So there are two very conflicting ratings on this tileset. To clear things up, it is unfortunately awful, and SPAZ18’s review is much more accurate.
Eyecandy: 3/10
There are a couple nice, 3d looking tiles, and you can make a fairly neat looking disintigrating tile animation. However, the rest of the tileset is pretty bland, or even ugly. Most of the ground is simple, cartoonish, and don’t mesh at all with each other. The background doesn’t work for textured, and doesn’t even look like it tiles 100% right. Many tiles were very poorly created. There are a flower and vine, which look very two dimensional. The only other real eyecandy is a bunch of Spaz’s with people’s names over them. However, they can only really be used for inside jokes, and will be entirely useless to the vast majority of people. And there is no eyecandy at all for foreground and background.
Usability: 2/10
This tileset is very hard to use. It has a bunch of letters and symbols(too many probably), vines, and a couple destruct tiles. However, the tileset is mainly hard to use because its lack of basic tiles. Even on the example level, bland orange slant tiles are placed next to the 3d tiles, looking very ugly, because they clash. The mask is also imperfect, with a few pixles of one of the charaters masked. Unfortunately, I can not imagine this tileset being widely used.
Originality: 1/5
I’m thinking of a tileset with solid colored walls. And some letters. This tileset does nothing new.
Bonus: Includes an example level: +1
Total: 7/25=28%=2.8/10
Sorry, no download recommendation.
..Need I say more?
I will play it with a detailed review
Edit1: This level’s name is “Ep.1 The war begins” by sonicnathan 1.
This level is well tructured and it’s worth playing.
Lvl 1: intro
Lvl 2: This level is very good. Firstly i did not figured out how the get out but the level was ok. I also got killed once which proves that the enemy placement is good, nice eyecandy,nice music but there weren’t too many goodies like carrots 9/10
Lvl 3: the first part was complicated and once i got stuck and couldn’t get out but the rest was good and you’ve put the queen at end which is also good (not to many goodies).8/10
Lvl 4: the level was good but quite buggy. There are things form layer 4 mixed with layer 3(the caves)which didn’t came out right. 8/10
Lvl 5: This lvl was kinda big and almost half of it is just covered space but i have to admit: I almost got lost in there. But there is still a problem: too buggy! I got stuck again. 6/10
Lvl 6: This one and Lvl 7 were very complex, but you could just use Hurt modifiers those rays not bees, but they hurt too. 8/10
Lvl 8: was nice too and you’ve put the schwarzenguard as an end for the level pack.9/10
Fine music, good score 10/10
Downlaod recommendation: yes
(must have it)
rating:57/70=8.1
First of all this dosent look like a single-player level at all… Where are the enemies? What happend with them?
It has no music file and the level is too short
And the “type jjk if you fall” text is a very nasty thing because you knew that it’s a major possibility to fall and you did not do anything about it.
I accidentally fell and when i got at the bottom of the level it did not hurt, anything. But I didn’t jjk.
If you wanna make a good s-player level you have to make it nice no matter how long it takes.
okey-dokey so I will add mor objects when I’m going to make levels like these. :)
No more empty space. (I’ll try it.)
THX. for your comments.
but is the music won’t work, why this is working?
it woked for me
Another collaboration level! I’m not sure if that worked out properly this time.
The level looks and plays a lot better practically than it would seem when looked into JCS. Still, there is stuff that could be improved. The level has been made as colourful as possible with this tileset, which truly offers a lot of colours. The background is mostly visible only at the top-left region of the level, right where it doesn’t really have that much scenery in it. On the other side of the level there is a lot of caves and closed areas that have non-solid wall covering the background, where it would look better. This is nothing very major, but better remember to avoid it in the future, I guess. I have no other complaints about the looks of the level. At least it doesn’t confuse my eyes, but if does confuse you, you should probably reduce the colours of your screen or something.
Gameplay is as well different at the top-left region than everywhere else. And it’s actually good that this level isn’t entirely a ‘cavern’-level. However this area, while it is more open, is also pretty much squared off(could it be just a problem with the set?) Then, a lot of float ups were used to make the movement easier. It sometimes rather distracts than helps, though. Especially around the blaster PowerUp it becomes harder to shoot it with EBs while you are on such float ups. Also, while things like ‘x’ are a nice add of personality, I don’t think it really fits to the layout there. At least, not to the very top-right of the level. The cavern part seems to be playing pretty well anyway.
I’m quite wondering why is the seeker ammo that rare in this level as it is, while I don’t find any real purpose for that(except PrupelJazz.) However carrots(3 minor) and PowerUps are placed wisely, so that makes the level playable with more than just a few players too.
So yeah, I pointed out more of the flaws and bads of this level in this review, but you may suppose what I didn’t comment on was alright. Just improve the things I mentioned in the future, and it’ll be great. ;)
Also I’m thankful that you made a rf-climbing spot for me, although you didn’t mark it with text!!! Okay so, I guess these kind of ‘Prupel place F0R PrupelJazz’-things are getting a bit 0ld already, so in the future rather just reduce the amount of them or replace them with something fresh, please.
I recommend this level to be downloaded and hosted often. Also I recommend it to be a part of the upcoming Anniversary Bash, since it is a decent level in overall anyway. Well done CC&DS.
