I cant say bad. This is pretty and cool.
I love this game because it is challenging and exciting.
This level is completely unplayable. The layout is good, the eyecandy is good, in fact, everything about this level is perfectly fine, except for the fact that it does not work at all. When the leader dies, they score 10-20 points each time. It’s because the CTF bases are too close together.
Here’s some advice: if you are going to upload a level to j2o, TEST THE DAMN THING SO IT ACTUALLY WORKS. If you don’t want to bother doing this, then don’t upload your levels.
Since this level is utterly worthless to host (being unplayable), I’m rating it 1. I’ll change this if it’s ever fixed.
Since this has been reuploaded, I’ve changed my review as promised. I will give this a new score once I get a chance to play it again. For now I’m keeping it at n/a. Thanks for fixing it!
Good level. Now, only if I would know how to play it…
Another Snooze level… where does he find the time to make these?
Gameplay: Well constructed
Destroyed Cassis Factory, a name of which I have a hunch where it came from… The level plays in a somewhat tube-based area. It is completely symmetrical (from what I can tell) and plays smooth and collected.
DCF has one Full NRG carrot and two normal carrots, making it too easy for duels to take place here. The ideal setting for this level would be 3vs3, at the very least.
The bottom part of the level contains all the power-ups. RF missiles, Toaster PU and Bouncer PU (accompanied by the less popular Pepperspray PU). The level also contains ammo for the Electro Gun, which is needed to get the RF and Bouncer PU (unless you already have bouncers and you know how to shoot through walls =P ).
The bases are quite far apart, but good use of the sucker tubes can help you on your way. Various sucker tubes fill the route, mostly leading you to a level above you. This comes in handy when looking for the Full NRG, but because of the ‘hotness’ of that area, it is advised to take the two smaller carrots on your route to the other base.
Overall the level plays really smoothly, with a few spots where you will run into a wall unintended. This is mostly on the ceiling, where there are blockades hanging down to ensure you don’t copter or double jump all the way to the other side, which would have been too easy.
Atmosphere: Clean
DCF uses the infamous 7th Lava Fall tileset. My first idea behind the tileset choice was the reddish tubes that come with the set (for transporting cassis, of course). Snooze utilises the tileset really well, using the rusty and broken tiles to emphasise the ‘destroyed’ part. The background shows us the broken frame of the rest of the factory, along with a city in the background.
The use of this tileset is very common, though, as it is most likely one of the first tilesets to pop up when you open a new file in JCS. After all, numbers come before the A in the tileset list. Therefore, this tileset is (sadly) overused, and usually with all the bad effects that come with it. Snooze, however, manages to make this level look spooky, abandoned, yet fresh, in attempt of creating the ‘destroyed factory’ feeling. An attempt which, beyond a shadow of a doubt, worked out really well.
Overall: Good
Destroyed Cassis Factory is a nice level that, when it comes to it, should serve well in your list of 3vs3 or 4vs4 CTF levels.
Download Recommendation: Yes
This level is definitely worth having. Get it before it’s deleted!
Score: 8.5
Destroyed Cassis Factory has a well worked out theme, as well as a clean feeling gameplay. This should belong in your list as well as in everyone else’s.
The background is transparent, when at the top of the level its a bit buggy.
[Only in Single Player mode, very rarely (with a lot of lag) in multiplayer. ~cooba]
Introduction
After releasing Dreamless and making a start with Dreamless II, Snooze made a CTF level. This might be his last level for a while, but he will probably upload Dreamless II later in 2009. This level, called Destroyed Cassis Factory, uses 7th Lava Fall. Some people might not know what cassis is.. it’s just blackcurrant. In Holland we call it cassis. It’s also a drink.. just like miXXed up cassis. Anyway, enough talking. On to the review!
Layout
This level is symmetrical, and it’s pretty big in JCS. However, it doesn’t feel that big in my opinion. The layout is pretty easy to learn. There are some tubes in the level, and also some float ups in the middle. There are some RF climb spots (including the RF Climb spot 4 SJ) The bases are at the left and right sides. There are also turrets near the bases which make them easier to defend. And there are warps at the far left and far right.
Gameplay and flow
I’ve played a few 3v3s in this level, and I have to say that it plays well. The bases are easy to defend, but it’s also pretty easy to rts here. The tubes are really needed when playing here. I’ll explain why later. The flow is alright. It’s easy to move around the level and you don’t have to jump a lot (except when you use the tubes) And there are some springs that take you up.
