This sole program kept content creation in jj2 alive. Fills the gap to make jj2+ and content creation streamlined. Everything that is here is already top notch, i hope to see future updates that make tileset/palette editing even easier. Nevertheless this deserves a 10.0 already.
This is an invaluable library for scripters and the demo weapons are well-made too; they are easy and fun to play with, and now also easy to add to your own levels.
This is one of the best remixes of JJ tunes I’ve ever listened to. It’s one of the kind – so different, original, and very pleasant to listen!
Cool emoticons Violet pro
New, Better and epic!
Sure rating is 10.0 ;D
This is a useful script, although i’m not a big fan of how the emotes look. Turning them off is possible, but only for you. A better solution in my opinion would be if they didn’t replace the old emotes, but were a new set. For communication purposes I like it more if the sender and receiver see the same message.
They’re quite dated now, but I’ve always liked them, so there’s that nostalgia factor.
(The dude in the thread was probably loading Techno Terror with a different version of the tileset that had the same filename, because Blade did that sometimes)
Plays well and has gorgeous visuals. Instantly one of my favorite battle maps.
Top notch stuff right here. Nice starting positions btw.
A lovely level with a lovely background. The layout is best suited for duels.
However I have some personal nitpicks regarding the bottom right of the map. The carrot there feels like a death trap and your only chance of escaping is a fairly hard RF climb to the top. However the bottom left makes up for that.
Download recommended!
Refreshing and innovative.
However the middle area of this map could use a bit more background eyecandy to connect platforms with one another.
Download recommended!
Interesting map with unique visuals. However the recolouring of Aztec2 tiles has been poorly done. The level surely revolves around the Roller gun and it’s given powerup creating an hectic atmosphere altogether. This only applies in larger games, not in duels.
Download recommended
Ragnarok accomplished to create a level which revolves on a sort of diagonal symmetry. The given layout is interesting considering it hasn’t been used much before. Despite the level feels (and plays) a bit larger than the original TCS, therefore being it best suited for 3v3 and 4v4 matches.
Download highly recommended.
Interesting idea(s) with a very limited tileset. PJ has done a tremedous job by giving this level a very unique background. The layout and gameplay both serve for fast paced action.
I bet this is one of the fewer levels with no tilebugs whatsoever.
Download recommended!
Some quirky movement issues aside (Mainly opinion based stuff), this level is mostly technically solid and very impressive in ALL aspects I considered.
One of the best JJ2 battle levels ever made.
Almost exceptional job Gerakobits!
One of the most professionally made levels to ever come out. Aesthatically this level sets the bar for levelmaking higher than ever before. A good working layout for this levelsize is expected and is indeed solid. Gameplay and visuals go hand-in-hand here. PurpleJazz is one of the few leveldesigners that pays attention to every necessary detail.
Definitely one of the most impressive looking levels I’ve ever seen. I’d probably rate this at least 9.5 for eye-candy, themes and ideas.
However, the level can force you to make rather awkward moves to reach certain places, like using complicated double jumps etc. Wjers have a huge adv here.
The level isn’t for everyone.
Also, no rating. This is definitely novelty.
This level provides an interesting environment to explore and fight in, but it is beyond too complex to be playable in CTF and thus fails to fulfill its primary purpose. At 6 very wide floors, the only way it’s possible to find a flag holder who doesn’t want to be found is through sheer coincidence.
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Eat your lima beans, Johnny.