-SJ
9.7 is completely overrated!
In the tileset, you will find tiles ripped from MEZ02, some poorly drawn signs, ugly text blocks and ugly red ground.
Very few animations can be made out of this set.
The background tiles look bad.
Apart from the MEZ02 tiles, the tileset was obviously made in MS Paint.
I cannot give anymore than a 2.5
I like it! xD
EDIT:Rating changed…
Awesome level pack! Great job iluz! :)
A series of 3 mario races? Well then, this race pack could offer some serious originality. I shall review this pack race by race:
MARIO RACE 1:
Well, although the eyecandy theme looks pretty traditional and it has some mario style gameplay in there, such is flytraps and tubes, there isn’t actually a lot of content. Firstly, you can’t really play this online or over a LAN connection because it uses warps for the ends of laps, which only works in splitscreen. Secondly, the race is far too short, and there aren’t many obstacles, apart from one or two plants and a couple of pinball bumpers. Finally, the Mario theme is spoiled by all of the “Tileset by taz” tiles and floating trees in the background. I also felt that the eyecandy could be more exciting.
MARIO RACE 2:
This one is actually quite similar to the first. Again, there are not many obstacles. Just a couple of gaps and some destructive blocks. The rain in the backround was a bit distracting and it was far too short and again, the eyecandy didn’t really offer much. There wasn’t even any ammo or items or anything; it was a pretty empty level. That really is all there is to say about this one.
MARIO RACE 3:
This one was probably the best of the pack. You did slightly more in this level. You climbed up some hooks, dodged some spike bolls and there was even a water feature used, so there was more content. However, like levels 1 and 2, was still too short and over too quickly, and the eyecandy was still bugged. I didn’t really get why each spike platform had half a toad standing on them. Basically, like levels 1 and 2, this one didn’t have much to offer at all.
FINAL RATING: 2.3
DOWNLOAD?: There are better kinds of this thing to download, and certainly races that are more worthwhile playing. The main problem was the lack of content. The race didn’t have much to offer. Try putting more content into further uploads, making them longer and make them look more creative and less buggy in the future. Also, go into the JCSRef under the JCS section at the top on tip of how to make good levels.
Oh, and also, the music didn’t really work. You may have entered the file names in wrong.
For one(or more)reasons I shall not rate this level.
First of all the levels don’t fit because i’ve played kingdom1 and i was forced to skip because i’ve got stuck and it had an error “level not found”
The music dosen’t fit at all, and all 4 levels are exactly like level 1 but with a diferent tileset and all of them are buggy.
Remember: If you want to make a good level, take your time and put some of your soul in it, no matter how long it takes.
I liked this level pack!
A rather intresting game you have created.
Eyecandy was good, difficulty was great
The levels are well built and all the baddies fitted the tileset
I liked it but it might need an intresting story.
I still recommend it .
Download recom. YES
Score: Fine
Rating 8.5
I agree with Janus…
This Level is tooo short,to linear and those layers were barely used(4&8)
Do not download…
In one place I’ve got stuck, but i didn’t jjk i used jjfly & jjnowall and i survived
sorry 1.2
This Level is ok. I recommend download but there are small cons but not major
It’s kinda buggy so you should fix level 1
It was quite a nice level MazeMan. I liked it and i will rate it.
The eyecandy was good ,i liked it it was challenging because i’ve lost 1 live while playing.
The enemy placement was good and you’ve placed a boss at the end.
the rest was ok except the fact that it had too many bouncers…
It was a lot of food and thet’s good because i’ve had 3 sugar rushes in 1 level(sometimes handy)
I recommend downloading it. It was fun!
I cannot play it..
Missing Tileset
Bad eyecandy, levels were short, fustraiting and there was no story, so they were pointless. Layer 8 in the space levels wasn’t fixed and the animataions were poor. Levels looked too rushed and I got stuck several times.
Also, the use of 2je files gains you no extra credit.
This is a pretty good conversion, but nor perfect.
What this is
This is basically a conversion of Muchamok using the tiles that came form Jazz 2. While most of the tiles are here, there are some problems.
Tiles
While mostly everything is here, there are some things missing. what’s here are the basics. Slopes, signs, poles, textured background, layer 5-7 eyecandey, arrows and spikes. There are destruct blocks as well. Now what’s missing. This is supposed to be a conversion but the jazz 1 style signs aren’t here and neither is the jazz 1 style background. However, most of the tiles from muckamok are here so good job. I just wish the signs were here.
8/10
Animations
I’m not even going to bother rating this part because Muckamok had about 2 animations. (signs and acid water) They’re there, but there’s too little to even bother the rating that much.
Color
Colors look great. Especially the night version as well. Good job there! everything looks correct.
10/10
pallet events
Only the textured background and water works. Sorry that’s it.
2/10
Reusabilty
While this is only a conversion, the reusability is still great as you can make quite a couple of things. (Forests, caves, outside or a mixture of them all). Good there.
8/10
Mask
The masking could be better. While the masking does work, I think more time should have been spend making sure everything is basic shapes and lines.
7/10
Final score:35/50
Score: 7.5
Rank: B
DR? Yes. this is a good conversion. I hope yo use it soon.
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