RecommendedQuick Review by Unhit

Posted:
1 Apr 2009, 23:25
For: Electric Ir as Jazz Jackrabbit (clip)
Level rating: 8.4
Rating
10

definitely the coolest thing on J2O

RecommendedReview by plunK

Posted:
31 Mar 2009, 21:09 (edited 7 Apr 09, 00:41)
For: Running Rabbit 2
Level rating: 8.4
Rating
10

Wow….. Thats just about all i can say

Although this is not an actual map or anything, it is probably the most impressive thing i have ever seen done in Jazz Jackrabbit 2 using JCS

basically it starts, and your character navigates and does amazing manouvers, and solves some very challenging looking puzzles and tasks, and eventually after several things he defeats the queen, and even does a cleverly thought out boss battle against the robot boss.

GET THIS :
At one portion of this there is a cluster of flying lizards, he even has it timed so the stand still shooting up thing happens when they get above you and explode.

I 100% reccommend this and it deserves an extremely high rating due to its cleverness, and just pure amazement while watching.

Not recommendedReview by troglobite

Posted:
30 Mar 2009, 02:49
For: Artemark1
Level rating: 3.2
Rating
2.7

So there are two very conflicting ratings on this tileset. To clear things up, it is unfortunately awful, and SPAZ18’s review is much more accurate.

Eyecandy: 3/10
There are a couple nice, 3d looking tiles, and you can make a fairly neat looking disintigrating tile animation. However, the rest of the tileset is pretty bland, or even ugly. Most of the ground is simple, cartoonish, and don’t mesh at all with each other. The background doesn’t work for textured, and doesn’t even look like it tiles 100% right. Many tiles were very poorly created. There are a flower and vine, which look very two dimensional. The only other real eyecandy is a bunch of Spaz’s with people’s names over them. However, they can only really be used for inside jokes, and will be entirely useless to the vast majority of people. And there is no eyecandy at all for foreground and background.

Usability: 2/10
This tileset is very hard to use. It has a bunch of letters and symbols(too many probably), vines, and a couple destruct tiles. However, the tileset is mainly hard to use because its lack of basic tiles. Even on the example level, bland orange slant tiles are placed next to the 3d tiles, looking very ugly, because they clash. The mask is also imperfect, with a few pixles of one of the charaters masked. Unfortunately, I can not imagine this tileset being widely used.

Originality: 1/5
I’m thinking of a tileset with solid colored walls. And some letters. This tileset does nothing new.

Bonus: Includes an example level: +1

Total: 7/25=28%=2.8/10

Sorry, no download recommendation.

Not recommendedQuick Review by PurpleJazz

Posted:
29 Mar 2009, 19:38 (edited 31 Mar 09, 17:08)
For: 2006 battle pack
Level rating: 5.1
Rating
1.7

..Need I say more?

RecommendedReview by mortalspaz

Posted:
29 Mar 2009, 16:38 (edited 29 Mar 09, 17:41)
For: Epsiode 1: The war begins
Level rating: 7.7
Rating
8.2

I will play it with a detailed review

Edit1: This level’s name is “Ep.1 The war begins” by sonicnathan 1.
This level is well tructured and it’s worth playing.
Lvl 1: intro
Lvl 2: This level is very good. Firstly i did not figured out how the get out but the level was ok. I also got killed once which proves that the enemy placement is good, nice eyecandy,nice music but there weren’t too many goodies like carrots 9/10
Lvl 3: the first part was complicated and once i got stuck and couldn’t get out but the rest was good and you’ve put the queen at end which is also good (not to many goodies).8/10
Lvl 4: the level was good but quite buggy. There are things form layer 4 mixed with layer 3(the caves)which didn’t came out right. 8/10
Lvl 5: This lvl was kinda big and almost half of it is just covered space but i have to admit: I almost got lost in there. But there is still a problem: too buggy! I got stuck again. 6/10
Lvl 6: This one and Lvl 7 were very complex, but you could just use Hurt modifiers those rays not bees, but they hurt too. 8/10
Lvl 8: was nice too and you’ve put the schwarzenguard as an end for the level pack.9/10
Fine music, good score 10/10
Downlaod recommendation: yes
(must have it)
rating:57/70=8.1

Review by mortalspaz

Posted:
29 Mar 2009, 16:36 (edited 7 Aug 09, 15:49)
For: fp.j2l
Level rating: 5
Rating
5

First of all this dosent look like a single-player level at all… Where are the enemies? What happend with them?
It has no music file and the level is too short
And the “type jjk if you fall” text is a very nasty thing because you knew that it’s a major possibility to fall and you did not do anything about it.
I accidentally fell and when i got at the bottom of the level it did not hurt, anything. But I didn’t jjk.
If you wanna make a good s-player level you have to make it nice no matter how long it takes.

