SJ said it all. This set is really versatile and good looking.
This is another Moonblaze tileset in…how long? I can’t remember. It has been ages. However, this tileset is really unique and was surely worth the work, so it must be worth some level creation and reviewing also.
Now the first question is, what kind of levels does this kind of theme fit in the best? I would say all, but especially Solo-Player and…tests? There is plenty of usability in this set, but there could be also much more. You are able to create your hyper-speed coaster tracks with this set, and make your ballistic bunny a real rocket. Then again, I expected the set had some kind of 360 degree loops for the coaster, like in Sonic, where this idea came from. Also, this set is basically only about ‘park’ and ‘coasters.’ I wish there would have been a few more thrilling rides included, that would of course have something to do with gameplay, not only eyecandy.
I have to say the tileset graphics fit quite perfectly to JJ2. Although it is cartoonish, it is cartoonish in a way that makes it feel like it’s a true Jazz-tileset. There are also lots of animated tile-series that can make your levels feel more ‘alive.’
It is pretty easy to learn the use of the basic tiles of the tileset, but it will surely take time to master it entirely. The way to reach the master-stage is experimenting, of course. Once you’ve mastered it up, you are able to go even more creative with the set than it would have been even realistic.
I’ve got to say this is definitely number 1 nominee for the Featured Download of the Month, so great job MB or sth. Now get your hands on this thing and start creating! Download and experience yourself!
Well, believe it or not, your level is slowly becoming legendary among online games. I keep hearing ‘Best CTF Party Good Luck’ as a possible level switch in various servers and even duellers are starting to enter Best CTF Party Good Luck. After all, good luck! :P
Yeah well it hardly matters. The whole idea was to just rearrange it made it easier to use as I made 2 levels with colonial, and it was hell. Also it hardly matters for added tiles, I only had like 12 more tiles I could add anyway as I was on the tileset limit. :)
This is a good fix of the Colon tilesets.
Everything is re-arranged so that you can find the tiles more easily.
However, it could probably do with a Keyhole block and the V & H-Poles.
One noticable thing about this set is that the flames can now be used in the Day version.
If you find Colon hard to use, I recommend getting this tileset.
I did help out with this though, so it’s probably best that I don’t rate this.
Still, this is a good fix of the original Colon sets which were messy in terms of how the tiles were arranged.
Well, I promised a review, so here is a review!
At first glance, Sonicnathan1’s fixup of the Colonius tileset appears to be simply a rearrangment of the tiles, along with some clever masking speeches. And after examining it myself, I have come to the conclusion that…….that’s all it really is. Not to offend SN, who happens to be a chum of mine. I do have to admit, though, it IS a good fix. The tiles have been set in a much more accessible and more friendly way [the tileset was pure crud before in terms of organization], which is good. Colors are okay, not really any noticeable bugs, it looks pretty good.l However, there really aren’t any fluff tiles in this set, like custom eyecandy and the like, which saddens me, considering the enormous amount of possibilities for this there are. Still, it is a great fixuppage of the set, and I will give it a 5.3 and a DL rec, if just because it’s a promising reconstruction of a nice set. Gj!
It has to be said that this version is much much better in terms of content, and it is a good thing that you got rid of those pointless error messages and tubelectric tiles. However, I don’t get why the background has trees and stuff when this is supposedly a windows themed tileset. You also could have gone one further and made a keyboard too among other things you could have added. I love the idea, but as a general tileset, I still think that it needs some work.
I’ve used Paint Shop Pro 8 and Paint.
While this set lacks any versatility, the grainy graphical style works out well, does not look ugly at all, and fits the cartoonish theme of JJ2 quite well. The mountains especially looked impressive. People probably won’t use this though, because there is very little that can be done with this set that the example level din’t do already.
I tried that djazz, but is STAYS ugly!
>:(
AND the neon colors of pinball events is because of the necessary colors of the carrotus pole.
Very nice tileset, I like it
Things that could have been better:Rating: 7.5
Download? Yes!
Ps. What program did you made this in? Pain Shop Pro? Paint? etc.
WOW! Thsi is a really great JJ2 tileset conversion! Sry for the carrots, but’s still cool =D
Rate: 9 of 10 due to the pinball events & carrots, and try to change the color of the pinball events instead of neon-green
Download: Absolutley ;)
To fix the 500 bump and carrot bump, put those colors in tileset, took a long time and many tries before I figured this out =)
Intresting..
The new Version has a lower rating than the old version without eyecandy and the boss.
LOL
Thanks for Reviews!
A bunch of poorly made, slapped together tilesets with little to no usability (Right Red Turn On is a just bunch of coloured lines!), gaping flaws that show lack of testing (the textured background in Green doesn’t work), and bad design choices (why couldn’t you take the whole Carrotus and make it that palette instead of removing the background?)
