Just a question here, but what could Barack Obama have really done to help you with your level? I didn’t know he even played JJ2…
Nice level though. Cool eyecandy, nice layout, good eventage, worth a DL at least.
Top marks for the eyecandy and theme. This level feels very metallic, using Desolation in a unique way to create a great atomsphere. I love the “bottomless” pits. The layout was nothing too intuitive but still good. Flow was decent. The ammo was very sparce though which is a big pain considering that this level seems to be suited to large games.
Yay, Played this one, great trick with seeks :d
for gays ;)
[Rating (5.2) clearance. wat – cooba]
I don’t like this tileset, Reminds me MS lvl =/ But It’s great one, CelL did enough Review so..
Never seen something so great before, really good job!
You should try do smt on another tileset, also eyecandy isnt the best =( Im not saying everything is wrong. Some things works fine here
This is good level! Congrats, Napo.
[Review changed to quick review. – cooba]
Nice first lvl of the good ctf player, well He doesnt know many thing in JCS like others LVL-creators, and Imo He did this one very well, GL. Download now or I’ll stick dildo into your ass!
sorry i am not really in the mood for a proper review for this size of level :P the level is quite small.. good for duels i guess. this is balanced in a special way, unbalancingness fills itself up with easy things for teams. quite fun. but the placement.. i mean.. 2 Carrots and 2 Power ups (seeks) is a bit too chaos. and lack of good def red Base.
A very small level, that works for small games though, of course. Probably 2vs2 rather(which I played once here), since there are two full nrg’s. There’s sort of a major imbalance problem though. While red base is easily campable, blue base is just really unsafe. As well, blue team can reach Powerups faster. Eyecandy is your average one. Try it?
It may be a bit easy, linear and lacking in eyecandy, but this pack will certainly keep you going for a while. Plus, it has an interesting plotline, uses a very wide variety of items and enemies and there are some coin search puzzles in there too.
It doesn’t stand out much, and could use a little more creativity, but so far, good effort.
This episode has the same issues I had with the first. Repetitive eyecandy and masses of enemies everywhere. Two Queens as a Boss which would probably take over 100,000 shots to kill since they are placed so far away from the edge.
This is slightly improved on Ep 1 though not by much.
Levelnames are always the same e.g. Castle of Boss 10?!
2.2
Ishca?
Your boss stages are, quite simply… EPIC. Not without flaw, to be sure, but pretty darn epic nonetheless.
Pretty much the same issues as the previous pack. This one is a little better, but not by a whole lot.
Perfect example of how a pack of a few good levels is so much more enjoyable than a pack with several bad ones.
A random mess of poor, linear level design, complete lack of replayability, very little effort spent in making the levels look pleasing, all topped up with a weak storyline.
Eyecandey:
More then anything, just random tiles thrown together. Layer 4 is a mess. The backgrounds are also not good. Tilebugs everywhere.
1/10
Story:
What story? I didn’t find much. Nothing to really get into or fallow.
1/10
Gameplay:
Linear to the max as n00b said. No challenge little to no puzzles. the challenge areas are easy. They don’t really add anything. Boring bosses. Didn’t die once. Did I also say that you can get stuck in the walls
sometimes? I really just got bored.
1/10
Enemy placement:
Not enough. Never died. Not enough to kill me. though getting hit in a sucker tube was annoying.
1/10
Pickup placement:
Bad. Not enough pickups. Not enough ammo or food. Don’t know what else to say.
1/10
Final Score:5/10
Rank:F
Score: 1
D/R? No
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