Review by tacsi

Posted:
29 Mar 2009, 15:20 (edited 1 May 09, 10:39)
For: Mario race
Level rating: 2.3
Rating
N/A

okey-dokey so I will add mor objects when I’m going to make levels like these. :)
No more empty space. (I’ll try it.)
THX. for your comments.
but is the music won’t work, why this is working?
it woked for me

RecommendedReview by Superjazz

Posted:
29 Mar 2009, 09:53
For: TITLED Trije
Level rating: 8.4
Rating
8

Another collaboration level! I’m not sure if that worked out properly this time.

The level looks and plays a lot better practically than it would seem when looked into JCS. Still, there is stuff that could be improved. The level has been made as colourful as possible with this tileset, which truly offers a lot of colours. The background is mostly visible only at the top-left region of the level, right where it doesn’t really have that much scenery in it. On the other side of the level there is a lot of caves and closed areas that have non-solid wall covering the background, where it would look better. This is nothing very major, but better remember to avoid it in the future, I guess. I have no other complaints about the looks of the level. At least it doesn’t confuse my eyes, but if does confuse you, you should probably reduce the colours of your screen or something.

Gameplay is as well different at the top-left region than everywhere else. And it’s actually good that this level isn’t entirely a ‘cavern’-level. However this area, while it is more open, is also pretty much squared off(could it be just a problem with the set?) Then, a lot of float ups were used to make the movement easier. It sometimes rather distracts than helps, though. Especially around the blaster PowerUp it becomes harder to shoot it with EBs while you are on such float ups. Also, while things like ‘x’ are a nice add of personality, I don’t think it really fits to the layout there. At least, not to the very top-right of the level. The cavern part seems to be playing pretty well anyway.

I’m quite wondering why is the seeker ammo that rare in this level as it is, while I don’t find any real purpose for that(except PrupelJazz.) However carrots(3 minor) and PowerUps are placed wisely, so that makes the level playable with more than just a few players too.

So yeah, I pointed out more of the flaws and bads of this level in this review, but you may suppose what I didn’t comment on was alright. Just improve the things I mentioned in the future, and it’ll be great. ;)

Also I’m thankful that you made a rf-climbing spot for me, although you didn’t mark it with text!!! Okay so, I guess these kind of ‘Prupel place F0R PrupelJazz’-things are getting a bit 0ld already, so in the future rather just reduce the amount of them or replace them with something fresh, please.

I recommend this level to be downloaded and hosted often. Also I recommend it to be a part of the upcoming Anniversary Bash, since it is a decent level in overall anyway. Well done CC&DS.

-SJ

RecommendedQuick Review by Axu285

Posted:
29 Mar 2009, 08:49
For: 2006 battle pack
Level rating: 5.1
Rating
8.5

Nice Battle levels! :D

Not recommendedQuick Review by SPAZ18

Posted:
28 Mar 2009, 21:15
For: Artemark1
Level rating: 3.2
Rating
2.5

9.7 is completely overrated!
In the tileset, you will find tiles ripped from MEZ02, some poorly drawn signs, ugly text blocks and ugly red ground.
Very few animations can be made out of this set.
The background tiles look bad.
Apart from the MEZ02 tiles, the tileset was obviously made in MS Paint.
I cannot give anymore than a 2.5

Quick Review by Axu285

Posted:
28 Mar 2009, 20:15 (edited 16 Jan 11, 07:06)
For: Artemark1
Level rating: 3.2
Rating
5

I like it! xD
EDIT:Rating changed…

RecommendedQuick Review by Axu285

Posted:
28 Mar 2009, 17:59
For: Ilu'z Jazz X: the Future incident
Level rating: 7.7
Rating
10

Awesome level pack! Great job iluz! :)

Not recommendedReview by fearofdark

Posted:
27 Mar 2009, 21:12 (edited 27 Mar 09, 21:13)
For: Mario race
Level rating: 2.3
Rating
2.3

A series of 3 mario races? Well then, this race pack could offer some serious originality. I shall review this pack race by race:

MARIO RACE 1:

Well, although the eyecandy theme looks pretty traditional and it has some mario style gameplay in there, such is flytraps and tubes, there isn’t actually a lot of content. Firstly, you can’t really play this online or over a LAN connection because it uses warps for the ends of laps, which only works in splitscreen. Secondly, the race is far too short, and there aren’t many obstacles, apart from one or two plants and a couple of pinball bumpers. Finally, the Mario theme is spoiled by all of the “Tileset by taz” tiles and floating trees in the background. I also felt that the eyecandy could be more exciting.

