it a lot here is the note: Work background: 3, because the poorly regulated (X / Y), but it worked well. Weapons: 4, because scarcity and power-up are poorly hidden. Decoration: 2, badly closed, the walls are simple blocks. Map: 4, a map is open, not to say …

[Review changed to quick review. – cooba]

Review by Lori099

Posted:
29 Jun 2009, 15:38 (edited 30 Jun 09, 08:46)
For: Flower Lands
Level rating: 3.5
Rating
N/A

Ok, now I did what you said. The mountains now have that X-Speed and Y-Speed and its good, yea. And the gun generator fixed. If you will find any new bugs, report it to me ye?
——————————————————-
Thats weird because I used TSF to 1.23 converter and It dont work…its bad. Well, if you think my levels is bad, you can say it but I will never fix it because I dont know, what I should fix. I will upload new screenshots and little update the level. I hope you will like the new version and I will try to again convert it to 1.23

RecommendedReview by mortalspaz

Posted:
29 Jun 2009, 15:17 (edited 21 Jul 09, 06:31)
For: Flower Lands
Level rating: 3.5
Rating
4.7

It’s a good battle level but you could try to fix the background a bit!
And put a biggen nr. of seconds of respawning things!
The gameplay is not good but not bad , and as i said before the bg must be fixed. I mean the mountains.
Go to the layer where you put the mountains and try this: Y speed:0.0299988(not auto Y speed) and X speed:0.0149689 with limit visible region.Oh and you could try texture bg. Go to layer 8 and click the last 2 options if you only have the bg image!Try texture mode and palaxing stars.
Hope it works!
Look. I found a bug! Animations: The waterfalls and the blocks.
And… PLEASE don’t password your levels!
i think i’ll review.

Layer 8:
You listened to my advice and now the bg is better. Layer with muontains isn’t totally fixed but it’s better than first time
Layer 4.
In this layer there are some bugs and a place where you can get stuck, the waterfall is kinda poorly animated and you forgot to put the cave tile in the 1× 2× 3× 4x block.
In here are lots of ammo.
Bouncer freezer RF seeker Electro,toaster,peeperspray.
The bad part is that most of these ammo have they’re power up next to them.
You could try to hide them somehow to be a little complicated to get to them.
Try hiding something inside a wall.
Another thing is the carrots. You placed only a single carrot.
I don’t know if it’s respawning or no because the level is protected by a password!(please don’t do that)
If it’s not respawning you should put a generator for it but(do not plce regenerating fullNRG!! Never!)
There are few bugs but not
significantly.
The music.
Well i really like the tune though JJ3 will never be on market so i could hear it there but this time it fits these levels. Even if one level is snowy and the tune’s name is SunSong.
I can’t rate more than 4.7 because:
2 & 3 ratings for a level are like walking through nothing at all or a very bad level with all sorts of bugs and access violations! and 5.5 like i was planning to rate is a bit exagerated
But i won’t give a no dl rec, i’ll give a N/A one. It’s better
Sorry.
You could re-make them.

minmay: If a tileset dosen’t have more than 1024 tiles it can be used by 1.23 version and TSF.
But if it has more than 1024 tiles it would be a waste of time trying to play it on 1.23.
This tileset has 870 tiles. What do you think?

Not recommendedQuick Review by Speaktrap

Posted:
29 Jun 2009, 13:58
For: Candy land
Level rating: 1
Rating
1

I’ve made a speed run with turtle shell (to kill Bubba in one secound) – about 7 secounds!

Not recommendedReview by Speaktrap

Posted:
29 Jun 2009, 13:50 (edited 29 Jun 09, 13:51)
For: laberinto
Level rating: 1.2
Rating
1.2

This levelpack is awesome. Have you ever seen flying mushrooms? No? Continue reading.
Level design remind me Contra and Super Mario Bros, but the diffirence is tha sometimes you change direction! But don’t worry – it’s still flat. You don’t even have to jump (mostly)!
Enemy placement… is confusing. Visible are easy to locate, but these invisible ones… you never know, when you gonna bump into some Bees (that do not exist)

You may think, I’ve reviewed one level. Sure, but all are the same. Nothing what can be worth downloading.

EDIT: Check it without downloading – I’ve uploaded most funny screens.

RecommendedQuick Review by Superjazz

Posted:
29 Jun 2009, 13:42
For: Episode Five: The Fortress of Ruin
Level rating: 9.8
Rating
10

This is an episode where a stunningly interesting storyline and overall excellent playing experience meet. As a betatester I must admit this episode might just be a bit too hard for an average solo-player, which is the only bad thing about this episode. However, for me the difficulty was a fun challenge, and I finished it with Medium in 5 evenings.

  1. 1
  2. 224
  3. 225
  4. 226
  5. 227
  6. 228
  7. 229
  8. 230
  9. 231
  10. 232
  11. 1304