This is a nifty little battle level, but pretty overrated in my opinion – I mean, a 9.0, what the heck? P4ul’s amazing skills at visual design come through once again meaning that the level has a great atmosphere and, while a bit bleak, gray and empty sure is a sight to behold (and hey, it is supposed to be a void, after all). I’m particularly fond of the music, a nifty little tune by Luigi Electro: it’s a simple tune but it grows on you fast.
Apart from that this level has nothing really special to offer tho’, the layout while obviously solid is nothing out of the ordinary. The pits may be annoying to some, personally I found them okay although you can fall into them real easily if you don’t have a good grasp of the layout. I like the little alcove at the top left of the level tho’, it’s the little details like that which get me. ; )
I might expand this review later as I actually have more to say about this level (or would like to say what I did in more detail) but for now, take a solid 7.0 and a download recommendation.
A clever little novelty, if nothing else. It’s really only good for a single run-through considering you never actually have to DO anything to beat the map, just sit back and watch (it doesn’t always work all the way through tho’). The sheer amount of ways this is accomplished makes it a pretty interesting experience to sit down and look at tho’, and maybe open up in JCS to see how some of it is done. Kind of reminds me of this old text-based RPG I used to have that’d simply play itself – all you had to do was turn it on.
This thing is pretty overrated in my opinion. A 7.0 seems appropriate. Worth a look, if only for the sheer uniqueness of it and all the clever little ways the level operates.
Quite a large battle level that is well suited for public servers and events. It’s solid all round, however it’s kinda generic and has aside from the size has nothing special about it, so it doesn’t quite deserve an 8 but it’s still pretty damn good.
An okay pack, however quite overrated. The general quality is fairly good but these levels are nothing too special and QQ’s central tube is infamous for it’s consistant annoyance to players. Don’t get me wrong, this is a decent level pack but is just lightweight and doesn’t really have anything that makes it stand out amongst other packs.
Yes! I DO review things other than music once in a while! Amazing, I know…
==================Simple Review==================
Base Score: 5/10
Point Bonuses: +5
[+3] Extremely creative use of the basic Jazz Jackrabbit 2 engine and most of its gizmos!
[+2] Good eye for detail! Interesting how there are subtle differences between Spaz and Jazz or Lori which make this level work only for him… I would not have noticed otherwise.
Point Deductions: -3
[-1] Undocumented: Only seems to work on Medium difficulty…
[-1] Even then, it doesn’t always work. Snag areas include the float lizards (on Hard at least) and the conveyor/TNT crate area.
[-1] There are some serious “dry spell” areas… For example, the “fight” with Queen Earlong took too long (and didn’t always work perfectly) and there was at least two long stretches of NOTHING which were in dire need of SOMETHING, I saw…
[0] That palette is ugly. Seriously. It looks like you removed one of the RGB values or something…
[0] You misspelled “Running” as “Runnig”. ;P
Final Score: 7/10
=================Extended Review=================
Introduction:
Run, rabbit, run! Run until you can’t run no more! And then keep running anyway! Mwa ha ha ha ha!!! [ahem] This is the first level of its kind (to my knowledge) in Jazz Jackrabbit 2 — that is to say, a level that plays ITSELF. Super Mario World? Rockman Rockman? Eat your heart out.
Level Analysis:
At first glance, it looks like your average level. A very complex one, at that! Springs, crates, enemies, gems, food, and all sorts of other things EVERYWHERE! Kind of an “elegant mess” of sorts. Best of all, it was created using only a basic “Castle” tileset whose palette was altered (and I think one or two tiles were added?).
Features Analysis:
Okay, first, you fall down this shaft, right? Then, you get tossed around a lot! Then, you eat a lot of food, beat up some enemies, collect BUTTLOADS of treasure, beat up MORE enemies, bully Queen Earlong around, run around like a maniac, bounce, bounce, bounce, swing, fly, bounce, run more, and finally show Devan Shell and his Superbot who’s boss! All this, and you never, ever have to touch a single button.
You tell me that doesn’t sound awesome.
Final Analysis:
You wouldn’t happen to have some sort of Japanese gamer heritage in you, would you? I say this because a few Japanese gamers — particularly those that hang around Nico Nico Douga — seem to have an obsession and are darn good at making “automatic stages” in various games… Anyway, despite the glitches mentioned above, this is most definately worth the minimal time it takes to download and DEFINATELY worth five minutes of your time to watch in action! It’s just that awesome. When it works. ;3
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Your friendly neighborhood S3M/MIDI artist, Joseph “Doc Lithius” Collins
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Eat your lima beans, Johnny.