Eye candy and theme
With a name like Destroyed Cassis Factory you expect something interesting. 7th Lava Fall is a tileset that’s pretty overused, but Snooze managed to make something original with it. The eye candy in layer 6 is original because it’s supposed to look like bent steel (which explains why the factory is destroyed) The layer 7 also has some of that. There is also some good usage of the pipes here. The layer 8 is also pretty original. The other eye candy is also pretty good. I haven’t seen a lot of levels with this tileset that had good eye candy. The level’s theme seems really good and original (although we’ve had several other factories like Abandoned Robotics Factory and The Zerox Factory) This level is different compared to those because it’s a cassis factory. I mean, who else could think of such a theme? (it’s a shame I didn’t think of something like this before because I really like cassis)
Placement of stuff
This level has 4 PUs. A Toaster PU at the right side, a RF PU at the left side and a Bouncy PU and Gun8 PU in the middle. The ammo placement seems good enough. It might respawn a bit fast but because there is not too much ammo (but there are some big groups of ammo near the Power-Ups) it’s okay. There are 3 carrots. 2 +1 carrots and 1 Full NRG. The +1 carrots are at the top left and top right (like I said before you can use the tubes to get them easier. But you can also use the warps.) The Full NRG is at the top middle. The placement of it is good as people can try to hit someone that camps it with gun9. And there are also some soft drinks and soda pops that are probably there for the theme. JJ2 doesn’t have something that looks like cassis but because I used soft drinks in 6 Hour Energy Drink Snooze can use them in this level.
Further comments
This level is probably not Snooze’s best level, but I think it’s at least one of his best CTF levels. I think this level is pretty fun and I wouldn’t mind playing it sometimes. I give this level an 8.3 and a download recommendation.
I did really like the eyecandy in this level! The combination with the foreground & background layer + the 3 warp spots in this small level make it somewhat confusing to play & learn.
When I saw the fix thing in the tileset i thought OMFG why I didn’t see that? But it was almost nothing to worry about ;)
Thanks for the nice ideas, Good teamwork!
1ws123
[Rating (3.7) clearance. It would be a definite plus if your reviews were understandable. – cooba]
Very Good Program
It works well and it does what it you said it does do,makes episodes excellently.
Also it will be very useful for people who want more style in their Single Player packs of levels.
I tested it myself and it works.
I l use always when making my Single Player Packs.
Thanks to it,the Single Player pack i m working on will be a huge success.
8.0 rating total
It cant work on jj2 1.24?
or is it my computers fault?
anyway i dont hav 1.23
Awesome pack!
It’s difficult to survive – and this rocks! Music is really good, and eyecandy.. I love it :-P
That’s what we all wanted. Of course, I recommend this pack.
Perfect work. I wish to type 11.0 :-P
~Galana
[Quick review. ~cooba]
I did realease the tileset, but the negative feedback on the quality made me delete it. I now only give the tileset to people who request it.
An update of Sonicnathan’s episode.
Eyecandy looks good. Gameplay has been improved, there is not as many invisible mazes as before. Crate puzzles are not too hard.
Loading a game in Area 51 causes Access Violations and Stack Overflows so a Save Point before that level would be a good idea.
DL Recommended!
Rating: 7.5
The weakest of the Agama tilesets. The drawing quality is lower than that of other Agama sets (although it is still pretty good), and the theme is not too justified. On the bright side of things, this tileset contains of a lot of originality and is ideal for creating an abstract level.
This tileset has a great art style. While it is not the most versatile set in existance, it is a very creative image of the concept of a “heaven”, and can produce very nice looking levels.
This has a very random and platformy layout, combined with a generic tileset doesn’t help either. Not terrible, but I honestly wouldn’t reccomend this for a serious game.
This tileset has a very high standard of drawing. Although this tileset may appear easy looking at the tileset layout, this is one of the hardest tilesets ever as it requires the hand of a master to use at a high standard. A lot is possible with this set, so those with some JCS skills looking for something to be creative with should try this.
One of the most creative tilesets I’ve seen. The red colouring and innovative drawing style combined with a unique theme really make this a showstopper. Too bad very little can actually be achieved with this set, else I would have given a lot higher.
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Eat your lima beans, Johnny.