As plunK says
yea its very cool music and yea Techno No Respect :p
This not slow I like this very much…
uhm… and FawFul Good Job :]
actually.. if you ask me if it’s necessary then i say yes of course. i like feedback. and i want to know if it made differences. i mean.. did it annoy you the first moment, is it fixed. could it still be better. etc.
so necessary? i wouldn’t call it like that. but i would really appreciate if you do.
Notice: This review applies to v1 of the song. v2 is nowhere to be found, it seems, as the version uploaded here is still the original, unmodified music file…
==================Simple Review==================
Base Score: 5/10
(Edit: When I say “Base Score”, I mean that ALL files I review start out with 5 out of 10 points. In this, some files can get average scores by having no positive or negative points, or an equal amount of both.)
Point Bonuses: +3
[+2] Strong start, pretty good body, decent finish!
[+1] Reminds me of the “Enigma” table from Epic Pinball as well as other classic Epic games such as Unreal. (Not so much Tyrian, though.)
[+0] Doesn’t suck! :D
Point Deductions: -1
[-1] Slightly repetitive…
[-0] Doesn’t quite loop, but it’s nothing worth getting in a huff over.
Final Score: 7/10
=================Extended Review=================
Introduction:
Serious remix is serious. And this, ladies and gentlemen, is a serious remix of Episode 3, World 2: “Scraparap”.
Song Analysis:
The song is a very well-constructed remix of Scraparap’s theme, as I’ve said. The artist really thought outside the box on this one, not limiting himself to the simple, repetitive tune we all remember. Instead, he expanded upon it, indeed creating an entirely new experience while keeping just enough of the old tune recognizable.
Sample Analysis:
Not much to say about the samples other than they’re crystal clear and mix very well together.
Final Analysis:
Just when I was getting bored of the bippy-bip-bop-etc.-etc., it cuts out at 1:53 and goes into a kind of quiet melody for a while. I really liked that. And honestly, I like the song itself! Quite a bit! I think anyone who liked the original Scraparap tune is going to be pleasantly surprised by this remix.
========================================================
Your friendly neighborhood S3M/MIDI artist, Joseph “Doc Lithius” Collins
Very nice, very catchy i like this alot. Keep up the good work
it’s just somewhat amazing snooze can think off thinks over and over again. like many people say the warps are annoying.i have nothing against it. just only that it should provide more start positions. the left is spammed with players mostly. and the not masking surrounding makes people stand outside the map withouth getting hit. but it r veri GUD
they are okay.. but i haven’t got a clue where to use them for :P. i just think it’s a bit useless. and converting isn’t really something where skills are needed.
Nice techno sounds and fast beats. GJ!
The tileset is nice but it’s just a color change.There isn’t anything new like snow for example.. And the example level is Tossted Salad whit this tileset
Sorry… but i won’t rate
Nice tune.It was a great mix! and i liked the guitar solo too but it was a fast opening and a slow ending.But you’ve managed to make a good Funk for Castle.
GoOd JoB!
Nice and complicated… exactly how i like it.But there is a small problem … It is kinda small area to move but the rest was ok.The music was addequate eyecandy good i just felt like i really was ia a building. So… 9.0 DL.rec YES
I think everyone else who has already reviewed has this one covered, so I won’t even bother writing a long review.
Very bad eyecandy with few layers used, and it was all a mess, particularily the background (for labrat, you need to use F to flip the tiles and make it fix). As for the gmaeplay, there was almost none. A few enemies and about 5 gems is about all this level has to offer. It was also very short and very linear, particulaily towards the end, where you have a long run up towards the end of the level.
RATING: 1.3 (.2 for the gameplay, and .1 for the eyecandy all on the basis that you had some)
DOWNLOAD?: Err, no, I don’t think. If you take a look at the JCS Reference at the top of the page, it has all kinds of tips on how to improve your levels. Also, make your levels longer and put more content in them and spend time on them. This could be made in 5 minutes.
Great tileset!Unique idea!
Also is very easy to use in lvl’s.I think u was inspired by the Roller Coaster Typhoon game ;D
Don’t stay down it now!!
I think some of the lvl’s there must be deleted because Download section in the last time is full with junk lvl’s….
Now about the lvl ..what can I say, is like a soup of enemyes and other things…
I think its a good tileset and a good joke :P. 9\10
When reviewing a tileset such as this you need to remember to review only the effort in joining the tilesets and not the art that is drawn by someone else.
Joining two tilesets is more about recoloring and editing existing tiles. Running out of colors isn’t an excuse for a job not done, as you have over two hundred colors available and the possibility to edit current tiles to fit the new color schemes is there.
This seems more like the author ran the sets through a color reduction program and splattered them into whatever available space a pre-made palette.
Although the idea of Carrotus joined with Castle in one tileset is interesting, the choices of tiles still need to be well thought and the colors well handled.
I apologize, but download is not recommended.
Just wanted to say that the first screenshot displayed is NOT part of the level at all. This is actually the screen of the beta version of Diamondus.
I played partway through this and wasn’t overly impressed with it. It has some good ideas and some good eyecandy, but it also has some bad ideas and bad eyecandy. Like the spike pit in the castle level. What’s with that?! The movie intro sequence thingies weren’t really up to par, and the flow was wierd.
Still, the concept was okay, if also eluscive, and it WAS playable. Unfortunately, I’m gonna have to give you a 5.9 and no dl rec. I hate doing that, after all your hard work on it, and I heartily suggest going back and fixing it up. It’s a great pack, albeit in need of work. Just fix ‘er up and wait…
now I can sum this up as don’t download right now, but what type of reviewer would I do if i did?
Eyecandey
Sometimes, I wish the staff would go through new submissions and get rid of the pure garbage ones….uh, sorry back to reality. Eyecandey, what to say. If you put a skunk and dog **** in blender what would you get? This. The background doesn’t fit and there’s no layer 7, 6 or 5. There is a little bit in layer 3, but those are just animated beakers floating in mid air. Layer 4 is horrible. It’s the bare basics and probably a little less then that. All it is some floor tiles put together and thrown in the blender along with the sunk and dog mixture. they float like magic and is boring to look at.
1/10
Gameplay
Go right, kill enemies, drop, do this again, got right, fight enemies, end. Need I say more?
1/10
Enemy Placement
All there is is bunch of random enemies thrown in and a lot of them have nothing to do with the tileset. Nothing is put in strategic locations and you can just get hit once then run for the exit basically.
1/10
Pickup Placement
I saw a couple of gems in the beginning and a useless toaster powerup. That’s all.
1/10
Final score:4/40
Rating:1
Rank F
DR? I really wanted this review to be longer, bit i don’t know what else to say. Keep working at levels though. Learn from your mistakes and don’t let my comment discourage you. No Download Recommended though. Keep trying. You’ll get better!
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