I am rating it 1 but it deserves a -100
NO DOWNLOAD RECOMMENDATION!!!
[Review changed to quick review. – cooba]
City of the Snooze… I’ve seen this a few times. Now, also on behalf of the Review Exchange, I’ll review it.
Gameplay: Good
City of the Sn00zE is the kind of level that you could see in all kinds of places; JDC, tournaments, etc. I can see how lots of people could like this level.
The level is non-symmetrical. In some cases, this could disrupt the balance of the teams. For example, the shortest route from blue to red base could take you a little more than four seconds and requires you to jump once (from base, jump up, run into the warp and land on the base). The Red Base has a warp closeby the base as well, but it’s right below it. Blue only has to hold right and celebrate (sounds like a Sonic game), while right has to make a timed, perfect drop into the warp if they don’t wanna lose speed on the way to base. The Full NRG carrot is also more accessible when you approach from the left, rather than the right (you can jump into it without losing speed from the left, but right-siders will have to slow down).
The carrots in this level are all accessible with ease. The two +1 Carrots in the level, near the bases, are behind a barrel, but when coming from above, they’re hard to miss. The Full NRG carrot can be found in the middle of the level. As said before, it’s kind of under a ledge, so coming from the right, it’s easy to miss. Then again, if you know that it is there, a simple press on the down button can get you +2HP. ;)
The level is divided in two “routes”. One of those is the Underground. Down here, there are warps up and the famed Seeker PU. Also, running down here could give you an advantage, as it is not littered with obstacles. The upper route (or actually just everything except the underground) consists of roof-platforms and little tunnels, routes and balconies, all waiting to be walked. For a non-symmetrical level, the platforms are divided in a really nice way and there are only few points that disrupt the flow (i.e. by bumping into the edge of a platform, forcing you to a sudden halt).
The level is cramped with ammunition for all kinds of guns. Separate from the Bouncer PU above each base, the upper floors also provide a Toaster PU and the Seeker PU, as mentioned before, rests in the underground. The ammo is divided nicely, and there is not too much either.
This level would be perfect for a 3vs3 or more. Maybe a 2vs2 would work, but the amount of ammo and carrots make for a larger, team based game.
Atmosphere: very scary how make you it Very nice
City of the Sn00zE uses the infamous “Colonius” tileset. The set itself has a few tiles missing and a lot of masking errors. Luckily for us (and PJ), Paul fixed those errors and created an improved version of Colon2.
Given the fact that this set is a pain to work with, we can safely assume that PJ is an experienced level builder. I could not find any tile bugs at all. Not only that, but PJ manages to use almost every tile of the tileset in order to create some very creative eyecandy. For example, the tileset contains an ‘arc’ at the top of it. Most people just use that because it looks nice, but City of the Sn00zE shows us that those can be used more creatively that one could imagine.
The eyecandy in general is nice. There are VERY few ‘bland’ areas, most of the level is carefully looked after.
The music is all right. It’s a bit too spacey for this level, if you ask me, but then again, it IS kind of serene and does fit an alley-ish setting. Combined with the yellow-into-purple fade on the background, this actually gives a calming feel in the end.
Overall: Good
As PJ stated himself, this is probably his best work as of yet. There is no reason why this level shouldn’t be in your folder.
Download Recommendation: Yes
Yes. Simply yes.
Score: 8.5
This level is worth an above average score. Treat her with respect.
So I had nothing to do late tonight and decided to play this while listening to some music.
…10 minutes later, I was back to where I started.
This level is pretty small, and there’s not much to do here. I liked the layout, tho it needs to be expanded on a much larger scale. There’s some pretty cool secrets here and it was entertaining throughout the extremely short time it lasted.
The eyecandy is oldschool, and uses the basics of Windstorm Fortress. Nothing here was too outstanding but it was all more or less solid in its own way.
The regenerating floating lizards got very annoying at the end, but regardless the level was very easy to beat despite rushing through it, and as a standalone it offers very little effort and challenge to get through imo.
However, nothing was particularly bad here and overall this is a pretty solid level that can provide some entertainment, at least for a short while.
-br
A solid level with good eyecandy that brings back a sort of nostalgic feeling. Incidentally, this level is the reason I recognized the Xargon conversion and inspired me to build a level with it, as it successfully blends several different landscapes together in a way that doesn’t seem forced.
The vertical approach resulting from the steep hills made maneuvering annoying at times, but that’s the only complaint I can put against this level.
Besides that, this is an enjoyable level that should’ve been released years ago. Download recommended, although i’m guessing most people, one way or another, already have this.
-br
Diablo: this is the translation.
I love the pack, I hope to make more, was very good
Very nice level
[Review changed to quick review. – cooba]
This was a great level when it was made and it still is a great level.
Save the few steep hills, this level should suit anyone’s tastes.
The present gameplay elements are nicely organized and form a well working, enjoyable system.
Eyecandy is above decent given the tileset, carrots and PUs are well placed and the flow is good where it needs to be.
I don’t see a reason why this wouldn’t be good for duels.
Simple, fun, exciting, this is a very enjoyable level for a wide range of players (except very large games as they can be a bit chaotic) and one of the best FR levels out there.
Ehh…this is the sort of level that people generally make before they know anything about making levels. There’s no eyecandy to speak of, confusing warps abound, and the layout makes no sense at all. And one room completely breaks it by making it impossible to die.
I can’t really think of any redeeming qualities. Don’t download it.
Well made level.
Eyecandy is especially good with use of layer 7,6 and 3 and those glowing diamonds have good use of Extra Live event.
Ammo is well spreaded too.
The music is well for this level.
Id say there is no problem in this level and its good.
8.0 from me and its wonderful for all players who like battle levels.
Your level is good,but not much.
Id say the secrets are well hidden.
The eyecandy is ordianary and the music gives the player the feeling hes in space well.
The music effects you put in make the player thimk hes in a real combat zone.
The rules aint as the real Couter-Strike is,but it looks like a Counter-Stike level.The ammo is well spreaded throught the level.As one of your first uploads,you did well.
For me,the rating for this level is 6.0
This level is good by my mind.
The background layers are well used.
For such eyecandy,its looking like a real forest.
The ammo is well spreaded troughout the level.
The thing that i really liked was the diamonds in the ground and that is good use of the Extra Live event.
The Water Shield is well hidden well in the level.
A lot of events are used for eyecandy in this level is what i saw.
The idea with that water event is really a good idea.
The tileset is really good too.
The arrangement of the tiles is good in this level.
I think this level is very good.
I also think the creator has thgout a lot to make this level.
For such a level,this deserves a 8.5
Why do you even password levels like this, it really doesnt make sense!
don’t see this as a personal attack but.
the level is based on 1 straight masked line. and with some trees placed. but no eyecandy in layers 6+7. the floor doesn’t look organic. and the flying trees and waterfalls look a bit odd. in other words: this level is 1 open, withouth any eyecandy, straight masked line. Keep practising!
Good level ;p
[Review changed to quick review. – cooba]
nice level
[Review changed to quick review. – cooba]
nice lvl, easy to learn and looks quite fun to play
It’s still not entirely fixed because the leaders score two points with Capture Wait disabled, and one with enabled.
EDIT: I’ll bite you.
It’s okay.. but very easy. most levels do not have really original concepts…
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