MARIO RACE 2:

This one is actually quite similar to the first. Again, there are not many obstacles. Just a couple of gaps and some destructive blocks. The rain in the backround was a bit distracting and it was far too short and again, the eyecandy didn’t really offer much. There wasn’t even any ammo or items or anything; it was a pretty empty level. That really is all there is to say about this one.

MARIO RACE 3:

This one was probably the best of the pack. You did slightly more in this level. You climbed up some hooks, dodged some spike bolls and there was even a water feature used, so there was more content. However, like levels 1 and 2, was still too short and over too quickly, and the eyecandy was still bugged. I didn’t really get why each spike platform had half a toad standing on them. Basically, like levels 1 and 2, this one didn’t have much to offer at all.

FINAL RATING: 2.3
DOWNLOAD?: There are better kinds of this thing to download, and certainly races that are more worthwhile playing. The main problem was the lack of content. The race didn’t have much to offer. Try putting more content into further uploads, making them longer and make them look more creative and less buggy in the future. Also, go into the JCSRef under the JCS section at the top on tip of how to make good levels.

Oh, and also, the music didn’t really work. You may have entered the file names in wrong.

Review by mortalspaz

Posted:
27 Mar 2009, 19:45 (edited 27 Mar 09, 19:46)
For: The 4 Castles Of Darkness
Level rating: 1
Rating
N/A

For one(or more)reasons I shall not rate this level.
First of all the levels don’t fit because i’ve played kingdom1 and i was forced to skip because i’ve got stuck and it had an error “level not found”
The music dosen’t fit at all, and all 4 levels are exactly like level 1 but with a diferent tileset and all of them are buggy.
Remember: If you want to make a good level, take your time and put some of your soul in it, no matter how long it takes.

RecommendedReview by mortalspaz

Posted:
27 Mar 2009, 19:35 (edited 28 Mar 09, 11:42)
For: Level Pack (Reuploaded)
Level rating: 8.4
Rating
8.5

I liked this level pack!
A rather intresting game you have created.
Eyecandy was good, difficulty was great
The levels are well built and all the baddies fitted the tileset
I liked it but it might need an intresting story.
I still recommend it .
Download recom. YES
Score: Fine
Rating 8.5

Review by mortalspaz

Posted:
27 Mar 2009, 19:03 (edited 28 Mar 09, 11:43)
For: Snowed In
Level rating: 4.8
Rating
4.5

I agree with Janus…

Not recommendedReview by mortalspaz

Posted:
27 Mar 2009, 16:13 (edited 28 Mar 09, 11:41)
For: The Future of Jazz
Level rating: 1.8
Rating
1.2

This Level is tooo short,to linear and those layers were barely used(4&8)
Do not download…
In one place I’ve got stuck, but i didn’t jjk i used jjfly & jjnowall and i survived
sorry 1.2

RecommendedReview by mortalspaz

Posted:
27 Mar 2009, 16:04 (edited 28 Mar 09, 11:44)
For: JAZZ WARS Episode 1 (17. may release) FIXED
Level rating: 7.7
Rating
7.2

This Level is ok. I recommend download but there are small cons but not major
It’s kinda buggy so you should fix level 1

RecommendedReview by mortalspaz

Posted:
27 Mar 2009, 15:45 (edited 27 Mar 09, 15:46)
For: Miami beach
Level rating: 7.5
Rating
8.2

It was quite a nice level MazeMan. I liked it and i will rate it.
The eyecandy was good ,i liked it it was challenging because i’ve lost 1 live while playing.
The enemy placement was good and you’ve placed a boss at the end.
the rest was ok except the fact that it had too many bouncers…
It was a lot of food and thet’s good because i’ve had 3 sugar rushes in 1 level(sometimes handy)
I recommend downloading it. It was fun!

Review by mortalspaz

Posted:
27 Mar 2009, 15:28
For: The Lost Jazz Adventure 2
Level rating: 2.5
Rating
N/A

I cannot play it..
Missing Tileset

  1. 1
  2. 234
  3. 235
  4. 236
  5. 237
  6. 238
  7. 239
  8. 240
  9. 241
  10. 242
  11. 1302