Yay, Played this one, great trick with seeks :d
for gays ;)
[Rating (5.2) clearance. wat – cooba]
I don’t like this tileset, Reminds me MS lvl =/ But It’s great one, CelL did enough Review so..
Never seen something so great before, really good job!
You should try do smt on another tileset, also eyecandy isnt the best =( Im not saying everything is wrong. Some things works fine here
This is good level! Congrats, Napo.
[Review changed to quick review. – cooba]
Nice first lvl of the good ctf player, well He doesnt know many thing in JCS like others LVL-creators, and Imo He did this one very well, GL. Download now or I’ll stick dildo into your ass!
sorry i am not really in the mood for a proper review for this size of level :P the level is quite small.. good for duels i guess. this is balanced in a special way, unbalancingness fills itself up with easy things for teams. quite fun. but the placement.. i mean.. 2 Carrots and 2 Power ups (seeks) is a bit too chaos. and lack of good def red Base.
A very small level, that works for small games though, of course. Probably 2vs2 rather(which I played once here), since there are two full nrg’s. There’s sort of a major imbalance problem though. While red base is easily campable, blue base is just really unsafe. As well, blue team can reach Powerups faster. Eyecandy is your average one. Try it?
It may be a bit easy, linear and lacking in eyecandy, but this pack will certainly keep you going for a while. Plus, it has an interesting plotline, uses a very wide variety of items and enemies and there are some coin search puzzles in there too.
It doesn’t stand out much, and could use a little more creativity, but so far, good effort.
This episode has the same issues I had with the first. Repetitive eyecandy and masses of enemies everywhere. Two Queens as a Boss which would probably take over 100,000 shots to kill since they are placed so far away from the edge.
This is slightly improved on Ep 1 though not by much.
Levelnames are always the same e.g. Castle of Boss 10?!
2.2
Ishca?
Your boss stages are, quite simply… EPIC. Not without flaw, to be sure, but pretty darn epic nonetheless.
Pretty much the same issues as the previous pack. This one is a little better, but not by a whole lot.
Perfect example of how a pack of a few good levels is so much more enjoyable than a pack with several bad ones.
A random mess of poor, linear level design, complete lack of replayability, very little effort spent in making the levels look pleasing, all topped up with a weak storyline.
Eyecandey:
More then anything, just random tiles thrown together. Layer 4 is a mess. The backgrounds are also not good. Tilebugs everywhere.
1/10
Story:
What story? I didn’t find much. Nothing to really get into or fallow.
1/10
Gameplay:
Linear to the max as n00b said. No challenge little to no puzzles. the challenge areas are easy. They don’t really add anything. Boring bosses. Didn’t die once. Did I also say that you can get stuck in the walls
sometimes? I really just got bored.
1/10
Enemy placement:
Not enough. Never died. Not enough to kill me. though getting hit in a sucker tube was annoying.
1/10
Pickup placement:
Bad. Not enough pickups. Not enough ammo or food. Don’t know what else to say.
1/10
Final Score:5/10
Rank:F
Score: 1
D/R? No
Eyecandey:
What? Eyecandey? You got the wrong address. I think the author tried her hardest not to put any eyecandey in. The backgrounds look average and most of them look like Epic’s background. Layer 4 has little to nothing in it. At least some sort of obsticals in the arenas would have been nice.
1/10
Gameplay:
All you do is fight bosses. That’s it. No puzzles, no enemies no obsticals no nothing. the bosses barley serve as a challenge to good players and even not so good players wouldn’t have many problems.
1/10
Enemy placement:
Just bosses. Some enemies would be nice to help add a challenge.
1/10
Pickup placement:
non. what else can I say
1/10
Final Score:4/10
Score: 1
Rank:F
D/R? What do you think?
A pretty enjoyable pack, but needs lots of work.
It’s been a while so this is all from memory
Eyecandey:
Eyecandey is average. The opening is average. The base levels were ok. I do think a little more work could have gone into the base levels as they looked average. Try some more animations or foreground. The jungle levels were ok. Good background but a little to dark in some areas. Also the layout made it hard not to get hit. Also the background stuff confused me at some points because I thought they were solid ground. The dimondus level looked good. Nice theme. Space levels again look good. More work could have been put into the base. Like more foreground. The cutscenes were really cool and I like how you used top secrets jazz sprites. Also the carrotus levels looked good. one big complain is that to many official tilesets were used. Overall, good eyecandey. Little average with top secret, but overall, passable.
6/10
Story:
I’m not going the lie, the story was weird for me. Jazz gets dumped into a hole, into some weird base, and starts taking orders from a frog? Is there something I’m missing? Also the reasons are a little silly. Overall, I didn’t really like it as it didn’t make much sense.
4/10
Gameplay:
Now we get to the gameplay. Pretty good. The puzzles were pretty hard to figure out. However, most of the challenge comes from just find and living thought the (/)in things. In the jungle level, you have to find 3 crates while donging wave after wave of monkeys. All with one checkpoint. If you die, you have to find them all again. BULL! Anyhow, keep going good gameplay. The carrotus level was ok. again you need to find crates but it’s not as bad as the jungle level. Base levels are good but I found a little to much repetition, having to go over the levels again and again. The bosses were hard as some of the arena’s seemed to give the boss a huge advantage with dozen of enemies and little room. Some of them, like the carrotus level were way to hard. I liked all the secrets in the levels. the one where you play as the frog is pretty cool. Most of the levels were pretty long. But one big problem, you can get stuck in the wall as Spaz when you spawn. Not good. Overall, good game gameplay.
6/10
Enemy placement:
Good, but evil sometimes. The jungle level is hard becuase the enemies are put in hard-to-get locations. Then the next couple of levels are ok. The boss levels are hard becuase the enemies are overused to death. Then when you get into the base levels, the enemies are pretty easy. It goes, hard, medium the easy. Weird. But is was challenging. just wish a medium could have been kept all the way through.
7/10
Pickup placement:
Not this is a big hitter.
Savepoint: NOT ENOUGH. I found that most of the time I have the restart large portions of a level when I die. The jungle level is really bad becuase of this.
Ammo:
I think he just got lazy. you get to chose your own ammo at the base levels which is good. However, to save time, the author puts little to no ammo in the other levels. Just seems lazy.
Carrots:
Not enough. I was always down a lot of health. Add some more! Just not enough to live without lots of skill.
Other pickups:
Food is ok. The could be more. Can’t remember when I get a sugar rush. Gems are good to. Finding the little secrets with gems make exploring a little rewarding.
Total pickup:3/10
Final Score:26/50
Rank:C
Score:6
D/R? This pack is good, but problems just make it so the experience isn’t as good. However, there is some innovation, so I’m giving a download Recommended.
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